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implement basic seam carving algorithm

This commit is contained in:
Rokas Puzonas 2024-07-14 04:21:08 +03:00
parent bb656a4ce0
commit 397d92c4e0
6 changed files with 595 additions and 8 deletions

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@ -2,6 +2,17 @@
https://en.wikipedia.org/wiki/Seam_carving https://en.wikipedia.org/wiki/Seam_carving
## Feature wishlist
* Drag & drop custom images
* Make it run well in debug mode
* Incremental/partial updating of energy field
* Multi-threaded carving
* Seam insertion/generation
* Marking areas to preserve or remove
* Realtime (a.k.a. 60fps) seam carving
* Fix web build
## Building & run ## Building & run
Windows & linux Windows & linux
@ -9,7 +20,7 @@ Windows & linux
zig build run zig build run
``` ```
Web Web (currently broken)
```shell ```shell
emsdk install latest emsdk install latest
zig build -Dtarget=wasm32-emscripten --sysroot [path to emsdk]/upstream/emscripten run zig build -Dtarget=wasm32-emscripten --sysroot [path to emsdk]/upstream/emscripten run

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@ -106,6 +106,9 @@ pub fn build(b: *std.Build) !void {
const raylib = raylib_dep.module("raylib"); const raylib = raylib_dep.module("raylib");
const raylib_artifact = raylib_dep.artifact("raylib"); const raylib_artifact = raylib_dep.artifact("raylib");
raylib_artifact.defineCMacro("SUPPORT_FILEFORMAT_JPG", null);
const run_label = try std.fmt.allocPrint(b.allocator, "Run {s}", .{project_name});
//web exports are completely separate //web exports are completely separate
if (target.query.os_tag == .emscripten) { if (target.query.os_tag == .emscripten) {
@ -121,7 +124,6 @@ pub fn build(b: *std.Build) !void {
const run_step = try rlz.emcc.emscriptenRunStep(b); const run_step = try rlz.emcc.emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step); run_step.step.dependOn(&link_step.step);
const run_label = try std.fmt.allocPrint(b.allocator, "Run {s}", .{project_name});
const run_option = b.step("run", run_label); const run_option = b.step("run", run_label);
run_option.dependOn(&run_step.step); run_option.dependOn(&run_step.step);
return; return;
@ -133,7 +135,6 @@ pub fn build(b: *std.Build) !void {
exe.root_module.addImport("raylib", raylib); exe.root_module.addImport("raylib", raylib);
const run_cmd = b.addRunArtifact(exe); const run_cmd = b.addRunArtifact(exe);
const run_label = try std.fmt.allocPrint(b.allocator, "Run {s}", .{project_name});
const run_step = b.step("run", run_label); const run_step = b.step("run", run_label);
run_step.dependOn(&run_cmd.step); run_step.dependOn(&run_cmd.step);

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@ -15,10 +15,10 @@
// Once all dependencies are fetched, `zig build` no longer requires // Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity. // internet connectivity.
.dependencies = .{ .dependencies = .{
.@"raylib-zig" = .{ .@"raylib-zig" = .{
.url = "https://github.com/Not-Nik/raylib-zig/archive/43d15b05c2b97cab30103fa2b46cff26e91619ec.tar.gz", .url = "https://github.com/Not-Nik/raylib-zig/archive/43d15b05c2b97cab30103fa2b46cff26e91619ec.tar.gz",
.hash = "12204a223b19043e17b79300413d02f60fc8004c0d9629b8d8072831e352a78bf212", .hash = "12204a223b19043e17b79300413d02f60fc8004c0d9629b8d8072831e352a78bf212",
}, }
}, },
// Specifies the set of files and directories that are included in this package. // Specifies the set of files and directories that are included in this package.

