add controller support
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be6be4390b
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@ -146,20 +146,19 @@ pub fn tick(self: *Self) !void {
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const dt = rl.GetFrameTime();
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var rng = self.prng.random();
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_ = rng;
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var player = &self.player;
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var enemies = &self.enemies;
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var rope = &self.rope;
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var allocator = self.allocator;
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self.enemyTimer -= dt;
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// if (self.enemyTimer <= 0) {
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// self.enemyTimer = 0.5 + rng.float(f32) * 2;
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// self.spawnedEnemiesCount += 1;
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// try enemies.append(Enemy{
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// .position = rl.Vector2.randomOnUnitCircle(rng).scale(100)
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// });
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// }
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if (self.enemyTimer <= 0) {
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self.enemyTimer = 0.5 + rng.float(f32) * 2;
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self.spawnedEnemiesCount += 1;
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try enemies.append(Enemy{
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.position = rl.Vector2.randomOnUnitCircle(rng).scale(100)
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});
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}
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var inputDx: f32 = 0;
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var inputDy: f32 = 0;
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@ -176,6 +175,12 @@ pub fn tick(self: *Self) !void {
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inputDx += 1;
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}
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var gamepad: i32 = 0;
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if (rl.IsGamepadAvailable(gamepad)) {
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inputDx += rl.GetGamepadAxisMovement(gamepad, rl.GamepadAxis.GAMEPAD_AXIS_LEFT_X);
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inputDy += rl.GetGamepadAxisMovement(gamepad, rl.GamepadAxis.GAMEPAD_AXIS_LEFT_Y);
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}
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var input_dir = rl.Vector2{ .x = inputDx, .y = inputDy };
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input_dir = rl.Vector2Normalize(input_dir);
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if (input_dir.x != 0 or input_dir.y != 0) {
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