100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_
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#define RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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class Gamepad {
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public:
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Gamepad(int gamepadNumber = 0) {
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set(gamepadNumber);
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}
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int number;
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GETTERSETTER(int, Number, number)
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Gamepad& operator=(const Gamepad& gamepad) {
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set(gamepad);
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return *this;
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}
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Gamepad& operator=(int gamepadNumber) {
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set(gamepadNumber);
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return *this;
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}
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operator int() const { return number; }
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inline bool IsAvailable() const {
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return ::IsGamepadAvailable(number);
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}
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inline bool IsName(const std::string& name) const {
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return ::IsGamepadName(number, name.c_str());
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}
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std::string GetName() const {
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return std::string(::GetGamepadName(number));
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}
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inline bool IsButtonPressed(int button) const {
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return ::IsGamepadButtonPressed(number, button);
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}
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inline bool IsButtonDown(int button) const {
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return ::IsGamepadButtonDown(number, button);
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}
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inline bool IsButtonReleased(int button) const {
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return ::IsGamepadButtonReleased(number, button);
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}
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inline bool IsButtonUp(int button) const {
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return ::IsGamepadButtonUp(number, button);
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}
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inline int GetButtonPressed() const {
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return ::GetGamepadButtonPressed();
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}
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inline int GetAxisCount() const {
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return ::GetGamepadAxisCount(number);
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}
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inline float GetAxisMovement(int axis) const {
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return ::GetGamepadAxisMovement(number, axis);
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}
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protected:
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inline void set(int gamepadNumber) {
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number = gamepadNumber;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_
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