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@ -1,5 +1,8 @@
const std = @import("std"); const std = @import("std");
const rl = @import("raylib"); const rl = @import("raylib");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const SeamCarver = @import("./seam-carver.zig");
fn toTraceLogLevel(log_level: std.log.Level) rl.TraceLogLevel { fn toTraceLogLevel(log_level: std.log.Level) rl.TraceLogLevel {
return switch (log_level) { return switch (log_level) {
@ -10,23 +13,241 @@ fn toTraceLogLevel(log_level: std.log.Level) rl.TraceLogLevel {
}; };
} }
fn convertF32ImageToU8(allocator: Allocator, image: []f32, width: usize, height: usize) ![]u8 {
const image_u8 = try allocator.alloc(u8, width * height);
errdefer allocator.free(image_u8);
var min_value: f32 = image[0];
var max_value: f32 = image[0];
for (image[1..]) |value| {
min_value = @min(min_value, value);
max_value = @max(max_value, value);
}
for (0.., image) |i, value| {
const value_01 = (value - min_value) / (max_value - min_value);
image_u8[i] = @intFromFloat(value_01 * 255);
}
return image_u8;
}
fn insetRect(rect: rl.Rectangle, margin: f32) rl.Rectangle{
return rl.Rectangle.init(rect.x + margin, rect.y + margin, rect.width - 2*margin, rect.height - 2*margin);
}
fn insideRect(container: rl.Rectangle, child_size: rl.Vector2) rl.Rectangle {
const scale_x = container.width / child_size.x;
const scale_y = container.height / child_size.y;
const min_scale = @min(scale_x, scale_y);
return centerRect(container, child_size.scale(min_scale));
}
fn centerRect(container: rl.Rectangle, child_size: rl.Vector2) rl.Rectangle {
return rl.Rectangle{
.x = container.x + (container.width - child_size.x)/2,
.y = container.y + (container.height - child_size.y)/2,
.width = child_size.x,
.height = child_size.y
};
}
fn centerOfRect(rect: rl.Rectangle) rl.Vector2 {
return rl.Vector2.init(rect.x + rect.width/2, rect.y + rect.height/2);
}
fn distanceToLine(lineA: rl.Vector2, lineB: rl.Vector2, point: rl.Vector2) f32 {
const ab = lineB.subtract(lineA);
const ap = point.subtract(lineA);
const proj = ap.dotProduct(ab);
const d = proj / ab.lengthSqr();
if (d <= 0) {
return point.distance(lineA);
} else if (d >= 1) {
return point.distance(lineB);
} else {
const pointOnLine = lineA.add(ab.scale(d));
return point.distance(pointOnLine);
}
}
pub fn main() !void { pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator(); const allocator = gpa.allocator();
defer _ = gpa.deinit(); defer _ = gpa.deinit();
_ = allocator;
rl.setTraceLogLevel(toTraceLogLevel(std.log.default_level)); rl.setTraceLogLevel(toTraceLogLevel(std.log.default_level));
rl.initWindow(800, 450, "Seam carving"); rl.setConfigFlags(.{ .window_resizable = true });
rl.initWindow(1024, 720, "Seam carving");
defer rl.closeWindow(); defer rl.closeWindow();
rl.setTargetFPS(60); rl.setTargetFPS(60);
const source_image = rl.loadImageFromMemory(".jpg", @embedFile("./assets/example.jpg"));
assert(@intFromPtr(source_image.data) != 0);
assert(source_image.format == .pixelformat_uncompressed_r8g8b8);
defer rl.unloadImage(source_image);
var image = rl.imageCopy(source_image);
defer rl.unloadImage(image);
const source_texture = rl.loadTextureFromImage(source_image);
defer rl.unloadTexture(source_texture);
var resized_texture = rl.loadTextureFromImage(image);
defer rl.unloadTexture(resized_texture);
var seam_carver = SeamCarver.init(allocator, source_image);
defer seam_carver.deinit();
var resized_width: u32 = @intCast(image.width);
var resized_height: u32 = @intCast(image.height);
var resizing_vertically = false;
var resizing_horizontally = false;
while (!rl.windowShouldClose()) { while (!rl.windowShouldClose()) {
rl.beginDrawing(); rl.beginDrawing();
