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...
47d3dad1c3
@ -1,93 +0,0 @@
|
||||
Copyright 2011 The Roboto Project Authors (https://github.com/googlefonts/roboto-classic)
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
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@ -1,21 +0,0 @@
|
||||
|
||||
|
||||
Sokoban (pack)
|
||||
|
||||
by Kenney Vleugels (Kenney.nl)
|
||||
|
||||
------------------------------
|
||||
|
||||
License (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
You may use these assets in personal and commercial projects.
|
||||
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
|
||||
|
||||
------------------------------
|
||||
|
||||
Donate: http://support.kenney.nl
|
||||
Request: http://request.kenney.nl
|
||||
|
||||
Follow on Twitter for updates:
|
||||
@KenneyNL
|
||||
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Before Width: | Height: | Size: 171 KiB |
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Before Width: | Height: | Size: 153 KiB |
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Before Width: | Height: | Size: 200 KiB |
68
build.zig
68
build.zig
@ -5,19 +5,10 @@ pub fn build(b: *std.Build) !void {
|
||||
const target = b.standardTargetOptions(.{});
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
const assets_dir = "assets";
|
||||
const asset_files = [_][]const u8{
|
||||
"sokoban/sokoban_tilesheet.png",
|
||||
"roboto-font/Roboto-Regular.ttf"
|
||||
};
|
||||
|
||||
const asset_dir_realpath = try b.build_root.join(b.graph.arena, &.{ assets_dir });
|
||||
|
||||
const is_wasm = target.result.cpu.arch.isWasm();
|
||||
const is_debug = (optimize == .Debug);
|
||||
|
||||
const has_imgui = b.option(bool, "imgui", "ImGui integration") orelse is_debug;
|
||||
const assets_from_filesystem = b.option(bool, "assets-filesystem", "Allow reading assets from filesystem") orelse is_debug;
|
||||
|
||||
var has_tracy = false;
|
||||
if (!is_wasm) {
|
||||
@ -32,11 +23,8 @@ pub fn build(b: *std.Build) !void {
|
||||
|
||||
const build_options = b.addOptions();
|
||||
build_options.addOption(bool, "has_imgui", has_imgui);
|
||||
build_options.addOption(?[]const u8, "assets_dir", if (assets_from_filesystem) asset_dir_realpath else null);
|
||||
exe_mod.addOptions("build_options", build_options);
|
||||
|
||||
exe_mod.addImport("embedded_assets", try createEmbeddedAssets(b, assets_dir, &asset_files));
|
||||
|
||||
const math_mod = b.createModule(.{
|
||||
.root_source_file = b.path("src/math.zig")
|
||||
});
|
||||
@ -52,21 +40,16 @@ pub fn build(b: *std.Build) !void {
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||||
exe_mod.addImport("sokol", mod_sokol);
|
||||
|
||||
const dep_shdc = dep_sokol.builder.dependency("shdc", .{});
|
||||
|
||||
var slang = sokol.shdc.Slang{};
|
||||
if (is_wasm) {
|
||||
slang.wgsl = true;
|
||||
} else {
|
||||
slang.glsl410 = true;
|
||||
slang.hlsl4 = true;
|
||||
slang.metal_macos = true;
|
||||
slang.glsl300es = true;
|
||||
}
|
||||
const mod_shader = try sokol.shdc.createModule(b, "shader", mod_sokol, .{
|
||||
.shdc_dep = dep_shdc,
|
||||
.input = "src/shader.glsl",
|
||||
.output = "src/shader.zig",
|
||||
.slang = slang
|
||||
.slang = .{
|
||||
.glsl410 = true,
|
||||
.hlsl4 = true,
|
||||
.metal_macos = true,
|
||||
.glsl300es = true,
|
||||
},
|
||||
});
|
||||
mod_shader.addImport("math", math_mod);
|
||||
exe_mod.addImport("shader", mod_shader);
|
||||
@ -86,8 +69,6 @@ pub fn build(b: *std.Build) !void {
|
||||
const dep_stb = b.dependency("stb", .{});
|
||||
exe_mod.addImport("stb_image", dep_stb.module("stb_image"));
|
||||
exe_mod.addImport("stb_vorbis", dep_stb.module("stb_vorbis"));
|
||||
exe_mod.addImport("stb_rect_pack", dep_stb.module("stb_rect_pack"));
|
||||
exe_mod.addImport("stb_truetype", dep_stb.module("stb_truetype"));
|
||||
|
||||
const dep_tracy = b.dependency("tracy", .{
