278 lines
6.0 KiB
C
278 lines
6.0 KiB
C
#include "raygui.h"
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void mGuiEnable(void)
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{
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GuiEnable();
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}
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void mGuiDisable(void)
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{
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GuiDisable();
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}
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void mGuiLock(void)
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{
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GuiLock();
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}
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void mGuiUnlock(void)
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{
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GuiUnlock();
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}
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bool mGuiIsLocked(void)
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{
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return GuiIsLocked();
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}
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void mGuiSetAlpha(float alpha)
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{
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GuiSetAlpha(alpha);
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}
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void mGuiSetState(int state)
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{
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GuiSetState(state);
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}
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int mGuiGetState(void)
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{
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return GuiGetState();
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}
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void mGuiSetFont(Font *font)
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{
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GuiSetFont(*font);
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}
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void mGuiGetFont(Font *out)
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{
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*out = GuiGetFont();
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}
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void mGuiSetStyle(int control, int property, int value)
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{
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GuiSetStyle(control, property, value);
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}
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int mGuiGetStyle(int control, int property)
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{
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return GuiGetStyle(control, property);
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}
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void mGuiLoadStyle(const char * fileName)
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{
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GuiLoadStyle(fileName);
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}
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void mGuiLoadStyleDefault(void)
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{
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GuiLoadStyleDefault();
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}
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void mGuiEnableTooltip(void)
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{
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GuiEnableTooltip();
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}
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void mGuiDisableTooltip(void)
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{
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GuiDisableTooltip();
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}
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void mGuiSetTooltip(const char * tooltip)
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{
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GuiSetTooltip(tooltip);
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}
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const char * mGuiIconText(int iconId, const char * text)
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{
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return GuiIconText(iconId, text);
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}
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void mGuiSetIconScale(int scale)
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{
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GuiSetIconScale(scale);
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}
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unsigned int * mGuiGetIcons(void)
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{
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return GuiGetIcons();
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}
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char ** mGuiLoadIcons(const char * fileName, bool loadIconsName)
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{
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return GuiLoadIcons(fileName, loadIconsName);
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}
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int mGuiWindowBox(Rectangle *bounds, const char * title)
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{
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return GuiWindowBox(*bounds, title);
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}
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int mGuiGroupBox(Rectangle *bounds, const char * text)
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{
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return GuiGroupBox(*bounds, text);
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}
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int mGuiLine(Rectangle *bounds, const char * text)
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{
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return GuiLine(*bounds, text);
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}
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int mGuiPanel(Rectangle *bounds, const char * text)
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{
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return GuiPanel(*bounds, text);
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}
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int mGuiTabBar(Rectangle *bounds, const char ** text, int count, int * active)
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{
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return GuiTabBar(*bounds, text, count, active);
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}
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int mGuiScrollPanel(Rectangle *bounds, const char * text, Rectangle *content, Vector2 * scroll, Rectangle * view)
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{
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return GuiScrollPanel(*bounds, text, *content, scroll, view);
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}
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int mGuiLabel(Rectangle *bounds, const char * text)
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{
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return GuiLabel(*bounds, text);
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}
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int mGuiButton(Rectangle *bounds, const char * text)
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{
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return GuiButton(*bounds, text);
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}
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int mGuiLabelButton(Rectangle *bounds, const char * text)
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{
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return GuiLabelButton(*bounds, text);
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}
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int mGuiToggle(Rectangle *bounds, const char * text, bool * active)
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{
