/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_ #define RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_ #include #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class Gamepad { public: Gamepad(int gamepadNumber = 0) { set(gamepadNumber); } int number; GETTERSETTER(int, Number, number) Gamepad& operator=(const Gamepad& gamepad) { set(gamepad); return *this; } Gamepad& operator=(int gamepadNumber) { set(gamepadNumber); return *this; } operator int() const { return number; } inline bool IsAvailable() const { return ::IsGamepadAvailable(number); } inline bool IsName(const std::string& name) const { return ::IsGamepadName(number, name.c_str()); } std::string GetName() const { return std::string(::GetGamepadName(number)); } inline bool IsButtonPressed(int button) const { return ::IsGamepadButtonPressed(number, button); } inline bool IsButtonDown(int button) const { return ::IsGamepadButtonDown(number, button); } inline bool IsButtonReleased(int button) const { return ::IsGamepadButtonReleased(number, button); } inline bool IsButtonUp(int button) const { return ::IsGamepadButtonUp(number, button); } inline int GetButtonPressed() const { return ::GetGamepadButtonPressed(); } inline int GetAxisCount() const { return ::GetGamepadAxisCount(number); } inline float GetAxisMovement(int axis) const { return ::GetGamepadAxisMovement(number, axis); } protected: inline void set(int gamepadNumber) { number = gamepadNumber; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_GAMEPAD_HPP_