ui progress

This commit is contained in:
Rokas Puzonas 2026-10-04 12:29:41 +03:00
parent fad9f779b6
commit 576df80400
6 changed files with 629 additions and 150 deletions

View File

@ -2,6 +2,7 @@ const std = @import("std");
const log = std.log.scoped(.app); const log = std.log.scoped(.app);
const assert = std.debug.assert; const assert = std.debug.assert;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const builtin = @import("builtin");
const STBImage = @import("stb_image"); const STBImage = @import("stb_image");
const STBTrueType = @import("stb_truetype"); const STBTrueType = @import("stb_truetype");
@ -18,6 +19,7 @@ const Color = Platform.Color;
const CanvasScaler = @import("./canvas_scaler.zig"); const CanvasScaler = @import("./canvas_scaler.zig");
const Font = @import("./font.zig"); const Font = @import("./font.zig");
const Tilesheet = @import("./tilesheet.zig"); const Tilesheet = @import("./tilesheet.zig");
const UI = @import("./ui.zig");
const App = @This(); const App = @This();
@ -332,9 +334,14 @@ const BoxSprites = struct {
}; };
}; };
world: World, const GameScene = struct {
undo_stack: std.ArrayList(UndoFrame) = .empty, world: World,
current_level: u32 = 0, undo_stack: std.ArrayList(UndoFrame) = .empty,
current_level: u32 = 0,
animation_timer: Platform.Nanoseconds = 0,
paused: bool = false,
};
levels: std.ArrayList(World), levels: std.ArrayList(World),
roboto_font: Font, roboto_font: Font,
@ -342,13 +349,16 @@ tilesheet: Tilesheet,
player_sprites: PlayerSprites, player_sprites: PlayerSprites,
box_sprites_by_color: std.EnumArray(BoxColor, BoxSprites), box_sprites_by_color: std.EnumArray(BoxColor, BoxSprites),
animation_timer: Platform.Nanoseconds,
footstep_buffer: Audio.BufferId, footstep_buffer: Audio.BufferId,
footstep_sound: Audio.SoundId = .nil, footstep_sound: Audio.SoundId = .nil,
sfx_bus: Audio.BusId, sfx_bus: Audio.BusId,
game_scene: GameScene,
in_main_menu: bool = false,
main_menu_state: UI.State = .empty,
pub fn init(self: *App, plt: Platform.Init) !?u8 { pub fn init(self: *App, plt: Platform.Init) !?u8 {
const roboto_font = try Font.init(plt.gpa, .{ const roboto_font = try Font.init(plt.gpa, .{
.spritesheet = Gfx.initSpritesheet(.{ .format = .r8 }), .spritesheet = Gfx.initSpritesheet(.{ .format = .r8 }),
@ -409,7 +419,6 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
self.* = App{ self.* = App{
.player_sprites = player_sprites, .player_sprites = player_sprites,
.roboto_font = roboto_font, .roboto_font = roboto_font,
.animation_timer = 0,
.tilesheet = tilesheet, .tilesheet = tilesheet,
.footstep_buffer = footstep_sound, .footstep_buffer = footstep_sound,
.box_sprites_by_color = .init(.{ .box_sprites_by_color = .init(.{
@ -441,12 +450,15 @@ pub fn init(self: *App, plt: Platform.Init) !?u8 {
} }
}), }),
.sfx_bus = Audio.addBus(.{ .label = "sfx" }), .sfx_bus = Audio.addBus(.{ .label = "sfx" }),
.world = undefined,
.levels = .empty, .levels = .empty,
.game_scene = .{
.world = undefined,
}
}; };
self.levels = try self.loadLevels(plt.gpa, plt.assets); self.levels = try self.loadLevels(plt.gpa, plt.assets);
self.world.copy(self.levels.items[0]); self.game_scene.world.copy(self.levels.items[0]);
return null; return null;
} }
@ -544,6 +556,7 @@ fn loadLevel(
.x = @intCast(ox), .x = @intCast(ox),
.y = @intCast(oy), .y = @intCast(oy),
}, },
.visual_pos = .initFromInt(usize, ox, oy),
.sprite = self.tilesheet.get(pos.x, pos.y) .sprite = self.tilesheet.get(pos.x, pos.y)
}); });
} }
@ -629,42 +642,100 @@ fn getPlayerInput(input: *Platform.Input) PlayerInput {
return result; return result;
} }
pub fn frame(self: *App, plt: Platform.Frame) !void { const clear_color = Color.rgb(40, 40, 40);
const input = getPlayerInput(plt.input); const tile_size = Vec2.init(48, 48);
const clear_color = Color.rgb(40, 40, 40); pub fn drawWorld(self: *App, world: *World) !void {
inline for (.{ Entity.Layer.ground, Entity.Layer.on_ground, Entity.Layer.surface }) |layer| {
var entity_iter = world.entities.iterator();
while (entity_iter.next()) |entity_id| {
const entity = world.entities.getAssumeExists(entity_id);
if (entity.visual_layer != layer) {
continue;
}
var sprite = entity.sprite;
const box_hole_margin = 0.1;
if (entity.type == .box) {
