raylib-cpp-template/include/Camera2D.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

98 lines
2.9 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
#define RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
#include "./raylib.hpp"
#include "./Vector2.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class Camera2D : public ::Camera2D {
public:
Camera2D(::Vector2 offsetValue, ::Vector2 targetValue, float rotationValue = 0,
float zoomValue = 1) {
offset = offsetValue;
target = targetValue;
rotation = rotationValue;
zoom = zoomValue;
}
inline Camera2D& BeginMode2D() {
::BeginMode2D(*this);
return *this;
}
inline Camera2D& EndMode2D() {
::EndMode2D();
return *this;
}
GETTERSETTER(::Vector2, Offset, offset)
GETTERSETTER(::Vector2, Target, target)
GETTERSETTER(float, Rotation, rotation)
GETTERSETTER(float, Zoom, zoom)
Camera2D& operator=(const ::Camera2D& camera) {
set(camera);
return *this;
}
Camera2D& operator=(const Camera2D& camera) {
set(camera);
return *this;
}
inline Matrix GetMatrix() const {
return ::GetCameraMatrix2D(*this);
}
inline Vector2 GetWorldToScreen2D(Vector2 position) const {
return ::GetWorldToScreen2D(position, *this);
}
inline Vector2 GetScreenToWorld2D(Vector2 position) const {
return ::GetScreenToWorld2D(position, *this);
}
protected:
inline void set(const ::Camera2D& camera) {
offset = camera.offset;
target = camera.target;
rotation = camera.rotation;
zoom = camera.zoom;
}
inline void set(const Camera2D& camera) {
offset = camera.offset;
target = camera.target;
rotation = camera.rotation;
zoom = camera.zoom;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_