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feat: initial commit

This commit is contained in:
Rokas Puzonas 2022-03-12 14:12:39 +02:00
commit 2d913f4fa2
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main

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README.md Normal file
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# Ray Tracing in One Weekend
## Quickstart
```shell
make
./main > image.ppm
sxiv image.ppm
```
## Resources
* ["Ray Tracing in One Weekend" book](https://raytracing.github.io/books/RayTracingInOneWeekend.html)

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#ifndef COLOR_H
#define COLOR_H
#include "vec3.h"
#include <iostream>
void write_color(std::ostream &out, color pixel_color) {
// Write the translated [0,255] value of each color component
out << static_cast<int>(255.999 * pixel_color.x()) << " "
<< static_cast<int>(255.999 * pixel_color.y()) << " "
<< static_cast<int>(255.999 * pixel_color.z()) << "\n";
}
#endif

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#include "color.h"
#include "vec3.h"
#include <iostream>
int main() {
// Image
const int image_width = 256;
const int image_height = 256;
// Render
std::cout<<"P3\n"<<image_width<<" "<<image_height<<"\n255\n";
for (int j = image_height-1; j >= 0; --j) {
std::cerr<<"\rScanlines remaining: "<<j<<" "<<std::flush;
for (int i = 0; i < image_width; ++i) {
color pixel_color(double(i) / (image_width-1), double(j) / (image_height-1), 0.25);
write_color(std::cout, pixel_color);
}
}
std::cerr<<"\nDone.\n";
}

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CXX = g++
.PHONY: default
default: main;
%: %.cpp
$(CXX) -o $@ $<

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#ifndef VEC3_H
#define VEC3_H
#include <cmath>
#include <iostream>
using std::sqrt;
class vec3 {
public:
vec3() : e{0, 0, 0} {}
vec3(double e0, double e1, double e2) : e{e0, e1, e2} {}
double x() const { return e[0]; }
double y() const { return e[1]; }
double z() const { return e[2]; }
vec3 operator-() const { return vec3(-e[0], -e[1], -e[2]); }
double operator[](int i) const { return e[i]; }
double& operator[](int i) { return e[i]; }
vec3& operator+=(const vec3 &v) {
e[0] += v.e[0];
e[1] += v.e[1];
e[2] += v.e[2];
return *this;
}
vec3& operator*=(const double t) {
e[0] *= t;
e[1] *= t;
e[2] *= t;
return *this;
}
vec3& operator/=(const double t) {
return *this *= 1/t;
}
double length() {
return sqrt(length_squared());
}
double length_squared() {
return e[0]*e[0] + e[1]*e[1] + e[2]*e[2];
}
public:
double e[3];
};
// Type aliases for vec3
using point3 = vec3; // 3D point
using color = vec3; // RGB color
// vec3 utility functions
inline std::ostream& operator<<(std::ostream& out, const vec3 &v) {
return out<<v.e[0]<<" "<<v.e[1]<<" "<<v.e[2];
}
inline vec3 operator+(const vec3 &u, const vec3 &v) {
return vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]);
}
inline vec3 operator-(const vec3 &u, const vec3 &v) {
return vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]);
}
inline vec3 operator*(const vec3 &u, const vec3 &v) {
return vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]);
}
inline vec3 operator*(double t, const vec3 &v) {
return vec3(t * v.e[0], t * v.e[1], t * v.e[2]);
}
inline vec3 operator*(const vec3 &v, double t) {
return t * v;
}
inline vec3 operator/(const vec3 &v, double t) {
return (1/t) * v;
}
inline double dot(const vec3 &u, const vec3 &v) {
return u.e[0] * v.e[0]
+ u.e[1] * v.e[1]
+ u.e[2] * v.e[2];
}
inline vec3 cross(const vec3 &u, const vec3 &v) {
return vec3(u.e[1] * v.e[2] - u.e[2] * v.e[1],
u.e[2] * v.e[0] - u.e[0] * v.e[2],
u.e[0] * v.e[1] - u.e[1] * v.e[0]);
}
inline vec3 unit_vector(vec3 v) {
return v / v.length();
}
#endif