remove Runtime struct

This commit is contained in:
Rokas Puzonas 2026-07-10 00:19:00 +03:00
parent 40bbfff775
commit 47d3dad1c3
7 changed files with 1114 additions and 1098 deletions

View File

@ -1,11 +1,16 @@
const std = @import("std");
const CLI = @import("./cli.zig");
const Platform = @import("./platform.zig");
const log = std.log.scoped(.app);
const Math = @import("math");
const Vec2 = Math.Vec2;
const STBImage = @import("stb_image");
const Platform = @import("./platform.zig");
const Gfx = Platform.Gfx;
const ImGUI = Platform.ImGUI;
const App = @This();
bg: Platform.Color,
@ -20,12 +25,22 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
.show_first_window = true,
.check = false,
};
_ = plt; // autofix
const cwd = std.Io.Dir.cwd();
const sokoban_spritesheet = try cwd.readFileAlloc(
plt.io,
"assets/sokoban/Spritesheet/sokoban_spritesheet.png",
plt.gpa,
.unlimited
);
defer plt.gpa.free(sokoban_spritesheet);
var image = try STBImage.load(sokoban_spritesheet);
defer image.deinit();
return null;
}
pub fn frame(self: *App, plt: *Platform.Frame) !void {
const gfx = plt.gfx;
pub fn frame(self: *App, plt: Platform.Frame) !void {
const input = plt.input;
const dt = plt.deltaTime();
@ -46,36 +61,35 @@ pub fn frame(self: *App, plt: *Platform.Frame) !void {
dir = dir.normalized();
self.player_pos = self.player_pos.add(dir.multiplyScalar(50 * dt));
gfx.drawRectangle(self.player_pos, .init(100, 100), .rgb(200, 0, 0));
Gfx.setClearColor(self.bg);
Gfx.drawRectangle(self.player_pos, .init(100, 100), .rgb(200, 0, 0));
Gfx.drawRectangle(self.player_pos.add(.init(0, 200)), .init(100, 100), .rgb(200, 200, 0));
if (plt.imgui) |imgui| {
if (imgui.beginWindow(.{
.name = "Hello",
.size = .init(400, 200),
.open = &self.show_first_window
if (ImGUI.beginWindow(.{
.name = "Hello",
.size = .init(400, 200),
.open = &self.show_first_window
})) {
defer ImGUI.endWindow();
ImGUI.text("Player pos: {}", .{self.player_pos});
if (ImGUI.button("foo")) {
std.debug.print("pressed\n", .{});
}
if (ImGUI.checkbox("Hello", &self.check)) {
std.debug.print("checkbox changed\n", .{});
}
ImGUI.separator();
if (ImGUI.colorEdit(.{
.label = "Color",
.value = &self.bg,
})) {
defer imgui.endWindow();
imgui.text("Player pos: {}", .{self.player_pos});
if (imgui.button("foo")) {
std.debug.print("pressed\n", .{});
}
if (imgui.checkbox("Hello", &self.check)) {
std.debug.print("checkbox changed\n", .{});
}
imgui.separator();
if (imgui.colorEdit(.{
.label = "Color",
.value = &self.bg,
})) {
std.debug.print("color changed\n", .{});
}
std.debug.print("color changed\n", .{});
}
}
gfx.clear_color = self.bg;
}
pub fn deinit(self: *App) void {
pub fn deinit(self: *App, plt: Platform.Deinit) void {
_ = plt; // autofix
_ = self; // autofix
}

