82 lines
3.3 KiB
Markdown
82 lines
3.3 KiB
Markdown

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# raygui.zig
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Idiomatic [raygui](https://github.com/raysan5/raygui) **RAYGUIAPI** (raygui.h) bindings for [Zig](https://ziglang.org/) (master).
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## usage
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The easy way would be adding this as submodule directly in your source folder.
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Thats what I do until there is an official package manager for Zig.
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```sh
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cd $YOUR_SRC_FOLDER
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git submodule add https://github.com/ryupold/raygui.zig raygui
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git submodule update --init --recursive
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```
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The bindings have been prebuilt so you just need to add raylib as module
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build.zig:
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```zig
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const raylib = @import("path/to/raylib.zig/build.zig");
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const raygui = @import("path/to/raygui.zig/build.zig");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const mode = b.standardOptimizeOption(.{});
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const exe = ...;
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raylib.addTo(b, exe, target, mode);
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raygui.addTo(b, exe, target, mode);
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}
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```
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and import in main.zig:
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```zig
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const raylib = @import("raylib");
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const raygui = @import("raygui");
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pub fn main() void {
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raylib.InitWindow(800, 800, "hello world!");
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raylib.SetConfigFlags(.FLAG_WINDOW_RESIZABLE);
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raylib.SetTargetFPS(60);
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defer raylib.CloseWindow();
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while (!raylib.WindowShouldClose()) {
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raylib.BeginDrawing();
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defer raylib.EndDrawing();
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raylib.ClearBackground(raylib.BLACK);
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raylib.DrawFPS(10, 10);
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if (raygui.GuiButton(.{ .x = 100, .y = 100, .width = 200, .height = 100 }, "press me!")) {
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std.debug.print("pressed\n", .{});
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}
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}
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}
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```
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> See `build.zig` in [examples-raylib.zig](https://github.com/ryupold/examples-raylib.zig) for how to build.
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> Note: you only need the files `raygui.zig`, `raygui_marshal.h` and `raygui_marshal.c` for this to work
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>
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This weird workaround with `raygui_marshal.h/raygui_marshal.c` I actually had to make for Webassembly builds to work, because passing structs as function parameters or returning them cannot be done on the Zig side somehow. If I try it, I get a runtime error "index out of bounds". This happens only in WebAssembly builds. So `raygui_marshal.c` must be compiled with `emcc`. See [build.zig](https://github.com/ryupold/examples-raylib.zig/blob/main/build.zig) in the examples.
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## custom definitions
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An easy way to fix binding mistakes is to edit them in `bindings.json` and setting the custom flag to true. This way the binding will not be overriden when calling `zig build intermediate`.
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Additionally you can add custom definitions into `inject.zig, inject.h, inject.c` these files will be prepended accordingly.
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## disclaimer
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I have NOT tested most of the generated functions, so there might be bugs. Especially when it comes to pointers as it is not decidable (for the generator) what a pointer to C means. Could be single item, array, sentinel terminated and/or nullable. If you run into crashes using one of the functions or types in `raygui.zig` feel free to [create an issue](https://github.com/ryupold/raygui.zig/issues) and I will look into it.
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## generate bindings
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for current raygui source (submodule)
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```sh
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zig build parse # create JSON files with raylib_parser
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zig build intermediate # generate bindings.json (keeps definitions with custom=true)
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zig build bindings # write all intermediate bindings to raylib.zig
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```
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For easier diffing and to follow changes to the raygui repository I commit also the generated json files.
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