1
0
raytracing-in-a-weekend-oop/color.h

27 lines
693 B
C++

#ifndef COLOR_H
#define COLOR_H
#include "rtweekend.h"
#include "vec3.h"
#include <iostream>
void write_color(std::ostream &out, color pixel_color, int samples_per_pixel) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
// Divide the color by the number of samples and gamma-correct for gamma=2.0
auto scale = 1.0 / samples_per_pixel;
r = sqrt(scale * r);
g = sqrt(scale * g);
b = sqrt(scale * b);
// Write the translated [0,255] value of each color component
out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << " "
<< static_cast<int>(256 * clamp(g, 0.0, 0.999)) << " "
<< static_cast<int>(256 * clamp(b, 0.0, 0.999)) << "\n";
}
#endif