View File

@ -14,10 +14,10 @@ const Mat4 = Math.Mat4;
const Color = @import("./color.zig");
const shd = @import("shader");
const SlotMapType = @import("slot_map.zig").SlotMapType;
const max_quads = 2048;
pub const System = struct {
const State = struct {
shader: sg.Shader,
pipeline: sg.Pipeline,
bindings: sg.Bindings,
@ -26,253 +26,343 @@ pub const System = struct {
default_view: sg.View,
default_sampler: sg.Sampler,
pub fn init(self: *System, logger: sg.Logger) void {
sg.setup(.{
.environment = sglue.environment(),
.logger = logger
});
const shader = sg.makeShader(shd.mainShaderDesc(sg.queryBackend()));
assert(shader.id != sg.invalid_id);
var pixels: [8 * 8 * 4]u8 = undefined;
@memset(&pixels, 0xFF);
var image_data: sg.ImageData = .{};
image_data.mip_levels[0] = sg.asRange(&pixels);
const default_image = sg.makeImage(.{
.type = ._2D,
.width = 8,
.height = 8,
.num_mipmaps = 1,
.pixel_format = .RGBA8,
.data = image_data,
.label = "default-texture"
});
assert(default_image.id != sg.invalid_id);
const default_view = sg.makeView(.{
.texture = .{ .image = default_image },
.label = "default-view"
});
assert(default_view.id != sg.invalid_id);
const default_sampler = sg.makeSampler(.{
.min_filter = .NEAREST,
.mag_filter = .NEAREST,
.label = "default-sampler"
});
assert(default_sampler.id != sg.invalid_id);
const pipeline = sg.makePipeline(.{
.primitive_type = .TRIANGLES,
.index_type = .UINT16,
.colors = init: {
var s: [8]sg.ColorTargetState = [_]sg.ColorTargetState{.{}} ** 8;
s[0] = .{
.blend = .{
.enabled = true,
.src_factor_rgb = .SRC_ALPHA,
.dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
.op_rgb = .ADD,
.src_factor_alpha = .ONE,
.dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
.op_alpha = .ADD,
}
};
break :init s;
},
.shader = shader,
.layout = init: {
var l = sg.VertexLayoutState{};
l.attrs[shd.ATTR_main_position].format = .FLOAT2;
l.attrs[shd.ATTR_main_texcoord0].format = .FLOAT2;
l.attrs[shd.ATTR_main_color0].format = .FLOAT4;
break :init l;
},
.label = "main-pipeline"
});
assert(pipeline.id != sg.invalid_id);
var bindings: sg.Bindings = .{};
{
bindings.vertex_buffers[0] = sg.makeBuffer(.{
.size = @sizeOf(Quad) * max_quads,
.usage = .{ .vertex_buffer = true, .dynamic_update = true },
.label = "quad-vertices"
});
const index_count = max_quads * 6;
var indices: [index_count]u16 = undefined;
for (0..max_quads) |i| {
indices[6*i + 0] = @intCast(4*i + 0);
indices[6*i + 1] = @intCast(4*i + 1);
indices[6*i + 2] = @intCast(4*i + 2);
indices[6*i + 3] = @intCast(4*i + 1);
indices[6*i + 4] = @intCast(4*i + 3);
indices[6*i + 5] = @intCast(4*i + 2);
}
bindings.index_buffer = sg.makeBuffer(.{
.data = sg.asRange(&indices),
.usage = .{ .index_buffer = true, },
.label = "indices"
});
bindings.views[shd.VIEW_tex] = default_view;
bindings.samplers[shd.SMP_smp] = default_sampler;
}
self.* = @This(){
.shader = shader,
.pipeline = pipeline,
.bindings = bindings,
.default_image = default_image,
.default_view = default_view,
.default_sampler = default_sampler
};
}
pub fn deinit(self: System) void {
sg.destroyPipeline(self.pipeline);
sg.destroyShader(self.shader);
sg.destroyImage(self.default_image);
sg.destroyView(self.default_view);
sg.destroySampler(self.default_sampler);
sg.shutdown();
}
fn createProjectionMatrix(screen_size: Vec2) Mat4 {
return Mat4.initIdentity()
// Convert normalized [-1; 1] coordinates to [0; 1]
.multiply(Mat4.initTranslate(.{ .x = -1, .y = -1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 2, .y = 2, .z = 0 }))
// Make the top-left corner (0,0)
.multiply(Mat4.initTranslate(.{ .x = 0, .y = 1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 1, .y = -1, .z = 0 }))
// Scretch [0; 1] so that they map 1-to-1 on to screen coordinates.
.multiply(Mat4.initScale(.{
.x = 1/screen_size.x,
.y = 1/screen_size.y,
.z = 0
}));
}
pub fn render(self: *System, instance: Interface) void {
assert(instance.quads.items.len < max_quads);
if (instance.quads.items.len > 0) {
sg.updateBuffer(
self.bindings.vertex_buffers[0],
sg.asRange(instance.quads.items)
);
}
// TODO: Rectify `window_size` vs `gfx.window_size`
const window_size = Vec2.init(sapp.widthf(), sapp.heightf());
var vs_params: shd.VsParams = .{
// TODO: Maybe 'view' matrix is not needed.
// We probably should only have a combined 'mvp' matrix
.view = .initIdentity(),
.projection = createProjectionMatrix(window_size)
};
sg.applyPipeline(self.pipeline);
sg.applyBindings(self.bindings);
sg.applyUniforms(shd.UB_vs_params, sg.asRange(&vs_params));
sg.draw(0, @intCast(instance.quads.items.len * 6), 1);
}
};
pub const Instance = struct {
window_size: Vec2,
quads_buffer: [max_quads]Quad,
pub fn getInterface(self: *Instance) Interface {
return .{
.clear_color = .black,
.quads = .initBuffer(&self.quads_buffer)
};
}
};
pub const Interface = struct {
clear_color: Color,
quads_buffer: [2048]Quad,
quads: std.ArrayList(Quad),
pub fn drawQuad(self: *Interface, quad: Quad) void {
self.quads.appendBounded(quad) catch {
log.warn("max quads reached, limit: {}", .{self.quads.capacity});
};
}
pub fn drawRectangle(self: *Interface, pos: Vec2, size: Vec2, color: Color) void {
const color_vec4 = Vec4{
.x = color.r,
.y = color.g,
.z = color.b,
.w = color.a,
};
self.drawQuad(Quad{
Vertex{
.position = pos,
.color = color_vec4,
.texcoord = .init(0, 0)
},
Vertex{
.position = pos.add(.{ .x = size.x, .y = 0 }),
.color = color_vec4,
.texcoord = .init(1, 0)
},
Vertex{
.position = pos.add(.{ .x = 0, .y = size.y }),
.color = color_vec4,
.texcoord = .init(0, 1)
},
Vertex{
.position = pos.add(size),
.color = color_vec4,
.texcoord = .init(1, 1)
},
});
}
pub fn drawLine(from: Vec2, to: Vec2, color: Vec4, width: f32) void {
const step = to.sub(from).normalized().multiplyScalar(width/2);
const top_left = from.add(step.rotateLeft90());
const bottom_left = from.add(step.rotateRight90());
const top_right = to.add(step.rotateLeft90());
const bottom_right = to.add(step.rotateRight90());
drawQuad(Quad{
Vertex{
.position = top_right,
.color = color,
.texcoord = .init(0, 0)
},
Vertex{
.position = top_left,
.color = color,
.texcoord = .init(1, 0)
},
Vertex{
.position = bottom_right,
.color = color,
.texcoord = .init(0, 1)
},
Vertex{
.position = bottom_left,
.color = color,
.texcoord = .init(1, 1)
},
});
}
clear_color: Color,
};
var g_state: State = undefined;
pub fn init(logger: sg.Logger) void {
const self = &g_state;
sg.setup(.{
.environment = sglue.environment(),
.logger = logger
});
const shader = sg.makeShader(shd.mainShaderDesc(sg.queryBackend()));
assert(shader.id != sg.invalid_id);
var pixels: [8 * 8 * 4]u8 = undefined;
@memset(&pixels, 0xFF);
var image_data: sg.ImageData = .{};
image_data.mip_levels[0] = sg.asRange(&pixels);
const default_image = sg.makeImage(.{
.type = ._2D,
.width = 8,
.height = 8,
.num_mipmaps = 1,
.pixel_format = .RGBA8,