|
||||
.target = target,
|
||||
@ -147,43 +128,6 @@ pub fn build(b: *std.Build) !void {
|
||||
run_step.dependOn(run_cmd_step);
|
||||
}
|
||||
|
||||
fn createEmbeddedAssets(
|
||||
b: *std.Build,
|
||||
assets_dir: []const u8,
|
||||
asset_files: []const []const u8
|
||||
) !*std.Build.Module {
|
||||
const write_files = b.addWriteFiles();
|
||||
|
||||
var embedded_assets: std.ArrayList(u8) = .empty;
|
||||
defer embedded_assets.deinit(b.allocator);
|
||||
|
||||
try embedded_assets.appendSlice(b.allocator, "pub const files = .{\n");
|
||||
const mod_embedded_assets = b.createModule(.{});
|
||||
for (asset_files) |asset_file| {
|
||||
mod_embedded_assets.addAnonymousImport(asset_file, .{
|
||||
.root_source_file = b.path(b.pathJoin(&.{ assets_dir, asset_file }))
|
||||
});
|
||||
|
||||
try embedded_assets.appendSlice(b.allocator, " .{ ");
|
||||
|
||||
try embedded_assets.appendSlice(b.allocator, ".name = \"");
|
||||
try embedded_assets.appendSlice(b.allocator, asset_file);
|
||||
try embedded_assets.appendSlice(b.allocator, "\"");
|
||||
|
||||
try embedded_assets.appendSlice(b.allocator, ", ");
|
||||
|
||||
try embedded_assets.appendSlice(b.allocator, ".contents = @embedFile(\"");
|
||||
try embedded_assets.appendSlice(b.allocator, asset_file);
|
||||
try embedded_assets.appendSlice(b.allocator, "\")");
|
||||
|
||||
try embedded_assets.appendSlice(b.allocator, " },\n");
|
||||
}
|
||||
try embedded_assets.appendSlice(b.allocator, "};\n");
|
||||
mod_embedded_assets.root_source_file = write_files.add("embedded_assets.zig", embedded_assets.items);
|
||||
|
||||
return mod_embedded_assets;
|
||||
}
|
||||
|
||||
const BuildNativeOptions = struct {
|
||||
name: []const u8,
|
||||
root_module: *std.Build.Module,
|
||||
|
||||
@ -17,7 +17,6 @@
|
||||
.cimgui = .{
|
||||
.url = "git+https://github.com/floooh/dcimgui.git#3c2b41a9333b1195e2c2f8ce6a2d3e50660a73bf",
|
||||
.hash = "cimgui-0.1.0-44ClkR8dmgDqqnfloyLE1bUAtl4zSKTT1wxaHSEC0ikV",
|
||||
.lazy = true
|
||||
},
|
||||
},
|
||||
.paths = .{
|
||||
|
||||
@ -1,37 +1,38 @@
|
||||
const std = @import("std");
|
||||
const Build = std.Build;
|
||||
const LazyPath = Build.LazyPath;
|
||||
|
||||
pub fn build(b: *std.Build) void {
|
||||
const target = b.standardTargetOptions(.{});
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
buildSTBModule(b, target, optimize, "stb_image", b.path("src/stb_image.zig"), b.path("src/stb_image_impl.c"));
|
||||
buildSTBModule(b, target, optimize, "stb_vorbis", b.path("src/stb_vorbis.zig"), b.path("src/stb_vorbis_impl.c"));
|
||||
buildSTBModule(b, target, optimize, "stb_rect_pack", b.path("src/stb_rect_pack.zig"), b.path("src/stb_rect_pack_impl.c"));
|
||||
buildSTBModule(b, target, optimize, "stb_truetype", b.path("src/stb_truetype.zig"), b.path("src/stb_truetype_impl.c"));
|
||||
}
|
||||
|
||||
fn buildSTBModule(
|
||||
b: *std.Build,
|
||||
target: Build.ResolvedTarget,
|
||||
optimize: std.builtin.OptimizeMode,
|
||||
name: []const u8,
|
||||
zig_file: LazyPath,
|
||||
impl_file: LazyPath
|
||||
) void {
|
||||
const stb_dependency = b.dependency("stb", .{});
|
||||
|
||||
const mod = b.addModule(name, .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
.root_source_file = zig_file,
|
||||
.link_libc = true,
|
||||
});
|
||||
{
|
||||
const mod_stb_image = b.addModule("stb_image", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
.root_source_file = b.path("src/stb_image.zig"),
|
||||
.link_libc = true,
|
||||
});
|
||||
|
||||
mod.addIncludePath(stb_dependency.path("."));
|
||||
mod.addCSourceFile(.{
|
||||
.file = impl_file,
|
||||
.flags = &.{}
|
||||
});
|
||||
mod_stb_image.addIncludePath(stb_dependency.path("."));
|
||||
mod_stb_image.addCSourceFile(.{
|
||||
.file = b.path("src/stb_image_impl.c"),
|
||||
.flags = &.{}
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
