98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
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#define RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
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#include "./raylib.hpp"
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#include "./Vector2.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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class Camera2D : public ::Camera2D {
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public:
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Camera2D(::Vector2 offsetValue, ::Vector2 targetValue, float rotationValue = 0,
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float zoomValue = 1) {
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offset = offsetValue;
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target = targetValue;
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rotation = rotationValue;
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zoom = zoomValue;
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}
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inline Camera2D& BeginMode2D() {
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::BeginMode2D(*this);
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return *this;
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}
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inline Camera2D& EndMode2D() {
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::EndMode2D();
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return *this;
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}
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GETTERSETTER(::Vector2, Offset, offset)
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GETTERSETTER(::Vector2, Target, target)
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GETTERSETTER(float, Rotation, rotation)
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GETTERSETTER(float, Zoom, zoom)
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Camera2D& operator=(const ::Camera2D& camera) {
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set(camera);
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return *this;
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}
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Camera2D& operator=(const Camera2D& camera) {
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set(camera);
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return *this;
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}
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inline Matrix GetMatrix() const {
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return ::GetCameraMatrix2D(*this);
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}
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inline Vector2 GetWorldToScreen2D(Vector2 position) const {
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return ::GetWorldToScreen2D(position, *this);
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}
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inline Vector2 GetScreenToWorld2D(Vector2 position) const {
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return ::GetScreenToWorld2D(position, *this);
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}
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protected:
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inline void set(const ::Camera2D& camera) {
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offset = camera.offset;
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target = camera.target;
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rotation = camera.rotation;
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zoom = camera.zoom;
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}
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inline void set(const Camera2D& camera) {
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offset = camera.offset;
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target = camera.target;
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rotation = camera.rotation;
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zoom = camera.zoom;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
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