.data = image_data,
.label = "default-texture"
});
assert(default_image.id != sg.invalid_id);
const default_view = sg.makeView(.{
.texture = .{ .image = default_image },
.label = "default-view"
});
assert(default_view.id != sg.invalid_id);
const default_sampler = sg.makeSampler(.{
.min_filter = .NEAREST,
.mag_filter = .NEAREST,
.label = "default-sampler"
});
assert(default_sampler.id != sg.invalid_id);
const pipeline = sg.makePipeline(.{
.primitive_type = .TRIANGLES,
.index_type = .UINT16,
.colors = init: {
var s: [8]sg.ColorTargetState = [_]sg.ColorTargetState{.{}} ** 8;
s[0] = .{
.blend = .{
.enabled = true,
.src_factor_rgb = .SRC_ALPHA,
.dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
.op_rgb = .ADD,
.src_factor_alpha = .ONE,
.dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
.op_alpha = .ADD,
}
};
break :init s;
},
.shader = shader,
.layout = init: {
var l = sg.VertexLayoutState{};
l.attrs[shd.ATTR_main_position].format = .FLOAT2;
l.attrs[shd.ATTR_main_texcoord0].format = .FLOAT2;
l.attrs[shd.ATTR_main_color0].format = .FLOAT4;
break :init l;
},
.label = "main-pipeline"
});
assert(pipeline.id != sg.invalid_id);
var bindings: sg.Bindings = .{};
{
const max_quads = self.quads_buffer.len;
bindings.vertex_buffers[0] = sg.makeBuffer(.{
.size = @sizeOf(Quad) * max_quads,
.usage = .{ .vertex_buffer = true, .dynamic_update = true },
.label = "quad-vertices"
});
const index_count = max_quads * 6;
var indices: [index_count]u16 = undefined;
for (0..max_quads) |i| {
indices[6*i + 0] = @intCast(4*i + 0);
indices[6*i + 1] = @intCast(4*i + 1);
indices[6*i + 2] = @intCast(4*i + 2);
indices[6*i + 3] = @intCast(4*i + 1);
indices[6*i + 4] = @intCast(4*i + 3);
indices[6*i + 5] = @intCast(4*i + 2);
}
bindings.index_buffer = sg.makeBuffer(.{
.data = sg.asRange(&indices),
.usage = .{ .index_buffer = true, },
.label = "indices"
});
}
self.* = State{
.shader = shader,
.pipeline = pipeline,
.bindings = bindings,
.default_image = default_image,
.default_view = default_view,
.default_sampler = default_sampler,
.quads_buffer = undefined,
.quads = .initBuffer(&self.quads_buffer),
.clear_color = .black
};
}
pub fn deinit() void {
const self = &g_state;
sg.destroyPipeline(self.pipeline);
sg.destroyShader(self.shader);
sg.destroyImage(self.default_image);
sg.destroyView(self.default_view);
sg.destroySampler(self.default_sampler);
sg.shutdown();
}
fn createProjectionMatrix(screen_size: Vec2) Mat4 {
return Mat4.initIdentity()
// Convert normalized [-1; 1] coordinates to [0; 1]
.multiply(Mat4.initTranslate(.{ .x = -1, .y = -1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 2, .y = 2, .z = 0 }))
// Make the top-left corner (0,0)
.multiply(Mat4.initTranslate(.{ .x = 0, .y = 1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 1, .y = -1, .z = 0 }))
// Scretch [0; 1] so that they map 1-to-1 on to screen coordinates.
.multiply(Mat4.initScale(.{
.x = 1/screen_size.x,
.y = 1/screen_size.y,
.z = 0
}));
}
fn toSokolColor(color: Color) sokol.gfx.Color {
// TODO: Assert and do cast
return sokol.gfx.Color{
.r = color.r,
.g = color.g,
.b = color.b,
.a = color.a,
};
}
pub fn beginFrame() void {
const self = &g_state;
var pass_action: sg.PassAction = .{};
pass_action.colors[0] = .{
.load_action = .CLEAR,
.clear_value = toSokolColor(self.clear_color)
};
sg.beginPass(.{
.action = pass_action,
.swapchain = sglue.swapchain()
});
}
// TODO: This will always have a 1-frame delay.
// fix this.
pub fn setClearColor(color: Color) void {
const self = &g_state;
self.clear_color = color;
}
pub fn flush() void {
const self = &g_state;
if (self.quads.items.len == 0) {
return;
}
sg.updateBuffer(
self.bindings.vertex_buffers[0],
sg.asRange(self.quads.items)
);
// TODO: Rectify `window_size` vs `gfx.window_size`
const window_size = Vec2.init(sapp.widthf(), sapp.heightf());
var vs_params: shd.VsParams = .{
// TODO: Maybe 'view' matrix is not needed.
// We probably should only have a combined 'mvp' matrix
.view = .initIdentity(),
.projection = createProjectionMatrix(window_size)
};
self.bindings.views[shd.VIEW_tex] = self.default_view;
self.bindings.samplers[shd.SMP_smp] = self.default_sampler;
sg.applyPipeline(self.pipeline);
sg.applyBindings(self.bindings);
sg.applyUniforms(shd.UB_vs_params, sg.asRange(&vs_params));
sg.draw(0, @intCast(self.quads.items.len * 6), 1);
self.quads.clearRetainingCapacity();
}
pub fn endFrame() void {
flush();
sg.endPass();
sg.commit();
}
pub fn drawQuad(quad: Quad) void {
const self = &g_state;
if (self.quads.items.len == self.quads.capacity) {
flush();
}
self.quads.appendAssumeCapacity(quad);
}
pub fn drawRectangle(pos: Vec2, size: Vec2, color: Color) void {
const color_vec4 = Vec4{
.x = color.r,
.y = color.g,
.z = color.b,
.w = color.a,
};
drawQuad(Quad{
Vertex{
.position = pos,
.color = color_vec4,
.texcoord = .init(0, 0)
},
Vertex{
.position = pos.add(.{ .x = size.x, .y = 0 }),
.color = color_vec4,
.texcoord = .init(1, 0)
},
Vertex{
.position = pos.add(.{ .x = 0, .y = size.y }),
.color = color_vec4,
.texcoord = .init(0, 1)
},
Vertex{
.position = pos.add(size),
.color = color_vec4,
.texcoord = .init(1, 1)
},
});
}
pub fn drawLine(from: Vec2, to: Vec2, color: Vec4, width: f32) void {
const step = to.sub(from).normalized().multiplyScalar(width/2);
const top_left = from.add(step.rotateLeft90());
const bottom_left = from.add(step.rotateRight90());
const top_right = to.add(step.rotateLeft90());
const bottom_right = to.add(step.rotateRight90());
drawQuad(Quad{
Vertex{
.position = top_right,
.color = color,
.texcoord = .init(0, 0)
},
Vertex{
.position = top_left,
.color = color,
.texcoord = .init(1, 0)
},
Vertex{
.position = bottom_right,
.color = color,
.texcoord = .init(0, 1)
},
Vertex{
.position = bottom_left,
.color = color,
.texcoord = .init(1, 1)
},
});
}
// const SlotMap = SlotMapType(u16, u8);
//
// const TextureId = u64;
//
// pub const Interface = struct {
// clear_color: Color,
//
// quads: std.ArrayList(Quad),
// quads_overflow: bool,
//
// commands: std.ArrayList(Command),
// commands_overflow: bool,
//
// // blob: std.ArrayList(u8),
// // blob_overflow: bool,
//
// fn pushCommand(self: *Interface, cmd: Command) void {
// self.commands.appendBounded(cmd) catch {
// if (!self.commands_overflow) {
// log.err("max commands reached, limit: {}", .{self.commands.capacity});
// }
// self.commands_overflow = true;
// };
// }
//
// pub fn createTexture(self: *Interface) void {
// _ = self; // autofix
// }
//
// pub fn destroyTexture(self: *Interface) void {
// _ = self; // autofix
// }
//
// pub fn setTextureData(self: *Interface, rgba8_pixels: [*]u8, width: u32, height: u32) void {
// _ = rgba8_pixels; // autofix
// _ = width; // autofix
// _ = height; // autofix
// _ = self; // autofix
// }
//
// }
// };
pub const Vertex = extern struct {
position: Vec2,
texcoord: Vec2,

