ui progress
This commit is contained in:
parent
fad9f779b6
commit
576df80400
336
src/app.zig
336
src/app.zig
@ -2,6 +2,7 @@ const std = @import("std");
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const log = std.log.scoped(.app);
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const builtin = @import("builtin");
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const STBImage = @import("stb_image");
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const STBTrueType = @import("stb_truetype");
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@ -18,6 +19,7 @@ const Color = Platform.Color;
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const CanvasScaler = @import("./canvas_scaler.zig");
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const Font = @import("./font.zig");
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const Tilesheet = @import("./tilesheet.zig");
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const UI = @import("./ui.zig");
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const App = @This();
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@ -332,9 +334,14 @@ const BoxSprites = struct {
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};
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};
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world: World,
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undo_stack: std.ArrayList(UndoFrame) = .empty,
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current_level: u32 = 0,
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const GameScene = struct {
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world: World,
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undo_stack: std.ArrayList(UndoFrame) = .empty,
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current_level: u32 = 0,
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animation_timer: Platform.Nanoseconds = 0,
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paused: bool = false,
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};
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levels: std.ArrayList(World),
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roboto_font: Font,
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@ -342,13 +349,16 @@ tilesheet: Tilesheet,
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player_sprites: PlayerSprites,
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box_sprites_by_color: std.EnumArray(BoxColor, BoxSprites),
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animation_timer: Platform.Nanoseconds,
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footstep_buffer: Audio.BufferId,
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footstep_sound: Audio.SoundId = .nil,
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sfx_bus: Audio.BusId,
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game_scene: GameScene,
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in_main_menu: bool = false,
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main_menu_state: UI.State = .empty,
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pub fn init(self: *App, plt: Platform.Init) !?u8 {
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const roboto_font = try Font.init(plt.gpa, .{
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.spritesheet = Gfx.initSpritesheet(.{ .format = .r8 }),
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@ -409,7 +419,6 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
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self.* = App{
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.player_sprites = player_sprites,
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.roboto_font = roboto_font,
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.animation_timer = 0,
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.tilesheet = tilesheet,
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.footstep_buffer = footstep_sound,
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.box_sprites_by_color = .init(.{
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@ -441,12 +450,15 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
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}
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}),
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.sfx_bus = Audio.addBus(.{ .label = "sfx" }),
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.world = undefined,
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.levels = .empty,
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.game_scene = .{
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.world = undefined,
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}
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};
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self.levels = try self.loadLevels(plt.gpa, plt.assets);
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self.world.copy(self.levels.items[0]);
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self.game_scene.world.copy(self.levels.items[0]);
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return null;
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}
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@ -544,6 +556,7 @@ fn loadLevel(
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.x = @intCast(ox),
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.y = @intCast(oy),
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},
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.visual_pos = .initFromInt(usize, ox, oy),
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.sprite = self.tilesheet.get(pos.x, pos.y)
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});
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}
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@ -629,116 +642,14 @@ fn getPlayerInput(input: *Platform.Input) PlayerInput {
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return result;
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}
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pub fn frame(self: *App, plt: Platform.Frame) !void {
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const input = getPlayerInput(plt.input);
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const clear_color = Color.rgb(40, 40, 40);
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Gfx.setClearColor(clear_color);
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Gfx.setDefaultSampler(.linear);
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const tile_size = Vec2.init(48, 48);
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var canvas = CanvasScaler{
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.size = Vec2.initFromInt(usize, self.world.width, self.world.height).multiply(tile_size)
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};
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canvas.push();
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defer canvas.pop(clear_color);
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const dt = plt.deltaTime();
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if (input.undo) {
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if (self.undo_stack.pop()) |undo_frame| {
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undo_frame.apply(&self.world);
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}
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}
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if (input.restart) {
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try self.setWorldByLevel(self.current_level);
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}
