raylib-cpp-template/include/Gamepad.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

100 lines
2.8 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_
#define RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_
#include <string>
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class Gamepad {
public:
Gamepad(int gamepadNumber = 0) {
set(gamepadNumber);
}
int number;
GETTERSETTER(int, Number, number)
Gamepad& operator=(const Gamepad& gamepad) {
set(gamepad);
return *this;
}
Gamepad& operator=(int gamepadNumber) {
set(gamepadNumber);
return *this;
}
operator int() const { return number; }
inline bool IsAvailable() const {
return ::IsGamepadAvailable(number);
}
inline bool IsName(const std::string& name) const {
return ::IsGamepadName(number, name.c_str());
}
std::string GetName() const {
return std::string(::GetGamepadName(number));
}
inline bool IsButtonPressed(int button) const {
return ::IsGamepadButtonPressed(number, button);
}
inline bool IsButtonDown(int button) const {
return ::IsGamepadButtonDown(number, button);
}
inline bool IsButtonReleased(int button) const {
return ::IsGamepadButtonReleased(number, button);
}
inline bool IsButtonUp(int button) const {
return ::IsGamepadButtonUp(number, button);
}
inline int GetButtonPressed() const {
return ::GetGamepadButtonPressed();
}
inline int GetAxisCount() const {
return ::GetGamepadAxisCount(number);
}
inline float GetAxisMovement(int axis) const {
return ::GetGamepadAxisMovement(number, axis);
}
protected:
inline void set(int gamepadNumber) {
number = gamepadNumber;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_