View File

@ -4,591 +4,288 @@ const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const builtin = @import("builtin");
const build_options = @import("build_options");
const Color = @import("./color.zig");
const Math = @import("math");
const Vec2 = Math.Vec2;
const sokol = @import("sokol");
const sapp = sokol.app;
const simgui = sokol.imgui;
pub const System = struct {
const simgui = sokol.imgui;
const ig = @import("cimgui");
const ig = @import("cimgui");
enabled: bool,
const ImGUI = @This();
pub fn init(self: *System, logger: simgui.Logger) void {
simgui.setup(.{
.logger = logger
});
const State = struct {
frame: ?Allocator
};
if (@hasDecl(ig, "ImGuiConfigFlags_DockingEnable")) {
ig.igGetIO().*.ConfigFlags |= ig.ImGuiConfigFlags_DockingEnable;
ig.igGetIO().*.ConfigFlags |= ig.ImGuiConfigFlags_ViewportsEnable;
}
var g_state: State = undefined;
const is_debug = builtin.mode == .Debug;
self.* = @This(){
.enabled = is_debug,
};
pub fn init(logger: simgui.Logger) void {
if (!build_options.has_imgui) {
return;
}
pub fn deinit(self: *System, gpa: Allocator) void {
_ = self; // autofix
_ = gpa; // autofix
simgui.shutdown();
const self = &g_state;
simgui.setup(.{
.logger = logger
});
if (@hasDecl(ig, "ImGuiConfigFlags_DockingEnable")) {
ig.igGetIO().*.ConfigFlags |= ig.ImGuiConfigFlags_DockingEnable;
ig.igGetIO().*.ConfigFlags |= ig.ImGuiConfigFlags_ViewportsEnable;
}
pub fn event(self: System, e: sapp.Event) bool {
if (self.enabled) {
return simgui.handleEvent(e);
}
self.* = State{
.frame = null
};
}
pub fn deinit() void {
if (!build_options.has_imgui) {
return;
}
simgui.shutdown();
}
pub fn event(e: sapp.Event) bool {
if (!build_options.has_imgui) {
return false;
}
pub fn render(self: *System, gpa: Allocator, imgui: Interface) !std.ArrayList(WidgetResult.WithId) {
var result: std.ArrayList(WidgetResult.WithId) = .empty;
errdefer result.deinit(gpa);
return simgui.handleEvent(e);
}
if (!self.enabled) {
return result;
}
pub fn beginFrame(frame: Allocator) void {
if (!build_options.has_imgui) {
return;
}
simgui.newFrame(.{
.width = sapp.width(),
.height = sapp.height(),
.delta_time = sapp.frameDuration(),
.dpi_scale = sapp.dpiScale(),
});
const self = &g_state;
const viewport = ig.igGetMainViewport();
ig.igSetNextWindowPos(viewport[0].WorkPos, ig.ImGuiCond_Always);
ig.igSetNextWindowSize(viewport[0].WorkSize, ig.ImGuiCond_Always);
ig.igSetNextWindowViewport(viewport[0].ID);
self.frame = frame;
const window_flags =
ig.ImGuiWindowFlags_NoDocking |
ig.ImGuiWindowFlags_NoTitleBar |
ig.ImGuiWindowFlags_NoCollapse |
ig.ImGuiWindowFlags_NoResize |
ig.ImGuiWindowFlags_NoMove |
ig.ImGuiWindowFlags_NoBackground |
ig.ImGuiWindowFlags_NoBringToFrontOnFocus |
ig.ImGuiWindowFlags_NoNavFocus;
simgui.newFrame(.{
.width = sapp.width(),
.height = sapp.height(),
.delta_time = sapp.frameDuration(),
.dpi_scale = sapp.dpiScale(),
});
ig.igPushStyleVar(ig.ImGuiStyleVar_WindowRounding, 0.0);
ig.igPushStyleVar(ig.ImGuiStyleVar_WindowBorderSize, 0.0);
ig.igPushStyleVarImVec2(ig.ImGuiStyleVar_WindowPadding, .{ .x = 0, .y = 0 });
_ = ig.igBegin("DockSpace", null, window_flags);
ig.igPopStyleVarEx(3);
const viewport = ig.igGetMainViewport();
ig.igSetNextWindowPos(viewport[0].WorkPos, ig.ImGuiCond_Always);
ig.igSetNextWindowSize(viewport[0].WorkSize, ig.ImGuiCond_Always);
ig.igSetNextWindowViewport(viewport[0].ID);
const dockspace_id = ig.igGetID("MyDockSpace");
_ = ig.igDockSpaceEx(dockspace_id, ig.ImVec2{ .x = 0, .y = 0 }, ig.ImGuiDockNodeFlags_PassthruCentralNode, null);
const window_flags =
ig.ImGuiWindowFlags_NoDocking |
ig.ImGuiWindowFlags_NoTitleBar |
ig.ImGuiWindowFlags_NoCollapse |
ig.ImGuiWindowFlags_NoResize |
ig.ImGuiWindowFlags_NoMove |
ig.ImGuiWindowFlags_NoBackground |
ig.ImGuiWindowFlags_NoBringToFrontOnFocus |
ig.ImGuiWindowFlags_NoNavFocus;
if (!imgui.overflowOccured()) {
for (imgui.commands.items) |cmd| {
switch (cmd) {
.begin_window => |opts| {
if (opts.pos) |pos| {
ig.igSetNextWindowPos(.{ .x = pos.x, .y = pos.y }, ig.ImGuiCond_Once);
}
if (opts.size) |size| {
ig.igSetNextWindowSize(.{ .x = size.x, .y = size.y }, ig.ImGuiCond_Once);
}
ig.igPushStyleVar(ig.ImGuiStyleVar_WindowRounding, 0.0);
ig.igPushStyleVar(ig.ImGuiStyleVar_WindowBorderSize, 0.0);
ig.igPushStyleVarImVec2(ig.ImGuiStyleVar_WindowPadding, .{ .x = 0, .y = 0 });
_ = ig.igBegin("DockSpace", null, window_flags);
ig.igPopStyleVarEx(3);
ig.igSetNextWindowBgAlpha(1);
const dockspace_id = ig.igGetID("MyDockSpace");
_ = ig.igDockSpaceEx(dockspace_id, ig.ImVec2{ .x = 0, .y = 0 }, ig.ImGuiDockNodeFlags_PassthruCentralNode, null);
}
const name = imgui.getString(opts.name);
pub fn endFrame() void {
if (!build_options.has_imgui) {
return;
}
var open: bool = true;
var p_open: ?*bool = null;
if (opts.open != null and opts.open == true) {
p_open = &open;
}
_ = ig.igBegin(name, p_open, ig.ImGuiWindowFlags_None);
if (open == false) {
try result.append(gpa, .{
.id = opts.id,
.result = .{ .window_changed = open }
});
}
// TODO:
// if (ig.igBegin("Game", null, ig.ImGuiWindowFlags_None)) {
// // std.debug.print("{}\n", .{ig.igGetContentRegionAvail()});
// }
// ig.igEnd();
if (opts.open != null and opts.open == false) {
ig.igEnd();
}
},
.end => {
ig.igEnd();
},
.text => |str_index| {
ig.igTextUnformatted(imgui.getString(str_index));
},
.button => |opts| {
const pressed = ig.igButton(imgui.getString(opts.label));
if (pressed) {
try result.append(gpa, .{
.id = opts.id,
.result = .button_true
});
}
},
.slider => |opts| {
var value = opts.value;
const changed = ig.igSliderFloat(
imgui.getString(opts.label),
&value,
opts.min,
opts.max,
);
if (changed) {
try result.append(gpa, .{
.id = opts.id,
.result = .{ .slider_changed = value }
});
}
},
.checkbox => |opts| {
var value = opts.value;
const changed = ig.igCheckbox(
imgui.getString(opts.label),
&value
);
if (changed) {
try result.append(gpa, .{
.id = opts.id,
.result = .{ .checkbox_changed = value }
});
}
},
.separator => {
ig.igSeparator();
},
.color_edit => |opts| {
var color: [4]f32 = .{
opts.value.r,
opts.value.g,
opts.value.b,
opts.value.a,
};
var changed = false;
if (opts.has_alpha) {
changed = ig.igColorEdit4(
imgui.getString(opts.label),
&color,
ig.ImGuiColorEditFlags_None
);
} else {
changed = ig.igColorEdit3(
imgui.getString(opts.label),
&color,
ig.ImGuiColorEditFlags_None
);
}
if (changed) {
try result.append(gpa, .{
.id = opts.id,
.result = .{
.color_edit_changed = .{
.r = color[0],
.g = color[1],
.b = color[2],
.a = color[3],
}
}
});
}
}
}
ig.igEnd();
if (ig.igBeginMainMenuBar()) {
defer ig.igEndMainMenuBar();
if (ig.igBeginMenu("foo")) {
defer ig.igEndMenu();
if (ig.igMenuItem("bar")) {
}
}
// TODO:
// if (ig.igBegin("Game", null, ig.ImGuiWindowFlags_None)) {
// // std.debug.print("{}\n", .{ig.igGetContentRegionAvail()});
// }
// ig.igEnd();
ig.igEnd();
if (ig.igBeginMainMenuBar()) {
defer ig.igEndMainMenuBar();
if (ig.igBeginMenu("foo")) {
defer ig.igEndMenu();
if (ig.igMenuItem("bar")) {
}
}
}
simgui.render();
return result;
}
simgui.render();
}
pub const WindowOptions = struct {
name: []const u8,
pos: ?Vec2 = null,
size: ?Vec2 = null,
collapsed: ?bool = null,
open: ?*bool = null,
};
const WidgetId = enum(u64) {
_,
const StringHasher = std.hash.Wyhash;
const CombineHasher = std.hash.Fnv1a_64;
pub fn init(hash: u64) WidgetId {
return @enumFromInt(hash);
pub fn beginWindow(opts: WindowOptions) bool {
if (!build_options.has_imgui) {
return false;
}
pub fn initPtr(ptr: anytype) WidgetId {
return initUsize(@intFromPtr(ptr));
if (opts.open != null and opts.open.?.* == false) {
return false;
}
pub fn initUsize(num: usize) WidgetId {
return init(@truncate(num));
if (opts.pos) |pos| {
ig.igSetNextWindowPos(toImVec2(pos), ig.ImGuiCond_Once);
}
if (opts.size) |size| {
ig.igSetNextWindowSize(toImVec2(size), ig.ImGuiCond_Once);
}
if (opts.collapsed) |collapsed| {
ig.igSetNextWindowCollapsed(collapsed, ig.ImGuiCond_Once);
}
pub fn initString(seed: u64, str: []const u8) WidgetId {
return init(StringHasher.hash(seed, str));
}
ig.igSetNextWindowBgAlpha(1);
pub fn combine(self: WidgetId, other: WidgetId) WidgetId {
var hasher = CombineHasher.init();
hasher.update(std.mem.asBytes(&@intFromEnum(self)));
hasher.update(std.mem.asBytes(&@intFromEnum(other)));
return init(hasher.final());
}
};
const StringIndex = u16;
const Command = union(enum) {
begin_window: struct {
id: WidgetId,
name: StringIndex,
open: ?bool,
pos: ?Vec2,
size: ?Vec2,
},
text: StringIndex,
button: struct {
id: WidgetId,
label: StringIndex
},
slider: struct {
id: WidgetId,
label: StringIndex,
value: f32,
min: f32,
max: f32,
},
checkbox: struct {
id: WidgetId,
label: StringIndex,
value: bool,
},
separator,
color_edit: struct {
id: WidgetId,
label: StringIndex,
value: Color,
has_alpha: bool
},
end,
};
const WidgetResult = union(enum){
