const std = @import("std"); const raylib = @import("libs/raylib/build.zig"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); // TODO: Figure out how to build project for WASM. Tried to do it but standard memory allocators // didn't work. const exe = b.addExecutable(.{ .name = "chip8-zig", .root_source_file = .{ .path = "src/main.zig" }, .optimize = optimize, .target = target }); exe.addModule("zgltf", b.createModule(.{ .source_file = .{ .path = "libs/zgltf/src/main.zig" }, })); // Provide filenames of all files in 'src/ROMs' to program as options { var files = std.ArrayList([]const u8).init(b.allocator); defer files.deinit(); var options = b.addOptions(); var dir = try std.fs.cwd().openIterableDir("src/ROMs", .{ }); var it = dir.iterate(); while (try it.next()) |file| { if (file.kind != .file) { continue; } try files.append(b.pathJoin(&.{"ROMs", file.name})); } options.addOption([]const []const u8, "roms", files.items); exe.addOptions("options", options); } raylib.addTo(b, exe, target, optimize); { var build_models_step = b.step("models", "Export .blend files"); var build_models = b.addSystemCommand(&[_][]const u8{ "blender" }); build_models.addFileArg(.{ .path = "src/assets/models/emulator.blend" }); build_models.addArg("--background"); build_models.addArg("--python"); build_models.addFileArg(.{ .path = "src/assets/models/export.py" }); build_models.addArg("--"); build_models.addArg("src/assets/models/emulator.glb"); build_models_step.dependOn(&build_models.step); exe.step.dependOn(build_models_step); } const run_cmd = b.addRunArtifact(exe); const run_step = b.step("run", "Run chip8-zig"); run_step.dependOn(&run_cmd.step); b.installArtifact(exe); }