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var tick_context: TickContext = .{
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.world = &self.world
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};
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{
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var entity_iter = self.world.entities.iterator();
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while (entity_iter.next()) |entity_id| {
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var interpolate_pos = false;
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const entity = self.world.entities.getAssumeExists(entity_id);
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if (entity.type == .player) {
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interpolate_pos = true;
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const prev_player_direction = entity.player_direction;
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if (tick_context.moveEntity(entity_id, input.move_dir)) {
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if (entity.player_direction != prev_player_direction) {
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entity.player_frame_index = 0;
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}
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self.footstep_sound = Audio.play(.{ .buffer = self.footstep_buffer, .bus = self.sfx_bus });
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}
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} else if (entity.type == .box) {
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interpolate_pos = true;
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}
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const target_visual_pos = Vec2.initFromInt(i32, entity.pos.x, entity.pos.y);
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var visual_step = target_visual_pos.sub(entity.visual_pos);
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if (interpolate_pos) {
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const speed = 10;
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visual_step = visual_step.multiplyScalar(dt * speed);
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}
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entity.visual_pos = entity.visual_pos.add(visual_step);
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if (entity.type == .player) {
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const frames = self.player_sprites.getDirection(entity.player_direction);
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if (target_visual_pos.sub(entity.visual_pos).length() > 0.1) {
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self.animation_timer += plt.input.delta_time;
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const animatin_time = std.time.ns_per_s / 5;
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while (self.animation_timer >= animatin_time) {
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entity.player_frame_index = (entity.player_frame_index + 1) % @as(u32, @intCast(frames.len));
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self.animation_timer -= animatin_time;
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}
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} else {
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self.animation_timer = 0;
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entity.player_frame_index = 0;
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}
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entity.sprite = frames[entity.player_frame_index];
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}
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}
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}
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if (!tick_context.undo_frame.isEmpty()) {
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try self.undo_stack.append(plt.gpa, tick_context.undo_frame);
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}
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var goal_count: u32 = 0;
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var box_at_goal_count: u32 = 0;
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{
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var goal_iter = self.world.iterEntities(.{ .type = .box_goal });
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while (goal_iter.next()) |goal_id| {
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const goal = self.world.entities.getAssumeExists(goal_id);
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goal_count += 1;
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if (self.world.findEntity(.{ .pos = goal.pos, .type = .box })) |box| {
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var has_correct_color = true;
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if (goal.color != .none) {
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has_correct_color = goal.color == box.color;
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}
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const is_on_top = box.visual_pos.distance(goal.visual_pos) < 0.05;
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if (is_on_top and has_correct_color) {
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box_at_goal_count += 1;
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}
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}
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}
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}
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const clear_color = Color.rgb(40, 40, 40);
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const tile_size = Vec2.init(48, 48);
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pub fn drawWorld(self: *App, world: *World) !void {
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inline for (.{ Entity.Layer.ground, Entity.Layer.on_ground, Entity.Layer.surface }) |layer| {
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var entity_iter = self.world.entities.iterator();
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var entity_iter = world.entities.iterator();
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while (entity_iter.next()) |entity_id| {
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const entity = self.world.entities.getAssumeExists(entity_id);
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const entity = world.entities.getAssumeExists(entity_id);
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if (entity.visual_layer != layer) {
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continue;
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}
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@ -747,14 +658,14 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
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const box_hole_margin = 0.1;
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if (entity.type == .box) {
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const box_hole_id = self.world.findEntityId(.{ .type = .box_hole, .pos = entity.pos });
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if (self.world.entities.get(box_hole_id)) |box_hole| {
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const box_hole_id = world.findEntityId(.{ .type = .box_hole, .pos = entity.pos });
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if (world.entities.get(box_hole_id)) |box_hole| {
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if (entity.box_hole_id == box_hole_id and box_hole.visual_pos.distance(entity.visual_pos) < box_hole_margin) {