const mod_stb_image = b.addModule("stb_vorbis", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
.root_source_file = b.path("src/stb_vorbis.zig"),
|
||||
.link_libc = true,
|
||||
});
|
||||
|
||||
mod_stb_image.addIncludePath(stb_dependency.path("."));
|
||||
mod_stb_image.addCSourceFile(.{
|
||||
.file = b.path("src/stb_vorbis_impl.c"),
|
||||
.flags = &.{}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,36 +0,0 @@
|
||||
const std = @import("std");
|
||||
|
||||
const c = @cImport({
|
||||
@cInclude("stb_rect_pack.h");
|
||||
});
|
||||
|
||||
const STBRectPack = @This();
|
||||
|
||||
ctx: c.stbrp_context,
|
||||
|
||||
pub fn init(self: *STBRectPack, width: u32, height: u32, nodes: []Node) void {
|
||||
c.stbrp_init_target(&self.ctx, @intCast(width), @intCast(height), nodes.ptr, @intCast(nodes.len));
|
||||
}
|
||||
|
||||
pub fn setupAllowOutOfMem(self: *STBRectPack, enabled: bool) void {
|
||||
c.stbrp_setup_heuristic(&self.ctx, if (enabled) 1 else 0);
|
||||
}
|
||||
|
||||
pub fn setupHeuristic(self: *STBRectPack, heuristic: Heuristic) void {
|
||||
c.stbrp_setup_heuristic(&self.ctx, heuristic);
|
||||
}
|
||||
|
||||
pub fn packRects(self: *STBRectPack, rects: []Rect) bool {
|
||||
return c.stbrp_pack_rects(&self.ctx, rects.ptr, @intCast(rects.len)) == 1;
|
||||
}
|
||||
|
||||
pub const Heuristic = enum(i32) {
|
||||
Skyline_BL_sortHeight = c.STBRP_HEURISTIC_Skyline_BL_sortHeight,
|
||||
Skyline_BF_sortHeight = c.STBRP_HEURISTIC_Skyline_BF_sortHeight,
|
||||
_,
|
||||
|
||||
pub const default = Heuristic.Skyline_BL_sortHeight;
|
||||
};
|
||||
|
||||
pub const Node = c.stbrp_node;
|
||||
pub const Rect = c.stbrp_rect;
|
||||
@ -1,2 +0,0 @@
|
||||
#define STB_RECT_PACK_IMPLEMENTATION
|
||||
#include "stb_rect_pack.h"
|
||||
@ -1,116 +0,0 @@
|
||||
const std = @import("std");
|
||||
|
||||
const c = @cImport({
|
||||
@cInclude("stb_truetype.h");
|
||||
});
|
||||
|
||||
pub const Box = struct {
|
||||
x0: i32,
|
||||
y0: i32,
|
||||
x1: i32,
|
||||
y1: i32,
|
||||
};
|
||||
|
||||
pub const HMetrics = struct {
|
||||
advance_width: i32,
|
||||
left_side_bearing: i32
|
||||
};
|
||||
|
||||
pub const VMetrics = struct {
|
||||
ascent: i32,
|
||||
descent: i32,
|
||||
line_gap: i32
|
||||
};
|
||||
|
||||
pub const Font = struct {
|
||||
info: c.stbtt_fontinfo,
|
||||
|
||||
pub fn getNumberOfFonts(data: [*c]const u8) !u32 {
|
||||
const result = c.stbtt_GetNumberOfFonts(data);
|
||||
if (result == -1) {
|
||||
return error.stbtt_GetNumberOfFonts;
|
||||
}
|
||||
return @intCast(result);
|
||||
}
|
||||
|
||||
pub fn getFontOffsetForIndex(data: [*c]const u8, index: u32) ?u32 {
|
||||
const result = c.stbtt_GetFontOffsetForIndex(data, @intCast(index));
|
||||
if (result == -1) {
|
||||
return null;
|
||||
}
|
||||
return @intCast(result);
|
||||
}
|
||||
|
||||
pub fn init(data: [*c]const u8, offset: u32) !Font {
|
||||
var font: Font = .{
|
||||
.info = undefined
|
||||
};
|
||||
if (c.stbtt_InitFont(&font.info, data, @intCast(offset)) == 0) {
|
||||
return error.stbtt_InitFont;
|
||||
}
|
||||
return font;
|
||||
}
|
||||
|
||||
pub fn findGlyphIndex(self: Font, codepoint: u21) ?u32 {
|
||||
const result = c.stbtt_FindGlyphIndex(&self.info, codepoint);
|
||||
if (result == 0) {
|
||||
return null;
|
||||
}
|
||||
return @intCast(result);
|
||||
}
|
||||
|
||||
pub fn scaleForPixelHeight(self: Font, pixel_height: f32) f32 {
|
||||
return c.stbtt_ScaleForPixelHeight(&self.info, pixel_height);
|
||||
}
|
||||
|
||||
pub fn getGlyphBitmapBox(self: Font, glyph: u32, scale_x: f32, scale_y: f32) Box {
|
||||
var result: Box = undefined;
|
||||
c.stbtt_GetGlyphBitmapBox(
|
||||
&self.info,
|
||||
@intCast(glyph),
|
||||
scale_x, scale_y,
|
||||
&result.x0, &result.y0,
|
||||
&result.x1, &result.y1,
|
||||
);
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn makeGlyphBitmap(
|
||||
self: Font,
