add raygui
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parent
d4bc5f7f10
commit
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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +1,6 @@
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[submodule "libs/raylib/raylib"]
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path = libs/raylib/raylib
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url = git@github.com:raysan5/raylib.git
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[submodule "libs/raygui"]
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path = libs/raygui
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url = git@github.com:ryupold/raygui.zig.git
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@ -1,5 +1,6 @@
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const std = @import("std");
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const raylib = @import("libs/raylib/build.zig");
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const raygui = @import("libs/raygui/build.zig");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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@ -33,7 +34,8 @@ pub fn build(b: *std.Build) !void {
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exe.addOptions("options", options);
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}
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raylib.addTo(b, exe, target, optimize, .{});
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raylib.addTo(b, exe, target, optimize, .{ });
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raygui.addTo(b, exe, target, optimize);
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const run_cmd = b.addRunArtifact(exe);
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1
libs/raygui
Submodule
1
libs/raygui
Submodule
@ -0,0 +1 @@
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Subproject commit 1f5aac4949ca485f548e623652ffda0080470179
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@ -1,7 +1,9 @@
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const Self = @This();
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const rl = @import("raylib");
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const gui = @import("raygui");
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const std = @import("std");
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const ROM = @import("./roms.zig").ROM;
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const roms = @import("./roms.zig");
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const ROM = roms.ROM;
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const ChipContext = @import("chip.zig");
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const RaylibChip = @import("raylib-chip.zig");
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@ -10,6 +12,8 @@ const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const StringList = std.ArrayList([]const u8);
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const example_roms = roms.listROMs();
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allocator: Allocator,
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chip: *ChipContext,
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@ -17,6 +21,8 @@ raylib_chip: *RaylibChip,
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chip_sound: rl.Sound,
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rom: ?ROM = null,
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is_gui_open: bool = true,
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pub fn genSinWave(wave: *rl.Wave, frequency: f32) void {
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assert(wave.sampleSize == 16); // Only 16 bits are supported
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@ -54,13 +60,17 @@ pub fn init(allocator: Allocator) !Self {
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var raylib_chip = try allocator.create(RaylibChip);
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raylib_chip.* = RaylibChip.init(chip, chip_sound);
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return Self {
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var self = Self {
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.allocator = allocator,
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.chip = chip,
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.raylib_chip = raylib_chip,
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.chip_sound = chip_sound,
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};
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self.set_rom(example_roms[3]);
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return self;
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}
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pub fn deinit(self: *Self) void {
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@ -78,7 +88,9 @@ pub fn set_rom(self: *Self, rom: ROM) void {
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}
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pub fn update(self: *Self, dt: f32) void {
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self.raylib_chip.update(dt);
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if (!self.is_gui_open) {
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self.raylib_chip.update(dt);
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}
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}
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pub fn draw(self: *Self) void {
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@ -102,4 +114,35 @@ pub fn draw(self: *Self) void {
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render_width,
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render_height
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);
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self.draw_gui();
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}
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pub fn draw_gui(self: *Self) void {
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if (rl.IsKeyPressed(.KEY_TAB)) {
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self.is_gui_open = !self.is_gui_open;
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}
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if (!self.is_gui_open) return;
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const screen_width: f32 = @floatFromInt(rl.GetScreenWidth());
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const screen_height: f32 = @floatFromInt(rl.GetScreenHeight());
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rl.DrawRectangle(0, 0, rl.GetScreenWidth(), rl.GetScreenHeight(), .{
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.r = 22,
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.g = 22,
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.b = 22,
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.a = 128,
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});
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const window_width: f32 = 300;
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const window_height: f32 = 100;
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const window = rl.Rectangle{
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.x = (screen_width-window_width)/2,
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.y = (screen_height-window_height)/2,
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.width = window_width,
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.height = window_height
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};
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if (gui.GuiWindowBox(window, "CHIP-8 Settings") == 1) {
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self.is_gui_open = false;
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}
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}
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@ -31,9 +31,6 @@ pub fn main() anyerror!void {
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var scene = try MainScene.init(allocator);
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defer scene.deinit();
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const roms = comptime listROMs();
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scene.set_rom(roms[3]);
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const font_size = 24;
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const font_ttf_default_numchars = 95; // TTF font generation default charset: 95 glyphs (ASCII 32..126)
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const font = rl.LoadFontEx("src/assets/fonts/generic-mono.otf", font_size, null, font_ttf_default_numchars);
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