sokoban-v2/build.zig

393 lines
13 KiB
Zig

const std = @import("std");
const sokol = @import("sokol");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const assets_dir = "assets";
const asset_files = [_][]const u8{
"sokoban/sokoban_tilesheet.png",
"roboto-font/Roboto-Regular.ttf",
"tiled/map.tmx",
"tiled/tileset.tsx"
};
const asset_dir_realpath = try b.build_root.join(b.graph.arena, &.{ assets_dir });
const is_wasm = target.result.cpu.arch.isWasm();
const is_debug = (optimize == .Debug);
const has_imgui = b.option(bool, "imgui", "ImGui integration") orelse is_debug;
const assets_from_filesystem = b.option(bool, "assets-filesystem", "Allow reading assets from filesystem") orelse is_debug;
var has_tracy = false;
if (!is_wasm) {
has_tracy = b.option(bool, "tracy", "Tracy integration") orelse is_debug;
}
const exe_mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const build_options = b.addOptions();
build_options.addOption(bool, "has_imgui", has_imgui);
build_options.addOption(?[]const u8, "assets_dir", if (assets_from_filesystem) asset_dir_realpath else null);
exe_mod.addOptions("build_options", build_options);
exe_mod.addImport("embedded_assets", try createEmbeddedAssets(b, assets_dir, &asset_files));
const math_mod = b.createModule(.{
.root_source_file = b.path("src/math.zig")
});
exe_mod.addImport("math", math_mod);
const dep_tiled = b.dependency("tiled", .{});
exe_mod.addImport("tiled", dep_tiled.module("tiled"));
const dep_sokol = b.dependency("sokol", .{
.target = target,
.optimize = optimize,
.with_sokol_imgui = has_imgui
});
const mod_sokol = dep_sokol.module("sokol");
exe_mod.linkLibrary(dep_sokol.artifact("sokol_clib"));
exe_mod.addImport("sokol", mod_sokol);
const dep_shdc = dep_sokol.builder.dependency("shdc", .{});
var slang = sokol.shdc.Slang{};
if (is_wasm) {
slang.wgsl = true;
} else {
slang.glsl410 = true;
slang.hlsl4 = true;
slang.metal_macos = true;
slang.glsl300es = true;
}
const mod_shader = try sokol.shdc.createModule(b, "shader", mod_sokol, .{
.shdc_dep = dep_shdc,
.input = "src/shader.glsl",
.output = "src/shader.zig",
.slang = slang
});
mod_shader.addImport("math", math_mod);
exe_mod.addImport("shader", mod_shader);
if (has_imgui) {
if (b.lazyDependency("cimgui", .{
.target = target,
.optimize = optimize,
})) |dep_cimgui| {
const cimgui = b.lazyImport(@This(), "cimgui").?;
const cimgui_conf = cimgui.getConfig(true);
exe_mod.addImport("cimgui", dep_cimgui.module(cimgui_conf.module_name));
dep_sokol.artifact("sokol_clib").root_module.addIncludePath(dep_cimgui.path(cimgui_conf.include_dir));
}
}
const dep_stb = b.dependency("stb", .{});
exe_mod.addImport("stb_image", dep_stb.module("stb_image"));
exe_mod.addImport("stb_vorbis", dep_stb.module("stb_vorbis"));
exe_mod.addImport("stb_rect_pack", dep_stb.module("stb_rect_pack"));
exe_mod.addImport("stb_truetype", dep_stb.module("stb_truetype"));
const dep_tracy = b.dependency("tracy", .{
.target = target,
.optimize = optimize,
.tracy_enable = has_tracy,
.tracy_only_localhost = true
});
if (has_tracy) {
exe_mod.linkLibrary(dep_tracy.artifact("tracy"));
}
exe_mod.addImport("tracy", dep_tracy.module("tracy"));
var run_cmd_step: *std.Build.Step = undefined;
if (is_wasm) {
if (true) {
@panic("TODO: test in 0.17");
}
const build_step = buildWasm(b, .{
.name = "index",
.root_module = exe_mod,
.dep_sokol = dep_sokol,
});
b.getInstallStep().dependOn(build_step);
const dep_emsdk = dep_sokol.builder.dependency("emsdk", .{});
const emrun_step = sokol.emRunStep(b, .{ .name = "index", .emsdk = dep_emsdk });
emrun_step.step.dependOn(build_step);
run_cmd_step = &emrun_step.step;
