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seam-carving/src/seam-carver.zig

355 lines
12 KiB
Zig

const Allocator = std.mem.Allocator;
const rl = @import("raylib");
const std = @import("std");
const assert = std.debug.assert;
const SeamCarver = @This();
const seam_window_size = 3;
comptime {
assert(seam_window_size % 2 == 1);
}
allocator: Allocator,
source_image: rl.Image,
work_thread: ?std.Thread = null,
resized_image: ?rl.Image = null,
resizing_progress: f32 = 0,
pub fn init(allocator: Allocator, source_image: rl.Image) SeamCarver {
return SeamCarver{
.source_image = source_image,
.allocator = allocator
};
}
pub fn startResizing(self: *SeamCarver, new_width: u32, new_height: u32) !void {
if (self.work_thread != null) {
return;
}
const thread = try std.Thread.spawn(.{ .allocator = self.allocator }, resizeImageThread, .{self, new_width, new_height});
thread.detach(); // TODO: Because of this, thread might leak memory when closing program. Small issue.
self.work_thread = thread;
}
fn rgbToLuminocity(r: u8, g: u8, b: u8) f32 {
return 0.2126*@as(f32, @floatFromInt(r)) + 0.7152*@as(f32, @floatFromInt(g)) + 0.0722*@as(f32, @floatFromInt(b));
}
fn applyLuminance(allocator: Allocator, image: rl.Image) ![]f32 {
assert(image.format == .pixelformat_uncompressed_r8g8b8);
const pixel_count: usize = @intCast(image.width * image.height);
const luminance = try allocator.alloc(f32, pixel_count);
errdefer allocator.free(luminance);
const image_data: [*]u8 = @ptrCast(image.data);
for (0..pixel_count) |i| {
const r = image_data[i*3 + 0];
const g = image_data[i*3 + 1];
const b = image_data[i*3 + 2];
luminance[i] = rgbToLuminocity(r, g, b);
}
return luminance;
}
fn applySobelPixel(image: []f32, width: u32, height: u32, x: u32, y: u32) f32 {
const sobel_center_x = 1;
const sobel_center_y = 1;
const sobel_size_x = 3;
const sobel_size_y = 3;
const sobel_x: []const []const f32 = &[_][]const f32{
&[_]f32{ -1, 0, 1 },
&[_]f32{ -2, 0, 2 },
&[_]f32{ -1, 0, 1 },
};
const sobel_y: []const []const f32 = &[_][]const f32{
&[_]f32{ -1, -2, -1 },
&[_]f32{ 0, 0, 0 },
&[_]f32{ 1, 2, 1 },
};
var sum_x: f32 = 0;
var sum_y: f32 = 0;
for (0..sobel_size_y) |oy| {
for (0..sobel_size_x) |ox| {
var pixel_x: i32 = @as(i32, @intCast(x + ox)) - sobel_center_x;
var pixel_y: i32 = @as(i32, @intCast(y + oy)) - sobel_center_y;
pixel_x = std.math.clamp(pixel_x, 0, @as(i32, @intCast(width))-1);
pixel_y = std.math.clamp(pixel_y, 0, @as(i32, @intCast(height))-1);
const pixel_index = @as(usize, @intCast(pixel_y)) * width + @as(usize, @intCast(pixel_x));
sum_x += image[pixel_index] * sobel_x[oy][ox];
sum_y += image[pixel_index] * sobel_y[oy][ox];
// sum_x += @as(f32, @floatFromInt(image_data[3*pixel_index + 0])) * sobel_x[oy][ox];
// sum_x += @as(f32, @floatFromInt(image_data[3*pixel_index + 1])) * sobel_x[oy][ox];
// sum_x += @as(f32, @floatFromInt(image_data[3*pixel_index + 2])) * sobel_x[oy][ox];
// sum_y += @as(f32, @floatFromInt(image_data[3*pixel_index + 0])) * sobel_y[oy][ox];
// sum_y += @as(f32, @floatFromInt(image_data[3*pixel_index + 1])) * sobel_y[oy][ox];
// sum_y += @as(f32, @floatFromInt(image_data[3*pixel_index + 2])) * sobel_y[oy][ox];
}
}
return @sqrt(sum_x*sum_x + sum_y*sum_y);
}
fn applySobel(allocator: Allocator, image: []f32, width: u32, height: u32) ![]f32 {
const image_sobel = try allocator.alloc(f32, width * height);
errdefer allocator.free(image_sobel);
for (0..height) |y| {