button_true,
slider_changed: f32,
checkbox_changed: bool,
color_edit_changed: Color,
window_changed: bool,
const ArrayHashMap = std.array_hash_map.Auto(WidgetId, WidgetResult);
const WithId = struct {
id: WidgetId,
result: WidgetResult
};
};
pub const Instance = struct {
commands_buffer: [128]Command,
strings_buffer: [Math.bytes_per_kib * 16]u8,
id_stack_buffer: [64]WidgetId,
widget_results: WidgetResult.ArrayHashMap,
pub fn init(self: *Instance) void {
self.* = Instance{
.widget_results = .{},
.commands_buffer = undefined,
.strings_buffer = undefined,
.id_stack_buffer = undefined,
};
}
pub fn deinit(self: *Instance, gpa: Allocator) void {
self.widget_results.deinit(gpa);
}
pub fn getInterface(self: *Instance) Interface {
return .{
.widget_results = self.widget_results,
.id_stack = .initBuffer(&self.id_stack_buffer),
.id_stack_overflow = false,
.commands = .initBuffer(&self.commands_buffer),
.commands_overflow = false,
.strings = .initBuffer(&self.strings_buffer),
.strings_overflow = false
};
}
pub fn applyResults(self: *Instance, gpa: Allocator, widget_results: []WidgetResult.WithId) !void {
self.widget_results.clearRetainingCapacity();
for (widget_results) |result| {
try self.widget_results.put(gpa, result.id, result.result);
}
}
};
pub const Interface = struct {
commands: std.ArrayList(Command),
commands_overflow: bool,
strings: std.ArrayList(u8),
strings_overflow: bool,
id_stack: std.ArrayList(WidgetId),
id_stack_overflow: bool,
widget_results: WidgetResult.ArrayHashMap,
fn overflowOccured(self: Interface) bool {
return self.commands_overflow or self.strings_overflow or self.id_stack_overflow;
}
fn pushCommand(self: *Interface, cmd: Command) void {
self.commands.appendBounded(cmd) catch {
if (!self.commands_overflow) {
log.warn("commands overflow, limit: {}", .{self.commands.capacity});
}
self.commands_overflow = true;
};
}
fn pushId(self: *Interface, id: WidgetId) void {
self.id_stack.appendBounded(id) catch {
if (!self.id_stack_overflow) {
log.warn("imgui id stack overflow, limit: {}", .{self.id_stack.capacity});
}
self.id_stack_overflow = true;
};
}
fn popId(self: *Interface) void {
_ = self.id_stack.pop();
}
fn tryAllocString(self: *Interface, str: []const u8) !StringIndex {
const result = self.strings.items.len;
try self.strings.appendSliceBounded(str);
try self.strings.appendBounded(0);
assert(result <= std.math.maxInt(StringIndex));
return @intCast(result);
}
fn tryFormatString(self: *Interface, comptime fmt: []const u8, args: anytype) !StringIndex {
const result = self.strings.items.len;
const formatted = try std.fmt.bufPrintSentinel(
self.strings.unusedCapacitySlice(),
fmt,
args,
0
);
self.strings.items.len += formatted.len + 1;
assert(result <= std.math.maxInt(StringIndex));
return @intCast(result);
}
fn allocString(self: *Interface, str: []const u8) ?StringIndex {
return self.tryAllocString(str) catch {
if (!self.strings_overflow) {
log.warn("imgui strings overflow, limit: {}", .{self.strings.capacity});
}
self.strings_overflow = true;
return null;
};
}
fn formatString(self: *Interface, comptime fmt: []const u8, args: anytype) ?StringIndex {
return self.tryFormatString(fmt, args) catch {
if (!self.strings_overflow) {
log.warn("imgui strings overflow, limit: {}", .{self.strings.capacity});
}
self.strings_overflow = true;
return null;
};
}
fn getString(self: *const Interface, index: StringIndex) [*:0]const u8 {
return std.mem.sliceTo(
@as([*:0]const u8, @ptrCast(&self.strings.items[index])),
0
);
}
fn getParentId(self: *Interface) WidgetId {
if (self.id_stack.getLastOrNull()) |top| {
return top;
} else {
return WidgetId.init(0);
}
}
fn initWidgetIdFromLabel(self: *Interface, label: []const u8) WidgetId {
return WidgetId.initString(@intFromEnum(self.getParentId()), label);
}
pub const WindowOptions = struct {
name: []const u8,
pos: ?Vec2 = null,
size: ?Vec2 = null,
open: ?*bool = null,
const frame = g_state.frame.?;
const namez = frame.dupeSentinel(u8, opts.name, 0) catch blk: {
log.err("dupeSentinel() failed",.{});
break :blk "<unknown>";
};
pub fn beginWindow(self: *Interface, opts: WindowOptions) bool {
const id = self.initWidgetIdFromLabel(opts.name);
if (self.widget_results.get(id)) |result| {
if (result == .window_changed and opts.open != null) {
opts.open.?.* = result.window_changed;
}
var open = ig.igBegin(namez, opts.open, ig.ImGuiWindowFlags_None);
if (opts.open) |opts_open| {
if (opts_open.* == false) {
open = false;
}
if (opts.open != null and opts.open.?.* == false) {
return false;
}
self.pushCommand(.{
.begin_window = .{
.id = id,
.name = self.allocString(opts.name) orelse return true,
.size = opts.size,
.pos = opts.pos,
.open = if (opts.open != null) opts.open.?.* else null
}
});
self.pushId(id);
return true;
}
if (!open) {
endWindow();
}
pub fn endWindow(self: *Interface) void {
self.pushCommand(.end);
self.popId();
return open;
}
pub fn endWindow() void {
if (!build_options.has_imgui) {
return;
}
pub fn text(self: *Interface, comptime fmt: []const u8, args: anytype) void {
self.pushCommand(.{
.text = self.formatString(fmt, args) orelse return
});
}
ig.igEnd();
}
pub fn button(self: *Interface, label: []const u8) bool {
const id = self.initWidgetIdFromLabel(label);
self.pushCommand(.{
.button = .{
.id = id,
.label = self.allocString(label) orelse return false
}
});
if (self.widget_results.get(id)) |result| {
if (result == .button_true) {
return true;
}
}
return false;
}
pub const SliderOptions = struct {
label: []const u8,
value: *f32,
min: f32,
max: f32,
fn formatString(comptime fmt: []const u8, args: anytype) [:0]const u8 {
const frame = g_state.frame.?;
return std.fmt.allocPrintSentinel(frame, fmt, args, 0) catch blk: {
log.err("allocPrintSentinel() failed", .{});
break :blk "<unknown>";
};
}
pub fn slider(self: *Interface, opts: SliderOptions) bool {
const id = self.initWidgetIdFromLabel(opts.label);
pub fn text(comptime fmt: []const u8, args: anytype) void {
if (!build_options.has_imgui) {
return;
}
self.pushCommand(.{
.slider = .{
.id = id,
.label = self.allocString(opts.label) orelse return false,
.value = opts.value.*,
.min = opts.min,
.max = opts.max
}
});
ig.igTextUnformatted(formatString(fmt, args));
}
if (self.widget_results.get(id)) |result| {
if (result == .slider_changed) {
opts.value.* = result.slider_changed;
return true;
}
}
pub fn button(label: []const u8) bool {
if (!build_options.has_imgui) {
return false;
}
pub fn checkbox(self: *Interface, label: []const u8, value: *bool) bool {
const id = self.initWidgetIdFromLabel(label);
return ig.igButton(formatString("{s}", .{label}));
}
self.pushCommand(.{
.checkbox = .{
.id = id,
.label = self.allocString(label) orelse return false,
.value = value.*
}
});
if (self.widget_results.get(id)) |result| {
if (result == .checkbox_changed) {
value.* = result.checkbox_changed;
return true;
}
}
return false;
}
pub fn separator(self: *Interface) void {
self.pushCommand(.separator);
}
const ColorEditOptions = struct {
label: []const u8,
value: *Color,
has_alpha: bool = false
};
pub fn colorEdit(self: *Interface, opts: ColorEditOptions) bool {
const id = self.initWidgetIdFromLabel(opts.label);
self.pushCommand(.{
.color_edit = .{
.id = id,
.label = self.allocString(opts.label) orelse return false,
.value = opts.value.*,
.has_alpha = opts.has_alpha
}
});
if (self.widget_results.get(id)) |result| {
if (result == .color_edit_changed) {
opts.value.* = result.color_edit_changed;
return true;
}
}
return false;
}
pub const SliderOptions = struct {
label: []const u8,
value: *f32,
min: f32,
max: f32,
};
pub fn slider(opts: SliderOptions) bool {
if (!build_options.has_imgui) {
return false;
}
return ig.igSliderFloat(
formatString("{s}", .{opts.label}),
opts.value,
opts.min,
opts.max
);
}
pub fn checkbox(label: []const u8, value: *bool) bool {
if (!build_options.has_imgui) {
return false;
}
return ig.igCheckbox(
formatString("{s}", .{label}),
value,
);
}
pub fn separator() void {
if (!build_options.has_imgui) {
return;
}
ig.igSeparator();
}
const ColorEditOptions = struct {
label: []const u8,
value: *Color,
has_alpha: bool = false
};
pub fn colorEdit(opts: ColorEditOptions) bool {
if (!build_options.has_imgui) {
return false;
}
const label = formatString("{s}", .{opts.label});
var color: [4]f32 = .{
opts.value.r,
opts.value.g,
opts.value.b,
opts.value.a,
};
var changed: bool = undefined;
if (opts.has_alpha) {
changed = ig.igColorEdit4(label, &color, ig.ImGuiColorEditFlags_None);
} else {
changed = ig.igColorEdit3(label, &color, ig.ImGuiColorEditFlags_None);
}
if (changed) {
opts.value.r = color[0];
opts.value.g = color[1];
opts.value.b = color[2];
opts.value.a = color[3];
}
return changed;
}
fn toImVec2(vec2: Vec2) ig.ImVec2 {
return ig.ImVec2{
.x = vec2.x,
.y = vec2.y,
};
}

