3.7 KiB
How the Makefile Works
This document attempts to explain how the project's build-system works, as well as general concepts in Makefile. It was created with the intention to help newcomers to C/C++ and Make understand how everything in the project is done, so that they can even dive in and make changes of their own if necessary.
Contents
Targets
This section describes most of the Makefile's functionality target-by-target, where we explain how they each execute step-by-step.
setup
The first target we get you to call before building the project is setup
, which essentially pulls in all raylib and raylib-cpp dependencies, and then formats the project file structure.
As you can see below, the target simply depends on two sub-targets, include
and lib
:
setup: include lib
However, looking at include
, we can see that it depends on submodules
, so we'll look at that first.
include: submodules
...
submodules
is a very simple target that will update the git submodules in the project recursively, pulling in the current raylib-cpp repository under the /vendor
directory and then raylib itself under its own /vendor
directory. The reason for this, is to make sure that the pulled versions of raylib and the bindings match in version. You can read more about git submodules here.
submodules:
git submodule update --init --recursive
Having satisfied submodules
and now returning to include
, we can being to run its body (as can be seen below).
It begins by creating the /include
directory (converting the directory path for Windows if necessary with the custom platformpth
function) if it doesn't already exist.
Next, the target proceeds to call another custom function, COPY
(a platform agnostic copy command), manually copying raylib.h
and raymath.h
from raylib's source code, and all files ending with .hpp
from raylib-cpp's source code, into the newly created /include
directory.
include: submodules
$(MKDIR) $(call platformpth, ./include)
$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raylib.h)
$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raymath.h)
$(call COPY,vendor/raylib-cpp/include,./include,*.hpp)
Finally, we move on to lib
, which also depends on submodules
, however because submodules has already run, it will not run again.
Next, we create the /lib
directory (and a subdirectory for your current platform) if it doesn't already exist using the same method as above.
Moving on to the body of the target, we move into raylib's /src
directory and immediately run Make on raylib. Once complete, this results in the creation of a static library file named libraylib.a
(which will appear in slightly different directories based on the platform you build it in for whatever reason...).
To complete the target, it then copies that library file into the relevant directory for your platform under /lib
.
lib: submodules
cd vendor/raylib-cpp/vendor/raylib/src $(THEN) "$(MAKE)" PLATFORM=PLATFORM_DESKTOP
$(MKDIR) $(call platformpth, lib/$(platform))
$(call COPY,vendor/raylib-cpp/vendor/raylib/$(libGenDir),lib/$(platform),libraylib.a)
Once all of these targets have been fulfilled, setup
ends and your project should now contain a copy of the relevant static library for your platform in /lib
, and all the necessary header files under /include
.