add text rendering
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assets/roboto-font/LICENSE.txt
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93
assets/roboto-font/LICENSE.txt
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@ -0,0 +1,93 @@
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Copyright 2011 The Roboto Project Authors (https://github.com/googlefonts/roboto-classic)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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BIN
assets/roboto-font/Roboto-Bold.ttf
Normal file
BIN
assets/roboto-font/Roboto-Bold.ttf
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Binary file not shown.
BIN
assets/roboto-font/Roboto-Italic.ttf
Normal file
BIN
assets/roboto-font/Roboto-Italic.ttf
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Binary file not shown.
BIN
assets/roboto-font/Roboto-Regular.ttf
Normal file
BIN
assets/roboto-font/Roboto-Regular.ttf
Normal file
Binary file not shown.
@ -7,7 +7,8 @@ pub fn build(b: *std.Build) !void {
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const assets_dir = "assets";
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const assets_dir = "assets";
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const asset_files = [_][]const u8{
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const asset_files = [_][]const u8{
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"sokoban/sokoban_tilesheet.png"
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"sokoban/sokoban_tilesheet.png",
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"roboto-font/Roboto-Regular.ttf"
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};
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};
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const asset_dir_realpath = try b.build_root.join(b.graph.arena, &.{ assets_dir });
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const asset_dir_realpath = try b.build_root.join(b.graph.arena, &.{ assets_dir });
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@ -81,6 +82,7 @@ pub fn build(b: *std.Build) !void {
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exe_mod.addImport("stb_image", dep_stb.module("stb_image"));
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exe_mod.addImport("stb_image", dep_stb.module("stb_image"));
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exe_mod.addImport("stb_vorbis", dep_stb.module("stb_vorbis"));
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exe_mod.addImport("stb_vorbis", dep_stb.module("stb_vorbis"));
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exe_mod.addImport("stb_rect_pack", dep_stb.module("stb_rect_pack"));
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exe_mod.addImport("stb_rect_pack", dep_stb.module("stb_rect_pack"));
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exe_mod.addImport("stb_truetype", dep_stb.module("stb_truetype"));
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const dep_tracy = b.dependency("tracy", .{
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const dep_tracy = b.dependency("tracy", .{
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.target = target,
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.target = target,
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@ -17,6 +17,7 @@
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.cimgui = .{
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.cimgui = .{
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.url = "git+https://github.com/floooh/dcimgui.git#3c2b41a9333b1195e2c2f8ce6a2d3e50660a73bf",
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.url = "git+https://github.com/floooh/dcimgui.git#3c2b41a9333b1195e2c2f8ce6a2d3e50660a73bf",
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.hash = "cimgui-0.1.0-44ClkR8dmgDqqnfloyLE1bUAtl4zSKTT1wxaHSEC0ikV",
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.hash = "cimgui-0.1.0-44ClkR8dmgDqqnfloyLE1bUAtl4zSKTT1wxaHSEC0ikV",
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.lazy = true
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},
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},
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},
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},
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.paths = .{
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.paths = .{
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const std = @import("std");
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const std = @import("std");
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const Build = std.Build;
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const LazyPath = Build.LazyPath;
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const optimize = b.standardOptimizeOption(.{});
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buildSTBModule(b, target, optimize, "stb_image", b.path("src/stb_image.zig"), b.path("src/stb_image_impl.c"));
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buildSTBModule(b, target, optimize, "stb_vorbis", b.path("src/stb_vorbis.zig"), b.path("src/stb_vorbis_impl.c"));
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buildSTBModule(b, target, optimize, "stb_rect_pack", b.path("src/stb_rect_pack.zig"), b.path("src/stb_rect_pack_impl.c"));
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buildSTBModule(b, target, optimize, "stb_truetype", b.path("src/stb_truetype.zig"), b.path("src/stb_truetype_impl.c"));
