1
0
raytracing-in-a-weekend-oop/main.cc
2022-03-12 14:50:01 +02:00

63 lines
1.8 KiB
C++

#include "color.h"
#include "ray.h"
#include "vec3.h"
#include <iostream>
double hit_sphere(const point3& center, double radius, const ray& r) {
vec3 oc = r.origin() - center;
auto a = r.direction().length_squared();
auto half_b = dot(oc, r.direction());
auto c = oc.length_squared() - radius*radius;
auto discriminant = half_b*half_b - a*c;
if (discriminant < 0) {
return -1.0;
} else {
return (-half_b - sqrt(discriminant)) / a;
}
}
color ray_color(const ray& r) {
auto t = hit_sphere(point3(0, 0, -1), 0.5, r);
if (t > 0.0) {
vec3 N = unit_vector(r.at(t) - vec3(0, 0, -1));
return 0.5*color(N.x()+1, N.y()+1, N.z()+1);
}
vec3 unit_direction = unit_vector(r.direction());
t = 0.5*(unit_direction.y() + 1.0);
return (1.0 - t)*color(1.0, 1.0, 1.0) + t*color(0.5, 0.7, 1.0);
}
int main() {
// Image
const auto aspect_ratio = 16.0 / 9.0;
const int image_width = 400;
const int image_height = static_cast<int>(image_width / aspect_ratio);
// Camera
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
auto origin = point3(0, 0, 0);
auto horizontal = vec3(viewport_width, 0, 0);
auto vertical = vec3(0, viewport_height, 0);
auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length);
// Render
std::cout<<"P3\n"<<image_width<<" "<<image_height<<"\n255\n";
for (int j = image_height-1; j >= 0; --j) {
std::cerr<<"\rScanlines remaining: "<<j<<" "<<std::flush;
for (int i = 0; i < image_width; ++i) {
auto u = double(i) / (image_width-1);
auto v = double(j) / (image_height-1);
ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
color pixel_color = ray_color(r);
write_color(std::cout, pixel_color);
}
}
std::cerr<<"\nDone.\n";
}