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fbf1d4c040
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add bare bones level select
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2026-10-07 02:44:20 +03:00 |
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05698200d2
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pause menu progress
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2026-10-04 14:53:25 +03:00 |
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dbae325cdb
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add stack size limit
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2026-10-04 13:34:35 +03:00 |
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576df80400
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ui progress
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2026-10-04 13:14:59 +03:00 |
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fad9f779b6
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remove coins
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2026-10-03 17:58:22 +03:00 |
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7b99f3344c
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add goals with colors
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2026-10-03 17:55:50 +03:00 |
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930a7dc275
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add box hole
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2026-10-03 14:56:31 +03:00 |
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01c6d334f7
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add position interpolation
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2026-10-02 01:41:58 +03:00 |
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66d0b32552
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add undo
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2026-10-02 01:25:47 +03:00 |
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e04f5ba682
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add deploy command
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2026-09-24 01:50:47 +03:00 |
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fb0c1eebda
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automatically create zip file for wasm build
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2026-09-23 23:25:34 +03:00 |
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099c3c0607
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add wasm support
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2026-09-23 02:57:50 +03:00 |
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e4000646ad
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update to work with zig 0.17
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2026-09-23 00:45:23 +03:00 |
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4764f153e6
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rewrite build.zig to not use makeFn
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2026-09-22 23:16:25 +03:00 |
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7632329c92
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update dependencies
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2026-09-22 02:01:37 +03:00 |
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1165c53683
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move platform to be a separate module
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2026-09-22 00:51:40 +03:00 |
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6f21915c9a
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implement advancing through levels
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2026-09-21 22:50:37 +03:00 |
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a6bf95c570
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implement parsing multiple levels from map file
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2026-09-21 22:36:46 +03:00 |
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b6d9f1664b
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remove scratch arena from tiled library
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2026-09-21 20:11:22 +03:00 |
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96cfcd4626
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add support for parsing chunked maps
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2026-09-21 19:55:20 +03:00 |
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e0d0f479be
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add layers to tilemap
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2026-09-20 21:53:59 +03:00 |
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53e058ad74
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remove preview images
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2026-09-20 21:25:55 +03:00 |
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f7e6c25a82
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add box pushing
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2026-09-20 21:17:00 +03:00 |
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0ac0cd0c37
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cleanup graphics.zig
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2026-09-17 02:00:37 +03:00 |
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ddb012d3df
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implement mipmaps support on spritesheets
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2026-09-17 00:58:33 +03:00 |
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f4ca77194e
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add padding to default sprite
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2026-09-16 02:54:24 +03:00 |
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1b20016642
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use premultiplied alpha to avoid black fringes on edges
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2026-09-16 02:53:04 +03:00 |
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e317e21cfe
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add collision detection
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2026-09-15 01:30:35 +03:00 |
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94dc7fef0e
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add tilesheet.zig
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2026-09-15 00:21:52 +03:00 |
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fff22349de
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remove font.zig from platform layer
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2026-09-15 00:15:08 +03:00 |
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782ccae6e2
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add screen scalar
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2026-09-15 00:10:38 +03:00 |
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796ffa5b2d
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remove fonts from graphics state
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2026-09-14 22:46:47 +03:00 |
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8097ff725b
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add entities
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2026-08-18 01:01:24 +03:00 |
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330560f79b
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update Gfx.showDebug
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2026-08-18 00:13:32 +03:00 |
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a153a3f04a
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add key repeat
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2026-08-18 00:04:25 +03:00 |
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d91fd0f4dc
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fix graphics flickers
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2026-08-17 22:42:39 +03:00 |
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b827c759ba
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implement elapsed time tracking for audio
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2026-08-16 20:38:59 +03:00 |
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045617b763
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refactor audio subsystem
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2026-08-16 19:27:39 +03:00 |
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a99bf9c17b
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implement playing sin waves
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2026-08-11 01:05:55 +03:00 |
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3cfd12d8ba
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add nil ids to slotmap
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2026-08-10 01:54:41 +03:00 |
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69ae88c37d
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move platform files to subfolder
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2026-08-10 00:59:13 +03:00 |
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ef5275b17f
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cherry pick changes from gamejam
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2026-08-10 00:52:26 +03:00 |
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62cbb9e380
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add tileset reading
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2026-07-12 22:44:31 +03:00 |
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1e072c5607
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add configurable padding to sprites
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2026-07-12 19:45:09 +03:00 |
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e2b15895c2
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add text rendering
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2026-07-12 19:00:36 +03:00 |
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7197b68637
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add embedded assets
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2026-07-11 21:50:54 +03:00 |
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bf325b74b5
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add nil graphics objects
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2026-07-11 20:20:45 +03:00 |
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ed560d3da1
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add initSpritesheet() and deinitSpritesheet()
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2026-07-11 17:40:21 +03:00 |
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c09ff2aad0
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add spritesheets
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2026-07-11 17:04:17 +03:00 |
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f685b69bd9
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add error texture
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2026-07-10 02:35:18 +03:00 |
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