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}
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fn buildSTBModule(
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b: *std.Build,
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target: Build.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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name: []const u8,
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zig_file: LazyPath,
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impl_file: LazyPath
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) void {
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const stb_dependency = b.dependency("stb", .{});
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const stb_dependency = b.dependency("stb", .{});
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{
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const mod = b.addModule(name, .{
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const mod_stb_image = b.addModule("stb_image", .{
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.target = target,
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.target = target,
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.optimize = optimize,
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.optimize = optimize,
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.root_source_file = zig_file,
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.root_source_file = b.path("src/stb_image.zig"),
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.link_libc = true,
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.link_libc = true,
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});
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});
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mod_stb_image.addIncludePath(stb_dependency.path("."));
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mod.addIncludePath(stb_dependency.path("."));
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mod_stb_image.addCSourceFile(.{
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mod.addCSourceFile(.{
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.file = b.path("src/stb_image_impl.c"),
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.file = impl_file,
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.flags = &.{}
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.flags = &.{}
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});
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});
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}
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{
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const mod_stb_vorbis = b.addModule("stb_vorbis", .{
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.target = target,
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.optimize = optimize,
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.root_source_file = b.path("src/stb_vorbis.zig"),
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.link_libc = true,
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});
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mod_stb_vorbis.addIncludePath(stb_dependency.path("."));
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mod_stb_vorbis.addCSourceFile(.{
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.file = b.path("src/stb_vorbis_impl.c"),
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.flags = &.{}
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});
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}
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{
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const mod_stb_rect_pack = b.addModule("stb_rect_pack", .{
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.target = target,
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.optimize = optimize,
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.root_source_file = b.path("src/stb_rect_pack.zig"),
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.link_libc = true,
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});
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mod_stb_rect_pack.addIncludePath(stb_dependency.path("."));
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mod_stb_rect_pack.addCSourceFile(.{
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.file = b.path("src/stb_rect_pack_impl.c"),
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.flags = &.{}
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});
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}
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}
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}
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116
libs/stb/src/stb_truetype.zig
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116
libs/stb/src/stb_truetype.zig
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const std = @import("std");
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const c = @cImport({
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@cInclude("stb_truetype.h");
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});
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pub const Box = struct {
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x0: i32,
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y0: i32,
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x1: i32,
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y1: i32,
