/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_ #define RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_ #include "./raylib.hpp" #include "./Vector2.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class Camera2D : public ::Camera2D { public: Camera2D(::Vector2 offsetValue, ::Vector2 targetValue, float rotationValue = 0, float zoomValue = 1) { offset = offsetValue; target = targetValue; rotation = rotationValue; zoom = zoomValue; } inline Camera2D& BeginMode2D() { ::BeginMode2D(*this); return *this; } inline Camera2D& EndMode2D() { ::EndMode2D(); return *this; } GETTERSETTER(::Vector2, Offset, offset) GETTERSETTER(::Vector2, Target, target) GETTERSETTER(float, Rotation, rotation) GETTERSETTER(float, Zoom, zoom) Camera2D& operator=(const ::Camera2D& camera) { set(camera); return *this; } Camera2D& operator=(const Camera2D& camera) { set(camera); return *this; } inline Matrix GetMatrix() const { return ::GetCameraMatrix2D(*this); } inline Vector2 GetWorldToScreen2D(Vector2 position) const { return ::GetWorldToScreen2D(position, *this); } inline Vector2 GetScreenToWorld2D(Vector2 position) const { return ::GetScreenToWorld2D(position, *this); } protected: inline void set(const ::Camera2D& camera) { offset = camera.offset; target = camera.target; rotation = camera.rotation; zoom = camera.zoom; } inline void set(const Camera2D& camera) { offset = camera.offset; target = camera.target; rotation = camera.rotation; zoom = camera.zoom; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_