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fix: rename containers and registers in 'Lab5.TouristInformationCenter'

This commit is contained in:
Rokas Puzonas 2021-12-13 00:36:34 +02:00
parent ecf83fbfd6
commit c099ec3bb3
15 changed files with 667 additions and 503 deletions

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@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.IO; using System.IO;
@ -12,11 +12,11 @@ namespace Lab5.TouristInformationCenter
class InOutUtils class InOutUtils
{ {
/// <summary> /// <summary>
/// Append the museums from the second container to the first one /// Append the locations from the second container to the first one
/// </summary> /// </summary>
/// <param name="container1">First container</param> /// <param name="container1">First container</param>
/// <param name="container2">Second container</param> /// <param name="container2">Second container</param>
private static void AppendContainer(MuseumsContainer container1, MuseumsContainer container2) private static void AppendContainer(LocationsContainer container1, LocationsContainer container2)
{ {
for (int i = 0; i < container2.Count; i++) for (int i = 0; i < container2.Count; i++)
{ {
@ -25,61 +25,61 @@ namespace Lab5.TouristInformationCenter
} }
/// <summary> /// <summary>
/// Decode a list of museums from a given list of lines. /// Decode a list of locations from a given list of lines.
/// </summary> /// </summary>
/// <param name="lines"></param> /// <param name="lines"></param>
/// <returns>Container of museums</returns> /// <returns>Container of locations</returns>
public static MuseumsContainer DecodeMuseums(List<string> lines) public static LocationsContainer DecodeLocations(List<string> lines)
{ {
MuseumsContainer container = new MuseumsContainer(lines.Count-2); LocationsContainer container = new LocationsContainer(lines.Count-2);
string city = lines[0]; string city = lines[0];
string manager = lines[1]; string manager = lines[1];
for (int i = 2; i < lines.Count; i++) for (int i = 2; i < lines.Count; i++)
{ {
string line = lines[i]; string line = lines[i];
string[] values = line.Split(';'); string[] values = line.Split(';');
string name = values[0]; /* string name = values[0]; */
string type = values[1]; /* string type = values[1]; */
List<Weekday> workdays = new List<Weekday>(); /* List<Weekday> workdays = new List<Weekday>(); */
for (int j = 1; j <= 7; j++) /* for (int j = 1; j <= 7; j++) */
{ /* { */
if (int.Parse(values[j + 1]) == 1) /* if (int.Parse(values[j + 1]) == 1) */
{ /* { */
workdays.Add((Weekday)j); /* workdays.Add((Weekday)j); */
} /* } */
} /* } */
double price = double.Parse(values[9]); /* double price = double.Parse(values[9]); */
bool hasGuide = int.Parse(values[10]) == 1; /* bool hasGuide = int.Parse(values[10]) == 1; */
Museum museum = new Museum(name, city, manager, type, workdays, price, hasGuide); /* Location location = new Location(name, city, manager, type, workdays, price, hasGuide); */
container.Add(museum); /* container.Add(location); */
} }
return container; return container;
} }
/// <summary> /// <summary>
/// Read and decode a list of museums from a file. /// Read and decode a list of locations from a file.
/// </summary> /// </summary>
/// <param name="filename">Target file</param> /// <param name="filename">Target file</param>
/// <returns>Container of museums</returns> /// <returns>Container of locations</returns>
public static MuseumsContainer ReadMuseumsFromCSV(string filename) public static LocationsContainer ReadLocationsFromCSV(string filename)
{ {
List<string> lines = new List<string>(); List<string> lines = new List<string>();
foreach (string line in File.ReadAllLines(filename, Encoding.UTF8)) foreach (string line in File.ReadAllLines(filename, Encoding.UTF8))
{ {
lines.Add(line); lines.Add(line);
} }
return DecodeMuseums(lines); return DecodeLocations(lines);
} }
/// <summary> /// <summary>
/// Read all the entries from a zip file and decode the museums inside the csv entries. /// Read all the entries from a zip file and decode the locations inside the csv entries.
