1
0
Go to file
2022-03-13 22:48:08 +02:00
.gitignore feat: initial commit 2022-03-12 14:12:39 +02:00
camera.h feat: add depth-of-field blur 2022-03-13 20:53:40 +02:00
color.h feat: add metal metarial 2022-03-13 20:11:34 +02:00
hittable_list.h feat: add generic hittable class 2022-03-12 15:25:05 +02:00
hittable.h feat: add metal metarial 2022-03-13 20:11:34 +02:00
image.png feat: create final render 2022-03-13 22:48:08 +02:00
image.ppm feat: create final render 2022-03-13 22:48:08 +02:00
main.cc feat: create final render 2022-03-13 22:48:08 +02:00
makefile feat: initial commit 2022-03-12 14:12:39 +02:00
material.h feat: add dialectric material 2022-03-13 20:30:56 +02:00
ray.h feat: add sphere 2022-03-12 14:50:01 +02:00
README.md feat: create final render 2022-03-13 22:48:08 +02:00
rtweekend.h feat: add metal metarial 2022-03-13 20:11:34 +02:00
sphere.h feat: add metal metarial 2022-03-13 20:11:34 +02:00
vec3.h feat: add dialectric material 2022-03-13 20:30:56 +02:00

Ray Tracing in One Weekend

Final render P.S. This took 2h+ for my poor laptop to render T-T

Quickstart

make
./main > image.ppm
sxiv image.ppm

Resources