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sprite = null;
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}
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}
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if (self.world.findEntity(.{ .type = .box_goal, .pos = entity.pos })) |box_goal| {
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if (world.findEntity(.{ .type = .box_goal, .pos = entity.pos })) |box_goal| {
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if (box_goal.visual_pos.distance(entity.visual_pos) < 0.2) {
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var is_correct = true;
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if (box_goal.color != .none) {
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@ -767,13 +678,17 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
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}
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}
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} else if (entity.type == .box_hole) {
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var box_iter = self.world.iterEntities(.{ .type = .box, .pos = entity.pos });
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var box_iter = world.iterEntities(.{ .type = .box, .pos = entity.pos });
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while (box_iter.next()) |box_id| {
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const box = self.world.entities.getAssumeExists(box_id);
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const box = world.entities.getAssumeExists(box_id);
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if (box.visual_pos.distance(entity.visual_pos) < box_hole_margin) {
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sprite = self.box_sprites_by_color.get(box.color).in_hole;
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}
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}
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} else if (entity.type == .player) {
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const frames = self.player_sprites.getDirection(entity.player_direction);
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sprite = frames[entity.player_frame_index];
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}
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if (sprite != null) {
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@ -786,16 +701,185 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
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}
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}
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}
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}
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if (goal_count > 0 and goal_count == box_at_goal_count and self.current_level+1 < self.levels.items.len) {
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self.current_level += 1;
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try self.setWorldByLevel(self.current_level);
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pub fn frameGameScene(self: *App, plt: *Platform.Frame) !void {
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Gfx.setClearColor(clear_color);
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Gfx.setDefaultSampler(.linear);
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const dt = plt.deltaTime();
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if (plt.input.isKeyPressed(.ESCAPE)) {
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self.game_scene.paused = !self.game_scene.paused;
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}
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var world = &self.game_scene.world;
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if (!self.game_scene.paused) {
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const input = getPlayerInput(plt.input);
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if (input.undo) {
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if (self.game_scene.undo_stack.pop()) |undo_frame| {
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undo_frame.apply(world);
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}
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}
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if (input.restart) {
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self.setWorldByLevel(self.game_scene.current_level);
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}
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var tick_context: TickContext = .{ .world = world };
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{
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var entity_iter = world.entities.iterator();
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while (entity_iter.next()) |entity_id| {
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var interpolate_pos = false;
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const entity = world.entities.getAssumeExists(entity_id);
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if (entity.type == .player) {
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interpolate_pos = true;
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const prev_player_direction = entity.player_direction;
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if (tick_context.moveEntity(entity_id, input.move_dir)) {
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if (entity.player_direction != prev_player_direction) {
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entity.player_frame_index = 0;
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}
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self.footstep_sound = Audio.play(.{ .buffer = self.footstep_buffer, .bus = self.sfx_bus });
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}
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} else if (entity.type == .box) {
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interpolate_pos = true;
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}
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const target_visual_pos = Vec2.initFromInt(i32, entity.pos.x, entity.pos.y);
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var visual_step = target_visual_pos.sub(entity.visual_pos);
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if (interpolate_pos) {
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const speed = 10;
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visual_step = visual_step.multiplyScalar(dt * speed);
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}
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entity.visual_pos = entity.visual_pos.add(visual_step);
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if (entity.type == .player) {
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const frames = self.player_sprites.getDirection(entity.player_direction);
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if (target_visual_pos.sub(entity.visual_pos).length() > 0.1) {
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self.game_scene.animation_timer += plt.input.delta_time;
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const animatin_time = std.time.ns_per_s / 5;
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while (self.game_scene.animation_timer >= animatin_time) {
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entity.player_frame_index = (entity.player_frame_index + 1) % @as(u32, @intCast(frames.len));
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self.game_scene.animation_timer -= animatin_time;
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}