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};
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pub const HMetrics = struct {
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advance_width: i32,
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left_side_bearing: i32
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};
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pub const VMetrics = struct {
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ascent: i32,
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descent: i32,
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line_gap: i32
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};
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pub const Font = struct {
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info: c.stbtt_fontinfo,
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pub fn getNumberOfFonts(data: [*c]const u8) !u32 {
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const result = c.stbtt_GetNumberOfFonts(data);
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if (result == -1) {
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return error.stbtt_GetNumberOfFonts;
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}
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return @intCast(result);
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}
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pub fn getFontOffsetForIndex(data: [*c]const u8, index: u32) ?u32 {
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const result = c.stbtt_GetFontOffsetForIndex(data, @intCast(index));
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if (result == -1) {
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return null;
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}
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return @intCast(result);
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}
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pub fn init(data: [*c]const u8, offset: u32) !Font {
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var font: Font = .{
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.info = undefined
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};
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if (c.stbtt_InitFont(&font.info, data, @intCast(offset)) == 0) {
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return error.stbtt_InitFont;
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}
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return font;
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}
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pub fn findGlyphIndex(self: Font, codepoint: u21) ?u32 {
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const result = c.stbtt_FindGlyphIndex(&self.info, codepoint);
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if (result == 0) {
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return null;
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}
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return @intCast(result);
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}
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pub fn scaleForPixelHeight(self: Font, pixel_height: f32) f32 {
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return c.stbtt_ScaleForPixelHeight(&self.info, pixel_height);
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}
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pub fn getGlyphBitmapBox(self: Font, glyph: u32, scale_x: f32, scale_y: f32) Box {
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var result: Box = undefined;
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c.stbtt_GetGlyphBitmapBox(
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&self.info,
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@intCast(glyph),
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scale_x, scale_y,
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&result.x0, &result.y0,
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&result.x1, &result.y1,
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);
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return result;
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}
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pub fn makeGlyphBitmap(
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self: Font,
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output: [*]u8,
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out_w: u32,
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out_h: u32,
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out_stride: u32,
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scale_x: f32,
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scale_y: f32,
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glyph: u32
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) void {
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c.stbtt_MakeGlyphBitmap(
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&self.info,
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output,
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@intCast(out_w),
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@intCast(out_h),
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@intCast(out_stride),
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scale_x,
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scale_y,
