310 lines
7.7 KiB
C
310 lines
7.7 KiB
C
#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/param.h>
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#include "types.h"
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#include "vec2.h"
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#include "aoc.h"
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#define CHUNK_BITS 4
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#define CHUNK_SIZE (1 << CHUNK_BITS)
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typedef struct {
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vec2 *elves;
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u32 count;
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} day23_data;
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typedef bool day23_chunk[CHUNK_SIZE * CHUNK_SIZE];
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typedef struct {
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day23_chunk *chunks;
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i32 ox, oy;
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i32 width, height;
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} day23_world;
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static void* day23_parse(char** lines, int line_count)
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{
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day23_data *data = malloc(sizeof(day23_data));
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data->count = 0;
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for (int y = 0; y < line_count; y++) {
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for (int x = 0; x < strlen(lines[y]); x++) {
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data->count += (lines[y][x] == '#');
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}
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}
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data->elves = malloc(sizeof(vec2) * data->count);
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int i = 0;
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for (int y = 0; y < line_count; y++) {
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for (int x = 0; x < strlen(lines[y]); x++) {
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if (lines[y][x] == '#') {
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data->elves[i].x = x;
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data->elves[i].y = y;
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i++;
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}
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}
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}
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return data;
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}
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static void day23_world_init(day23_world *world, u32 width, u32 height)
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{
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world->ox = 0;
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world->oy = 0;
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world->width = width / CHUNK_SIZE + 1;
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world->height = height / CHUNK_SIZE + 1;
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world->chunks = calloc(world->width * world->height, sizeof(day23_chunk));
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}
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static bool day23_is_between(i32 value, i32 min, i32 max)
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{
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return min <= value && value <= max;
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}
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static vec2 day23_get_chunk_pos(day23_world *world, i32 x, i32 y)
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{
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vec2 chunk_pos = {
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.x = (x >> CHUNK_BITS) - world->ox,
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.y = (y >> CHUNK_BITS) - world->oy
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};
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return chunk_pos;
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}
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static day23_chunk *day23_get_chunk(day23_world *world, i32 x, i32 y)
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{
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vec2 chunk_pos = day23_get_chunk_pos(world, x, y);
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i32 chunk_x = chunk_pos.x;
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i32 chunk_y = chunk_pos.y;
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if (day23_is_between(chunk_x, 0, world->width-1) && day23_is_between(chunk_y, 0, world->height-1)) {
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u32 idx = chunk_y * world->width + chunk_x;
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return &world->chunks[idx];
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}
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return NULL;
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}
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static u32 day23_get_tile_offset_idx(day23_world *world, i32 x, i32 y)
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{
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// u32 mask = (1 << CHUNK_BITS) - 1;
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u32 chunk_x = (x + CHUNK_SIZE) % CHUNK_SIZE;
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u32 chunk_y = (y + CHUNK_SIZE) % CHUNK_SIZE;
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return chunk_y * CHUNK_SIZE + chunk_x;
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}
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static void day23_world_set(day23_world *world, i32 x, i32 y, bool value)
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{
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day23_chunk *chunk = day23_get_chunk(world, x, y);
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if (chunk == NULL) {
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i32 chunk_x = x >> CHUNK_BITS;
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i32 chunk_y = y >> CHUNK_BITS;
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i32 min_x = MIN(chunk_x, world->ox);
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i32 max_x = MAX(chunk_x, world->ox + (i32)world->width - 1);
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i32 min_y = MIN(chunk_y, world->oy);
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i32 max_y = MAX(chunk_y, world->oy + (i32)world->height - 1);
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i32 new_width = max_x - min_x + 1;
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i32 new_height = max_y - min_y + 1;
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i32 ox = abs(min_x - world->ox);
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i32 oy = abs(min_y - world->oy);
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day23_chunk *new_chunks = calloc(new_height * new_width, sizeof(day23_chunk));
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for (int y = 0; y < world->height; y++) {
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for (int x = 0; x < world->width; x++) {
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u32 from_idx = y * world->width + x;
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u32 to_idx = (y + oy) * new_width + (x + ox);
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memcpy(new_chunks[to_idx], world->chunks[from_idx], sizeof(day23_chunk));
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}
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}
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free(world->chunks);
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world->ox = min_x;
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world->oy = min_y;
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world->width = new_width;
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world->height = new_height;
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world->chunks = new_chunks;
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chunk = day23_get_chunk(world, x, y);
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}
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u32 tile_idx = day23_get_tile_offset_idx(world, x, y);
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(*chunk)[tile_idx] = value;
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}
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static bool day23_world_get(day23_world *world, i32 x, i32 y)
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{
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day23_chunk *chunk = day23_get_chunk(world, x, y);
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if (chunk == NULL) return false;
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u32 tile_idx = day23_get_tile_offset_idx(world, x, y);
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return (*chunk)[tile_idx];
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}
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static void day23_world_print(day23_world *world)
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{
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for (int y = 0; y < world->height * CHUNK_SIZE; y++) {
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for (int x = 0; x < (world->width * CHUNK_SIZE); x++) {
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bool value = day23_world_get(world, x + world->ox * CHUNK_SIZE, y + world->oy * CHUNK_SIZE);
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printf(value ? "#" : ".");
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}
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printf("\n");
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}
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}
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static bool day23_are_tiles_empty(day23_world *world, vec2 *pos, vec2 *offsets, u32 offset_count)
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{
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for (int i = 0; i < offset_count; i++) {
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if (day23_world_get(world, pos->x + offsets[i].x, pos->y + offsets[i].y)) {
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return false;
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}
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}
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return true;
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}
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static bool day23_are_neighours_empty(day23_world *world, vec2 *pos)
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{
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vec2 neighbours[] = {
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VEC2(-1, -1), VEC2( 0, -1), VEC2( 1, -1),
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VEC2(-1, 0) , VEC2( 1, 0),
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VEC2(-1, 1), VEC2( 0, 1), VEC2( 1, 1),
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};
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return day23_are_tiles_empty(world, pos, neighbours, ARRAY_LEN(neighbours));
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}
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static vec2 day23_propose(day23_world *world, vec2 *elf, u32 step_idx)
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{
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// NOTE: The second second position in each direction MUST be the middle one.