defer rl.endDrawing(); defer rl.endDrawing();
rl.clearBackground(rl.Color.white); const window_width: f32 = @floatFromInt(rl.getScreenWidth());
const window_height: f32 = @floatFromInt(rl.getScreenHeight());
const margin = @min(window_width, window_height)*0.02;
const left_side = insetRect(rl.Rectangle.init(0, 0, window_width/2, window_height), margin);
const right_side = insetRect(rl.Rectangle.init(window_width/2, 0, window_width/2, window_height), margin);
const left_image_rect = insideRect(left_side, .{ .x = @floatFromInt(source_image.width), .y = @floatFromInt(source_image.height) });
const right_image_rect = insideRect(right_side, .{ .x = @floatFromInt(source_image.width), .y = @floatFromInt(source_image.height) });
rl.clearBackground(rl.Color.ray_white);
const scale = left_image_rect.width / @as(f32, @floatFromInt(source_image.width));
if (seam_carver.resized_image) |resized_image| {
rl.unloadImage(image);
image = resized_image;
rl.unloadTexture(resized_texture);
resized_texture = rl.loadTextureFromImage(image);
seam_carver.resized_image = null;
}
rl.drawTextureEx(
source_texture,
.{ .x = left_image_rect.x, .y = left_image_rect.y },
0,
scale,
rl.Color.white
);
rl.drawRectangleRec(
right_image_rect,
rl.Color.light_gray
);
const resized_visual_size = rl.Vector2{
.x = scale * @as(f32, @floatFromInt(resized_width)),
.y = scale * @as(f32, @floatFromInt(resized_height)),
};
const resized_rect = centerRect(right_image_rect, resized_visual_size);
if (seam_carver.work_thread == null) {
var pos = rl.Vector2{ .x = resized_rect.x, .y = resized_rect.y };
if (resizing_horizontally or resizing_vertically) {
pos = rl.Vector2{ .x = right_image_rect.x, .y = right_image_rect.y };
}
const half_image_size = rl.Vector2.init(
@as(f32, @floatFromInt(image.width))/2,
@as(f32, @floatFromInt(image.height))/2
);
rl.drawTextureEx(
resized_texture,
centerOfRect(right_image_rect).subtract(half_image_size.scale(scale)),
0,
scale,
rl.Color.white
);
} else {
const label: [:0]u8 = try std.fmt.allocPrintZ(allocator, "Resizing {d:.2}%", .{seam_carver.resizing_progress * 100});
defer allocator.free(label);
rl.drawTextEx(
rl.getFontDefault(),
label,
centerOfRect(right_image_rect),
30,
3,
rl.Color.black
);
}
rl.drawRectangleLinesEx(
resized_rect,
3,
rl.Color.black
);
if (seam_carver.work_thread == null) {
const center = centerOfRect(resized_rect);
const top_left = rl.Vector2.init(resized_rect.x, resized_rect.y);
const top_right = rl.Vector2.init(resized_rect.x + resized_rect.width, resized_rect.y);
const bottom_left = rl.Vector2.init(resized_rect.x, resized_rect.y + resized_rect.height);
const bottom_right = rl.Vector2.init(resized_rect.x + resized_rect.width, resized_rect.y + resized_rect.height);
const grab_distance = 10;
const mouse = rl.getMousePosition();
if (rl.isMouseButtonDown(.mouse_button_left) and resizing_vertically) {
resized_height = @intFromFloat(@abs(center.y - mouse.y)/scale*2);
resized_height = @min(resized_height, @as(u32, @intCast(source_image.height)));
}
if (rl.isMouseButtonDown(.mouse_button_left) and resizing_horizontally) {
resized_width = @intFromFloat(@abs(center.x - mouse.x)/scale*2);
resized_width = @min(resized_width, @as(u32, @intCast(source_image.width)));
}
if (distanceToLine(top_left, top_right, mouse) < grab_distance) {
rl.drawLineEx(top_right, top_left, 3, rl.Color.red);
if (rl.isMouseButtonPressed(.mouse_button_left)) {
resizing_vertically = true;
}
} else if (distanceToLine(bottom_left, bottom_right, mouse) < grab_distance) {
rl.drawLineEx(bottom_right, bottom_left, 3, rl.Color.red);
if (rl.isMouseButtonPressed(.mouse_button_left)) {
resizing_vertically = true;
}
}