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@intCast(glyph)
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);
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}
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pub fn getGlyphHMetrics(self: Font, glyph: u32) HMetrics {
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var result: HMetrics = undefined;
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c.stbtt_GetGlyphHMetrics(&self.info, @intCast(glyph), &result.advance_width, &result.left_side_bearing);
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return result;
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}
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pub fn getFontVMetrics(self: Font) VMetrics {
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var result: VMetrics = undefined;
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c.stbtt_GetFontVMetrics(&self.info, &result.ascent, &result.descent, &result.line_gap);
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return result;
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}
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pub fn getGlyphKernAdvance(self: Font, prev_glyph: u32, next_glyph: u21) i32 {
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return c.stbtt_GetGlyphKernAdvance(&self.info, prev_glyph, next_glyph);
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}
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};
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4
libs/stb/src/stb_truetype_impl.c
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4
libs/stb/src/stb_truetype_impl.c
Normal file
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#define STB_TRUETYPE_IMPLEMENTATION
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// TODO: #define STBTT_STATIC
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#include "stb_truetype.h"
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27
src/app.zig
27
src/app.zig
@ -6,6 +6,7 @@ const Math = @import("math");
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const Vec2 = Math.Vec2;
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const Vec2 = Math.Vec2;
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const STBImage = @import("stb_image");
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const STBImage = @import("stb_image");
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const STBTrueType = @import("stb_truetype");
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const Platform = @import("./platform.zig");
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const Platform = @import("./platform.zig");
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const Gfx = Platform.Gfx;
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const Gfx = Platform.Gfx;
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@ -20,10 +21,24 @@ check: bool,
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player_pos: Vec2,
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player_pos: Vec2,
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sprite_sprite: Gfx.Sprite.Id,
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sprite_sprite: Gfx.Sprite.Id,
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wall_sprite: Gfx.Sprite.Id,
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wall_sprite: Gfx.Sprite.Id,
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roboto_font: Gfx.Font.Id,
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pub fn init(self: *App, plt: Platform.Init) !?u8 {
|
pub fn init(self: *App, plt: Platform.Init) !?u8 {
|
||||||
const sokoban_spritesheet = plt.assets.readFile("sokoban/sokoban_tilesheet.png");
|
const sokoban_spritesheet = plt.assets.readFile("sokoban/sokoban_tilesheet.png");
|
||||||
|
|
||||||
|
// const font = try STBTrueType.Font.init(robot_font, STBTrueType.Font.getFontOffsetForIndex(robot_font, 0).?);
|
||||||
|
|
||||||
|
// const glyph = font.findGlyphIndex('A').?;
|
||||||
|
// const scale = font.scaleForPixelHeight(16);
|
||||||
|
// const box = font.getGlyphBitmapBox(glyph, scale, scale);
|
||||||
|
// const width = box.x1 - box.x0;
|
||||||
|
// const height = box.y1 - box.y0;
|
||||||
|
// font.makeGlyphBitmap
|
||||||
|
// std.debug.print("{}\n", .{box});
|
||||||
|
|
||||||
|
const robot_font = Gfx.initFont();
|
||||||
|
Gfx.setFont(robot_font, plt.assets.readFile("roboto-font/Roboto-Regular.ttf"));
|
||||||
|
|
||||||
var image = try STBImage.load(sokoban_spritesheet);
|
var image = try STBImage.load(sokoban_spritesheet);
|
||||||
defer image.deinit();
|
defer image.deinit();
|
||||||
|
|
||||||
@ -35,13 +50,13 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
|
|||||||
|
|
||||||
const tile_size = Vec2.init(64, 64);
|
const tile_size = Vec2.init(64, 64);
|
||||||
|
|
||||||
const player_sprite = Gfx.initSprite();
|
const player_sprite = Gfx.initSprite(.{});
|
||||||
Gfx.setSprite(player_sprite, .{
|
Gfx.setSprite(player_sprite, .{
|
||||||
.image = spritesheet,
|
.image = spritesheet,
|
||||||
.rect = Rect.init(0, 4, 1, 1).multiply(tile_size)
|
.rect = Rect.init(0, 4, 1, 1).multiply(tile_size)
|
||||||
});
|
});
|
||||||
|
|
||||||
const wall_sprite = Gfx.initSprite();
|
const wall_sprite = Gfx.initSprite(.{});
|
||||||
Gfx.setSprite(wall_sprite, .{
|
Gfx.setSprite(wall_sprite, .{
|
||||||
.image = spritesheet,
|
.image = spritesheet,
|
||||||
.rect = Rect.init(1, 0, 1, 1).multiply(tile_size)
|
.rect = Rect.init(1, 0, 1, 1).multiply(tile_size)
|