const box_hole_id = world.findEntityId(.{ .type = .box_hole, .pos = entity.pos });
if (world.entities.get(box_hole_id)) |box_hole| {
if (entity.box_hole_id == box_hole_id and box_hole.visual_pos.distance(entity.visual_pos) < box_hole_margin) {
sprite = null;
}
}
if (world.findEntity(.{ .type = .box_goal, .pos = entity.pos })) |box_goal| {
if (box_goal.visual_pos.distance(entity.visual_pos) < 0.2) {
var is_correct = true;
if (box_goal.color != .none) {
is_correct = box_goal.color == entity.color;
}
if (is_correct) {
sprite = self.box_sprites_by_color.get(entity.color).darker;
}
}
}
} else if (entity.type == .box_hole) {
var box_iter = world.iterEntities(.{ .type = .box, .pos = entity.pos });
while (box_iter.next()) |box_id| {
const box = world.entities.getAssumeExists(box_id);
if (box.visual_pos.distance(entity.visual_pos) < box_hole_margin) {
sprite = self.box_sprites_by_color.get(box.color).in_hole;
}
}
} else if (entity.type == .player) {
const frames = self.player_sprites.getDirection(entity.player_direction);
sprite = frames[entity.player_frame_index];
}
if (sprite != null) {
Gfx.drawSprite(
sprite.?,
entity.visual_pos.multiply(tile_size),
tile_size,
.white
);
}
}
}
}
pub fn frameGameScene(self: *App, plt: *Platform.Frame) !void {
Gfx.setClearColor(clear_color); Gfx.setClearColor(clear_color);
Gfx.setDefaultSampler(.linear); Gfx.setDefaultSampler(.linear);
const tile_size = Vec2.init(48, 48);
var canvas = CanvasScaler{
.size = Vec2.initFromInt(usize, self.world.width, self.world.height).multiply(tile_size)
};
canvas.push();
defer canvas.pop(clear_color);
const dt = plt.deltaTime(); const dt = plt.deltaTime();
if (plt.input.isKeyPressed(.ESCAPE)) {
self.game_scene.paused = !self.game_scene.paused;
}
var world = &self.game_scene.world;
if (!self.game_scene.paused) {
const input = getPlayerInput(plt.input);
if (input.undo) { if (input.undo) {
if (self.undo_stack.pop()) |undo_frame| { if (self.game_scene.undo_stack.pop()) |undo_frame| {
undo_frame.apply(&self.world); undo_frame.apply(world);
} }
} }
if (input.restart) { if (input.restart) {
try self.setWorldByLevel(self.current_level); self.setWorldByLevel(self.game_scene.current_level);
} }
var tick_context: TickContext = .{ var tick_context: TickContext = .{ .world = world };
.world = &self.world
};
{ {
var entity_iter = self.world.entities.iterator(); var entity_iter = world.entities.iterator();
while (entity_iter.next()) |entity_id| { while (entity_iter.next()) |entity_id| {
var interpolate_pos = false; var interpolate_pos = false;
const entity = self.world.entities.getAssumeExists(entity_id); const entity = world.entities.getAssumeExists(entity_id);
if (entity.type == .player) { if (entity.type == .player) {
interpolate_pos = true; interpolate_pos = true;
@ -693,35 +764,34 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
const frames = self.player_sprites.getDirection(entity.player_direction); const frames = self.player_sprites.getDirection(entity.player_direction);
if (target_visual_pos.sub(entity.visual_pos).length() > 0.1) { if (target_visual_pos.sub(entity.visual_pos).length() > 0.1) {
self.animation_timer += plt.input.delta_time; self.game_scene.animation_timer += plt.input.delta_time;
const animatin_time = std.time.ns_per_s / 5; const animatin_time = std.time.ns_per_s / 5;
while (self.animation_timer >= animatin_time) { while (self.game_scene.animation_timer >= animatin_time) {
entity.player_frame_index = (entity.player_frame_index + 1) % @as(u32, @intCast(frames.len)); entity.player_frame_index = (entity.player_frame_index + 1) % @as(u32, @intCast(frames.len));
self.animation_timer -= animatin_time; self.game_scene.animation_timer -= animatin_time;
} }
} else { } else {
self.animation_timer = 0; self.game_scene.animation_timer = 0;
entity.player_frame_index = 0; entity.player_frame_index = 0;
} }
entity.sprite = frames[entity.player_frame_index];
} }
} }
} }
if (!tick_context.undo_frame.isEmpty()) { if (!tick_context.undo_frame.isEmpty()) {
try self.undo_stack.append(plt.gpa, tick_context.undo_frame); try self.game_scene.undo_stack.append(plt.gpa, tick_context.undo_frame);
} }
{
var goal_count: u32 = 0; var goal_count: u32 = 0;