View File

@ -6,6 +6,53 @@ const sokol = @import("sokol");
const Math = @import("math");
const Vec2 = Math.Vec2;
const Input = @This();
key_code_mapping: std.EnumMap(KeyCode, u21),
window_size: Vec2,
focused: bool,
keyboard: KeyStateType(KeyCode),
mouse_buttons: KeyStateType(MouseButton),
mouse_position: ?Vec2,
mouse_scroll: Vec2,
pub fn init(window_size: Vec2) Input {
return Input{
.key_code_mapping = .{},
.focused = false,
.keyboard = .empty,
.mouse_buttons = .empty,
.mouse_position = null,
.mouse_scroll = .init(0, 0),
.window_size = window_size
};
}
pub fn isKeyPressed(self: Input, key: KeyCode) bool {
return self.keyboard.pressed.contains(key);
}
pub fn isKeyReleased(self: Input, key: KeyCode) bool {
return self.keyboard.released.contains(key);
}
pub fn isKeyDown(self: Input, key: KeyCode) bool {
return self.keyboard.down.contains(key);
}
pub fn isMousePressed(self: Input, button: MouseButton) bool {
return self.mouse_buttons.pressed.contains(button);
}
pub fn iMouseReleased(self: Input, button: MouseButton) bool {
return self.mouse_buttons.released.contains(button);
}
pub fn isMouseDown(self: Input, button: MouseButton) bool {
return self.mouse_buttons.down.contains(button);
}
pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
SPACE = 32,
APOSTROPHE = 39,
@ -189,114 +236,3 @@ fn KeyStateType(T: type) type {
}
};
}
pub const State = struct {
key_code_mapping: std.EnumMap(KeyCode, u21),
focused: bool,
keyboard: KeyStateType(KeyCode),
mouse_buttons: KeyStateType(MouseButton),
mouse_position: ?Vec2,
mouse_scroll: Vec2,
pub const empty = State{
.key_code_mapping = .{},
.focused = false,
.keyboard = .empty,
.mouse_buttons = .empty,
.mouse_position = null,
.mouse_scroll = .init(0, 0),
};
pub fn isKeyPressed(self: State, key: KeyCode) bool {
return self.keyboard.pressed.contains(key);
}
pub fn isKeyReleased(self: State, key: KeyCode) bool {
return self.keyboard.released.contains(key);
}
pub fn isKeyDown(self: State, key: KeyCode) bool {
return self.keyboard.down.contains(key);
}
pub fn isMousePressed(self: State, button: MouseButton) bool {
return self.mouse_buttons.pressed.contains(button);
}
pub fn iMouseReleased(self: State, button: MouseButton) bool {
return self.mouse_buttons.released.contains(button);
}
pub fn isMouseDown(self: State, button: MouseButton) bool {
return self.mouse_buttons.down.contains(button);
}
};
// TODO: I don't like this struct, it's clunky to use and will become more annoying to use over time.
pub const ProcessEventsContext = struct {
input: *State,
last_key_pressed: *?KeyCode,
window_size: *Vec2,
pub fn process(self: ProcessEventsContext, e: Event) void {
const input = self.input;
switch (e) {
.key_pressed => |key| {
assert(!input.isKeyDown(key));
input.keyboard.press(key);
self.last_key_pressed.* = key;
},
.key_released => |key| {
assert(input.isKeyDown(key));
input.keyboard.release(key);
},
.mouse_pressed => |button| {
assert(input.mouse_position != null);
assert(!input.isMouseDown(button));
input.mouse_buttons.press(button);
},
.mouse_released => |button| {
assert(input.mouse_position != null);
assert(input.isMouseDown(button));
input.mouse_buttons.release(button);
},
.mouse_enter => |pos| {
assert(input.mouse_position == null);
input.mouse_position = pos;
},
.mouse_move => |pos| {
assert(input.mouse_position != null);
input.mouse_position = pos;
},
.mouse_leave => {
assert(input.mouse_position != null);
input.mouse_position = null;
},
.char => |char| {
assert(self.last_key_pressed.* != null);
input.key_code_mapping.put(self.last_key_pressed.*.?, char);
self.last_key_pressed.* = null;
},
.mouse_scroll => |offset| {
assert(input.mouse_position != null);
input.mouse_scroll = input.mouse_scroll.add(offset);
},
.window_resize => |window_size| {
self.window_size.* = window_size;
},
.focused => {
assert(!input.focused);
input.focused = true;
},
.unfocused => {
assert(input.focused);
assert(input.mouse_position == null);
assert(input.keyboard.down.eql(.empty));
assert(input.mouse_buttons.down.eql(.empty));
input.focused = false;
}
}
}
};

View File

@ -15,4 +15,5 @@ pub fn main(init: std.process.Init) void {
test {
std.testing.refAllDecls(@This());
_ = @import("./slot_map.zig");
}

