raylib-cpp-template/include/BoundingBox.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

86 lines
2.5 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_BOUNDINGBOX_HPP_
#define RAYLIB_CPP_INCLUDE_BOUNDINGBOX_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class BoundingBox : public ::BoundingBox {
public:
BoundingBox(::BoundingBox box) {
set(box);
}
BoundingBox(::Mesh mesh) {
set(MeshBoundingBox(mesh));
}
BoundingBox(::Vector3 Min, ::Vector3 Max) {
min = Min;
max = Max;
}
GETTERSETTER(::Vector3, Min, min)
GETTERSETTER(::Vector3, Max, max)
BoundingBox& operator=(const ::BoundingBox& box) {
set(box);
return *this;
}
BoundingBox& operator=(const BoundingBox& box) {
set(box);
return *this;
}
inline BoundingBox& Draw(::Color color = WHITE) {
DrawBoundingBox(*this, color);
return *this;
}
inline bool CheckCollision(::BoundingBox box2) const {
return CheckCollisionBoxes(*this, box2);
}
inline bool CheckCollision(::Vector3 center, float radius) const {
return CheckCollisionBoxSphere(*this, center, radius);
}
inline bool CheckCollision(::Ray ray) const {
return CheckCollisionRayBox(ray, *this);
}
protected:
inline void set(::BoundingBox box) {
min = box.min;
max = box.max;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_BOUNDINGBOX_HPP_