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raytracing-in-a-weekend-oop/color.h

16 lines
378 B
C++

#ifndef COLOR_H
#define COLOR_H
#include "vec3.h"
#include <iostream>
void write_color(std::ostream &out, color pixel_color) {
// Write the translated [0,255] value of each color component
out << static_cast<int>(255.999 * pixel_color.x()) << " "
<< static_cast<int>(255.999 * pixel_color.y()) << " "
<< static_cast<int>(255.999 * pixel_color.z()) << "\n";
}
#endif