/// </summary> /// </summary>
/// <param name="filename">Target filename</param> /// <param name="filename">Target filename</param>
/// <returns>Register of museums</returns> /// <returns>Register of locations</returns>
public static MuseumsContainer ReadMuseumsFromZIP(string filename) public static LocationsContainer ReadLocationsFromZIP(string filename)
{ {
MuseumsContainer mainContainer = new MuseumsContainer(); LocationsContainer mainContainer = new LocationsContainer();
using (ZipArchive zipFile = ZipFile.Open(filename, ZipArchiveMode.Read)) using (ZipArchive zipFile = ZipFile.Open(filename, ZipArchiveMode.Read))
{ {
@ -95,89 +95,90 @@ namespace Lab5.TouristInformationCenter
} }
} }
MuseumsContainer contaienr = DecodeMuseums(lines); LocationsContainer contaienr = DecodeLocations(lines);
AppendContainer(mainContainer, contaienr); AppendContainer(mainContainer, contaienr);
} }
} }
return mainContainer; return mainContainer;
} }
/// <summary> /// <summary>
/// Read and decode lists of museums from multiple files and put into a single register. /// Read and decode lists of locations from multiple files and put into a single register.
/// </summary> /// </summary>
/// <param name="filenames">Target files</param> /// <param name="filenames">Target files</param>
/// <returns>Register containing museums from all files</returns> /// <returns>Register containing locations from all files</returns>
public static MuseumsContainer ReadMuseums(params string[] filenames) public static LocationsContainer ReadLocations(params string[] filenames)
{ {
MuseumsContainer mainContainer = new MuseumsContainer(); LocationsContainer mainContainer = new LocationsContainer();
foreach (string filename in filenames) foreach (string filename in filenames)
{ {
if (filename.EndsWith(".csv")) if (filename.EndsWith(".csv"))
{ {
AppendContainer(mainContainer, ReadMuseumsFromCSV(filename)); AppendContainer(mainContainer, ReadLocationsFromCSV(filename));
} }
else if(filename.EndsWith(".zip")) else if(filename.EndsWith(".zip"))
{ {
AppendContainer(mainContainer, ReadMuseumsFromZIP(filename)); AppendContainer(mainContainer, ReadLocationsFromZIP(filename));
} }
} }
return mainContainer; return mainContainer;
} }
private static string CreateMuseumLine(Museum museum) private static string CreateLocationLine(Location location)
{ {
string workDays = ""; /* string workDays = ""; */
workDays += museum.Workdays.Contains(Weekday.Monday) ? "1" : "0"; /* workDays += location.Workdays.Contains(Weekday.Monday) ? "1" : "0"; */
workDays += museum.Workdays.Contains(Weekday.Tuesday) ? ";1" : ";0"; /* workDays += location.Workdays.Contains(Weekday.Tuesday) ? ";1" : ";0"; */
workDays += museum.Workdays.Contains(Weekday.Wednesday) ? ";1" : ";0"; /* workDays += location.Workdays.Contains(Weekday.Wednesday) ? ";1" : ";0"; */
workDays += museum.Workdays.Contains(Weekday.Thursday) ? ";1" : ";0"; /* workDays += location.Workdays.Contains(Weekday.Thursday) ? ";1" : ";0"; */
workDays += museum.Workdays.Contains(Weekday.Friday) ? ";1" : ";0"; /* workDays += location.Workdays.Contains(Weekday.Friday) ? ";1" : ";0"; */
workDays += museum.Workdays.Contains(Weekday.Saturday) ? ";1" : ";0"; /* workDays += location.Workdays.Contains(Weekday.Saturday) ? ";1" : ";0"; */
workDays += museum.Workdays.Contains(Weekday.Sunday) ? ";1" : ";0"; /* workDays += location.Workdays.Contains(Weekday.Sunday) ? ";1" : ";0"; */
/* */
return String.Join(";", museum.City, museum.Name, workDays, museum.Price); /* return String.Join(";", location.City, location.Name, workDays, location.Price); */
return "";
} }
/// <summary> /// <summary>
/// Write and encode a list of museums to a file. The file will be in a csv format using ";" as seperators. /// Write and encode a list of locations to a file. The file will be in a csv format using ";" as seperators.
/// </summary> /// </summary>
/// <param name="filename">Target file</param> /// <param name="filename">Target file</param>
/// <param name="container">Container of museums</param> /// <param name="container">Container of locations</param>
public static void WriteMuseums(string filename, MuseumsContainer container) public static void WriteLocations(string filename, LocationsContainer container)
{ {
string[] lines = new string[container.Count]; string[] lines = new string[container.Count];
for (int i = 0; i < container.Count; i++) for (int i = 0; i < container.Count; i++)
{ {
Museum museum = container.Get(i); Location location = container.Get(i);
lines[i] = CreateMuseumLine(museum); lines[i] = CreateLocationLine(location);
} }
File.WriteAllLines(filename, lines, Encoding.UTF8); File.WriteAllLines(filename, lines, Encoding.UTF8);
} }
/// <summary> /// <summary>
/// Write and encode a list of museums to a file from a register. /// Write and encode a list of locations to a file from a register.
