1.2 KiB
Raylib C++ Starter
The Raylib C++ Starter kit is a template project that provides a simple starter template for the raylib game tools library using the raylib-cpp C++ bindings. The C++ headers link to a static library file of raylib which should be built and replaced on a per-platform basis (one for macOS 10.9.x is included).
Getting Started
-
Download the raylib repository and generate a static library file (
.a
on UNIX-based systems and.lib
on Windows) using the build and installation instructions in the repository README. -
Clone this repository and move the static library file you just generated into the
/lib
directory (go ahead and replace the one included if necessary), and then run the following command for the Makefile in the root directory:
$ make all
- Enjoy! You can now start programming your game in
src/main.cpp
.
If you wish to change the program entry point, add more libraries, or really anything about your project, all build instructions are specified in the Makefile
- no smoke and mirrors!