311 lines
7.1 KiB
C
311 lines
7.1 KiB
C
#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include "vec2.h"
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#include "aoc.h"
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#define DAY24_QUEUE_CAPACITY (1024 * 256)
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typedef enum {
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DIR24_UP,
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DIR24_DOWN,
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DIR24_LEFT,
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DIR24_RIGHT,
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} day24_direction;
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char g_day24_direction[] = {
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[DIR24_UP ] = '^',
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[DIR24_DOWN ] = 'v',
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[DIR24_LEFT ] = '<',
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[DIR24_RIGHT] = '>'
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};
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typedef struct {
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vec2 pos;
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day24_direction direction;
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} day24_blizzard;
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typedef struct {
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day24_blizzard *blizzards;
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u32 blizzard_count;
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u32 width;
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u32 height;
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} day24_data;
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typedef struct {
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i8 x[DAY24_QUEUE_CAPACITY];
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i8 y[DAY24_QUEUE_CAPACITY];
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u16 time[DAY24_QUEUE_CAPACITY];
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i32 front;
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i32 rear;
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} day24_queue;
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static day24_direction day24_parse_direction(char symbol)
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{
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switch(symbol) {
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case '>': return DIR24_RIGHT;
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case '<': return DIR24_LEFT;
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case 'v': return DIR24_DOWN;
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case '^': return DIR24_UP;
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default: assert(false && "Invalid direction symbol");
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}
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}
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static void* day24_parse(char** lines, int line_count)
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{
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day24_data *data = malloc(sizeof(day24_data));
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data->width = strlen(lines[0]);
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data->height = line_count;
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data->blizzards = malloc(data->width * data->height * sizeof(day24_blizzard));
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data->blizzard_count = 0;
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for (int y = 1; y < data->height-1; y++) {
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for (int x = 1; x < data->width-1; x++) {
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char symbol = lines[y][x];
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if (symbol == '.') continue;
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size_t blizzard_idx = data->blizzard_count;
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data->blizzards[blizzard_idx].pos.x = x;
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data->blizzards[blizzard_idx].pos.y = y;
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data->blizzards[blizzard_idx].direction = day24_parse_direction(symbol);
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data->blizzard_count++;
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}
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}
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return data;
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}
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static void day24_step(u16 *from_map, u16 *to_map, u32 width, u32 height, day24_blizzard *blizzards, u32 blizzard_count)
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{
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memcpy(to_map, from_map, sizeof(u16) * width * height);
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for (int i = 0; i < blizzard_count; i++) {
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day24_blizzard *blizz = &blizzards[i];
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vec2 *pos = &blizz->pos;
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to_map[pos->y * width + pos->x]--;
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if (blizz->direction == DIR24_UP) {
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pos->y--;
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if (pos->y == 0) {
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pos->y = height-2;
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}
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} else if (blizz->direction == DIR24_DOWN) {
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pos->y++;
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if (pos->y == height-1) {
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pos->y = 1;
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}
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} else if (blizz->direction == DIR24_LEFT) {
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pos->x--;
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if (pos->x == 0) {
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pos->x = width-2;
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}
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} else { // if (blizz->direction == DIR24_RIGHT) {
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pos->x++;
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if (pos->x == width-1) {
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pos->x = 1;
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}
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}
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to_map[pos->y * width + pos->x]++;
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}
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}
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static day24_blizzard *day24_get_blizzard_at(day24_blizzard *blizzards, u32 count, i32 x, i32 y)
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{
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for (int i = 0; i < count; i++) {
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if (blizzards[i].pos.x == x && blizzards[i].pos.y == y) {
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return &blizzards[i];
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}
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}
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return NULL;
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}
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static void day24_map_print(u16 *map, u32 width, u32 height)
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{
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printf("#.");
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for (int x = 2; x < width; x++) {
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printf("#");
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}
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printf("\n");
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for (int y = 1; y < height-1; y++) {
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printf("#");
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for (int x = 1; x < width-1; x++) {
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u32 idx = y * width + x;
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if (map[idx] == 0) {
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printf(".");
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} else {
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printf("%d", map[idx]);
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}
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}
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printf("#\n");
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}
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for (int x = 0; x < width-2; x++) {
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printf("#");
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}
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printf(".#\n");
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}
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static u32 day24_gcd(u32 a, u32 b) {
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u32 R;
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while ((a % b) != 0) {
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R = a % b;
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a = b;
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b = R;
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}
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return b;
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}