// TODO: Create a zip archive of all of the files. Would be useful for easier itch.io upload
} else {
const exe = buildNative(b, .{
.name = "sokol_template_v2",
.root_module = exe_mod
});
b.installArtifact(exe);
{
const run_cmd = b.addRunArtifact(exe);
if (b.args) |args| {
run_cmd.addArgs(args);
}
run_cmd_step = &run_cmd.step;
}
{
const exe_tests = b.addTest(.{ .root_module = exe_mod, });
const run_exe_tests = b.addRunArtifact(exe_tests);
const test_step = b.step("test", "Run tests");
test_step.dependOn(&run_exe_tests.step);
}
}
const run_step = b.step("run", "Run game");
run_step.dependOn(run_cmd_step);
}
fn createEmbeddedAssets(
b: *std.Build,
assets_dir: []const u8,
asset_files: []const []const u8
) !*std.Build.Module {
const write_files = b.addWriteFiles();
var embedded_assets: std.ArrayList(u8) = .empty;
defer embedded_assets.deinit(b.allocator);
try embedded_assets.appendSlice(b.allocator, "pub const files = .{\n");
const mod_embedded_assets = b.createModule(.{});
for (asset_files) |asset_file| {
mod_embedded_assets.addAnonymousImport(asset_file, .{
.root_source_file = b.path(b.pathJoin(&.{ assets_dir, asset_file }))
});
try embedded_assets.appendSlice(b.allocator, " .{ ");
try embedded_assets.appendSlice(b.allocator, ".name = \"");
try embedded_assets.appendSlice(b.allocator, asset_file);
try embedded_assets.appendSlice(b.allocator, "\"");
try embedded_assets.appendSlice(b.allocator, ", ");
try embedded_assets.appendSlice(b.allocator, ".contents = @embedFile(\"");
try embedded_assets.appendSlice(b.allocator, asset_file);
try embedded_assets.appendSlice(b.allocator, "\")");
try embedded_assets.appendSlice(b.allocator, " },\n");
}
try embedded_assets.appendSlice(b.allocator, "};\n");
mod_embedded_assets.root_source_file = write_files.add("embedded_assets.zig", embedded_assets.items);
return mod_embedded_assets;
}
const BuildNativeOptions = struct {
name: []const u8,
root_module: *std.Build.Module,
win32_has_console: ?bool = null,
win32_png_icon: ?std.Build.LazyPath = null
};
fn buildNative(
b: *std.Build,
opts: BuildNativeOptions,
) *std.Build.Step.Compile {
const exe = b.addExecutable(.{
.name = opts.name,
.root_module = opts.root_module,
});
const target = opts.root_module.resolved_target.?;
if (target.result.os.tag == .windows) {
const optimize = opts.root_module.optimize.?;
const has_console = opts.win32_has_console orelse (optimize == .Debug);
exe.subsystem = if (has_console) .Console else .Windows;
if (opts.win32_png_icon) |win32_png_icon| {
const png_to_icon_tool = buildPngToIconTool(b, b.graph.host, .ReleaseSafe);
const png_to_icon_step = b.addRunArtifact(png_to_icon_tool);
png_to_icon_step.addFileArg(win32_png_icon);
const icon_file = png_to_icon_step.addOutputFileArg("icon.ico");
const add_icon_step = AddExecutableIcon.init(exe, icon_file);
exe.step.dependOn(&add_icon_step.step);
}
}
return exe;
}
fn buildPngToIconTool(
b: *std.Build,
target: std.Build.ResolvedTarget,
optimize: std.builtin.OptimizeMode,
) *std.Build.Step.Compile {
const mod = b.createModule(.{
.target = target,
.optimize = optimize,
.root_source_file = b.path("tools/png-to-icon.zig"),
});
const dep_stb = b.dependency("stb", .{});
mod.addImport("stb_image", dep_stb.module("stb_image"));
return b.addExecutable(.{
.name = "png-to-icon",
.root_module = mod,
});
}
const AddExecutableIcon = struct {
obj: *std.Build.Step.Compile,
step: std.Build.Step,
icon_file: std.Build.LazyPath,
resource_file: std.Build.LazyPath,
fn init(obj: *std.Build.Step.Compile, icon_file: std.Build.LazyPath) *AddExecutableIcon {
const b = obj.step.owner;
const self = b.allocator.create(AddExecutableIcon) catch @panic("OOM");