for (0..width) |x| {
image_sobel[y * width + x] = applySobelPixel(image, width, height, @intCast(x), @intCast(y));
}
}
return image_sobel;
}
fn calculateEnergy(allocator: Allocator, image: rl.Image) ![]f32 {
const luminance = try applyLuminance(allocator, image);
defer allocator.free(luminance);
return try applySobel(allocator, luminance, @intCast(image.width), @intCast(image.height));
}
const ClampedIterator = struct {
min: i32,
max: i32,
value: i32,
count: usize,
fn initCentered(min: i32, max: i32, value: i32, radius: u32) ClampedIterator {
return ClampedIterator{
.min = min,
.max = max,
.value = value - @as(i32, @intCast(radius / 2)),
.count = radius
};
}
fn next(self: *ClampedIterator) ?i32 {
if (self.count == 0) {
return null;
}
defer {
self.value += 1;
self.count -= 1;
}
return std.math.clamp(self.value, self.min, self.max);
}
};
fn removeVerticalSeam(image: *rl.Image, vertical_seam: []u32) void {
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const image_data: [*]u8 = @ptrCast(image.data);
assert(image_height == vertical_seam.len);
var new_index: usize = 0;
for (0..image_height) |y| {
for (0..image_width) |x| {
if (vertical_seam[y] == x) {
continue;
}
image_data[3*new_index+0] = image_data[3*(y * image_width + x)+0];
image_data[3*new_index+1] = image_data[3*(y * image_width + x)+1];
image_data[3*new_index+2] = image_data[3*(y * image_width + x)+2];
new_index += 1;
}
}
image.width -= 1;
}
fn findVerticalSeam(result_buffer: []u32, energy_field: []f32, image_width: u32, image_height: u32) []u32 {
var seam_x: u32 = 0;
for (0..image_width) |x| {
if (energy_field[(image_height-1) * image_height + seam_x] > energy_field[(image_height-1) * image_height + x]) {
seam_x = @intCast(x);
}
}
var vertical_seam = result_buffer[0..image_height];
var seam_y: usize = image_height-1;
while (true) {
vertical_seam[seam_y] = seam_x;
if (seam_y == 0) break;
seam_y -= 1;
var x_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_width))-1, @intCast(seam_x), seam_window_size);
while (x_iter.next()) |signed_next_x| {
const next_x: usize = @intCast(signed_next_x);
const next_energy = energy_field[seam_y * image_width + next_x];
const current_energy = energy_field[seam_y * image_width + seam_x];
if (current_energy > next_energy) {
seam_x = @intCast(next_x);
}
}
}
return vertical_seam;
}
fn removeHorizontalSeam(image: *rl.Image, horizontal_seam: []u32) void {
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const old_image_data: [*]u8 = @ptrCast(image.data);
const new_image_data: [*]u8 = @ptrCast(std.c.malloc(image_width * (image_height-1) * 3) orelse @panic("OOM"));
assert(image_width == horizontal_seam.len);
for (0..image_width) |x| {
var new_y: u32 = 0;
for (0..image_height) |y| {
if (horizontal_seam[x] == y) {
continue;
}
new_image_data[3*(new_y * image_width + x)+0] = old_image_data[3*(y * image_width + x)+0];
new_image_data[3*(new_y * image_width + x)+1] = old_image_data[3*(y * image_width + x)+1];
new_image_data[3*(new_y * image_width + x)+2] = old_image_data[3*(y * image_width + x)+2];
new_y += 1;
}
}
image.height -= 1;
image.data = new_image_data;
std.c.free(old_image_data);
}
fn findHorizontalSeam(result_buffer: []u32, energy_field: []f32, image_width: u32, image_height: u32) []u32 {
var seam_y: u32 = 0;
for (0..image_height) |y| {
if (energy_field[seam_y * image_height + (image_width-1)] > energy_field[y * image_height + (image_width-1)]) {
seam_y = @intCast(y);
