77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_MATERIAL_HPP_
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#define RAYLIB_CPP_INCLUDE_MATERIAL_HPP_
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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class Material : public ::Material {
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public:
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Material(::Material material) {
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set(material);
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}
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Material() {
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set(LoadMaterialDefault());
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}
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~Material() {
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Unload();
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}
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GETTERSETTER(::Shader, Shader, shader)
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Material& operator=(const ::Material& material) {
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set(material);
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return *this;
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}
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Material& operator=(const Material& material) {
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set(material);
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return *this;
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}
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inline void Unload() {
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::UnloadMaterial(*this);
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}
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inline Material& SetTexture(int mapType, ::Texture2D texture) {
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::SetMaterialTexture(this, mapType, texture);
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return *this;
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}
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protected:
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inline void set(::Material material) {
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shader = material.shader;
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maps = material.maps;
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params = material.params;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_MATERIAL_HPP_
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