|
||||
output: [*]u8,
|
||||
out_w: u32,
|
||||
out_h: u32,
|
||||
out_stride: u32,
|
||||
scale_x: f32,
|
||||
scale_y: f32,
|
||||
glyph: u32
|
||||
) void {
|
||||
c.stbtt_MakeGlyphBitmap(
|
||||
&self.info,
|
||||
output,
|
||||
@intCast(out_w),
|
||||
@intCast(out_h),
|
||||
@intCast(out_stride),
|
||||
scale_x,
|
||||
scale_y,
|
||||
@intCast(glyph)
|
||||
);
|
||||
}
|
||||
|
||||
pub fn getGlyphHMetrics(self: Font, glyph: u32) HMetrics {
|
||||
var result: HMetrics = undefined;
|
||||
c.stbtt_GetGlyphHMetrics(&self.info, @intCast(glyph), &result.advance_width, &result.left_side_bearing);
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn getFontVMetrics(self: Font) VMetrics {
|
||||
var result: VMetrics = undefined;
|
||||
c.stbtt_GetFontVMetrics(&self.info, &result.ascent, &result.descent, &result.line_gap);
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn getGlyphKernAdvance(self: Font, prev_glyph: u32, next_glyph: u32) i32 {
|
||||
return c.stbtt_GetGlyphKernAdvance(&self.info, @intCast(prev_glyph), @intCast(next_glyph));
|
||||
}
|
||||
};
|
||||
|
||||
@ -1,4 +0,0 @@
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
// TODO: #define STBTT_STATIC
|
||||
#include "stb_truetype.h"
|
||||
|
||||
66
src/app.zig
66
src/app.zig
@ -6,12 +6,10 @@ const Math = @import("math");
|
||||
const Vec2 = Math.Vec2;
|
||||
|
||||
const STBImage = @import("stb_image");
|
||||
const STBTrueType = @import("stb_truetype");
|
||||
|
||||
const Platform = @import("./platform.zig");
|
||||
const Gfx = Platform.Gfx;
|
||||
const ImGUI = Platform.ImGUI;
|
||||
const Rect = Platform.Rect;
|
||||
|
||||
const App = @This();
|
||||
|
||||
@ -19,58 +17,25 @@ bg: Platform.Color,
|
||||
show_first_window: bool,
|
||||
check: bool,
|
||||
player_pos: Vec2,
|
||||
sprite_sprite: Gfx.Sprite.Id,
|
||||
wall_sprite: Gfx.Sprite.Id,
|
||||
roboto_font: Gfx.Font.Id,
|
||||
|
||||
pub fn init(self: *App, plt: Platform.Init) !?u8 {
|
||||
const sokoban_spritesheet = plt.assets.readFile("sokoban/sokoban_tilesheet.png");
|
||||
|
||||
// const font = try STBTrueType.Font.init(robot_font, STBTrueType.Font.getFontOffsetForIndex(robot_font, 0).?);
|
||||
|
||||
// const glyph = font.findGlyphIndex('A').?;
|
||||
// const scale = font.scaleForPixelHeight(16);
|
||||
// const box = font.getGlyphBitmapBox(glyph, scale, scale);
|
||||
// const width = box.x1 - box.x0;
|
||||
// const height = box.y1 - box.y0;
|
||||
// font.makeGlyphBitmap
|
||||
// std.debug.print("{}\n", .{box});
|
||||
|
||||
const robot_font = Gfx.initFont();
|
||||
Gfx.setFont(robot_font, plt.assets.readFile("roboto-font/Roboto-Regular.ttf"));
|
||||
|
||||
var image = try STBImage.load(sokoban_spritesheet);
|
||||
defer image.deinit();
|
||||
|
||||
const spritesheet = Gfx.ImageData{
|
||||
.width = image.width,
|
||||
.height = image.height,
|
||||
.pixels = .{ .rgba8 = image.rgba8_pixels }
|
||||
};
|
||||
|
||||
const tile_size = Vec2.init(64, 64);
|
||||
|
||||
const player_sprite = Gfx.initSprite(.{});
|
||||
Gfx.setSprite(player_sprite, .{
|
||||
.image = spritesheet,
|
||||
.rect = Rect.init(0, 4, 1, 1).multiply(tile_size)
|
||||
});
|
||||
|
||||
const wall_sprite = Gfx.initSprite(.{});
|
||||
Gfx.setSprite(wall_sprite, .{
|
||||
.image = spritesheet,
|
||||
.rect = Rect.init(1, 0, 1, 1).multiply(tile_size)
|
||||
});
|
||||
|
||||
self.* = App{
|
||||
.bg = .black,
|
||||
.player_pos = .init(100, 100),
|
||||
.show_first_window = true,
|
||||
.check = false,
|
||||
.sprite_sprite = player_sprite,
|
||||
.wall_sprite = wall_sprite,
|
||||
.roboto_font = robot_font
|
||||
};
|
||||
const cwd = std.Io.Dir.cwd();
|
||||
const sokoban_spritesheet = try cwd.readFileAlloc(
|
||||
plt.io,
|
||||
"assets/sokoban/Spritesheet/sokoban_spritesheet.png",
|
||||
plt.gpa,
|
||||
.unlimited
|
||||
);
|
||||
defer plt.gpa.free(sokoban_spritesheet);
|
||||
|
||||