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} else {
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self.game_scene.animation_timer = 0;
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entity.player_frame_index = 0;
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}
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}
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}
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}
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if (!tick_context.undo_frame.isEmpty()) {
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try self.game_scene.undo_stack.append(plt.gpa, tick_context.undo_frame);
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}
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{
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var goal_count: u32 = 0;
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var box_at_goal_count: u32 = 0;
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var goal_iter = world.iterEntities(.{ .type = .box_goal });
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while (goal_iter.next()) |goal_id| {
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const goal = world.entities.getAssumeExists(goal_id);
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goal_count += 1;
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if (world.findEntity(.{ .pos = goal.pos, .type = .box })) |box| {
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var has_correct_color = true;
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if (goal.color != .none) {
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has_correct_color = goal.color == box.color;
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}
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const is_on_top = box.visual_pos.distance(goal.visual_pos) < 0.05;
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if (is_on_top and has_correct_color) {
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box_at_goal_count += 1;
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}
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}
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}
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if (goal_count > 0 and goal_count == box_at_goal_count and self.game_scene.current_level+1 < self.levels.items.len) {
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self.game_scene.current_level += 1;
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self.setWorldByLevel(self.game_scene.current_level);
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}
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}
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}
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{
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var canvas = CanvasScaler{
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.size = Vec2.initFromInt(usize, world.width, world.height).multiply(tile_size)
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};
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canvas.push();
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defer canvas.pop(clear_color);
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try self.drawWorld(&self.game_scene.world);
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if (self.game_scene.paused) {
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var color = clear_color;
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color.a = 0.8;
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Gfx.drawRectangle(.init(0, 0), canvas.size, color);
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}
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}
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}
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pub fn setWorldByLevel(self: *App, index: u32) !void {
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self.world.copy(self.levels.items[index]);
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self.undo_stack.clearRetainingCapacity();
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pub fn frameMainMenu(self: *App, plt: *Platform.Frame) !void {
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Gfx.setClearColor(clear_color);
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Gfx.setDefaultSampler(.linear);
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var canvas = CanvasScaler{
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.size = Vec2.initFromInt(usize, 1920, 1080)
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};
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canvas.push();
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defer canvas.pop(clear_color);
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var ui = UI.init(&self.main_menu_state, plt.input);
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ui.beginFrame();
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defer ui.endFrame();
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const ui_frame = ui.top();
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const font = &self.roboto_font;
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ui_frame.font = font;
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ui_frame.text_color = .black;
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ui_frame.text_height = 80;
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ui_frame.container = Rect{ .pos = .init(0, 0), .size = canvas.size };
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ui_frame.container = ui_frame.container.shrinkPercent(0.1);
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ui_frame.padding.addHorizontal(100);
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ui_frame.padding.addVertical(50);
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var layout = UI.VerticalLayout{ .ui = &ui, .gap = 30 };
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if (layout.textButton("Play")) {
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log.debug("press play", .{});
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}
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if (layout.textButton("Settings")) {
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}
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if (!builtin.target.cpu.arch.isWasm()) {
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if (layout.textButton("Exit")) {
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plt.request_quit = true;
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}
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}
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}
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pub fn frame(self: *App, plt: *Platform.Frame) !void {
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if (self.in_main_menu) {
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try self.frameMainMenu(plt);
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} else {
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try self.frameGameScene(plt);
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}
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}
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pub fn setWorldByLevel(self: *App, index: u32) void {
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self.game_scene.world.copy(self.levels.items[index]);
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self.game_scene.undo_stack.clearRetainingCapacity();
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}
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pub fn deinit(self: *App, plt: Platform.Deinit) void {