/// </summary> /// </summary>
/// <param name="filename">Target location</param> /// <param name="filename">Target location</param>
/// <param name="register">Register containing museums</param> /// <param name="register">Register containing locations</param>
public static void WriteMuseums(string filename, MuseumsRegister register) public static void WriteLocations(string filename, Register register)
{ {
int n = register.Count(); int n = register.Count();
string[] lines = new string[n]; string[] lines = new string[n];
for (int i = 0; i < n; i++) for (int i = 0; i < n; i++)
{ {
Museum museum = register.GetByIndex(i); Location location = register.GetByIndex(i);
lines[i] = CreateMuseumLine(museum); lines[i] = CreateLocationLine(location);
} }
File.WriteAllLines(filename, lines, Encoding.UTF8); File.WriteAllLines(filename, lines, Encoding.UTF8);
} }
/// <summary> /// <summary>
/// Write out a container of museums in a table to the console. /// Write out a container of locations in a table to the console.
/// </summary> /// </summary>
/// <param name="container">Container of museums</param> /// <param name="container">Container of locations</param>
public static void PrintMuseums(MuseumsContainer container) public static void PrintLocations(LocationsContainer container)
{ {
if (container.Count == 0) if (container.Count == 0)
{ {
@ -186,28 +187,28 @@ namespace Lab5.TouristInformationCenter
} }
Console.WriteLine(new string('-', 123)); Console.WriteLine(new string('-', 123));
Console.WriteLine("| {0,-20} | {1,-10} | {2,-20} | {3,-10} | {4,18} | {5,13} | {6,-4} |", "Vardas", "Miestas", "Atsakingas", "Tipas", "Darbo dienų kiekis", "Kaina", "Turi gidą?"); /* Console.WriteLine("| {0,-20} | {1,-10} | {2,-20} | {3,-10} | {4,18} | {5,13} | {6,-4} |", "Vardas", "Miestas", "Atsakingas", "Tipas", "Darbo dienų kiekis", "Kaina", "Turi gidą?"); */
Console.WriteLine(new string('-', 123)); Console.WriteLine(new string('-', 123));
for (int i = 0; i < container.Count; i++) for (int i = 0; i < container.Count; i++)
{ {
Museum m = container.Get(i); Location l = container.Get(i);
Console.WriteLine("| {0,-20} | {1,-10} | {2,-20} | {3,-10} | {4,18} | {5,13:f2} | {6,-10} |", m.Name, m.City, m.Manager, m.Type, m.Workdays.Count, m.Price, m.HasGuide ? "Taip" : "Ne"); /* Console.WriteLine("| {0,-20} | {1,-10} | {2,-20} | {3,-10} | {4,18} | {5,13:f2} | {6,-10} |", l.Name, l.City, l.Manager, l.Type, l.Workdays.Count, l.Price, l.HasGuide ? "Taip" : "Ne"); */
} }
Console.WriteLine(new string('-', 123)); Console.WriteLine(new string('-', 123));
} }
/// <summary> /// <summary>
/// Write out a list of museums in a table to the console from a register. /// Write out a list of locations in a table to the console from a register.
