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raytracing-in-a-weekend-oop/hittable.h

24 lines
451 B
C++

#ifndef HITTABLE_H
#define HITTABLE_H
#include "ray.h"
struct hit_record {
point3 p;
vec3 normal;
double t;
bool front_face;
inline void set_face_normal(const ray& r, const vec3& outward_normal) {
front_face = dot(r.direction(), outward_normal) < 0;
normal = front_face ? outward_normal : -outward_normal;
}
};
class hittable {
public:
virtual bool hit(const ray& r, double t_min, double t_max, hit_record& hit) const = 0;
};
#endif