generated from rpuzonas/raylib-cpp-template
16 lines
721 B
C++
16 lines
721 B
C++
#pragma once
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#include "boid-playground.hpp"
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struct RayHitResult {
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float hit = -1;
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// Vector2 line1; // not used
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// Vector2 line2; // not used
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};
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static float get_intersect_point(Vector2 ray_origin, Vector2 ray_dir, Vector2 line1, Vector2 line2);
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static void set_nearest_hit(RayHitResult *nearest_hit, float hit, Vector2 line1, Vector2 line2);
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static void get_intersect_with_polygon(RayHitResult *result, Vector2 ray_origin, Vector2 ray_dir, Vector2 *points, int point_count);
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static void get_intersect_with_obstacles(RayHitResult *result, Vector2 ray_origin, Vector2 ray_dir, std::vector<Obstacle> *obstacles);
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void get_intersect_with_world(RayHitResult *result, Vector2 ray_origin, Vector2 ray_dir, World *world);
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