/// </summary> /// </summary>
/// <param name="register">Register containing museums</param> /// <param name="register">Register containing locations</param>
public static void PrintMuseums(MuseumsRegister register) public static void PrintLocations(Register register)
{ {
MuseumsContainer museums = new MuseumsContainer(); LocationsContainer locations = new LocationsContainer();
for (int i = 0; i < register.Count(); i++) for (int i = 0; i < register.Count(); i++)
{ {
museums.Add(register.GetByIndex(i)); locations.Add(register.GetByIndex(i));
} }
PrintMuseums(museums); PrintLocations(locations);
} }
} }
} }

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@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@ -0,0 +1,26 @@
namespace Lab5.TouristInformationCenter
{
abstract class Location
{
public string Name { get; set; }
public string City { get; set; }
public string Address { get; set; }
public int Year { get; set; }
public string Manager { get; set; }
public Location(string name, string city, string address, int year, string manager)
{
Name = name;
City = city;
Address = address;
Year = year;
Manager = manager;
}
public int CompareTo(Location other)
{
return Name.CompareTo(other.Name);
}
}
}

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@ -0,0 +1,2 @@
Alytus
Ona Onaite
1 Alytus
2 Ona Onaite

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@ -0,0 +1,10 @@
namespace Lab5.TouristInformationCenter
{
class LocationsComparator
{
public virtual int Compare(Location a, Location b)
{
return a.CompareTo(b);
}
}
}

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@ -0,0 +1,17 @@
namespace Lab5.TouristInformationCenter
{
class LocationsComparatorByNameAddress : LocationsComparator
{
public override int Compare(Location a, Location b)
{
int nameCompare = a.Name.CompareTo(b.Name);
if (nameCompare == 0)
{
return a.Address.CompareTo(b.Address);
} else
{
return nameCompare;
}
}
}
}

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@ -0,0 +1,217 @@
using System.Collections.Generic;
namespace Lab5.TouristInformationCenter
{
class LocationsContainer
{
private Location[] locations;
private int Capacity;
public int Count { get; private set; }
public LocationsContainer(int capacity = 16)
{
Capacity = capacity;
locations = new Location[capacity];
}
public LocationsContainer(LocationsContainer container) : this(container.Capacity)
{
for (int i = 0; i < container.Count; i++)
{
Add(container.Get(i));
}
}
/// <summary>
/// Add a location to the end of the container
/// </summary>
/// <param name="location">Target location</param>
public void Add(Location location)
{
if (Count == Capacity)
{
EnsureCapacity(Capacity * 2);
}
locations[Count] = location;
Count++;
}
/// <summary>
/// Get a musem by index from container
/// </summary>
/// <param name="index">Target index</param>
/// <returns>Location at given index</returns>
public Location Get(int index)
{
return locations[index];
}
/// <summary>
/// Check if given location exists in container
/// </summary>
/// <param name="location">Target location</param>
/// <returns>True if contains</returns>
public bool Contains(Location location)
{
for (int i = 0; i < Count; i++)
{
if (locations[i].Equals(location))
{
return true;
}
}
return false;
}
/// <summary>
/// Put a location at a specific index
/// </summary>
/// <param name="index">Target index</param>
/// <param name="location">Target location</param>
public void Put(int index, Location location)
{
locations[index] = location;
}
/*
/// <summary>
/// Filter by property "HasGuide"
/// </summary>
/// <param name="hasGuide">Target value</param>
/// <returns>A filtered container of locations</returns>
public LocationsContainer FilterByGuide(bool hasGuide)
{
LocationsContainer filtered = new LocationsContainer();
for (int i = 0; i < Count; i++)
{
Location location = locations[i];
if (location.HasGuide == hasGuide)
{
filtered.Add(location);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Type".
/// </summary>
/// <param name="type">Target type</param>
/// <returns>A filtered container of locations</returns>
public LocationsContainer FilterByType(string type)
{
LocationsContainer filtered = new LocationsContainer();
for (int i = 0; i < Count; i++)
{
Location location = locations[i];
if (location.Type == type)
{
filtered.Add(location);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Price".
/// </summary>
/// <param name="maxPrice">Maximum allowed price to be included</param>
/// <returns>A container with locations that dont't have a larger price then "maxPrice"</returns>
public LocationsContainer FilterByPrice(double maxPrice)
{
LocationsContainer filtered = new LocationsContainer();
for (int i = 0; i < Count; i++)
{
Location location = locations[i];
if (location.Price <= maxPrice)
{
filtered.Add(location);
}
}
return filtered;
}
/// <summary>
/// Return a list of "active" locations from the contaner.
/// A location is considered active if it is working at least some amount a week.
/// </summary>
/// <param name="threshold">Threshold which determines what is active</param>
/// <returns>A container of "active" locations</returns>
public LocationsContainer FilterByActivity(int threshold)
{
LocationsContainer filtered = new LocationsContainer();
for (int i = 0; i < Count; i++)
{
Location location = locations[i];
if (location.Workdays.Count >= threshold)
{
filtered.Add(location);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Name"
/// </summary>
/// <param name="name">Target name</param>
/// <returns>A filtered container</returns>
public LocationsContainer FilterByName(string name)
{
LocationsContainer filtered = new LocationsContainer();
for (int i = 0; i < Count; i++)
{
Location location = locations[i];
if (location.Name == name)
{
filtered.Add(location);
}
}
return filtered;
}
*/
/// <summary>
/// Sort container by given comparator
/// </summary>
/// <param name="comparator">Defined how it should be sorted</param>
public void Sort(LocationsComparator comparator)
{
for (int i = 0; i < Count - 1; i++)
{
for (int j = i + 1; j < Count; j++)
{
Location a = locations[i];
Location b = locations[j];
if (comparator.Compare(a, b) > 0)
{
locations[i] = b;
locations[j] = a;
}
}
}
}
/// <summary>
/// Sort container by "Name" in alphabetical order.
