pause audio when settings are open
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parent
10d00e73f7
commit
3e5c51d838
@ -97,7 +97,10 @@ pub fn reset_rom(self: *Self) void {
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pub fn update(self: *Self, dt: f32) void {
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if (!self.is_gui_open) {
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rl.ResumeSound(self.chip_sound);
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self.raylib_chip.update(dt);
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} else {
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rl.PauseSound(self.chip_sound);
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}
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}
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@ -210,8 +213,7 @@ pub fn drawGui(self: *Self, allocator: Allocator) !void {
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var window_layout = GUILayout.init();
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defer window_layout.deinit();
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const screen_width: f32 = @floatFromInt(rl.GetScreenWidth());
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const screen_height: f32 = @floatFromInt(rl.GetScreenHeight());
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// Draw overlay, to indicate that emulator is paused
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rl.DrawRectangle(0, 0, rl.GetScreenWidth(), rl.GetScreenHeight(), .{
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.r = 22,
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.g = 22,
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@ -221,6 +223,8 @@ pub fn drawGui(self: *Self, allocator: Allocator) !void {
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const window_width: f32 = 400;
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const window_height: f32 = 200;
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const screen_width: f32 = @floatFromInt(rl.GetScreenWidth());
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const screen_height: f32 = @floatFromInt(rl.GetScreenHeight());
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const window = rl.Rectangle{
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.x = @trunc((screen_width-window_width)/2),
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.y = @trunc((screen_height-window_height)/2),
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@ -64,6 +64,10 @@ pub fn update(self: *Self, dt: f32) void {
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self.tick_time -= 1/self.tick_speed;
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}
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self.update_timers(dt);
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}
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pub fn update_timers(self: *Self, dt: f32) void {
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self.timer_time += dt;
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while (self.timer_time > 1/self.timer_speed) {
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self.chip.update_timer();
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