var image = try STBImage.load(sokoban_spritesheet);
|
||||
defer image.deinit();
|
||||
|
||||
return null;
|
||||
}
|
||||
@ -97,13 +62,8 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
||||
self.player_pos = self.player_pos.add(dir.multiplyScalar(50 * dt));
|
||||
|
||||
Gfx.setClearColor(self.bg);
|
||||
Gfx.drawSprite(self.sprite_sprite, self.player_pos, .init(100, 100), .white);
|
||||
Gfx.drawSprite(self.wall_sprite, self.player_pos.add(.init(0, 200)), .init(100, 100), .white);
|
||||
Gfx.drawText(self.roboto_font, .{
|
||||
.pos = .init(300, 100),
|
||||
.text = "Hello, World!",
|
||||
.height = 32,
|
||||
});
|
||||
Gfx.drawRectangle(self.player_pos, .init(100, 100), .rgb(200, 0, 0));
|
||||
Gfx.drawRectangle(self.player_pos.add(.init(0, 200)), .init(100, 100), .rgb(200, 200, 0));
|
||||
|
||||
if (ImGUI.beginWindow(.{
|
||||
.name = "Hello",
|
||||
|
||||
@ -10,7 +10,6 @@ a: f32,
|
||||
|
||||
pub const black = rgb(0, 0, 0);
|
||||
pub const white = rgb(255, 255, 255);
|
||||
pub const purple = rgb(255, 0, 255);
|
||||
|
||||
pub fn rgba(r: u8, g: u8, b: u8, a: f32) Color {
|
||||
assert(0 <= a and a <= 1);
|
||||
|
||||
1855
src/graphics.zig
1855
src/graphics.zig
File diff suppressed because it is too large
Load Diff
@ -18,7 +18,6 @@ const ig = @import("cimgui");
|
||||
const ImGUI = @This();
|
||||
|
||||
const State = struct {
|
||||
enabled: bool,
|
||||
frame: ?Allocator
|
||||
};
|
||||
|
||||
@ -41,7 +40,6 @@ pub fn init(logger: simgui.Logger) void {
|
||||
}
|
||||
|
||||
self.* = State{
|
||||
.enabled = true,
|
||||
.frame = null
|
||||
};
|
||||
}
|
||||
@ -59,15 +57,10 @@ pub fn event(e: sapp.Event) bool {
|
||||
return false;
|
||||
}
|
||||
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return simgui.handleEvent(e);
|
||||
}
|
||||
|
||||
pub fn beginFrame(enabled: bool, frame: Allocator) void {
|
||||
pub fn beginFrame(frame: Allocator) void {
|
||||
if (!build_options.has_imgui) {
|
||||
return;
|
||||
}
|
||||
@ -75,11 +68,6 @@ pub fn beginFrame(enabled: bool, frame: Allocator) void {
|
||||
const self = &g_state;
|
||||
|
||||
self.frame = frame;
|
||||
self.enabled = enabled;
|
||||
|
||||
if (!self.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
simgui.newFrame(.{
|
||||
.width = sapp.width(),
|
||||
@ -117,10 +105,6 @@ pub fn endFrame() void {
|
||||
if (!build_options.has_imgui) {
|
||||
return;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO:
|
||||
// if (ig.igBegin("Game", null, ig.ImGuiWindowFlags_None)) {
|
||||
@ -156,10 +140,6 @@ pub fn beginWindow(opts: WindowOptions) bool {
|
||||
if (!build_options.has_imgui) {
|
||||
return false;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (opts.open != null and opts.open.?.* == false) {
|
||||
return false;
|
||||
@ -200,10 +180,6 @@ pub fn endWindow() void {
|
||||
if (!build_options.has_imgui) {
|
||||
return;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
ig.igEnd();
|
||||
}
|
||||
@ -220,10 +196,6 @@ pub fn text(comptime fmt: []const u8, args: anytype) void {
|
||||
if (!build_options.has_imgui) {
|
||||
return;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
ig.igTextUnformatted(formatString(fmt, args));
|
||||
}
|
||||
@ -232,10 +204,6 @@ pub fn button(label: []const u8) bool {
|
||||
if (!build_options.has_imgui) {
|
||||
return false;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ig.igButton(formatString("{s}", .{label}));
|
||||
}
|
||||
@ -251,10 +219,6 @@ pub fn slider(opts: SliderOptions) bool {
|
||||
if (!build_options.has_imgui) {
|
||||
return false;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ig.igSliderFloat(
|
||||
formatString("{s}", .{opts.label}),
|
||||
@ -268,10 +232,6 @@ pub fn checkbox(label: []const u8, value: *bool) bool {
|
||||
if (!build_options.has_imgui) {
|
||||
return false;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ig.igCheckbox(