/// </summary>
public void Sort()
{
Sort(new LocationsComparator());
}
private void EnsureCapacity(int minimumCapacity)
{
if (minimumCapacity <= Capacity) return;
Location[] locationsClone = new Location[minimumCapacity];
for (int i = 0; i < Count; i++)
{
locationsClone[i] = locations[i];
}
Capacity = minimumCapacity;
locations = locationsClone;
}
}
}

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@ -1,24 +1,19 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Lab5.TouristInformationCenter namespace Lab5.TouristInformationCenter
{ {
/// <summary> /// <summary>
/// Class used for storing data related a single museum. /// Class used for storing data related a single museum.
/// </summary> /// </summary>
class Museum class Location : Location
{ {
public string Name { get; set; }
public string City { get; set; }
public string Manager { get; set; }
public string Type { get; set; } public string Type { get; set; }
public List<Weekday> Workdays { get; set; } public List<Weekday> Workdays { get; set; }
public double Price { get; set; } public double Price { get; set; }
public bool HasGuide { get; set; } public bool HasGuide { get; set; }
public Museum(string name, string city, string manager, string type, List<Weekday> workdays, double price, bool hasGuide)
public Location(string name, string city, string address, int year, string manager, string type, List<Weekday> workdays, double price, bool hasGuide) : base(name, city, address, year, manager)
{ {
Name = name;
Manager = manager;
City = city;
Type = type; Type = type;
Workdays = workdays; Workdays = workdays;
Price = price; Price = price;

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@ -1,246 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Lab5.TouristInformationCenter
{
class MuseumsContainer
{
private Museum[] museums;
private int Capacity;
public int Count { get; private set; }
public MuseumsContainer(int capacity = 16)
{
Capacity = capacity;
museums = new Museum[capacity];
}
public MuseumsContainer(MuseumsContainer container) : this(container.Capacity)
{
for (int i = 0; i < container.Count; i++)
{
Add(container.Get(i));
}
}
/// <summary>
/// Add a museum to the end of the container
/// </summary>
/// <param name="museum">Target museum</param>
public void Add(Museum museum)
{
if (Count == Capacity)
{
EnsureCapacity(Capacity * 2);
}
museums[Count] = museum;
Count++;
}
/// <summary>
/// Get a musem by index from container
/// </summary>
/// <param name="index">Target index</param>
/// <returns>Museum at given index</returns>
public Museum Get(int index)
{
return museums[index];
}
/// <summary>
/// Check if given museum exists in container
/// </summary>
/// <param name="museum">Target museum</param>
/// <returns>True if contains</returns>
public bool Contains(Museum museum)
{
for (int i = 0; i < Count; i++)
{
if (museums[i].Equals(museum))
{
return true;
}
}
return false;
}
/// <summary>
/// Put a museum at a specific index
/// </summary>
/// <param name="index">Target index</param>
/// <param name="museum">Target museum</param>
public void Put(int index, Museum museum)
{
museums[index] = museum;
}
/// <summary>
/// Filter by property "HasGuide"
/// </summary>
/// <param name="hasGuide">Target value</param>
/// <returns>A filtered container of museums</returns>
public MuseumsContainer FilterByGuide(bool hasGuide)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.HasGuide == hasGuide)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Type".
/// </summary>
/// <param name="type">Target type</param>
/// <returns>A filtered container of museums</returns>
public MuseumsContainer FilterByType(string type)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Type == type)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Price".
/// </summary>
/// <param name="maxPrice">Maximum allowed price to be included</param>
/// <returns>A container with museums that dont't have a larger price then "maxPrice"</returns>
public MuseumsContainer FilterByPrice(double maxPrice)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Price <= maxPrice)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Type"
/// </summary>
/// <param name="city">Target city</param>
/// <returns>A container of museums</returns>
public MuseumsContainer FilterByCity(string city)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.City == city)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Return a list of "active" museums from the contaner.
/// A museum is considered active if it is working at least some amount a week.
/// </summary>
/// <param name="threshold">Threshold which determines what is active</param>
/// <returns>A container of "active" museums</returns>
public MuseumsContainer FilterByActivity(int threshold)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Workdays.Count >= threshold)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Name"
/// </summary>
/// <param name="name">Target name</param>
/// <returns>A filtered container</returns>
public MuseumsContainer FilterByName(string name)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Name == name)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Get all of the different types of cities.