self.obj = obj;
self.step = std.Build.Step.init(.{
.id = .custom,
.name = "add executable icon",
.owner = b,
.makeFn = make
});
self.icon_file = icon_file;
icon_file.addStepDependencies(&self.step);
const write_files = b.addWriteFiles();
self.resource_file = write_files.add("resource-file.rc", "");
self.step.dependOn(&write_files.step);
self.obj.root_module.addWin32ResourceFile(.{
.file = self.resource_file,
});
return self;
}
fn make(step: *std.Build.Step, _: std.Build.Step.MakeOptions) !void {
const b = step.owner;
const self: *AddExecutableIcon = @fieldParentPtr("step", step);
const relative_icon_path = try std.fs.path.relative(
b.allocator,
"",
null,
self.resource_file.dirname().getPath(b),
self.icon_file.getPath(b)
);
std.mem.replaceScalar(u8, relative_icon_path, '\\', '/');
{
const cwd = std.Io.Dir.cwd();
const resource_file = try cwd.createFile(b.graph.io, self.resource_file.getPath(b), .{ });
defer resource_file.close(b.graph.io);
var buff: [4*4096]u8 = undefined;
var file_writer = resource_file.writer(b.graph.io, &buff);
const w = &file_writer.interface;
try w.writeAll("IDI_ICON ICON \"");
try w.writeAll(relative_icon_path);
try w.writeAll("\"");
}
}
};
const BuildWasmOptions = struct {
name: []const u8,
root_module: *std.Build.Module,
dep_sokol: *std.Build.Dependency,
};
fn buildWasm(b: *std.Build, opts: BuildWasmOptions) *std.Build.Step {
opts.root_module.sanitize_c = .off;
// build the main file into a library, this is because the WASM 'exe'
// needs to be linked in a separate build step with the Emscripten linker
const main_lib = b.addLibrary(.{
.name = opts.name,
.root_module = opts.root_module,
});
const dep_sokol = opts.dep_sokol;
const dep_emsdk = dep_sokol.builder.dependency("emsdk", .{});
// TODO:
// const emsdk_install_step = sokol.emSdkInstallStep(b, dep_emsdk, .{});
// main_lib.step.dependOn(emsdk_install_step);
patchWasmIncludeDirs(
opts.root_module,
dep_emsdk.path("upstream/emscripten/cache/sysroot/include"),
&(dep_sokol.artifact("sokol_clib").step)
);
const link_step = sokol.emLinkStep(b, .{
.lib_main = main_lib,
.target = opts.root_module.resolved_target.?,
.optimize = opts.root_module.optimize.?,
.emsdk = dep_emsdk,
.use_webgl2 = true,
.use_emmalloc = true,
.use_filesystem = false,
.shell_file_path = b.path("src/engine/shell.html"),
}) catch unreachable;
return &link_step.step;
}
fn patchWasmIncludeDirs(
module: *std.Build.Module,
path: std.Build.LazyPath,
depend_step: *std.Build.Step
) void {
if (module.link_libc != null and module.link_libc.?) {
// need to inject the Emscripten system header include path into
// the cimgui C library otherwise the C/C++ code won't find
// C stdlib headers
module.addSystemIncludePath(path);
}
for (module.import_table.values()) |imported_module| {
patchWasmIncludeDirs(imported_module, path, depend_step);
}
for (module.link_objects.items) |link_object| {
if (link_object != .other_step) {
continue;
}
const lib = link_object.other_step;
if (&lib.step == depend_step) {
continue;
}
if (lib.root_module.link_libc != null and lib.root_module.link_libc.?) {
// need to inject the Emscripten system header include path into
// the cimgui C library otherwise the C/C++ code won't find
// C stdlib headers
lib.root_module.addSystemIncludePath(path);
// all C libraries need to depend on the sokol library, when building for
// WASM this makes sure that the Emscripten SDK has been setup before
// C compilation is attempted (since the sokol C library depends on the
// Emscripten SDK setup step)
lib.step.dependOn(depend_step);
}
patchWasmIncludeDirs(lib.root_module, path, depend_step);
}
}