if (distanceToLine(top_left, bottom_left, mouse) < grab_distance) {
rl.drawLineEx(top_left, bottom_left, 3, rl.Color.red);
if (rl.isMouseButtonPressed(.mouse_button_left)) {
resizing_horizontally = true;
}
} else if (distanceToLine(bottom_right, top_right, mouse) < grab_distance) {
rl.drawLineEx(bottom_right, top_right, 3, rl.Color.red);
if (rl.isMouseButtonPressed(.mouse_button_left)) {
resizing_horizontally = true;
}
}
if (rl.isMouseButtonReleased(.mouse_button_left) and (resizing_horizontally or resizing_vertically)) {
try seam_carver.startResizing(resized_width, resized_height);
}
}
if (rl.isMouseButtonReleased(.mouse_button_left)) {
resizing_vertically = false;
resizing_horizontally = false;
}
} }
} }

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src/seam-carver.zig Normal file
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@ -0,0 +1,354 @@
const Allocator = std.mem.Allocator;
const rl = @import("raylib");
const std = @import("std");
const assert = std.debug.assert;
const SeamCarver = @This();
const seam_window_size = 3;
comptime {
assert(seam_window_size % 2 == 1);
}
allocator: Allocator,
source_image: rl.Image,
work_thread: ?std.Thread = null,
resized_image: ?rl.Image = null,
resizing_progress: f32 = 0,
pub fn init(allocator: Allocator, source_image: rl.Image) SeamCarver {
return SeamCarver{
.source_image = source_image,
.allocator = allocator
};
}
pub fn startResizing(self: *SeamCarver, new_width: u32, new_height: u32) !void {
if (self.work_thread != null) {
return;
}
const thread = try std.Thread.spawn(.{ .allocator = self.allocator }, resizeImageThread, .{self, new_width, new_height});
thread.detach(); // TODO: Because of this, thread might leak memory when closing program. Small issue.
self.work_thread = thread;
}
fn rgbToLuminocity(r: u8, g: u8, b: u8) f32 {
return 0.2126*@as(f32, @floatFromInt(r)) + 0.7152*@as(f32, @floatFromInt(g)) + 0.0722*@as(f32, @floatFromInt(b));
}
fn applyLuminance(allocator: Allocator, image: rl.Image) ![]f32 {
assert(image.format == .pixelformat_uncompressed_r8g8b8);
const pixel_count: usize = @intCast(image.width * image.height);
const luminance = try allocator.alloc(f32, pixel_count);
errdefer allocator.free(luminance);
const image_data: [*]u8 = @ptrCast(image.data);
for (0..pixel_count) |i| {
const r = image_data[i*3 + 0];
const g = image_data[i*3 + 1];
const b = image_data[i*3 + 2];
luminance[i] = rgbToLuminocity(r, g, b);
}
return luminance;
}
fn applySobelPixel(image: []f32, width: u32, height: u32, x: u32, y: u32) f32 {
const sobel_center_x = 1;
const sobel_center_y = 1;
const sobel_size_x = 3;
const sobel_size_y = 3;
const sobel_x: []const []const f32 = &[_][]const f32{
&[_]f32{ -1, 0, 1 },
&[_]f32{ -2, 0, 2 },
&[_]f32{ -1, 0, 1 },
};
const sobel_y: []const []const f32 = &[_][]const f32{
&[_]f32{ -1, -2, -1 },
&[_]f32{ 0, 0, 0 },
&[_]f32{ 1, 2, 1 },
};
var sum_x: f32 = 0;
var sum_y: f32 = 0;
for (0..sobel_size_y) |oy| {
for (0..sobel_size_x) |ox| {
var pixel_x: i32 = @as(i32, @intCast(x + ox)) - sobel_center_x;
var pixel_y: i32 = @as(i32, @intCast(y + oy)) - sobel_center_y;
pixel_x = std.math.clamp(pixel_x, 0, @as(i32, @intCast(width))-1);
pixel_y = std.math.clamp(pixel_y, 0, @as(i32, @intCast(height))-1);
const pixel_index = @as(usize, @intCast(pixel_y)) * width + @as(usize, @intCast(pixel_x));
sum_x += image[pixel_index] * sobel_x[oy][ox];
sum_y += image[pixel_index] * sobel_y[oy][ox];
// sum_x += @as(f32, @floatFromInt(image_data[3*pixel_index + 0])) * sobel_x[oy][ox];
// sum_x += @as(f32, @floatFromInt(image_data[3*pixel_index + 1])) * sobel_x[oy][ox];
// sum_x += @as(f32, @floatFromInt(image_data[3*pixel_index + 2])) * sobel_x[oy][ox];