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@ -803,5 +887,5 @@ pub fn deinit(self: *App, plt: Platform.Deinit) void {
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Gfx.deinitSpritesheet(self.roboto_font.spritesheet);
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self.levels.deinit(plt.gpa);
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self.undo_stack.deinit(plt.gpa);
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self.game_scene.undo_stack.deinit(plt.gpa);
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}
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50
src/font.zig
50
src/font.zig
@ -93,19 +93,20 @@ pub fn getGlyph(font: *Font, index: Glyph.Index, scale_x: f32, scale_y: f32) ?*F
|
||||
|
||||
var bitmap_buffer: [Font.Glyph.max_width * Font.Glyph.max_height]u8 = undefined;
|
||||
const bitmap = Gfx.Image{
|
||||
.pixels = .{ .r8 = (&bitmap_buffer).ptr },
|
||||
.pixels = (&bitmap_buffer).ptr,
|
||||
.format = .r8,
|
||||
.width = box_width,
|
||||
.height = box_height
|
||||
};
|
||||
font.stb.makeGlyphBitmap(
|
||||
bitmap.pixels.?.r8,
|
||||
bitmap.pixels,
|
||||
box_width, box_height,
|
||||
box_width,
|
||||
glyph_key.scale_x.toF32(),
|
||||
glyph_key.scale_y.toF32(),
|
||||
glyph_key.index
|
||||
);
|
||||
Gfx.setSprite(sprite, .{ .image = bitmap });
|
||||
Gfx.setSprite(sprite, .{ .mipchain = .initSingle(bitmap) });
|
||||
|
||||
glyph.sprite = sprite;
|
||||
}
|
||||
@ -125,9 +126,17 @@ pub fn getAscent(font: *Font, height: f32) f32 {
|
||||
return @as(f32, @floatFromInt(vmetrics.ascent)) * scale;
|
||||
}
|
||||
|
||||
pub fn measureText(font: *Font, height: f32, text: []const u8) Rect {
|
||||
pub fn getAscentDescent(font: *Font, height: f32) f32 {
|
||||
const vmetrics = font.stb.getFontVMetrics();
|
||||
const scale = font.stb.scaleForPixelHeight(height);
|
||||
return @as(f32, @floatFromInt(vmetrics.ascent - vmetrics.descent)) * scale;
|
||||
}
|
||||
|
||||
pub fn measureText(font: *Font, text: []const u8, height: f32) Rect {
|
||||
var bounds: Rect = .init(0, 0, 0, 0);
|
||||
var first_glyph = false;
|
||||
var first_glyph = true;
|
||||
|
||||
const ascent = font.getAscent(height);
|
||||
|
||||
var layout = TextRunLayout.init(font, height);
|
||||
var iter = std.unicode.Utf8Iterator{
|
||||
@ -138,11 +147,14 @@ pub fn measureText(font: *Font, height: f32, text: []const u8) Rect {
|
||||
const glyph_index = font.getGlyphIndex(codepoint) orelse continue;
|
||||
const glyph_layout = layout.next(glyph_index) orelse continue;
|
||||
|
||||
var glyph_rect = glyph_layout.rect;
|
||||
glyph_rect.pos.y += ascent;
|
||||
|
||||
if (first_glyph) {
|
||||
bounds = glyph_layout.rect;
|
||||
bounds = glyph_rect;
|
||||
first_glyph = false;
|
||||
} else {
|
||||
bounds = bounds.expand(glyph_layout.rect);
|
||||
bounds = bounds.expand(glyph_rect);
|
||||
}
|
||||
}
|
||||
|
||||
@ -153,20 +165,13 @@ pub const DrawTextOptions = struct {
|
||||
text: []const u8,
|
||||
pos: Vec2,
|
||||
height: f32,
|
||||
color: Gfx.Color = .white,
|
||||
alignment: Vec2 = .init(0, 0)
|
||||
color: Gfx.Color,
|
||||
};
|
||||
|
||||
pub fn drawText(font: *Font, opts: DrawTextOptions) void {
|
||||
var layout = Font.TextRunLayout.init(font, opts.height);
|
||||
|
||||
var pos = opts.pos;
|
||||
pos.y += font.getAscent(opts.height);
|
||||
|
||||
if (!opts.alignment.eql(.zero)) {
|
||||
const bounds = font.measureText(opts.height, opts.text);
|
||||
pos = pos.sub(bounds.size.multiply(opts.alignment));
|
||||
}
|
||||
const ascent = font.getAscent(opts.height);
|
||||
|
||||
var iter = std.unicode.Utf8Iterator{
|
||||
.bytes = opts.text,
|
||||
@ -179,7 +184,8 @@ pub fn drawText(font: *Font, opts: DrawTextOptions) void {
|
||||
continue;
|
||||
}
|
||||
|
||||
var glyph_pos = glyph_layout.rect.pos.add(pos);
|
||||
var glyph_pos = glyph_layout.rect.pos.add(opts.pos);
|
||||
glyph_pos.y += ascent;
|
||||
|
||||
// Round to nearest pixel to avoid artifacts
|
||||
glyph_pos.x = @round(glyph_pos.x);
|
||||
@ -316,9 +322,13 @@ const GlyphCache = struct {
|
||||
found_existing: bool,
|
||||
};
|
||||
|
||||
fn keyToHashMapIndex(self: *GlyphCache, key: Glyph.Key, offset: usize) usize {
|
||||
return @intCast((key.toInt() + offset) % self.glyphs_hashmap.len);
|
||||
}
|
||||
|
||||
fn insertOrGet(self: *GlyphCache, key: Glyph.Key) ?InsertOrGetResult {
|
||||
for (0..self.glyphs_hashmap.len) |offset| {
|
||||
const i = (key.toInt() + offset) % self.glyphs_hashmap.len;
|
||||
const i = self.keyToHashMapIndex(key, offset);
|
||||
const hashmap_id = self.glyphs_hashmap[i];
|
||||
if (hashmap_id == GlyphSlot.nil_id) {
|
||||
const id = self.popFreeId() orelse return null;
|
||||
@ -350,7 +360,7 @@ const GlyphCache = struct {
|
||||
}
|
||||
|
||||
fn removeFromHashmap(self: *GlyphCache, id: GlyphSlot.Id) void {
|
||||
var bucket = self.glyphs[id].glyph.key.toInt() % self.glyphs_hashmap.len;
|
||||
var bucket = self.keyToHashMapIndex(self.glyphs[id].glyph.key, 0);
|
||||
for (0..self.glyphs_hashmap.len) |_| {
|
||||
assert(self.glyphs_hashmap[bucket] != GlyphSlot.nil_id);
|
||||
if (self.glyphs_hashmap[bucket] == id) {
|
||||
@ -367,7 +377,7 @@ const GlyphCache = struct {
|
||||
|
||||
while (self.glyphs_hashmap[current] != GlyphSlot.nil_id) {
|
||||
const current_glyph_id = self.glyphs_hashmap[current];
|
||||
const home = self.glyphs[current_glyph_id].glyph.key.toInt() % self.glyphs_hashmap.len;
|
||||
const home = self.keyToHashMapIndex(self.glyphs[current_glyph_id].glyph.key, 0);
|
||||
|
||||
if (self.hashmapDistance(home, current) > self.hashmapDistance(home, empty)) {
|
||||
self.glyphs_hashmap[empty] = self.glyphs_hashmap[current];
|
||||
|
||||
@ -22,6 +22,7 @@ const SlotMapType = @import("slot_map.zig").SlotMapType;
|
||||
|
||||
const Frame = struct {
|
||||
index: u32,
|
||||
draw_calls: u32 = 0,
|
||||
quads: std.ArrayList(VertexQuad),
|
||||
transforms: std.ArrayList(TransformFrame),
|
||||
|
||||
@ -494,6 +495,8 @@ pub fn flush() void {
|
||||
sg.applyUniforms(shd.UB_fs_params, sg.asRange(&fs_params));
|
||||
assert(self.frame.quads.items.len > 0);
|
||||
sg.draw(0, @intCast(self.frame.quads.items.len * 6), 1);
|
||||
|
||||
self.frame.draw_calls += 1;
|
||||
}
|
||||
|
||||
pub fn endFrame() void {
|
||||
@ -501,6 +504,13 @@ pub fn endFrame() void {
|
||||
|
||||
flush();
|
||||
|
||||
// TODO: Workaround for when nothing is drawn.
|
||||
// Just push anything so that screen is cleared
|
||||
if (self.frame.draw_calls == 0) {
|
||||
drawRectangle(.init(0, 0), .init(0, 0), .black);
|
||||
flush();
|
||||
}
|
||||
|
||||
if (self.frame.pass_started) {
|
||||
sg.endPass();
|
||||
sg.commit();
|
||||
@ -1435,6 +1445,7 @@ pub const Image = struct {
|
||||
}
|
||||
|
||||
pub fn extrudeEdge(self: Image, rect: Image.Rect, size: u32) void {
|
||||
// Left edge
|
||||
for (0..rect.width) |ox| {
|
||||
const pixel = self.getPixel(rect.x+ox, rect.y);
|
||||
for (0..size) |i| {
|
||||
@ -1442,6 +1453,7 @@ pub const Image = struct {
|
||||
}
|
||||
}
|
||||
|
||||
// Right edge
|
||||
for (0..rect.width) |ox| {
|
||||
const pixel = self.getPixel(rect.x+ox, rect.y+rect.height-1);
|
||||
for (0..size) |i| {
|
||||
@ -1449,6 +1461,7 @@ pub const Image = struct {
|
||||
}
|
||||
}
|
||||
|
||||
// Top edge
|
||||
for (0..rect.height) |oy| {
|
||||
const pixel = self.getPixel(rect.x, rect.y+oy);
|
||||
for (0..size) |i| {
|
||||
@ -1456,6 +1469,7 @@ pub const Image = struct {
|
||||
}
|
||||
}
|
||||
|
||||
// Bottom edge
|
||||
for (0..rect.height) |oy| {
|
||||
const pixel = self.getPixel(rect.x+rect.width-1, rect.y+oy);
|
||||
for (0..size) |i| {
|
||||
@ -1463,7 +1477,29 @@ pub const Image = struct {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Add padding to corners.