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static u32 day24_lcm(u32 a, u32 b) {
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return a * b / day24_gcd(a, b);
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}
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static void day24_generate_maps(u16 **maps, u32 count, day24_blizzard *blizzards, u32 blizzard_count, u32 width, u32 height)
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{
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memset(maps[0], 0, width * height * sizeof(u16));
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for (int i = 0; i < blizzard_count; i++) {
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vec2 *pos = &blizzards[i].pos;
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u32 idx = pos->y * width + pos->x;
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maps[0][idx]++;
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}
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day24_blizzard moving_blizzards[blizzard_count];
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memcpy(moving_blizzards, blizzards, sizeof(day24_blizzard) * blizzard_count);
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for (int i = 1; i < count; i++) {
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day24_step(maps[i-1], maps[i], width, height, moving_blizzards, blizzard_count);
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}
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}
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static void day24_queue_push(day24_queue *queue, i8 x, i8 y, u16 time)
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{
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assert(queue->rear < DAY24_QUEUE_CAPACITY);
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if (queue->front == -1) {
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queue->front = 0;
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}
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queue->rear++;
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queue->x[queue->rear] = x;
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queue->y[queue->rear] = y;
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queue->time[queue->rear] = time;
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}
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static void day24_queue_init(day24_queue *queue)
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{
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queue->rear = -1;
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queue->front = -1;
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}
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static bool day24_queue_is_empty(day24_queue *queue)
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{
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return queue->rear == -1;
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}
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static void day24_queue_pop(day24_queue *queue, i8 *x, i8 *y, u16 *time)
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{
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assert(!day24_queue_is_empty(queue));
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*x = queue->x[queue->front];
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*y = queue->y[queue->front];
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*time = queue->time[queue->front];
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queue->front++;
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if (queue->front > queue->rear) {
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queue->front = -1;
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queue->rear = -1;
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}
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}
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static bool day24_between(i8 value, i8 min, i8 max)
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{
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return min <= value && value <= max;
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}
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static u16 day24_bfs(u16 **maps, u32 map_count, u32 width, u32 height, vec2 *start, vec2 *goal, u32 start_time)
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{
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u32 seen_size = 67108864; // 67108864 = 2^26
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bool *seen = calloc(seen_size, sizeof(bool));
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day24_queue queue;
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day24_queue_init(&queue);
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day24_queue_push(&queue, start->x, start->y, start_time);
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while (!day24_queue_is_empty(&queue)) {
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i8 x, y;
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u16 time;
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day24_queue_pop(&queue, &x, &y, &time);
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time++;
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u32 map_idx = time % map_count;
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u16 *map = maps[map_idx];
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vec2 offsets[] = { VEC2(1, 0), VEC2(-1, 0), VEC2(0, 1), VEC2(0, -1), VEC2(0, 0) };
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for (int i = 0; i < ARRAY_LEN(offsets); i++) {
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i8 new_x = x + offsets[i].x;
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i8 new_y = y + offsets[i].y;
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if (vec2_eq(goal, new_x, new_y)) {
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return time;
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}
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bool is_in_bounds = day24_between(new_x, 1, width-2) && day24_between(new_y, 1, height-2);
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if (!is_in_bounds && !vec2_eq(start, new_x, new_y)) continue;
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u32 tile_idx = new_y * width + new_x;
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if (map[tile_idx] > 0) continue;
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u32 seen_key = (map_idx << 16) | (new_x << 8) | (new_y);
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assert(seen_key < seen_size);
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if (seen[seen_key]) continue;
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seen[seen_key] = true;
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day24_queue_push(&queue, new_x, new_y, time);
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}
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}
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return 0;
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}
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static void day24_part1(void *p)
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{
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day24_data *data = (day24_data*)p;
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u32 maps_count = day24_lcm(data->width-2, data->height-2);
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u16 *maps[maps_count];
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for (int i = 0; i < maps_count; i++) {
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maps[i] = malloc(data->width * data->height * sizeof(u16));
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}
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day24_generate_maps(maps, maps_count, data->blizzards, data->blizzard_count, data->width, data->height);
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vec2 start = { 1, 0 };
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vec2 goal = { data->width-2, data->height-1 };
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printf("%d\n", day24_bfs(maps, maps_count, data->width, data->height, &start, &goal, 0));
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}
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static void day24_part2(void *p)
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{
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day24_data *data = (day24_data*)p;
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u32 maps_count = day24_lcm(data->width-2, data->height-2);
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u16 *maps[maps_count];
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for (int i = 0; i < maps_count; i++) {
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maps[i] = malloc(data->width * data->height * sizeof(u16));
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}
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day24_generate_maps(maps, maps_count, data->blizzards, data->blizzard_count, data->width, data->height);
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vec2 start = { 1, 0 };
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vec2 goal = { data->width-2, data->height-1 };
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u32 time1 = day24_bfs(maps, maps_count, data->width, data->height, &start, &goal , 0);
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u32 time2 = day24_bfs(maps, maps_count, data->width, data->height, &goal , &start, time1);
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u32 time3 = day24_bfs(maps, maps_count, data->width, data->height, &start, &goal , time2);
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printf("%d\n", time3);
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}
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ADD_SOLUTION(24, day24_parse, day24_part1, day24_part2);
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