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chip8-zig/build.zig

63 lines
2.0 KiB
Zig

const std = @import("std");
const raylib = @import("libs/raylib/build.zig");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// TODO: Figure out how to build project for WASM. Tried to do it but standard memory allocators
// didn't work.
const exe = b.addExecutable(.{
.name = "chip8-zig",
.root_source_file = .{ .path = "src/main.zig" },
.optimize = optimize,
.target = target
});
exe.addModule("zgltf", b.createModule(.{
.source_file = .{ .path = "libs/zgltf/src/main.zig" },
}));
// Provide filenames of all files in 'src/ROMs' to program as options
{
var files = std.ArrayList([]const u8).init(b.allocator);
defer files.deinit();
var options = b.addOptions();
var dir = try std.fs.cwd().openIterableDir("src/ROMs", .{ });
var it = dir.iterate();
while (try it.next()) |file| {
if (file.kind != .file) {
continue;
}
try files.append(b.pathJoin(&.{"ROMs", file.name}));
}
options.addOption([]const []const u8, "roms", files.items);
exe.addOptions("options", options);
}
raylib.addTo(b, exe, target, optimize);
{
var build_models_step = b.step("models", "Export .blend files");
var build_models = b.addSystemCommand(&[_][]const u8{ "blender" });
build_models.addFileArg(.{ .path = "src/assets/models/emulator.blend" });
build_models.addArg("--background");
build_models.addArg("--python");
build_models.addFileArg(.{ .path = "src/assets/models/export.py" });
build_models.addArg("--");
build_models.addArg("src/assets/models/emulator.glb");
build_models_step.dependOn(&build_models.step);
exe.step.dependOn(build_models_step);
}
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step("run", "Run chip8-zig");
run_step.dependOn(&run_cmd.step);
b.installArtifact(exe);
}