|
||||
formatString("{s}", .{label}),
|
||||
@ -283,10 +243,6 @@ pub fn separator() void {
|
||||
if (!build_options.has_imgui) {
|
||||
return;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
ig.igSeparator();
|
||||
}
|
||||
@ -301,10 +257,6 @@ pub fn colorEdit(opts: ColorEditOptions) bool {
|
||||
if (!build_options.has_imgui) {
|
||||
return false;
|
||||
}
|
||||
const self = &g_state;
|
||||
if (!self.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const label = formatString("{s}", .{opts.label});
|
||||
var color: [4]f32 = .{
|
||||
|
||||
150
src/platform.zig
150
src/platform.zig
@ -12,11 +12,10 @@ const sg = sokol.gfx;
|
||||
const sglue = sokol.glue;
|
||||
const sgl = sokol.gl;
|
||||
|
||||
pub const Math = @import("math");
|
||||
pub const Vec2 = Math.Vec2;
|
||||
pub const Vec4 = Math.Vec4;
|
||||
pub const Mat4 = Math.Mat4;
|
||||
pub const Rect = Math.Rect;
|
||||
const Math = @import("math");
|
||||
const Vec2 = Math.Vec2;
|
||||
const Vec4 = Math.Vec4;
|
||||
const Mat4 = Math.Mat4;
|
||||
|
||||
const tracy = @import("tracy");
|
||||
|
||||
@ -25,9 +24,7 @@ const shd = @import("shader");
|
||||
|
||||
pub const ImGUI = @import("./imgui.zig");
|
||||
pub const Gfx = @import("./graphics.zig");
|
||||
pub const Input = @import("./input.zig");
|
||||
|
||||
const EmbeddedAssets = @import("embedded_assets");
|
||||
const Input = @import("./input.zig");
|
||||
|
||||
fn PlatformType(App: type) type {
|
||||
return struct {
|
||||
@ -42,7 +39,6 @@ fn PlatformType(App: type) type {
|
||||
started_at: Io.Timestamp,
|
||||
last_frame_at: Io.Timestamp,
|
||||
|
||||
assets: Assets,
|
||||
input: Input,
|
||||
events_buffer: [256]Input.Event,
|
||||
events_overflow: bool,
|
||||
@ -61,7 +57,7 @@ fn PlatformType(App: type) type {
|
||||
self.last_frame_at = self.started_at;
|
||||
self.input = Input.init(window_size);
|
||||
|
||||
try Gfx.init(self.gpa, .{
|
||||
Gfx.init(.{
|
||||
.func = sokolLogCallback
|
||||
});
|
||||
ImGUI.init(.{
|
||||
@ -71,8 +67,7 @@ fn PlatformType(App: type) type {
|
||||
if (@hasDecl(App, "init")) {
|
||||
const plt = Init{
|
||||
.gpa = self.gpa,
|
||||
.io = self.io,
|
||||
.assets = &self.assets
|
||||
.io = self.io
|
||||
};
|
||||
if (try self.app.init(plt)) |exit_code| {
|
||||
std.process.exit(exit_code);
|
||||
@ -108,7 +103,9 @@ fn PlatformType(App: type) type {
|
||||
|
||||
{
|
||||
Gfx.beginFrame();
|
||||
ImGUI.beginFrame(self.show_imgui, self.frame_arena.allocator());
|
||||
if (self.show_imgui) {
|
||||
ImGUI.beginFrame(self.frame_arena.allocator());
|
||||
}
|
||||
|
||||
if (@hasDecl(App, "frame")) {
|
||||
const plt = Frame{
|
||||
@ -118,16 +115,15 @@ fn PlatformType(App: type) type {
|
||||
.io = self.io,
|
||||
.input = &self.input,
|
||||
.input_events = self.events.items,
|
||||
.frame = self.frame_arena.allocator(),
|
||||
.assets = &self.assets
|
||||
.frame = self.frame_arena.allocator()
|
||||
};
|
||||
try self.app.frame(plt);
|
||||
}
|
||||
|
||||
Gfx.flush(.{});
|
||||
Gfx.showDebug();
|
||||
|
||||
ImGUI.endFrame();
|
||||
Gfx.flush();
|
||||
if (self.show_imgui) {
|
||||
ImGUI.endFrame();
|
||||
}
|
||||
Gfx.endFrame();
|
||||
}
|
||||
|
||||
@ -288,38 +284,18 @@ fn PlatformType(App: type) type {
|
||||
}
|
||||
}
|
||||
|
||||
const input = &self.input;
|
||||
|
||||
switch (e.type) {
|
||||
.MOUSE_DOWN => {
|
||||
if (input.mouse_position == null) {
|
||||
self.pushEvent(.{
|
||||
.mouse_enter = .init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
self.pushEvent(.{
|
||||
.mouse_pressed = Input.MouseButton.fromSokol(e.mouse_button) orelse return false,
|
||||
});
|
||||
},
|
||||
.MOUSE_UP => {
|
||||
if (input.mouse_position == null) {
|
||||
self.pushEvent(.{
|
||||
.mouse_enter = .init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
self.pushEvent(.{
|
||||
