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raytracing-in-a-weekend-oop/main.cc

23 lines
527 B
C++

#include "color.h"
#include "vec3.h"
#include <iostream>
int main() {
// Image
const int image_width = 256;
const int image_height = 256;
// Render
std::cout<<"P3\n"<<image_width<<" "<<image_height<<"\n255\n";
for (int j = image_height-1; j >= 0; --j) {
std::cerr<<"\rScanlines remaining: "<<j<<" "<<std::flush;
for (int i = 0; i < image_width; ++i) {
color pixel_color(double(i) / (image_width-1), double(j) / (image_height-1), 0.25);
write_color(std::cout, pixel_color);
}
}
std::cerr<<"\nDone.\n";
}