2.6 KiB
2.6 KiB
Ray Tracing in One Weekend (CUDA edition)
Tutorial: https://github.com/rogerallen/raytracinginoneweekendincuda
GPU Used: NVIDIA GeForce GTX 1660 Super CUDA Cores: 1408
Parameter sets
1:
- Resolution: 300x300
- Thread block size: 8x8
- Samples per pixel: 8
- Number of additional objects: 0
- Maximum number of bounces: 50
- Time to render: 0.0085s
2:
- Resolution: 600x600
- Thread block size: 4x4
- Samples per pixel: 50
- Number of additional objects: 200
- Maximum number of bounces: 50
- Time to render: 2.12857s
3:
- Resolution: 600x600
- Thread block size: 16x16
- Samples per pixel: 50
- Number of additional objects: 200
- Maximum number of bounces: 50
- Time to render: 2.4912s
4:
- Resolution: 600x600
- Thread block size: 24x24
- Samples per pixel: 50
- Number of additional objects: 200
- Maximum number of bounces: 50
- Time to render: 1.81483s
5:
- Resolution: 1000x1000
- Thread block size: 24x24
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 14.7335s
6:
- Resolution: 1000x1000
- Thread block size: 26x26
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 17.4273s
7:
- Resolution: 1000x1000
- Thread block size: 4x4
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 19.0303s
8:
- Resolution: 1000x1000
- Thread block size: 16x16
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 23.2295s
9:
- Resolution: 1000x1000
- Thread block size: 20x20
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 23.6136s
10:
- Resolution: 1000x1000
- Thread block size: 12x12
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 27.5289s
10:
- Resolution: 1000x1000
- Thread block size: 29x29
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 28.6761s
11:
- Resolution: 1000x1000
- Thread block size: 8x8
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 33.2001s
12:
- Resolution: 1000x1000
- Thread block size: 2x2
- Samples per pixel: 100
- Number of additional objects: 300
- Maximum number of bounces: 50
- Time to render: 55.2398s
13:
- Resolution: 2400x1200
- Thread block size: 16x16
- Samples per pixel: 100
- Number of additional objects: 500
- Maximum number of bounces: 50
- Time to render: 124.928s