View File

@ -22,108 +22,11 @@ const tracy = @import("tracy");
pub const Color = @import("./color.zig");
const shd = @import("shader");
const ImGUI = @import("./imgui.zig");
const Graphics = @import("./graphics.zig");
pub const ImGUI = @import("./imgui.zig");
pub const Gfx = @import("./graphics.zig");
const Input = @import("./input.zig");
fn PlatformType(App: type) type {
const Runtime = struct {
app: App,
time: Io.Duration,
input: Input.State,
gfx: Graphics.Instance,
imgui: if (build_options.has_imgui) ImGUI.Instance else void,
last_key_pressed: ?Input.KeyCode,
const InitOptions = struct {
window_size: Vec2,
};
pub fn init(self: *@This(), opts: InitOptions) !?u8 {
self.* = @This(){
.app = undefined,
.last_key_pressed = null,
.gfx = .{
.window_size = opts.window_size,
.quads_buffer = undefined,
},
.imgui = undefined,
.input = .empty,
.time = .zero
};
if (build_options.has_imgui) {
self.imgui.init();
}
if (@hasDecl(App, "init")) {
const plt = Init{ };
return try self.app.init(plt);
} else {
return null;
}
}
pub fn deinit(self: *@This(), gpa: Allocator) void {
if (@hasDecl(App, "deinit")) {
self.app.deinit();
}
if (build_options.has_imgui) {
self.imgui.deinit(gpa);
}
}
const FrameResult = struct {
gfx: Graphics.Interface,
imgui: ?ImGUI.Interface,
};
pub fn frame(self: *@This(), dt: Io.Duration, events: []Input.Event) !FrameResult {
assert(dt.nanoseconds > 0);
self.time.nanoseconds += dt.nanoseconds;
self.input.keyboard.pressed = .empty;
self.input.keyboard.released = .empty;
self.input.mouse_buttons.pressed = .empty;
self.input.mouse_buttons.released = .empty;
const process_events_ctx = Input.ProcessEventsContext{
.input = &self.input,
.last_key_pressed = &self.last_key_pressed,
.window_size = &self.gfx.window_size
};
for (events) |e| {
process_events_ctx.process(e);
}
var result = FrameResult{
.gfx = self.gfx.getInterface(),
.imgui = null
};
var plt = Frame{
.t = self.time,
.dt = dt,
.gfx = &result.gfx,
.input = &self.input,
.input_events = events,
.imgui = null
};
if (build_options.has_imgui) {
result.imgui = self.imgui.getInterface();
plt.imgui = &result.imgui.?;
}
if (@hasDecl(App, "frame")) {
try self.app.frame(&plt);
}
return result;
}
};
return struct {
const Self = @This();
@ -131,96 +34,105 @@ fn PlatformType(App: type) type {
io: Io,
cli_args: []const [:0]const u8,
runtime: Runtime,
gfx: Graphics.System,
imgui: if (build_options.has_imgui) ImGUI.System else void,
app: App,
started_at: Io.Timestamp,
last_frame_at: Io.Timestamp,
input: Input,
events_buffer: [256]Input.Event,
events_overflow: bool,
events: std.ArrayList(Input.Event),
last_key_press_is_repeat: bool,
last_key_pressed: ?Input.KeyCode,
event_validation: struct {
last_key_pressed: ?Input.KeyCode,
window_size: Vec2,
input: Input.State,
},
frame_arena: std.heap.ArenaAllocator,
show_imgui: bool,
fn init(self: *Self) !void {
const window_size = Vec2.init(sapp.widthf(), sapp.heightf());
self.started_at = Io.Timestamp.now(self.io, .awake);
self.last_frame_at = self.started_at;
self.input = Input.init(window_size);
Gfx.init(.{
.func = sokolLogCallback
});
ImGUI.init(.{
.func = sokolLogCallback
});
if (@hasDecl(App, "init")) {
const plt = Init{
.gpa = self.gpa,
.io = self.io
};
if (try self.app.init(plt)) |exit_code| {
std.process.exit(exit_code);
}
}
}
fn sokolInit(user_data: ?*anyopaque) callconv(.c) void {
const self: *Self = @ptrCast(@alignCast(user_data));
self.started_at = Io.Timestamp.now(self.io, .awake);
self.last_frame_at = self.started_at;
self.gfx.init(.{
.func = sokolLogCallback
});
if (build_options.has_imgui) {
self.imgui.init(.{
.func = sokolLogCallback
});
}
const init_opts = Runtime.InitOptions{
.window_size = Vec2.init(sapp.widthf(), sapp.heightf())
};
if (try self.runtime.init(init_opts)) |exit_code| {
std.process.exit(exit_code);
}
self.event_validation = .{
.input = self.runtime.input,
.window_size = self.runtime.gfx.window_size,
.last_key_pressed = self.runtime.last_key_pressed
self.init() catch |err| {
log.err("init() error: {}", .{err});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
sapp.quit();
};
}
fn frame(self: *Self) !void {
tracy.frameMark();
_ = self.frame_arena.reset(.free_all); // TODO: make arena reset mode configurable
const now = Io.Timestamp.now(self.io, .awake);
const t = self.started_at.durationTo(now);
const dt = self.last_frame_at.durationTo(now);
self.last_frame_at = now;
var events: []Input.Event = &.{};
if (!self.events_overflow) {
events = self.events.items;
if (self.input.keyboard.pressed.contains(.F4)) {
self.show_imgui = !self.show_imgui;
}
{
Gfx.beginFrame();
if (self.show_imgui) {
ImGUI.beginFrame(self.frame_arena.allocator());
}
if (@hasDecl(App, "frame")) {
const plt = Frame{
.t = t,
.dt = dt,
.gpa = self.gpa,
.io = self.io,
.input = &self.input,
.input_events = self.events.items,
.frame = self.frame_arena.allocator()
};
try self.app.frame(plt);
}
Gfx.flush();
if (self.show_imgui) {
ImGUI.endFrame();
}
Gfx.endFrame();
}
const frame_result = try self.runtime.frame(dt, events);
self.events_overflow = false;
self.events.clearRetainingCapacity();
self.event_validation = .{
.last_key_pressed = self.runtime.last_key_pressed,
.window_size = self.runtime.gfx.window_size,
.input = self.runtime.input
};
if (build_options.has_imgui) {
if (self.runtime.input.keyboard.pressed.contains(.F4)) {
self.imgui.enabled = !self.imgui.enabled;
}
}
var pass_action: sg.PassAction = .{};
pass_action.colors[0] = .{
.load_action = .CLEAR,
.clear_value = toSokolColor(frame_result.gfx.clear_color)
};
sg.beginPass(.{ .action = pass_action, .swapchain = sglue.swapchain() });
self.gfx.render(frame_result.gfx);
if (build_options.has_imgui) {
var results = try self.imgui.render(self.gpa, frame_result.imgui.?);
defer results.deinit(self.gpa);
try self.runtime.imgui.applyResults(self.gpa, results.items);
}
sg.endPass();
sg.commit();
self.input.keyboard.pressed = .empty;
self.input.keyboard.released = .empty;
self.input.mouse_buttons.pressed = .empty;
self.input.mouse_buttons.released = .empty;
}
fn sokolFrame(user_data: ?*anyopaque) callconv(.c) void {
@ -234,6 +146,72 @@ fn PlatformType(App: type) type {
};
}
// TODO: I don't like the names of these 'event' related functions.
// All of them "append an event", but they do different things.
fn applyEventToState(self: *Self, e: Input.Event) void {
const input = &self.input;
switch (e) {
.key_pressed => |key| {
assert(!input.isKeyDown(key));
input.keyboard.press(key);
self.last_key_pressed = key;
},
.key_released => |key| {
assert(input.isKeyDown(key));
input.keyboard.release(key);
},
.mouse_pressed => |button| {
assert(input.mouse_position != null);
assert(!input.isMouseDown(button));
input.mouse_buttons.press(button);
},
.mouse_released => |button| {
assert(input.mouse_position != null);
assert(input.isMouseDown(button));
input.mouse_buttons.release(button);
},
.mouse_enter => |pos| {
assert(input.mouse_position == null);
input.mouse_position = pos;
},
.mouse_move => |pos| {
assert(input.mouse_position != null);
input.mouse_position = pos;
},
.mouse_leave => {
assert(input.mouse_position != null);
input.mouse_position = null;
},
.char => |char| {
// A 'key_pressed' event always occurs before a 'char' event.
// This allows us to differentiate between keycodes and scan codes.
// And how to map key codes to character codes.
assert(self.last_key_pressed != null);
input.key_code_mapping.put(self.last_key_pressed.?, char);
self.last_key_pressed = null;
},
.mouse_scroll => |offset| {
assert(input.mouse_position != null);
input.mouse_scroll = input.mouse_scroll.add(offset);
},
.window_resize => |window_size| {
self.input.window_size = window_size;
},
.focused => {
assert(!input.focused);
input.focused = true;
},
.unfocused => {
assert(input.focused);
assert(input.mouse_position == null);
assert(input.keyboard.down.eql(.empty));
assert(input.mouse_buttons.down.eql(.empty));
input.focused = false;
}
}
}
fn appendEvent(self: *Self, e: Input.Event) void {
if (self.events.capacity == self.events.items.len) {
if (!self.events_overflow) {
@ -244,17 +222,11 @@ fn PlatformType(App: type) type {
}
self.events.appendAssumeCapacity(e);
const process_events_ctx = Input.ProcessEventsContext{
.input = &self.event_validation.input,
.last_key_pressed = &self.event_validation.last_key_pressed,
.window_size = &self.event_validation.window_size
};
process_events_ctx.process(e);
self.applyEventToState(e);
}
fn pushEvent(self: *Self, e: Input.Event) void {
const input = &self.event_validation.input;
const input = &self.input;
if (input.focused) {
if (e == .focused) {
@ -303,8 +275,8 @@ fn PlatformType(App: type) type {
}
fn event(self: *Self, e: sapp.Event) !bool {
if (build_options.has_imgui) {
if (self.imgui.event(e)) {
if (self.show_imgui) {
if (ImGUI.event(e)) {
self.pushEvent(.{
.unfocused = {}
});
@ -398,11 +370,17 @@ fn PlatformType(App: type) type {
fn sokolCleanup(user_data: ?*anyopaque) callconv(.c) void {
const self: *Self = @ptrCast(@alignCast(user_data));
self.runtime.deinit(self.gpa);
if (build_options.has_imgui) {
self.imgui.deinit(self.gpa);
if (@hasDecl(App, "deinit")) {
const plt = Deinit{
.gpa = self.gpa,
.io = self.io
};
self.app.deinit(plt);
}
self.gfx.deinit();
self.frame_arena.deinit();
ImGUI.deinit();
Gfx.deinit();
}
};
}
@ -416,16 +394,24 @@ pub const RunOptions = struct {
};
pub const Init = struct {
gpa: Allocator,
io: Io,
};
pub const Deinit = struct {
gpa: Allocator,
io: Io,
};
pub const Frame = struct {
t: Io.Duration,
dt: Io.Duration,
gfx: *Graphics.Interface,
input: *Input.State,
frame: Allocator,
gpa: Allocator,
io: Io,
input: *Input,
input_events: []Input.Event,
imgui: ?*ImGUI.Interface,
fn nanosecondsToSeconds(nanoseconds: i96) f32 {
return @floatCast(@as(f64, @floatFromInt(nanoseconds)) / std.time.ns_per_s);
@ -450,16 +436,17 @@ pub fn run(App: type, opts: RunOptions) void {
.gpa = gpa,
.io = opts.init.io,
.cli_args = opts.init.minimal.args.toSlice(arena) catch @panic("OOM"),
.runtime = undefined,
.gfx = undefined,
.imgui = undefined,
.app = undefined,
.input = undefined,
.events_buffer = undefined,
.events_overflow = false,
.events = .initBuffer(&plt.events_buffer),
.started_at = undefined,
.last_frame_at = undefined,
.last_key_press_is_repeat = false,
.event_validation = undefined,
.last_key_pressed = null,
.frame_arena = .init(gpa),
.show_imgui = builtin.mode == .Debug
};
var icon: sapp.IconDesc = .{};