/// </summary>
/// <returns>A list of city names</returns>
public List<string> GetAllCities()
{
List<string> cities = new List<string>();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (!cities.Contains(museum.City))
{
cities.Add(museum.City);
}
}
return cities;
}
/// <summary>
/// Sort container by "City" and "Name" in alphabetical order.
/// </summary>
public void Sort()
{
for (int i = 0; i < Count - 1; i++)
{
for (int j = i + 1; j < Count; j++)
{
Museum a = museums[i];
Museum b = museums[j];
int nameCompare = a.Name.CompareTo(b.Name);
int cityCompare = a.City.CompareTo(b.City);
if (cityCompare > 0 || (cityCompare == 0 && nameCompare > 0))
{
museums[i] = b;
museums[j] = a;
}
}
}
}
private void EnsureCapacity(int minimumCapacity)
{
if (minimumCapacity <= Capacity) return;
Museum[] museumsClone = new Museum[minimumCapacity];
for (int i = 0; i < Count; i++)
{
museumsClone[i] = museums[i];
}
Capacity = minimumCapacity;
museums = museumsClone;
}
}
}

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@ -1,170 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Lab5.TouristInformationCenter
{
/// <summary>
/// Class used to store multiple museums in one place
/// </summary>
class MuseumsRegister
{
private MuseumsContainer AllMuseums;
public MuseumsRegister()
{
AllMuseums = new MuseumsContainer();
}
public MuseumsRegister(MuseumsContainer museums)
{
AllMuseums = new MuseumsContainer(museums);
}
/// <summary>
/// Add one museum to the register.
/// </summary>
/// <param name="museum">Target museum</param>
public void Add(Museum museum)
{
AllMuseums.Add(museum);
}
/// <summary>
/// The amount of stored museums in the register.
/// </summary>
/// <returns>Museum count</returns>
public int Count()
{
return AllMuseums.Count;
}
/// <summary>
/// Access museum from register by index
/// </summary>
/// <param name="index">Target index</param>
/// <returns>Museum</returns>
public Museum GetByIndex(int index)
{
return AllMuseums.Get(index);
}
/// <summary>
/// Return a list of active museums from the register.
/// A museum is considered active if it is working at least some amount a week.
/// </summary>
/// <param name="threshold">Threshold which determines what is active</param>
/// <returns>A list of active museums</returns>
public MuseumsContainer FilterByActiveMuseums(int threshold)
{
return AllMuseums.FilterByActivity(threshold);
}
/// <summary>
/// Find museum that work the most days in a week
/// </summary>
/// <returns>Most active museum</returns>
public Museum FindMostActiveMuseum()
{
if (AllMuseums.Count == 0)
{
return null;
}
Museum mostActive = AllMuseums.Get(0);
for (int i = 0; i < AllMuseums.Count; i++)
{
Museum museum = AllMuseums.Get(i);
if (museum.Workdays.Count > mostActive.Workdays.Count)
{
mostActive = museum;
}
}
return mostActive;
}
/// <summary>
/// Find all museums that work the most days in a week
/// </summary>
/// <returns></returns>
public MuseumsContainer FindMostActiveMuseums()
{
Museum mostActive = FindMostActiveMuseum();
MuseumsContainer activeMuseums = new MuseumsContainer();
for (int i = 0; i < AllMuseums.Count; i++)
{
Museum museum = AllMuseums.Get(i);
if (museum.Workdays.Count == mostActive.Workdays.Count)
{
activeMuseums.Add(museum);
}
}
return activeMuseums;
}
/// <summary>
/// Get all of the different types of cities.
/// </summary>
/// <returns>A list of city names</returns>
public List<string> GetAllCities()
{
return AllMuseums.GetAllCities();
}
/// <summary>
/// Filter the museums by city name from register
/// </summary>
/// <param name="city">Target city</param>
/// <returns>A container of museums</returns>
public MuseumsContainer FilterByCity(string city)
{
return AllMuseums.FilterByCity(city);
}
/// <summary>
/// Filter by property "Type".