.mouse_released = Input.MouseButton.fromSokol(e.mouse_button) orelse return false,
|
||||
});
|
||||
},
|
||||
.MOUSE_MOVE => {
|
||||
if (input.mouse_position == null) {
|
||||
self.pushEvent(.{
|
||||
.mouse_enter = .init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
self.pushEvent(.{
|
||||
.mouse_move = .init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
@ -402,7 +378,6 @@ fn PlatformType(App: type) type {
|
||||
self.app.deinit(plt);
|
||||
}
|
||||
self.frame_arena.deinit();
|
||||
self.assets.deinit();
|
||||
|
||||
ImGUI.deinit();
|
||||
Gfx.deinit();
|
||||
@ -418,84 +393,9 @@ pub const RunOptions = struct {
|
||||
height: i32 = 600,
|
||||
};
|
||||
|
||||
pub const Assets = struct {
|
||||
arena: std.heap.ArenaAllocator,
|
||||
gpa: Allocator,
|
||||
io: Io,
|
||||
|
||||
dir: ?Io.Dir,
|
||||
files: std.array_hash_map.String(File),
|
||||
|
||||
fn init(gpa: Allocator, io: Io, dir: ?Io.Dir) Assets {
|
||||
return Assets{
|
||||
.gpa = gpa,
|
||||
.io = io,
|
||||
.arena = .init(gpa),
|
||||
.dir = dir,
|
||||
.files = .empty
|
||||
};
|
||||
}
|
||||
|
||||
fn readFileFromAssetDir(self: *Assets, filename: []const u8) !?[:0]const u8 {
|
||||
const dir = self.dir orelse return null;
|
||||
|
||||
const arena = self.arena.allocator();
|
||||
const contents = try dir.readFileAllocOptions(
|
||||
self.io,
|
||||
filename,
|
||||
arena,
|
||||
.unlimited,
|
||||
.of(u8),
|
||||
0
|
||||
);
|
||||
|
||||
const filename_owned = try arena.dupe(u8, filename);
|
||||
try self.files.put(self.gpa, filename_owned, File{
|
||||
.contents = contents
|
||||
});
|
||||
|
||||
return contents;
|
||||
}
|
||||
|
||||
pub fn readFile(self: *Assets, filename: []const u8) [:0]const u8 {
|
||||
if (self.files.get(filename)) |file| {
|
||||
return file.contents;
|
||||
} else {
|
||||
if (self.readFileFromAssetDir(filename)) |maybe_contents| {
|
||||
if (maybe_contents) |contents| {
|
||||
log.warn("Read file which isn't defined in assets: '{s}'", .{filename});
|
||||
return contents;
|
||||
} else {
|
||||
log.err("Attempt to read file '{s}', which doesn't exist", .{filename});
|
||||
return "";
|
||||
}
|
||||
} else |err| {
|
||||
log.err("Failed to read file from filesystem: {}", .{err});
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn insertStaticFile(self: *Assets, filename: []const u8, contents: [:0]const u8) !void {
|
||||
try self.files.put(self.gpa, filename, File{
|
||||
.contents = contents
|
||||
});
|
||||
}
|
||||
|
||||
fn deinit(self: *Assets) void {
|
||||
self.arena.deinit();
|
||||
self.files.deinit(self.gpa);
|
||||
}
|
||||
|
||||
const File = struct {
|
||||
contents: [:0]const u8
|
||||
};
|
||||
};
|
||||
|
||||
pub const Init = struct {
|
||||
gpa: Allocator,
|
||||
io: Io,
|
||||
assets: *Assets
|
||||
};
|
||||
|
||||
pub const Deinit = struct {
|
||||
@ -510,7 +410,6 @@ pub const Frame = struct {
|
||||
frame: Allocator,
|
||||
gpa: Allocator,
|
||||
io: Io,
|
||||
assets: *Assets,
|
||||
input: *Input,
|
||||
input_events: []Input.Event,
|
||||
|
||||
@ -530,22 +429,12 @@ pub const Frame = struct {
|
||||
pub fn run(App: type, opts: RunOptions) void {
|
||||
const arena = opts.init.arena.allocator();
|
||||
const gpa = opts.init.gpa;
|
||||
const io = opts.init.io;
|
||||
|
||||
var assets_dir: ?Io.Dir = null;
|
||||
if (build_options.assets_dir) |assets_dir_path| {
|
||||
const cwd = Io.Dir.cwd();
|
||||
assets_dir = cwd.openDir(io, assets_dir_path, .{}) catch |e| blk: {
|
||||
log.err("Failed to open assets directory: {}", .{e});
|
||||
break :blk null;
|
||||
};
|
||||
}
|
||||
|
||||
const PlatformApp = PlatformType(App);
|
||||
const plt = arena.create(PlatformApp) catch @panic("OOM");
|
||||
plt.* = PlatformApp{
|
||||
.gpa = gpa,
|
||||
.io = io,
|
||||
.io = opts.init.io,
|
||||
.cli_args = opts.init.minimal.args.toSlice(arena) catch @panic("OOM"),
|
||||
.app = undefined,
|
||||