291
src/slot_map.zig Normal file
View File

@ -0,0 +1,291 @@
const std = @import("std");
const tracy = @import("tracy");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
/// This array provides:
/// - O(1) insertion
/// - O(1) removal
/// - O(1) lookup
/// - Pointers and IDs stay stable when inserting and removing.
/// - Unique IDs for every inserted item (assuming that generation doesn't overflow)
///
/// For more details about this data structure checkout this podcast episode from Wookash:
/// * https://www.youtube.com/watch?v=ShSGHb65f3M
pub fn SlotMapType(Index: type, Generation: type) type {
assert(@typeInfo(Generation) == .int);
assert(@typeInfo(Index) == .int);
return struct {
const Self = @This();
// TODO: This struct will probably have paddings bytes inserted.
// It's not ideal for a data structure like this which will be commonly used.
//
// The `used` field could be packed into a bitset.
// But that would introduce a second `std.ArrayList` which would make managing the memory a PITA.
//
// So in the end idk if it's worth it.
pub const Slot = struct {
generation: Generation,
next_hole: ?Index,
used: bool
};
slots: std.ArrayList(Slot),
first_hole: ?Index,
last_hole: ?Index,
hole_count: usize,
const empty = Self{
.slots = .empty,
.first_hole = null,
.last_hole = null,
.hole_count = 0,
};
pub const Id = packed struct {
generation: Generation,
index: Index,
pub fn format(self: Id, writer: *std.Io.Writer) std.Io.Writer.Error!void {
try writer.print("Id{{ {}, {} }}", .{ self.index, self.generation });
}
};
pub const Iterator = struct {
slot_map: *Self,
index: Index,
pub fn next(self: *Iterator) ?Id {
while (self.index < self.slot_map.slots.items.len) {
const index = self.index;
const slot = self.slot_map.slots.items[index];
self.index += 1;
if (slot.used) {
return Id{
.index = @intCast(index),
.generation = slot.generation
};
}
}
return null;
}
};
pub fn clearRetainingCapacity(self: *Self) void {
const slots = self.slots;
slots.clearRetainingCapacity();
self.* = .init(slots);
}
fn insertHole(self: *Self, index: Index) void {
if (self.last_hole) |last_hole| {
self.slots.items[index].next_hole = last_hole;
self.last_hole = index;
} else {
self.first_hole = index;
self.last_hole = index;
}
self.hole_count += 1;
}
fn removeUnused(self: *Self) ?Index {
if (self.first_hole) |first_hole| {
self.first_hole = self.slots.items[first_hole].next_hole;
if (self.first_hole == null) {
self.last_hole = null;
}
self.hole_count -= 1;
return first_hole;
}
const capacity = @min(self.slots.capacity, std.math.maxInt(Index));
if (self.slots.items.len < capacity) {
const index: Index = @intCast(self.slots.items.len);
self.slots.items.len += 1;
self.slots.items[index] = Slot{
.generation = 0,
.next_hole = null,
.used = false
};
return index;
}
return null;
}
pub fn ensureUnusedCapacity(self: *Self, gpa: Allocator, additional_count: usize) Allocator.Error!void {
if (additional_count > self.hole_count) {
const new_capacity, const overflow = @addWithOverflow(
self.slots.capacity,
additional_count - self.hole_count
);
if (overflow != 0) return error.OutOfMemory;
if (new_capacity >= std.math.maxInt(Index)) return error.OutOfMemory;
try self.slots.ensureTotalCapacity(gpa, new_capacity);
}
}
pub fn unusedCapacity(self: *Self) usize {
const capacity = @min(self.slots.capacity, std.math.maxInt(Index));
return capacity - self.slots.items.len + self.hole_count;
}
pub fn insertAssumeCapacity(self: *Self) Id {
const index = self.removeUnused().?;
const slot = &self.slots.items[index];
assert(!slot.used);
slot.used = true;
return Id{
.index = @intCast(index),
.generation = slot.generation
};
}
pub fn insert(self: *Self, gpa: Allocator) Allocator.Error!Id {
try self.ensureUnusedCapacity(gpa, 1);
return self.insertAssumeCapacity();
}
pub fn insertBounded(self: *Self) Allocator.Error!Id {
if (self.unusedCapacity() == 0) {
return error.OutOfMemory;
}
return self.insertAssumeCapacity();
}
pub fn exists(self: *Self, id: Id) bool {
if (id.index >= self.slots.items.len) {
return false;
}
const slot = self.slots.items[id.index];
return slot.used and slot.generation == id.generation;
}
pub fn removeAssumeExists(self: *Self, id: Id) void {
assert(self.exists(id));
const slot = &self.slots.items[id.index];
slot.used = false;
slot.generation +%= 1;
self.insertHole(id.index);
}
pub fn remove(self: *Self, id: Id) bool {
if (!self.exists(id)) {
return false;
}
self.removeAssumeExists(id);
return true;
}
pub fn iterator(self: *Self) Iterator {
return Iterator{
.slot_map = self,
.index = 0
};
}
pub fn init(slots: std.ArrayList(Slot)) Self {
var self: Self = .empty;
self.slots = slots;
return self;
}
pub fn deinit(self: *Self, gpa: Allocator) void {
self.slots.deinit(gpa);
}
};
}
const TestMap = SlotMapType(u24, u8);
// TODO: Add more rigorous test for check if generation usage is nicely distributed.
test "insert & remove" {
const expect = std.testing.expect;
const gpa = std.testing.allocator;
var map: TestMap = .empty;
defer map.deinit(gpa);
const id1 = try map.insert(gpa);
try expect(map.exists(id1));
try expect(map.remove(id1));
try expect(!map.exists(id1));
try expect(!map.remove(id1));
const id2 = try map.insert(gpa);
try expect(map.exists(id2));
try expect(!map.exists(id1));
}
test "generation wrap around" {
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var map: TestMap = .empty;
defer map.deinit(gpa);
// Grow array list so that at least 1 slot exists
const id1 = try map.insert(gpa);
map.removeAssumeExists(id1);
// Artificially increase generation count
map.slots.items[id1.index].generation = std.math.maxInt(@FieldType(TestMap.Id, "generation"));
// Check if generation wraps around
const id2 = try map.insert(gpa);
map.removeAssumeExists(id2);
try expectEqual(id1.index, id2.index);
try expectEqual(0, map.slots.items[id1.index].generation);
}
test "iterator" {
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var map: TestMap = .empty;
defer map.deinit(gpa);
// Create array which has a hole
const id1 = try map.insert(gpa);
const id2 = try map.insert(gpa);
const id3 = try map.insert(gpa);
map.removeAssumeExists(id2);
var iter = map.iterator();
try expectEqual(id1, iter.next().?);
try expectEqual(id3, iter.next().?);
try expectEqual(null, iter.next());
}
test "clear retaining capacity" {
const expect = std.testing.expect;
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var map: TestMap = .empty;
defer map.deinit(gpa);
const id1 = try map.insert(gpa);
try expect(map.exists(id1));
map.clearRetainingCapacity();
const id2 = try map.insert(gpa);
try expect(map.exists(id2));
try expectEqual(id1, id2);
}