/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_MATERIAL_HPP_ #define RAYLIB_CPP_INCLUDE_MATERIAL_HPP_ #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class Material : public ::Material { public: Material(::Material material) { set(material); } Material() { set(LoadMaterialDefault()); } ~Material() { Unload(); } GETTERSETTER(::Shader, Shader, shader) Material& operator=(const ::Material& material) { set(material); return *this; } Material& operator=(const Material& material) { set(material); return *this; } inline void Unload() { ::UnloadMaterial(*this); } inline Material& SetTexture(int mapType, ::Texture2D texture) { ::SetMaterialTexture(this, mapType, texture); return *this; } protected: inline void set(::Material material) { shader = material.shader; maps = material.maps; params = material.params; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_MATERIAL_HPP_