.input = undefined,
|
||||
@ -557,14 +446,9 @@ pub fn run(App: type, opts: RunOptions) void {
|
||||
.last_key_press_is_repeat = false,
|
||||
.last_key_pressed = null,
|
||||
.frame_arena = .init(gpa),
|
||||
.show_imgui = builtin.mode == .Debug,
|
||||
.assets = .init(gpa, io, assets_dir)
|
||||
.show_imgui = builtin.mode == .Debug
|
||||
};
|
||||
|
||||
inline for (EmbeddedAssets.files) |file| {
|
||||
plt.assets.insertStaticFile(file.name, file.contents) catch @panic("OOM");
|
||||
}
|
||||
|
||||
var icon: sapp.IconDesc = .{};
|
||||
icon.sokol_default = true;
|
||||
// TODO: Don't hard code icon path, allow changing through options
|
||||
|
||||
@ -29,20 +29,8 @@ in vec4 color;
|
||||
in vec4 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
layout(binding = 1) uniform fs_params {
|
||||
// Textures modes:
|
||||
// 0 - rgba8
|
||||
// 1 - r8 - use red channel as opacity, used for fonts.
|
||||
int texture_mode;
|
||||
};
|
||||
|
||||
void main() {
|
||||
vec4 tex_color = texture(sampler2D(tex, smp), uv.xy);
|
||||
if (texture_mode == 0) {
|
||||
frag_color = tex_color * color;
|
||||
} else if (texture_mode == 1) {
|
||||
frag_color = vec4(1, 1, 1, tex_color.r) * color;
|
||||
}
|
||||
frag_color = texture(sampler2D(tex, smp), uv.xy) * color;
|
||||
}
|
||||
@end
|
||||
|
||||
|
||||
@ -13,7 +13,7 @@ const Allocator = std.mem.Allocator;
|
||||
///
|
||||
/// For more details about this data structure checkout this podcast episode from Wookash:
|
||||
/// * https://www.youtube.com/watch?v=ShSGHb65f3M
|
||||
pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
pub fn SlotMapType(Index: type, Generation: type) type {
|
||||
assert(@typeInfo(Generation) == .int);
|
||||
assert(@typeInfo(Index) == .int);
|
||||
|
||||
@ -28,7 +28,6 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
//
|
||||
// So in the end idk if it's worth it.
|
||||
pub const Slot = struct {
|
||||
value: Value,
|
||||
generation: Generation,
|
||||
next_hole: ?Index,
|
||||
used: bool
|
||||
@ -51,7 +50,7 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
index: Index,
|
||||
|
||||
pub fn format(self: Id, writer: *std.Io.Writer) std.Io.Writer.Error!void {
|
||||
try writer.print("Id({s}){{ {}, {} }}", .{ @typeName(Value), self.index, self.generation });
|
||||
try writer.print("Id{{ {}, {} }}", .{ self.index, self.generation });
|
||||
}
|
||||
};
|
||||
|
||||
@ -78,7 +77,7 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
};
|
||||
|
||||
pub fn clearRetainingCapacity(self: *Self) void {
|
||||
var slots = self.slots;
|
||||
const slots = self.slots;
|
||||
slots.clearRetainingCapacity();
|
||||
|
||||
self.* = .init(slots);
|
||||
@ -110,7 +109,6 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
const index: Index = @intCast(self.slots.items.len);
|
||||
self.slots.items.len += 1;
|
||||
self.slots.items[index] = Slot{
|
||||
.value = undefined,
|
||||
.generation = 0,
|
||||
.next_hole = null,
|
||||
.used = false
|
||||
@ -173,18 +171,6 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
return slot.used and slot.generation == id.generation;
|
||||
}
|
||||
|
||||
pub fn get(self: *Self, id: Id) ?*Value {
|
||||
if (self.exists(id)) {
|
||||
return &self.slots.items[id.index].value;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub fn getAssumeExists(self: *Self, id: Id) *Value {
|
||||
assert(self.exists(id));
|
||||
return self.get(id).?;
|
||||
}
|
||||
|
||||
pub fn removeAssumeExists(self: *Self, id: Id) void {
|
||||
assert(self.exists(id));
|
||||
|
||||
@ -223,7 +209,7 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
||||
};
|
||||
}
|
||||
|
||||
const TestMap = SlotMapType(u24, u8, void);
|
||||
const TestMap = SlotMapType(u24, u8);
|
||||
|
||||
// TODO: Add more rigorous test for check if generation usage is nicely distributed.
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user