// sum_y += @as(f32, @floatFromInt(image_data[3*pixel_index + 0])) * sobel_y[oy][ox];
// sum_y += @as(f32, @floatFromInt(image_data[3*pixel_index + 1])) * sobel_y[oy][ox];
// sum_y += @as(f32, @floatFromInt(image_data[3*pixel_index + 2])) * sobel_y[oy][ox];
}
}
return @sqrt(sum_x*sum_x + sum_y*sum_y);
}
fn applySobel(allocator: Allocator, image: []f32, width: u32, height: u32) ![]f32 {
const image_sobel = try allocator.alloc(f32, width * height);
errdefer allocator.free(image_sobel);
for (0..height) |y| {
for (0..width) |x| {
image_sobel[y * width + x] = applySobelPixel(image, width, height, @intCast(x), @intCast(y));
}
}
return image_sobel;
}
fn calculateEnergy(allocator: Allocator, image: rl.Image) ![]f32 {
const luminance = try applyLuminance(allocator, image);
defer allocator.free(luminance);
return try applySobel(allocator, luminance, @intCast(image.width), @intCast(image.height));
}
const ClampedIterator = struct {
min: i32,
max: i32,
value: i32,
count: usize,
fn initCentered(min: i32, max: i32, value: i32, radius: u32) ClampedIterator {
return ClampedIterator{
.min = min,
.max = max,
.value = value - @as(i32, @intCast(radius / 2)),
.count = radius
};
}
fn next(self: *ClampedIterator) ?i32 {
if (self.count == 0) {
return null;
}
defer {
self.value += 1;
self.count -= 1;
}
return std.math.clamp(self.value, self.min, self.max);
}
};
fn removeVerticalSeam(image: *rl.Image, vertical_seam: []u32) void {
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const image_data: [*]u8 = @ptrCast(image.data);
assert(image_height == vertical_seam.len);
var new_index: usize = 0;
for (0..image_height) |y| {
for (0..image_width) |x| {
if (vertical_seam[y] == x) {
continue;
}
image_data[3*new_index+0] = image_data[3*(y * image_width + x)+0];
image_data[3*new_index+1] = image_data[3*(y * image_width + x)+1];
image_data[3*new_index+2] = image_data[3*(y * image_width + x)+2];
new_index += 1;
}
}
image.width -= 1;
}
fn findVerticalSeam(result_buffer: []u32, energy_field: []f32, image_width: u32, image_height: u32) []u32 {
var seam_x: u32 = 0;
for (0..image_width) |x| {
if (energy_field[(image_height-1) * image_height + seam_x] > energy_field[(image_height-1) * image_height + x]) {
seam_x = @intCast(x);
}
}
var vertical_seam = result_buffer[0..image_height];
var seam_y: usize = image_height-1;
while (true) {
vertical_seam[seam_y] = seam_x;
if (seam_y == 0) break;
seam_y -= 1;
var x_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_width))-1, @intCast(seam_x), seam_window_size);
while (x_iter.next()) |signed_next_x| {
const next_x: usize = @intCast(signed_next_x);
const next_energy = energy_field[seam_y * image_width + next_x];
const current_energy = energy_field[seam_y * image_width + seam_x];
if (current_energy > next_energy) {
seam_x = @intCast(next_x);
}
}
}
return vertical_seam;
}
fn removeHorizontalSeam(image: *rl.Image, horizontal_seam: []u32) void {
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const old_image_data: [*]u8 = @ptrCast(image.data);
const new_image_data: [*]u8 = @ptrCast(std.c.malloc(image_width * (image_height-1) * 3) orelse @panic("OOM"));
assert(image_width == horizontal_seam.len);
for (0..image_width) |x| {
var new_y: u32 = 0;
for (0..image_height) |y| {
if (horizontal_seam[x] == y) {
continue;
}
new_image_data[3*(new_y * image_width + x)+0] = old_image_data[3*(y * image_width + x)+0];
new_image_data[3*(new_y * image_width + x)+1] = old_image_data[3*(y * image_width + x)+1];
new_image_data[3*(new_y * image_width + x)+2] = old_image_data[3*(y * image_width + x)+2];
new_y += 1;
}
}
image.height -= 1;
image.data = new_image_data;
std.c.free(old_image_data);
}
fn findHorizontalSeam(result_buffer: []u32, energy_field: []f32, image_width: u32, image_height: u32) []u32 {
