diff --git a/src/main-scene.zig b/src/main-scene.zig index 901cbb1..c8cf988 100644 --- a/src/main-scene.zig +++ b/src/main-scene.zig @@ -146,20 +146,19 @@ pub fn tick(self: *Self) !void { const dt = rl.GetFrameTime(); var rng = self.prng.random(); - _ = rng; var player = &self.player; var enemies = &self.enemies; var rope = &self.rope; var allocator = self.allocator; self.enemyTimer -= dt; - // if (self.enemyTimer <= 0) { - // self.enemyTimer = 0.5 + rng.float(f32) * 2; - // self.spawnedEnemiesCount += 1; - // try enemies.append(Enemy{ - // .position = rl.Vector2.randomOnUnitCircle(rng).scale(100) - // }); - // } + if (self.enemyTimer <= 0) { + self.enemyTimer = 0.5 + rng.float(f32) * 2; + self.spawnedEnemiesCount += 1; + try enemies.append(Enemy{ + .position = rl.Vector2.randomOnUnitCircle(rng).scale(100) + }); + } var inputDx: f32 = 0; var inputDy: f32 = 0; @@ -176,6 +175,12 @@ pub fn tick(self: *Self) !void { inputDx += 1; } + var gamepad: i32 = 0; + if (rl.IsGamepadAvailable(gamepad)) { + inputDx += rl.GetGamepadAxisMovement(gamepad, rl.GamepadAxis.GAMEPAD_AXIS_LEFT_X); + inputDy += rl.GetGamepadAxisMovement(gamepad, rl.GamepadAxis.GAMEPAD_AXIS_LEFT_Y); + } + var input_dir = rl.Vector2{ .x = inputDx, .y = inputDy }; input_dir = rl.Vector2Normalize(input_dir); if (input_dir.x != 0 or input_dir.y != 0) {