sokoban-v2/src/shader.glsl
2026-07-06 16:40:24 +03:00

33 lines
482 B
GLSL

@header const m = @import("math")
@ctype mat4 m.Mat4
/* main vertex shader */
@vs vs
in vec2 position;
in vec4 color0;
out vec4 color;
layout(binding = 0) uniform vs_params {
mat4 view;
mat4 projection;
};
void main() {
gl_Position = projection * view * vec4(position, 0, 1);
color = color0;
}
@end
/* main fragment shader */
@fs fs
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}
@end
/* main shader program */
@program main vs fs