var seam_y: u32 = 0;
for (0..image_height) |y| {
if (energy_field[seam_y * image_height + (image_width-1)] > energy_field[y * image_height + (image_width-1)]) {
seam_y = @intCast(y);
}
}
const horizontal_seam = result_buffer[0..image_width];
@memset(horizontal_seam, image_width/2);
var seam_x: usize = image_width-1;
while (true) {
horizontal_seam[seam_x] = seam_y;
if (seam_x == 0) break;
seam_x -= 1;
var y_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_height))-1, @intCast(seam_y), seam_window_size);
while (y_iter.next()) |signed_next_y| {
const next_y: usize = @intCast(signed_next_y);
const next_energy = energy_field[next_y * image_width + seam_x];
const current_energy = energy_field[seam_y * image_width + seam_x];
if (current_energy > next_energy) {
seam_y = @intCast(next_y);
}
}
}
return horizontal_seam;
}
fn resizeImageThread(self: *SeamCarver, new_width: u32, new_height: u32) !void {
var image = self.source_image.copy();
errdefer rl.unloadImage(image);
self.resizing_progress = 0;
const horizontal_reductions = @as(u32, @intCast(image.width)) - new_width;
const vertical_reductions = @as(u32, @intCast(image.height)) - new_height;
const total_progress = @as(f32, @floatFromInt(horizontal_reductions)) + @as(f32, @floatFromInt(vertical_reductions));
var arena = std.heap.ArenaAllocator.init(self.allocator);
defer arena.deinit();
const vertical_seam_buffer = try self.allocator.alloc(u32, @intCast(image.height));
defer self.allocator.free(vertical_seam_buffer);
for (0..horizontal_reductions) |iter| {
_ = arena.reset(.retain_capacity);
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const energy_field = try calculateEnergy(arena.allocator(), image);
// Calculate top down energy field
for (1..image_height) |y| {
for (0..image_width) |x| {
var min_top_value: f32 = std.math.floatMax(f32);
var seam_x_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_width))-1, @intCast(x), seam_window_size);
while (seam_x_iter.next()) |seam_x| {
const index = (y - 1) * image_width + @as(usize, @intCast(seam_x));
min_top_value = @min(min_top_value, energy_field[index]);
}
energy_field[y * image_width + x] += min_top_value;
}
}
const vertical_seam = findVerticalSeam(vertical_seam_buffer, energy_field, image_width, image_height);
removeVerticalSeam(&image, vertical_seam);
self.resizing_progress = @as(f32, @floatFromInt(iter)) / total_progress;
}
const horizontal_seam_buffer = try self.allocator.alloc(u32, @intCast(image.width));
defer self.allocator.free(horizontal_seam_buffer);
for (0..vertical_reductions) |iter| {
_ = arena.reset(.retain_capacity);
const image_width: u32 = @intCast(image.width);
const image_height: u32 = @intCast(image.height);
const energy_field = try calculateEnergy(arena.allocator(), image);
// Calculate left to right energy field
for (1..image_width) |x| {
for (0..image_height) |y| {
var min_left_value: f32 = std.math.floatMax(f32);
var seam_y_iter = ClampedIterator.initCentered(0, @as(i32, @intCast(image_height))-1, @intCast(y), seam_window_size);
while (seam_y_iter.next()) |seam_y| {
const index = @as(usize, @intCast(seam_y)) * image_width + (x - 1);
min_left_value = @min(min_left_value, energy_field[index]);
}
energy_field[y * image_width + x] += min_left_value;
}
}
const horizontal_seam = findHorizontalSeam(horizontal_seam_buffer, energy_field, image_width, image_height);
removeHorizontalSeam(&image, horizontal_seam);
self.resizing_progress = @as(f32, @floatFromInt(horizontal_reductions + iter)) / total_progress;
}
self.resized_image = image;
self.work_thread = null;
}
pub fn deinit(self: SeamCarver) void {
if (self.resized_image) |image| {
rl.unloadImage(image);
}
}