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vec2 check_positions[4][3] = {
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[0] = { VEC2(-1, -1), VEC2( 0, -1), VEC2( 1, -1) }, // North
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[1] = { VEC2(-1, 1), VEC2( 0, 1), VEC2( 1, 1) }, // South
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[2] = { VEC2(-1, -1), VEC2(-1, 0), VEC2(-1, 1) }, // West
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[3] = { VEC2( 1, -1), VEC2( 1, 0), VEC2( 1, 1) } // East
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};
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for (int i = 0; i < 4; i++) {
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vec2 *offsets = check_positions[(step_idx + i) % 4];
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if (day23_are_tiles_empty(world, elf, offsets, ARRAY_LEN(check_positions[0]))) {
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vec2 proposed = VEC2(elf->x + offsets[1].x, elf->y + offsets[1].y);
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return proposed;
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}
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}
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return *elf;
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}
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static bool day23_step(day23_world *world, vec2 *elves, u32 elves_count, u32 step_idx)
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{
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bool no_moves = true;
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vec2 proposed_positions[elves_count];
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for (int i = 0; i < elves_count; i++) {
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if (day23_are_neighours_empty(world, &elves[i])) {
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proposed_positions[i] = elves[i];
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} else {
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proposed_positions[i] = day23_propose(world, &elves[i], step_idx);
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no_moves = false;
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}
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}
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bool overlapping[elves_count];
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memset(overlapping, false, sizeof(bool) * elves_count);
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for (int i = 0; i < elves_count - 1; i++) {
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for (int j = i + 1; j < elves_count; j++) {
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vec2 *pos1 = &proposed_positions[i];
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vec2 *pos2 = &proposed_positions[j];
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if (pos1->x == pos2->x && pos1->y == pos2->y) {
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overlapping[i] = true;
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overlapping[j] = true;
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}
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}
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}
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for (int i = 0; i < elves_count; i++) {
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if (overlapping[i]) continue;
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day23_world_set(world, elves[i].x, elves[i].y, false);
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day23_world_set(world, proposed_positions[i].x, proposed_positions[i].y, true);
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elves[i] = proposed_positions[i];
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}
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return no_moves;
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}
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static void day23_setup_world(day23_world *world, vec2 *elves, u32 count)
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{
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u32 initial_width = 0;
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u32 initial_height = 0;
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for (int i = 0; i < count; i++) {
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initial_width = MAX(elves[i].x+1, initial_width);
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initial_height = MAX(elves[i].y+1, initial_height);
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elves[i] = elves[i];
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}
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day23_world_init(world, initial_width, initial_height);
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for (int i = 0; i < count; i++) {
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day23_world_set(world, elves[i].x, elves[i].y, true);
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}
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}
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static void day23_part1(void *p)
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{
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day23_data *data = (day23_data*)p;
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vec2 elves[data->count];
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memcpy(elves, data->elves, sizeof(vec2) * data->count);
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day23_world world;
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day23_setup_world(&world, data->elves, data->count);
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for (int i = 0; i < 10; i++) {
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day23_step(&world, elves, data->count, i);
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}
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i32 min_x = elves[0].x;
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i32 min_y = elves[0].y;
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i32 max_x = elves[0].x;
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i32 max_y = elves[0].y;
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for (int i = 1; i < data->count; i++) {
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min_x = MIN(min_x, elves[i].x);
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min_y = MIN(min_y, elves[i].y);
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max_x = MAX(max_x, elves[i].x);
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max_y = MAX(max_y, elves[i].y);
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}
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u32 answer = 0;
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for (int y = min_y; y <= max_y; y++) {
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for (int x = min_x; x <= max_x; x++) {
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answer += !day23_world_get(&world, x, y);
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}
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}
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printf("%d\n", answer);
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}
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static void day23_part2(void *p)
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{
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day23_data *data = (day23_data*)p;
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vec2 elves[data->count];
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memcpy(elves, data->elves, sizeof(vec2) * data->count);
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day23_world world;
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day23_setup_world(&world, data->elves, data->count);
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u32 steps = 0;
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while (true) {
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bool no_moves = day23_step(&world, elves, data->count, steps);
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steps++;
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if (no_moves) break;
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}
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printf("%d\n", steps);
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}
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ADD_SOLUTION(23, day23_parse, day23_part1, day23_part2);
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