|
||||
// Top left
|
||||
{
|
||||
const pixel = self.getPixel(rect.x, rect.y);
|
||||
self.setRect(rect.x-size, rect.y-size, size, size, pixel);
|
||||
}
|
||||
|
||||
// Top right
|
||||
{
|
||||
const pixel = self.getPixel(rect.x+rect.width-1, rect.y);
|
||||
self.setRect(rect.x+rect.width, rect.y-size, size, size, pixel);
|
||||
}
|
||||
|
||||
// Bottom left
|
||||
{
|
||||
const pixel = self.getPixel(rect.x, rect.y+rect.height-1);
|
||||
self.setRect(rect.x-size, rect.y+rect.height, size, size, pixel);
|
||||
}
|
||||
|
||||
// Bottom right
|
||||
{
|
||||
const pixel = self.getPixel(rect.x+rect.width-1, rect.y+rect.height-1);
|
||||
self.setRect(rect.x+rect.width, rect.y+rect.height, size, size, pixel);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -1752,4 +1788,8 @@ pub const TransformFrame = struct {
|
||||
pub fn apply(self: TransformFrame, position: Vec2) Vec2 {
|
||||
return position.multiply(self.scale).add(self.offset);
|
||||
}
|
||||
|
||||
pub fn applyInverse(self: TransformFrame, position: Vec2) Vec2 {
|
||||
return position.sub(self.offset).divide(self.scale);
|
||||
}
|
||||
};
|
||||
|
||||
@ -464,6 +464,10 @@ pub const Rect = struct {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn shrinkPercent(self: Rect, percent: f32) Rect {
|
||||
return self.shrink(self.size.multiplyScalar(percent / 2));
|
||||
}
|
||||
|
||||
pub fn grow(self: Rect, margin: Vec2) Rect {
|
||||
return self.shrink(margin.multiplyScalar(-1));
|
||||
}
|
||||
|
||||
@ -126,16 +126,21 @@ fn PlatformType(App: type) type {
|
||||
ImGUI.beginFrame(self.show_imgui, self.frame_arena.allocator());
|
||||
|
||||
if (@hasDecl(App, "frame")) {
|
||||
const plt = Frame{
|
||||
var plt = Frame{
|
||||
.gpa = self.gpa,
|
||||
.arena = self.arena.allocator(),
|
||||
.io = self.io,
|
||||
.input = &self.input,
|
||||
.input_events = self.events.items,
|
||||
.frame = self.frame_arena.allocator(),
|
||||
.assets = &self.assets
|
||||
.assets = &self.assets,
|
||||
.request_quit = false
|
||||
};
|
||||
try self.app.frame(plt);
|
||||
try self.app.frame(&plt);
|
||||
|
||||
if (plt.request_quit) {
|
||||
sapp.requestQuit();
|
||||
}
|
||||
}
|
||||
|
||||
Gfx.flush();
|
||||
@ -603,6 +608,7 @@ pub const Frame = struct {
|
||||
assets: *Assets,
|
||||
input: *Input,
|
||||
input_events: []Input.Event,
|
||||
request_quit: bool,
|
||||
|
||||
fn nanosecondsToSeconds(nanoseconds: Nanoseconds) f32 {
|
||||
return @floatCast(@as(f64, @floatFromInt(nanoseconds)) / std.time.ns_per_s);
|
||||
|
||||
335
src/ui.zig
Normal file
335
src/ui.zig
Normal file
@ -0,0 +1,335 @@
|
||||
const std = @import("std");
|
||||
const log = std.log;
|
||||
const assert = std.debug.assert;
|
||||
const Font = @import("./font.zig");
|
||||
|
||||
const Platform = @import("platform");
|
||||
const Gfx = Platform.Gfx;
|
||||
const Math = Platform.Math;
|
||||
const Color = Platform.Color;
|
||||
const Vec2 = Platform.Vec2;
|
||||
const Rect = Math.Rect;
|
||||
|
||||
const UI = @This();
|
||||
|
||||
pub const Key = enum(u64) {
|
||||
_,
|
||||
|
||||
const StringHasher = std.hash.Wyhash;
|
||||
pub const CombineHasher = std.hash.Fnv1a_64;
|
||||
|
||||
pub const nil = Key.init(0);
|
||||
|
||||
pub fn init(hash: u64) Key {
|
||||
return @enumFromInt(hash);
|
||||
}
|
||||
|
||||
pub fn initPtr(ptr: anytype) Key {
|
||||
return Key.initUsize(@intFromPtr(ptr));
|
||||
}
|
||||
|
||||
pub fn initUsize(num: usize) Key {
|
||||
return Key.init(@truncate(num));
|
||||
}
|
||||
|
||||
pub fn initString(seed: u64, text: []const u8) Key {
|
||||
return Key.init(StringHasher.hash(seed, text));
|
||||
}
|
||||
|
||||
pub fn combine(self: Key, other: Key) Key {
|
||||
var hasher = CombineHasher.init();
|
||||
hasher.update(std.mem.asBytes(&@intFromEnum(self)));
|
||||
hasher.update(std.mem.asBytes(&@intFromEnum(other)));
|
||||
|
||||
return Key.init(hasher.final());
|
||||
}
|
||||
|
||||
pub fn isNil(self: Key) bool {
|