/// </summary>
/// <param name="type">Target type</param>
/// <returns>A filtered container of museums</returns>
public MuseumsContainer FilterByType(string type)
{
return AllMuseums.FilterByType(type);
}
private List<string> GetMuseumNames()
{
List<string> result = new List<string>();
for (int i = 0; i < AllMuseums.Count; i++)
{
Museum museum = AllMuseums.Get(i);
if (!result.Contains(museum.Name))
{
result.Add(museum.Name);
}
}
return result;
}
/// <summary>
/// Find all museums that have matching names
/// </summary>
/// <returns>A container with museums that have matching names</returns>
public MuseumsContainer FindMuseumsWithDuplicateNames()
{
MuseumsContainer result = new MuseumsContainer();
List<string> names = GetMuseumNames();
foreach (string name in names)
{
MuseumsContainer museumsByName = AllMuseums.FilterByName(name);
if (museumsByName.Count <= 1) continue;
for (int i = 0; i < museumsByName.Count; i++)
{
result.Add(museumsByName.Get(i));
}
}
return result;
}
}
}

View File

@ -8,12 +8,25 @@ namespace Lab5.TouristInformationCenter
static void Main(string[] args) static void Main(string[] args)
{ {
// Read all museums from initial data files // Read all museums from initial data files
MuseumsContainer container = InOutUtils.ReadMuseums("MuseumsKaunas.csv", "MuseumsVilnius.csv"); LocationsContainer container = InOutUtils.ReadLocations("LocationsKaunas.csv", "LocationsVilnius.csv", "LocationsAlytus.csv");
MuseumsRegister register = new MuseumsRegister(container); Register register = new Register(container);
Console.WriteLine("Visi muziejai:"); Console.WriteLine("Visos vietos:");
InOutUtils.PrintMuseums(register); InOutUtils.PrintLocations(register);
Console.WriteLine(); Console.WriteLine();
int locationCount = register.CountLocationsThatHaveGuides();
Console.WriteLine("Lankytinų vietų skaičius kurie turi gidus: {0}", locationCount);
Console.WriteLine();
List<string> types = register.FindCommonTypesWithGuidesAtWeekends();
Console.Write("Lankytinų vietų tipai kuriouse galima apsilankyti visuose miestuose savaitgaliais:");
foreach (string type in types)
{
Console.WriteLine("* {0}", type);
}
Console.WriteLine();
/*
// Write out a list of cities and if they have at least one museum that is free and with a guide // Write out a list of cities and if they have at least one museum that is free and with a guide
List<string> cities = register.GetAllCities(); List<string> cities = register.GetAllCities();
foreach (string city in cities) foreach (string city in cities)
@ -41,6 +54,7 @@ namespace Lab5.TouristInformationCenter
MuseumsContainer artMuseums = register.FilterByType("Dailė"); MuseumsContainer artMuseums = register.FilterByType("Dailė");
artMuseums.Sort(); artMuseums.Sort();
InOutUtils.WriteMuseums("Dailė.csv", artMuseums); InOutUtils.WriteMuseums("Dailė.csv", artMuseums);
*/
} }
} }
} }

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@ -0,0 +1,283 @@
using System;
using System.Collections.Generic;
namespace Lab5.TouristInformationCenter
{
/// <summary>
/// Class used to store multiple locations in one place
/// </summary>
class Register
{
private LocationsContainer AllLocations;
public Register()
{
AllLocations = new LocationsContainer();
}
public Register(LocationsContainer locations)
{
AllLocations = new LocationsContainer(locations);
}
/// <summary>
/// Add one location to the register.
/// </summary>
/// <param name="location">Target location</param>
public void Add(Location location)
{
AllLocations.Add(location);
}
/// <summary>
/// The amount of stored locations in the register.
/// </summary>
/// <returns>Location count</returns>
public int Count()
{
return AllLocations.Count;
}
/// <summary>
/// Access location from register by index
/// </summary>
/// <param name="index">Target index</param>
/// <returns>Location</returns>
public Location GetByIndex(int index)
{
return AllLocations.Get(index);
}
public int CountLocationsThatHaveGuides()
{
int count = 0;
for (int i = 0; i < AllLocations.Count; i++)
{
Location museum = AllLocations.Get(i) as Location;
if (museum != null && museum.HasGuide)
{
count++;
}
}
return count;
}
/// <summary>
/// Get all of the different types of cities.