||||||
@ -53,7 +68,8 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
|
|||||||
.show_first_window = true,
|
.show_first_window = true,
|
||||||
.check = false,
|
.check = false,
|
||||||
.sprite_sprite = player_sprite,
|
.sprite_sprite = player_sprite,
|
||||||
.wall_sprite = wall_sprite
|
.wall_sprite = wall_sprite,
|
||||||
|
.roboto_font = robot_font
|
||||||
};
|
};
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -83,6 +99,11 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
|
|||||||
Gfx.setClearColor(self.bg);
|
Gfx.setClearColor(self.bg);
|
||||||
Gfx.drawSprite(self.sprite_sprite, self.player_pos, .init(100, 100), .white);
|
Gfx.drawSprite(self.sprite_sprite, self.player_pos, .init(100, 100), .white);
|
||||||
Gfx.drawSprite(self.wall_sprite, self.player_pos.add(.init(0, 200)), .init(100, 100), .white);
|
Gfx.drawSprite(self.wall_sprite, self.player_pos.add(.init(0, 200)), .init(100, 100), .white);
|
||||||
|
Gfx.drawText(self.roboto_font, .{
|
||||||
|
.pos = .init(300, 100),
|
||||||
|
.text = "Hello, World!",
|
||||||
|
.height = 32,
|
||||||
|
});
|
||||||
|
|
||||||
if (ImGUI.beginWindow(.{
|
if (ImGUI.beginWindow(.{
|
||||||
.name = "Hello",
|
.name = "Hello",
|
||||||
|
|||||||
1176
src/graphics.zig
1176
src/graphics.zig
File diff suppressed because it is too large
Load Diff
@ -124,7 +124,9 @@ fn PlatformType(App: type) type {
|
|||||||
try self.app.frame(plt);
|
try self.app.frame(plt);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx.flush();
|
Gfx.flush(.{});
|
||||||
|
Gfx.showDebug();
|
||||||
|
|
||||||
ImGUI.endFrame();
|
ImGUI.endFrame();
|
||||||
Gfx.endFrame();
|
Gfx.endFrame();
|
||||||
}
|
}
|
||||||
@ -434,15 +436,17 @@ pub const Assets = struct {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn readFileFromAssetDir(self: *Assets, filename: []const u8) !?[]const u8 {
|
fn readFileFromAssetDir(self: *Assets, filename: []const u8) !?[:0]const u8 {
|
||||||
const dir = self.dir orelse return null;
|
const dir = self.dir orelse return null;
|
||||||
|
|
||||||
const arena = self.arena.allocator();
|
const arena = self.arena.allocator();
|
||||||
const contents = try dir.readFileAlloc(
|
const contents = try dir.readFileAllocOptions(
|
||||||
self.io,
|
self.io,
|
||||||
filename,
|
filename,
|
||||||
arena,
|
arena,
|
||||||
.unlimited
|
.unlimited,
|
||||||
|
.of(u8),
|
||||||
|
0
|
||||||
);
|
);
|
||||||
|
|
||||||
const filename_owned = try arena.dupe(u8, filename);
|
const filename_owned = try arena.dupe(u8, filename);
|
||||||
@ -453,13 +457,13 @@ pub const Assets = struct {
|
|||||||
return contents;
|
return contents;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn readFile(self: *Assets, filename: []const u8) []const u8 {
|
pub fn readFile(self: *Assets, filename: []const u8) [:0]const u8 {
|
||||||
if (self.files.get(filename)) |file| {
|
if (self.files.get(filename)) |file| {
|
||||||
return file.contents;
|
return file.contents;
|
||||||
} else {
|
} else {
|
||||||
if (self.readFileFromAssetDir(filename)) |maybe_contents| {
|
if (self.readFileFromAssetDir(filename)) |maybe_contents| {
|
||||||
if (maybe_contents) |contents| {
|
if (maybe_contents) |contents| {
|
||||||
log.warn("Read file from which isn't defined in assets: '{s}'", .{filename});
|
log.warn("Read file which isn't defined in assets: '{s}'", .{filename});
|
||||||
return contents;
|
return contents;
|
||||||
} else {
|
} else {
|
||||||
log.err("Attempt to read file '{s}', which doesn't exist", .{filename});
|
log.err("Attempt to read file '{s}', which doesn't exist", .{filename});
|
||||||
@ -472,7 +476,7 @@ pub const Assets = struct {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn insertStaticFile(self: *Assets, filename: []const u8, contents: []const u8) !void {
|
fn insertStaticFile(self: *Assets, filename: []const u8, contents: [:0]const u8) !void {
|
||||||
try self.files.put(self.gpa, filename, File{
|
try self.files.put(self.gpa, filename, File{
|
||||||
.contents = contents
|
.contents = contents
|
||||||
});
|
});
|
||||||
@ -484,7 +488,7 @@ pub const Assets = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const File = struct {
|
const File = struct {
|
||||||
contents: []const u8
|
contents: [:0]const u8
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@ -29,8 +29,20 @@ in vec4 color;
|
|||||||
in vec4 uv;
|
in vec4 uv;
|
||||||
out vec4 frag_color;
|
out vec4 frag_color;
|
||||||
|
|
||||||
|
layout(binding = 1) uniform fs_params {
|
||||||
|
// Textures modes:
|
||||||
|
// 0 - rgba8
|
||||||
|
// 1 - r8 - use red channel as opacity, used for fonts.
|
||||||
|
int texture_mode;
|
||||||
|
};
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
frag_color = texture(sampler2D(tex, smp), uv.xy) * color;
|
vec4 tex_color = texture(sampler2D(tex, smp), uv.xy);
|
||||||
|
if (texture_mode == 0) {
|
||||||
|
frag_color = tex_color * color;
|
||||||
|
} else if (texture_mode == 1) {
|
||||||
|
frag_color = vec4(1, 1, 1, tex_color.r) * color;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
|||||||
@ -78,7 +78,7 @@ pub fn SlotMapType(Index: type, Generation: type, Value: type) type {
|
|||||||
};
|
};
|
||||||
|
|
||||||
pub fn clearRetainingCapacity(self: *Self) void {
|
pub fn clearRetainingCapacity(self: *Self) void {
|
||||||
const slots = self.slots;
|
var slots = self.slots;
|
||||||
slots.clearRetainingCapacity();
|
slots.clearRetainingCapacity();
|
||||||
|
|
||||||
self.* = .init(slots);
|
self.* = .init(slots);
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user