||||
return self == nil;
|
||||
}
|
||||
|
||||
pub fn format(self: Key, writer: *std.io.Writer) std.io.Writer.Error!void {
|
||||
try writer.print("{s}{{ 0x{x:016} }}", .{ @typeName(Key), @intFromEnum(self) });
|
||||
}
|
||||
};
|
||||
|
||||
pub const VerticalLayout = struct {
|
||||
ui: *UI,
|
||||
used: f32 = 0,
|
||||
gap: f32 = 0,
|
||||
|
||||
pub fn advance(self: *VerticalLayout, height: f32) void {
|
||||
self.used += height;
|
||||
self.used += self.gap;
|
||||
}
|
||||
|
||||
pub fn next(self: *VerticalLayout, height: f32) Rect {
|
||||
const container = self.ui.top().container;
|
||||
const result = Rect{
|
||||
.pos = container.pos.add(.init(0, self.used)),
|
||||
.size = .init(container.size.x, height)
|
||||
};
|
||||
|
||||
self.advance(height);
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn textButton(self: *VerticalLayout, text: []const u8) bool {
|
||||
const frame = self.ui.top();
|
||||
const font = frame.font orelse return false;
|
||||
|
||||
var button_size = font.measureText(text, frame.text_height).size;
|
||||
button_size = button_size.add(frame.padding.toVec2());
|
||||
|
||||
const row_rect = self.next(button_size.y);
|
||||
const button_rect = Rect{
|
||||
.pos = row_rect.pos,
|
||||
.size = button_size
|
||||
};
|
||||
|
||||
return self.ui.textButton(button_rect, text);
|
||||
}
|
||||
};
|
||||
|
||||
pub const Sides = struct {
|
||||
left: f32,
|
||||
right: f32,
|
||||
top: f32,
|
||||
bottom: f32,
|
||||
|
||||
pub const empty = Sides{
|
||||
.left = 0,
|
||||
.right = 0,
|
||||
.top = 0,
|
||||
.bottom = 0
|
||||
};
|
||||
|
||||
pub fn grow(self: Sides, rect: Rect) Rect {
|
||||
return Rect{
|
||||
.pos = rect.pos.sub(.init(self.left, self.top)),
|
||||
.size = rect.size.add(.init(self.left+self.right, self.top+self.bottom))
|
||||
};
|
||||
}
|
||||
|
||||
pub fn shrink(self: Sides, rect: Rect) Rect {
|
||||
return Rect{
|
||||
.pos = rect.pos.add(.init(self.left, self.top)),
|
||||
.size = rect.size.sub(.init(self.left+self.right, self.top+self.bottom))
|
||||
};
|
||||
}
|
||||
|
||||
pub fn add(lhs: Sides, rhs: Sides) Sides {
|
||||
return Sides{
|
||||
.left = lhs.left + rhs.left,
|
||||
.right = lhs.right + rhs.right,
|
||||
.top = lhs.top + rhs.top,
|
||||
.bottom = lhs.bottom + rhs.bottom,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn initVertical(amount: f32) Sides {
|
||||
return Sides{
|
||||
.top = amount/2,
|
||||
.bottom = amount/2,
|
||||
.left = 0,
|
||||
.right = 0,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn initHorizontal(amount: f32) Sides {
|
||||
return Sides{
|
||||
.left = amount/2,
|
||||
.right = amount/2,
|
||||
.top = 0,
|
||||
.bottom = 0,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn vertical(self: Sides) f32 {
|
||||
return self.top + self.bottom;
|
||||
}
|
||||
|
||||
pub fn horizontal(self: Sides) f32 {
|
||||
return self.left + self.right;
|
||||
}
|
||||
|
||||
pub fn addVertical(self: *Sides, amount: f32) void {
|
||||
self.* = self.add(.initVertical(amount));
|
||||
}
|
||||
|
||||
pub fn addHorizontal(self: *Sides, amount: f32) void {
|
||||
self.* = self.add(.initHorizontal(amount));
|
||||
}
|
||||
|
||||
pub fn toVec2(self: Sides) Vec2 {
|
||||
return Vec2.init(self.horizontal(), self.vertical());
|
||||
}
|
||||
};
|
||||
|
||||
const Box = struct {
|
||||
margin: Sides,
|
||||
padding: Sides,
|
||||
};
|
||||
|
||||
pub const Frame = struct {
|
||||
container: Rect = .zero,
|
||||
key: Key = .nil,
|
||||
font: ?*Font = null,
|
||||
text_color: Color = .white,
|
||||
text_height: f32 = 64,
|
||||
margin: Sides = .empty,
|
||||
padding: Sides = .empty,
|
||||
};
|
||||
|
||||
pub const State = struct {
|
||||
hot: Key,
|
||||
active: Key,
|
||||
|
||||
pub const empty = State{
|
||||
.hot = .nil,
|
||||
.active = .nil
|
||||
};
|
||||
};
|
||||
|
||||
state: *State,
|
||||
input: *Platform.Input,
|
||||
stack: [32]Frame,
|
||||
stack_len: u32,
|
||||
|
||||