/// </summary>
/// <returns>A list of city names</returns>
public List<string> GetAllCities()
{
List<string> cities = new List<string>();
for (int i = 0; i < AllLocations.Count; i++)
{
Location location = AllLocations.Get(i);
if (!cities.Contains(location.City))
{
cities.Add(location.City);
}
}
return cities;
}
public List<string> GetAllTypes()
{
List<string> types = new List<string>();
for (int i = 0; i < AllLocations.Count; i++)
{
Location museum = AllLocations.Get(i) as Location;
if (museum != null && !types.Contains(museum.Type))
{
types.Add(museum.Type);
}
}
return types;
}
public List<string> FindCommonTypesBetweenCities()
{
List<string> allCities = GetAllCities();
Dictionary<string, int> types = new Dictionary<string, int>();
foreach (string type in GetAllTypes())
{
types.Add(type, 0);
foreach (string city in allCities)
{
for (int i = 0; i < AllLocations.Count; i++)
{
Location museum = AllLocations.Get(i) as Location;
if (museum != null && museum.Type == type && museum.City == city)
{
types[type]++;
}
}
}
}
List<string> result = new List<string>();
foreach (var item in types)
{
if (item.Value == allCities.Count)
{
result.Add(item.Key);
}
}
return result;
}
public bool HasGuideAtWeekendByType(string type)
{
for (int i = 0; i < AllLocations.Count; i++)
{
Museum museum = AllLocations.Get(i) as Museum;
if (museum != null && museum.Type == type && museum.HasGuide)
{
return true;
}
}
return false;
}
public List<string> FindCommonTypesWithGuidesAtWeekends()
{
List<string> types = new List<string>();
foreach (string type in FindCommonTypesBetweenCities())
{
if (HasGuideAtWeekendByType(type))
{
types.Add(type);
}
}
return types;
}
public LocationsContainer FindLocationsByAuthor(string author)
{
LocationsContainer locations = new LocationsContainer();
for (int i = 0; i < AllLocations.Count; i++)
{
Statue statue = AllLocations.Get(i) as Statue;
if (statue != null && statue.Author == author)
{
locations.Add(statue);
}
}
return locations;
}
public LocationsContainer FindLocationsAfterYear(int year)
{
LocationsContainer locations = new LocationsContainer();
for (int i = 0; i < AllLocations.Count; i++)
{
Location location = AllLocations.Get(i);
if (location.Year > year)
{
locations.Add(location);
}
}
return locations;
}
/*
/// <summary>
/// Return a list of active locations from the register.
/// A location is considered active if it is working at least some amount a week.
/// </summary>
/// <param name="threshold">Threshold which determines what is active</param>
/// <returns>A list of active locations</returns>
public LocationsContainer FilterByActiveLocations(int threshold)
{
return AllLocations.FilterByActivity(threshold);
}
/// <summary>
/// Find location that work the most days in a week
/// </summary>
/// <returns>Most active location</returns>
public Location FindMostActiveLocation()
{
if (AllLocations.Count == 0)
{
return null;
}
Location mostActive = AllLocations.Get(0);
for (int i = 0; i < AllLocations.Count; i++)
{
Location location = AllLocations.Get(i);
if (location.Workdays.Count > mostActive.Workdays.Count)
{
mostActive = location;
}
}
return mostActive;
}
/// <summary>
/// Find all locations that work the most days in a week
/// </summary>
/// <returns></returns>
public LocationsContainer FindMostActiveLocations()
{
Location mostActive = FindMostActiveLocation();
LocationsContainer activeLocations = new LocationsContainer();
for (int i = 0; i < AllLocations.Count; i++)
{
Location location = AllLocations.Get(i);
if (location.Workdays.Count == mostActive.Workdays.Count)
{
activeLocations.Add(location);
}
}
return activeLocations;
}
/// <summary>
/// Filter by property "Type".
/// </summary>
/// <param name="type">Target type</param>
/// <returns>A filtered container of locations</returns>
public LocationsContainer FilterByType(string type)
{
return AllLocations.FilterByType(type);
}
private List<string> GetLocationNames()
{
List<string> result = new List<string>();
for (int i = 0; i < AllLocations.Count; i++)
{
Location location = AllLocations.Get(i);
if (!result.Contains(location.Name))
{
result.Add(location.Name);
}
}
return result;
}
/// <summary>
/// Find all locations that have matching names
/// </summary>
/// <returns>A container with locations that have matching names</returns>
public LocationsContainer FindLocationsWithDuplicateNames()
{
LocationsContainer result = new LocationsContainer();
List<string> names = GetLocationNames();
foreach (string name in names)
{
LocationsContainer locationsByName = AllLocations.FilterByName(name);
if (locationsByName.Count <= 1) continue;
for (int i = 0; i < locationsByName.Count; i++)
{
result.Add(locationsByName.Get(i));
}
}
return result;
}
*/
}
}

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@ -0,0 +1,15 @@
namespace Lab5.TouristInformationCenter
{
class Statue : Location {
public string Author { get; set; }
public string MonumentName { get; set; }
public Statue(string name, string city, string address, int year, string manager, string author, string monumentName) : base(name, city, address, year, manager)
{
Author = author;
MonumentName = monumentName;
}
}
}