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How the Makefile Works
This document attempts to explain how the project's build-system works, as well as general concepts in Makefile. It was created with the intention to help newcomers to C/C++ and Make understand how everything in the project is done, so that they can even dive in and make changes of their own if necessary. The format of the document orders items from top to bottom in general order of appearance throughout the actual project Makefile.
Contents
Macro Definitions
At the top of the Makefile, macros are defined to be used within the ensuing targets. Macros provide two valuable uses throughout the file: defined values (read variables) that can be used repeatedly throughout the program, and functions that can be called to manipulate certain inputs. The macros in this file are arranged in the following groups, in the following order: custom functions, globals, and platform-specifics.
Custom Functions
There are two custom functions defined for the Makefile, rwildcard
and platformpth
, and appear in the file as follows:
rwildcard = $(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))
platformpth = $(subst /,$(PATHSEP),$1)
Simply put, rwildcard
takes a glob pattern and recursively searches through the project files and subdirectories, for matching files by pattern. platformpth
takes a UNIX-style path and formats it for the current platform (e.g. platformpth(/bin/app)
results in \bin\app
on Windows).
Global Macros
The "global" macros are platform-agnostic values that are mostly used for defining compiler-related variables as below:
buildDir := bin
executable := app
target := $(buildDir)/$(executable)
sources := $(call rwildcard,src/,*.cpp)
objects := $(patsubst src/%, $(buildDir)/%, $(patsubst %.cpp, %.o, $(sources)))
depends := $(patsubst %.o, %.d, $(objects))
compileFlags := -std=c++17 -I include
linkFlags = -L lib/$(platform) -l raylib
In this snippet there are two different assignment operators used, :=
meaning "instant, static assign", and =
meaning lazy assign, where the macro will only be assigned on use (this is useful when it relies on another macro that may not yet be defined). The operator ?=
is also used in cases where assignment is contingent on the variable being previously undefined. Finally, the +=
operator is used to append content to a previously defined macro.
Platform-Specific Macros
The final grouping of macros in the Makefile relate to those that differ on a per-platform basis. The structure uses nested if-statements to first determine whether the current platform is Windows or not to assign macros. If it is not Windows, it then checks whether the current platform is Linux or macOS and assigns macros accordingly.
ifeq ($(OS), Windows_NT)
# Set Windows macros
platform := Windows
CXX ?= g++
linkFlags += -Wl,--allow-multiple-definition -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
libGenDir := src
THEN := &&
PATHSEP := \$(BLANK)
MKDIR := -mkdir
RM := -del /q
COPY = -robocopy "$(call platformpth,$1)" "$(call platformpth,$2)" $3
else
# Check for MacOS/Linux
UNAMEOS := $(shell uname)
ifeq ($(UNAMEOS), Linux)
# Set Linux macros
platform := Linux
CXX ?= g++
linkFlags += -l GL -l m -l pthread -l dl -l rt -l X11
endif
ifeq ($(UNAMEOS), Darwin)
# Set macOS macros
platform := macOS
CXX ?= clang++
linkFlags += -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
libGenDir := src
endif
# Set UNIX macros
THEN := ;
PATHSEP := /
MKDIR := mkdir -p
RM := rm -rf
COPY = cp $1$(PATHSEP)$3 $2
endif
The macros defined above primarily contain platform-specific syntax for common functionality, as well as variables used during the compilation processes on each platform. For example, the COPY
macro contains a functioning file copy command for each platform so that targets can easily specify a single command (COPY
) that works on both UNIX and Windows systems. Another example of content pertains to the linkFlags
macro, in which each platform must specify a series of libraries to link during compilation.
Targets
This section describes most of the Makefile's functionality by explaning of the function of the top level targets, setup
and all
, intending to provide a wholistic understanding of the Makefile's processes from top to bottom.
.PHONY
The .PHONY
target is a special target in the world of Makefile, and is specifically used to note which targets "exist" and which are "phony". A target should theoretically refer to (in dev terms) an actual file or directory requirement of the project's build system (e.g. a static library file to link to the app), and so Make does some useful work in the background to work out whether changes have been made to certain files, running targets of only files that have had their dependencies changed since last run. In a more realistic sense, Make also recognises that not all targets will refer to real world files, and can be exluded from this "run only if new changes" behaviour using the .PHONY
target.
.PHONY: all setup submodules execute clean
So as you can see above, the first target of the file lists all the other "phony" targets in the file as dependencies.
setup
The first target we get you to call before building the project is setup
, which essentially pulls in all raylib and raylib-cpp dependencies, and then formats the project file structure.
As you can see below, the target simply depends on two sub-targets, include
and lib
:
setup: include lib
However, looking at include
, we can see that it depends on submodules
, so we'll look at that first.
include: submodules
...
submodules
is a very simple target that will update the git submodules in the project recursively, pulling in the current raylib-cpp repository under the /vendor
directory and then raylib itself under its own /vendor
directory. The reason for this, is to make sure that the pulled versions of raylib and the bindings match in version. You can read more about git submodules here.
submodules:
git submodule update --init --recursive
Having satisfied submodules
and now returning to include
, we can being to run its body (as can be seen below).
It begins by creating the /include
directory (converting the directory path for Windows if necessary with the custom platformpth
function) if it doesn't already exist.
Next, the target proceeds to call another custom function, COPY
(a platform agnostic copy command), manually copying raylib.h
and raymath.h
from raylib's source code, and all files ending with .hpp
from raylib-cpp's source code, into the newly created /include
directory.
include: submodules
$(MKDIR) $(call platformpth, ./include)
$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raylib.h)
$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raymath.h)
$(call COPY,vendor/raylib-cpp/include,./include,*.hpp)
Finally, we move on to lib
, which also depends on submodules
, however because submodules has already run, it will not run again.
Next, we create the /lib
directory (and a subdirectory for your current platform) if it doesn't already exist using the same method as above.
Moving on to the body of the target, we move into raylib's /src
directory and immediately run Make on raylib. Once complete, this results in the creation of a static library file named libraylib.a
(which will appear in slightly different directories based on the platform you build it in for whatever reason...).
To complete the target, it then copies that library file into the relevant directory for your platform under /lib
.
lib: submodules
cd vendor/raylib-cpp/vendor/raylib/src $(THEN) "$(MAKE)" PLATFORM=PLATFORM_DESKTOP
$(MKDIR) $(call platformpth, lib/$(platform))
$(call COPY,vendor/raylib-cpp/vendor/raylib/$(libGenDir),lib/$(platform),libraylib.a)
Once all of these targets have been fulfilled, setup
ends and your project should now contain a copy of the relevant static library for your platform in /lib
, and all the necessary header files under /include
.
all
This subsection is still being written