247 lines
7.5 KiB
C#
247 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Lab5.TouristInformationCenter
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{
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class MuseumsContainer
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{
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private Museum[] museums;
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private int Capacity;
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public int Count { get; private set; }
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public MuseumsContainer(int capacity = 16)
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{
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Capacity = capacity;
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museums = new Museum[capacity];
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}
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public MuseumsContainer(MuseumsContainer container) : this(container.Capacity)
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{
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for (int i = 0; i < container.Count; i++)
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{
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Add(container.Get(i));
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}
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}
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/// <summary>
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/// Add a museum to the end of the container
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/// </summary>
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/// <param name="museum">Target museum</param>
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public void Add(Museum museum)
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{
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if (Count == Capacity)
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{
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EnsureCapacity(Capacity * 2);
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}
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museums[Count] = museum;
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Count++;
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}
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/// <summary>
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/// Get a musem by index from container
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/// </summary>
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/// <param name="index">Target index</param>
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/// <returns>Museum at given index</returns>
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public Museum Get(int index)
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{
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return museums[index];
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}
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/// <summary>
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/// Check if given museum exists in container
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/// </summary>
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/// <param name="museum">Target museum</param>
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/// <returns>True if contains</returns>
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public bool Contains(Museum museum)
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{
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for (int i = 0; i < Count; i++)
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{
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if (museums[i].Equals(museum))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Put a museum at a specific index
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/// </summary>
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/// <param name="index">Target index</param>
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/// <param name="museum">Target museum</param>
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public void Put(int index, Museum museum)
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{
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museums[index] = museum;
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}
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/// <summary>
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/// Filter by property "HasGuide"
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/// </summary>
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/// <param name="hasGuide">Target value</param>
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/// <returns>A filtered container of museums</returns>
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public MuseumsContainer FilterByGuide(bool hasGuide)
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{
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MuseumsContainer filtered = new MuseumsContainer();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (museum.HasGuide == hasGuide)
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{
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filtered.Add(museum);
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}
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}
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return filtered;
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}
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/// <summary>
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/// Filter by property "Type".
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/// </summary>
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/// <param name="type">Target type</param>
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/// <returns>A filtered container of museums</returns>
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public MuseumsContainer FilterByType(string type)
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{
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MuseumsContainer filtered = new MuseumsContainer();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (museum.Type == type)
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{
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filtered.Add(museum);
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}
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}
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return filtered;
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}
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/// <summary>
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/// Filter by property "Price".
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/// </summary>
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/// <param name="maxPrice">Maximum allowed price to be included</param>
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/// <returns>A container with museums that dont't have a larger price then "maxPrice"</returns>
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public MuseumsContainer FilterByPrice(double maxPrice)
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{
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MuseumsContainer filtered = new MuseumsContainer();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (museum.Price <= maxPrice)
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{
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filtered.Add(museum);
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}
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}
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return filtered;
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}
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/// <summary>
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/// Filter by property "Type"
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/// </summary>
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/// <param name="city">Target city</param>
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/// <returns>A container of museums</returns>
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public MuseumsContainer FilterByCity(string city)
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{
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MuseumsContainer filtered = new MuseumsContainer();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (museum.City == city)
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{
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filtered.Add(museum);
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}
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}
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return filtered;
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}
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/// <summary>
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/// Return a list of "active" museums from the contaner.
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/// A museum is considered active if it is working at least some amount a week.
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/// </summary>
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/// <param name="threshold">Threshold which determines what is active</param>
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/// <returns>A container of "active" museums</returns>
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public MuseumsContainer FilterByActivity(int threshold)
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{
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MuseumsContainer filtered = new MuseumsContainer();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (museum.Workdays.Count >= threshold)
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{
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filtered.Add(museum);
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}
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}
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return filtered;
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}
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/// <summary>
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/// Filter by property "Name"
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/// </summary>
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/// <param name="name">Target name</param>
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/// <returns>A filtered container</returns>
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public MuseumsContainer FilterByName(string name)
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{
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MuseumsContainer filtered = new MuseumsContainer();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (museum.Name == name)
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{
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filtered.Add(museum);
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}
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}
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return filtered;
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}
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/// <summary>
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/// Get all of the different types of cities.
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/// </summary>
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/// <returns>A list of city names</returns>
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public List<string> GetAllCities()
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{
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List<string> cities = new List<string>();
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for (int i = 0; i < Count; i++)
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{
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Museum museum = museums[i];
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if (!cities.Contains(museum.City))
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{
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cities.Add(museum.City);
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}
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}
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return cities;
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}
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/// <summary>
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/// Sort container by "City" and "Name" in alphabetical order.
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/// </summary>
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public void Sort()
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{
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for (int i = 0; i < Count - 1; i++)
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{
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for (int j = i + 1; j < Count; j++)
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{
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Museum a = museums[i];
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Museum b = museums[j];
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int nameCompare = a.Name.CompareTo(b.Name);
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int cityCompare = a.City.CompareTo(b.City);
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if (cityCompare > 0 || (cityCompare == 0 && nameCompare > 0))
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{
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museums[i] = b;
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museums[j] = a;
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}
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}
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}
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}
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private void EnsureCapacity(int minimumCapacity)
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{
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if (minimumCapacity <= Capacity) return;
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Museum[] museumsClone = new Museum[minimumCapacity];
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for (int i = 0; i < Count; i++)
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{
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museumsClone[i] = museums[i];
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}
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Capacity = minimumCapacity;
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museums = museumsClone;
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}
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}
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}
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