pub fn init(state: *State, input: *Platform.Input) UI {
|
||||
var stack: [32]Frame = undefined;
|
||||
stack[0] = Frame{};
|
||||
|
||||
return UI{
|
||||
.state = state,
|
||||
.input = input,
|
||||
.stack = stack,
|
||||
.stack_len = 1
|
||||
};
|
||||
}
|
||||
|
||||
pub fn beginFrame(self: *UI) void {
|
||||
if (self.state.active == Key.nil) {
|
||||
self.state.hot = .nil;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn endFrame(self: *UI) void {
|
||||
if (self.input.isMouseReleased(.left)) {
|
||||
self.state.active = .nil;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn push(self: *UI) void {
|
||||
if (self.stack_len == self.stack.len) {
|
||||
log.warn("UI stack capacity limit reached", .{});
|
||||
return;
|
||||
}
|
||||
assert(self.stack_len >= 1);
|
||||
self.stack[self.stack_len] = self.stack[self.stack_len-1];
|
||||
self.stack_len += 1;
|
||||
}
|
||||
|
||||
pub fn pop(self: *UI) void {
|
||||
if (self.stack_len <= 1) {
|
||||
log.warn("Attempt to pop from empty UI", .{});
|
||||
return;
|
||||
}
|
||||
self.stack_len -= 1;
|
||||
}
|
||||
|
||||
pub fn top(self: *UI) *Frame {
|
||||
assert(self.stack_len > 0);
|
||||
return &self.stack[self.stack_len-1];
|
||||
}
|
||||
|
||||
pub fn measureText(self: *UI, text: []const u8) Rect {
|
||||
const frame = self.top();
|
||||
const font = frame.font orelse return .zero;
|
||||
|
||||
return font.measureText(
|
||||
text,
|
||||
frame.text_height,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn drawText(self: *UI, pos: Vec2, text: []const u8) void {
|
||||
const frame = self.top();
|
||||
const font = frame.font orelse return;
|
||||
|
||||
font.drawText(.{
|
||||
.pos = pos,
|
||||
.text = text,
|
||||
.height = frame.text_height,
|
||||
.color = frame.text_color
|
||||
});
|
||||
}
|
||||
|
||||
pub fn getMousePosition(self: *UI) ?Vec2 {
|
||||
if (self.input.mouse_position) |screen_mouse_position| {
|
||||
return Gfx.getTransform().applyInverse(screen_mouse_position);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
const ButtonState = enum {
|
||||
normal,
|
||||
hot,
|
||||
active,
|
||||
released,
|
||||
};
|
||||
|
||||
fn buttonLogic(self: *UI, rect: Rect, key: Key) ButtonState {
|
||||
if (self.getMousePosition()) |mouse_position| {
|
||||
const is_inside = rect.isInside(mouse_position);
|
||||
if (self.state.hot == Key.nil and is_inside) {
|
||||
self.state.hot = key;
|
||||
}
|
||||
|
||||
if (self.state.hot == key and self.input.isMousePressed(.left)) {
|
||||
self.state.active = key;
|
||||
}
|
||||
|
||||
if (self.state.active == key and self.input.isMouseReleased(.left) and is_inside) {
|
||||
return .released;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (self.state.active == key) {
|
||||
return .active;
|
||||
} else if (self.state.hot == key) {
|
||||
return .hot;
|
||||
} else {
|
||||
return .normal;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn textButton(self: *UI, rect: Rect, text: []const u8) bool {
|
||||
const frame = self.top();
|
||||
const text_bounds = self.measureText(text);
|
||||
|
||||
const button_state = self.buttonLogic(rect, Key.initString(@intFromEnum(frame.key), text));
|
||||
|
||||
if (button_state == .active) {
|
||||
Gfx.drawRectangle(rect.pos, rect.size, .blue);
|
||||
} else if (button_state == .hot) {
|
||||
Gfx.drawRectangle(rect.pos, rect.size, .red);
|
||||
} else {
|
||||
Gfx.drawRectangle(rect.pos, rect.size, .white);
|
||||
}
|
||||
|
||||
var content_size = rect.size.sub(frame.padding.toVec2());
|
||||
content_size.x = @max(content_size.x, 0);
|
||||
content_size.y = @max(content_size.y, 0);
|
||||
|
||||
self.drawText(
|
||||
rect.pos
|
||||
.sub(text_bounds.pos)
|
||||
.add(.init(frame.padding.left, frame.padding.top))
|
||||
.add(content_size.sub(text_bounds.size).multiplyScalar(0.5)),
|
||||
text
|
||||
);
|
||||
|
||||
return button_state == .released;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user