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return GuiToggle(*bounds, text, active);
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}
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int mGuiToggleGroup(Rectangle *bounds, const char * text, int * active)
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{
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return GuiToggleGroup(*bounds, text, active);
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}
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int mGuiToggleSlider(Rectangle *bounds, const char * text, int * active)
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{
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return GuiToggleSlider(*bounds, text, active);
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}
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int mGuiCheckBox(Rectangle *bounds, const char * text, bool * checked)
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{
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return GuiCheckBox(*bounds, text, checked);
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}
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int mGuiComboBox(Rectangle *bounds, const char * text, int * active)
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{
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return GuiComboBox(*bounds, text, active);
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}
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int mGuiDropdownBox(Rectangle *bounds, const char * text, int * active, bool editMode)
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{
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return GuiDropdownBox(*bounds, text, active, editMode);
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}
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int mGuiSpinner(Rectangle *bounds, const char * text, int * value, int minValue, int maxValue, bool editMode)
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{
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return GuiSpinner(*bounds, text, value, minValue, maxValue, editMode);
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}
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int mGuiValueBox(Rectangle *bounds, const char * text, int * value, int minValue, int maxValue, bool editMode)
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{
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return GuiValueBox(*bounds, text, value, minValue, maxValue, editMode);
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}
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int mGuiTextBox(Rectangle *bounds, char * text, int textSize, bool editMode)
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{
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return GuiTextBox(*bounds, text, textSize, editMode);
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}
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int mGuiSlider(Rectangle *bounds, const char * textLeft, const char * textRight, float * value, float minValue, float maxValue)
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{
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return GuiSlider(*bounds, textLeft, textRight, value, minValue, maxValue);
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}
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int mGuiSliderBar(Rectangle *bounds, const char * textLeft, const char * textRight, float * value, float minValue, float maxValue)
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{
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return GuiSliderBar(*bounds, textLeft, textRight, value, minValue, maxValue);
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}
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int mGuiProgressBar(Rectangle *bounds, const char * textLeft, const char * textRight, float * value, float minValue, float maxValue)
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{
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return GuiProgressBar(*bounds, textLeft, textRight, value, minValue, maxValue);
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}
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int mGuiStatusBar(Rectangle *bounds, const char * text)
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{
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return GuiStatusBar(*bounds, text);
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}
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int mGuiDummyRec(Rectangle *bounds, const char * text)
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{
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return GuiDummyRec(*bounds, text);
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}
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int mGuiGrid(Rectangle *bounds, const char * text, float spacing, int subdivs, Vector2 * mouseCell)
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{
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return GuiGrid(*bounds, text, spacing, subdivs, mouseCell);
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}
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int mGuiListView(Rectangle *bounds, const char * text, int * scrollIndex, int * active)
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{
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return GuiListView(*bounds, text, scrollIndex, active);
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}
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int mGuiListViewEx(Rectangle *bounds, const char ** text, int count, int * scrollIndex, int * active, int * focus)
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{
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return GuiListViewEx(*bounds, text, count, scrollIndex, active, focus);
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}
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int mGuiMessageBox(Rectangle *bounds, const char * title, const char * message, const char * buttons)
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{
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return GuiMessageBox(*bounds, title, message, buttons);
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}
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int mGuiTextInputBox(Rectangle *bounds, const char * title, const char * message, const char * buttons, char * text, int textMaxSize, bool * secretViewActive)
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{
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return GuiTextInputBox(*bounds, title, message, buttons, text, textMaxSize, secretViewActive);
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}
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int mGuiColorPicker(Rectangle *bounds, const char * text, Color * color)
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{
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return GuiColorPicker(*bounds, text, color);
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}
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int mGuiColorPanel(Rectangle *bounds, const char * text, Color * color)
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{
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return GuiColorPanel(*bounds, text, color);
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}
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int mGuiColorBarAlpha(Rectangle *bounds, const char * text, float * alpha)
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{
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return GuiColorBarAlpha(*bounds, text, alpha);
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}
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int mGuiColorBarHue(Rectangle *bounds, const char * text, float * value)
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{
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return GuiColorBarHue(*bounds, text, value);
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}
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int mGuiColorPickerHSV(Rectangle *bounds, const char * text, Vector3 * colorHsv)
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{
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return GuiColorPickerHSV(*bounds, text, colorHsv);
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}
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int mGuiColorPanelHSV(Rectangle *bounds, const char * text, Vector3 * colorHsv)
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{
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return GuiColorPanelHSV(*bounds, text, colorHsv);
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}
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