}
}
const horizontal_seam = result_buffer[0..image_width];
@memset(horizontal_seam, image_width/2);
var seam_x: usize = image_width-1;
while (true) {
horizontal_seam[seam_x] = seam_y;
if (seam_x == 0) break;
seam_x -= 1;
var y_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_height))-1, @intCast(seam_y), seam_window_size);
while (y_iter.next()) |signed_next_y| {
const next_y: usize = @intCast(signed_next_y);
const next_energy = energy_field[next_y * image_width + seam_x];
const current_energy = energy_field[seam_y * image_width + seam_x];
if (current_energy > next_energy) {
seam_y = @intCast(next_y);
}
}
}
return horizontal_seam;
}
fn resizeImageThread(self: *SeamCarver, new_width: u32, new_height: u32) !void {
var image = self.source_image.copy();
errdefer rl.unloadImage(image);
self.resizing_progress = 0;
const horizontal_reductions = @as(u32, @intCast(image.width)) - new_width;
const vertical_reductions = @as(u32, @intCast(image.height)) - new_height;
const total_progress = @as(f32, @floatFromInt(horizontal_reductions)) + @as(f32, @floatFromInt(vertical_reductions));
var arena = std.heap.ArenaAllocator.init(self.allocator);
defer arena.deinit();
const vertical_seam_buffer = try self.allocator.alloc(u32, @intCast(image.height));
defer self.allocator.free(vertical_seam_buffer);
for (0..horizontal_reductions) |iter| {
_ = arena.reset(.retain_capacity);
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const energy_field = try calculateEnergy(arena.allocator(), image);
// Calculate top down energy field
for (1..image_height) |y| {
for (0..image_width) |x| {
var min_top_value: f32 = std.math.floatMax(f32);
var seam_x_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_width))-1, @intCast(x), seam_window_size);
while (seam_x_iter.next()) |seam_x| {
const index = (y - 1) * image_width + @as(usize, @intCast(seam_x));
min_top_value = @min(min_top_value, energy_field[index]);
}
energy_field[y * image_width + x] += min_top_value;
}
}
const vertical_seam = findVerticalSeam(vertical_seam_buffer, energy_field, image_width, image_height);
removeVerticalSeam(&image, vertical_seam);
self.resizing_progress = @as(f32, @floatFromInt(iter)) / total_progress;
}
const horizontal_seam_buffer = try self.allocator.alloc(u32, @intCast(image.width));
defer self.allocator.free(horizontal_seam_buffer);
for (0..vertical_reductions) |iter| {
_ = arena.reset(.retain_capacity);
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const energy_field = try calculateEnergy(arena.allocator(), image);
// Calculate left to right energy field
for (1..image_width) |x| {
for (0..image_height) |y| {
var min_left_value: f32 = std.math.floatMax(f32);
var seam_y_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_height))-1, @intCast(y), seam_window_size);
while (seam_y_iter.next()) |seam_y| {
const index = @as(usize, @intCast(seam_y)) * image_width + (x - 1);
min_left_value = @min(min_left_value, energy_field[index]);
}
energy_field[y * image_width + x] += min_left_value;
}
}
const horizontal_seam = findHorizontalSeam(horizontal_seam_buffer, energy_field, image_width, image_height);
removeHorizontalSeam(&image, horizontal_seam);
self.resizing_progress = @as(f32, @floatFromInt(horizontal_reductions + iter)) / total_progress;
}
self.resized_image = image;
self.work_thread = null;
}
pub fn deinit(self: SeamCarver) void {
if (self.resized_image) |image| {
rl.unloadImage(image);
}
}