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feat: add antialiasing

This commit is contained in:
Rokas Puzonas 2022-03-13 19:19:05 +02:00
parent 88527f91ea
commit 8ec8b93845
5 changed files with 23757 additions and 23705 deletions

31
camera.h Normal file
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@ -0,0 +1,31 @@
#ifndef CAMERA_H
#define CAMERA_H
#include "rtweekend.h"
class camera {
public:
camera() {
auto aspect_ratio = 16.0 / 9.0;
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
origin = point3(0, 0, 0);
horizontal = vec3(viewport_width, 0, 0);
vertical = vec3(0, viewport_height, 0);
lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length);
}
ray get_ray(double u, double v) const {
return ray(origin, lower_left_corner + u*horizontal + v*vertical - origin);
}
private:
point3 origin;
point3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
};
#endif

14
color.h
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@ -2,14 +2,20 @@
#define COLOR_H
#include "vec3.h"
#include "rtweekend.h"
#include <iostream>
void write_color(std::ostream &out, color pixel_color) {
void write_color(std::ostream &out, color pixel_color, int samples_per_pixel) {
auto scale = 1.0 / samples_per_pixel;
auto r = pixel_color.x() * scale;
auto g = pixel_color.y() * scale;
auto b = pixel_color.z() * scale;
// Write the translated [0,255] value of each color component
out << static_cast<int>(255.999 * pixel_color.x()) << " "
<< static_cast<int>(255.999 * pixel_color.y()) << " "
<< static_cast<int>(255.999 * pixel_color.z()) << "\n";
out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << " "
<< static_cast<int>(256 * clamp(g, 0.0, 0.999)) << " "
<< static_cast<int>(256 * clamp(b, 0.0, 0.999)) << "\n";
}
#endif

47376
image.ppm

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24
main.cc
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@ -3,6 +3,7 @@
#include "color.h"
#include "hittable_list.h"
#include "sphere.h"
#include "camera.h"
#include <iostream>
@ -22,6 +23,7 @@ int main() {
const auto aspect_ratio = 16.0 / 9.0;
const int image_width = 400;
const int image_height = static_cast<int>(image_width / aspect_ratio);
const int samples_per_pixel = 10;
// World
hittable_list world;
@ -29,25 +31,21 @@ int main() {
world.add(make_shared<sphere>(point3(0, -100.5, -1), 100));
// Camera
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
auto origin = point3(0, 0, 0);
auto horizontal = vec3(viewport_width, 0, 0);
auto vertical = vec3(0, viewport_height, 0);
auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length);
camera cam;
// Render
std::cout<<"P3\n"<<image_width<<" "<<image_height<<"\n255\n";
for (int j = image_height-1; j >= 0; --j) {
std::cerr<<"\rScanlines remaining: "<<j<<" "<<std::flush;
for (int i = 0; i < image_width; ++i) {
auto u = double(i) / (image_width-1);
auto v = double(j) / (image_height-1);
ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
color pixel_color = ray_color(r, world);
write_color(std::cout, pixel_color);
color pixel_color(0, 0, 0);
for (int s = 0; s < samples_per_pixel; ++s) {
auto u = (i + random_double()) / (image_width-1);
auto v = (j + random_double()) / (image_height-1);
ray r = cam.get_ray(u, v);
pixel_color += ray_color(r, world);
}
write_color(std::cout, pixel_color, samples_per_pixel);
}
}
std::cerr<<"\nDone.\n";

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@ -4,6 +4,7 @@
#include <cmath>
#include <limits>
#include <memory>
#include <cstdlib>
// Usings
using std::shared_ptr;
@ -19,6 +20,22 @@ inline double degrees_to_radians(double degrees) {
return degrees * pi / 180.0;
}
// Returns a random number between (0,1]
inline double random_double() {
return rand() / (RAND_MAX + 1.0);
}
inline double clamp(double x, double min, double max) {
if (x < min) return min;
if (x > max) return max;
return x;
}
// Returns a random number between (min,max]
inline double random_double(double min, double max) {
return min + (max - min) * random_double();
}
// Common headers
#include "ray.h"
#include "vec3.h"