var box_at_goal_count: u32 = 0; var box_at_goal_count: u32 = 0;
{
var goal_iter = self.world.iterEntities(.{ .type = .box_goal }); var goal_iter = world.iterEntities(.{ .type = .box_goal });
while (goal_iter.next()) |goal_id| { while (goal_iter.next()) |goal_id| {
const goal = self.world.entities.getAssumeExists(goal_id); const goal = world.entities.getAssumeExists(goal_id);
goal_count += 1; goal_count += 1;
if (self.world.findEntity(.{ .pos = goal.pos, .type = .box })) |box| { if (world.findEntity(.{ .pos = goal.pos, .type = .box })) |box| {
var has_correct_color = true; var has_correct_color = true;
if (goal.color != .none) { if (goal.color != .none) {
has_correct_color = goal.color == box.color; has_correct_color = goal.color == box.color;
@ -733,69 +803,83 @@ pub fn frame(self: *App, plt: Platform.Frame) !void {
} }
} }
} }
}
inline for (.{ Entity.Layer.ground, Entity.Layer.on_ground, Entity.Layer.surface }) |layer| { if (goal_count > 0 and goal_count == box_at_goal_count and self.game_scene.current_level+1 < self.levels.items.len) {
var entity_iter = self.world.entities.iterator(); self.game_scene.current_level += 1;
while (entity_iter.next()) |entity_id| { self.setWorldByLevel(self.game_scene.current_level);
const entity = self.world.entities.getAssumeExists(entity_id);
if (entity.visual_layer != layer) {
continue;
}
var sprite = entity.sprite;
const box_hole_margin = 0.1;
if (entity.type == .box) {
const box_hole_id = self.world.findEntityId(.{ .type = .box_hole, .pos = entity.pos });
if (self.world.entities.get(box_hole_id)) |box_hole| {
if (entity.box_hole_id == box_hole_id and box_hole.visual_pos.distance(entity.visual_pos) < box_hole_margin) {
sprite = null;
}
}
if (self.world.findEntity(.{ .type = .box_goal, .pos = entity.pos })) |box_goal| {
if (box_goal.visual_pos.distance(entity.visual_pos) < 0.2) {
var is_correct = true;
if (box_goal.color != .none) {
is_correct = box_goal.color == entity.color;
}
if (is_correct) {
sprite = self.box_sprites_by_color.get(entity.color).darker;
}
}
}
} else if (entity.type == .box_hole) {
var box_iter = self.world.iterEntities(.{ .type = .box, .pos = entity.pos });
while (box_iter.next()) |box_id| {
const box = self.world.entities.getAssumeExists(box_id);
if (box.visual_pos.distance(entity.visual_pos) < box_hole_margin) {
sprite = self.box_sprites_by_color.get(box.color).in_hole;
} }
} }
} }
if (sprite != null) { {
Gfx.drawSprite( var canvas = CanvasScaler{
sprite.?, .size = Vec2.initFromInt(usize, world.width, world.height).multiply(tile_size)
entity.visual_pos.multiply(tile_size), };
tile_size, canvas.push();
.white defer canvas.pop(clear_color);
);
}
}
}
if (goal_count > 0 and goal_count == box_at_goal_count and self.current_level+1 < self.levels.items.len) { try self.drawWorld(&self.game_scene.world);
self.current_level += 1;
try self.setWorldByLevel(self.current_level); if (self.game_scene.paused) {
var color = clear_color;
color.a = 0.8;
Gfx.drawRectangle(.init(0, 0), canvas.size, color);
}
} }
} }
pub fn setWorldByLevel(self: *App, index: u32) !void { pub fn frameMainMenu(self: *App, plt: *Platform.Frame) !void {
self.world.copy(self.levels.items[index]); Gfx.setClearColor(clear_color);
self.undo_stack.clearRetainingCapacity(); Gfx.setDefaultSampler(.linear);
var canvas = CanvasScaler{
.size = Vec2.initFromInt(usize, 1920, 1080)
};
canvas.push();
defer canvas.pop(clear_color);
var ui = UI.init(&self.main_menu_state, plt.input);
ui.beginFrame();
defer ui.endFrame();
const ui_frame = ui.top();
const font = &self.roboto_font;
ui_frame.font = font;
ui_frame.text_color = .black;
ui_frame.text_height = 80;
ui_frame.container = Rect{ .pos = .init(0, 0), .size = canvas.size };
ui_frame.container = ui_frame.container.shrinkPercent(0.1);
ui_frame.padding.addHorizontal(100);
ui_frame.padding.addVertical(50);
var layout = UI.VerticalLayout{ .ui = &ui, .gap = 30 };
if (layout.textButton("Play")) {
log.debug("press play", .{});
}
if (layout.textButton("Settings")) {
}
if (!builtin.target.cpu.arch.isWasm()) {
if (layout.textButton("Exit")) {
plt.request_quit = true;
}
}
}
pub fn frame(self: *App, plt: *Platform.Frame) !void {
if (self.in_main_menu) {
try self.frameMainMenu(plt);
} else {
try self.frameGameScene(plt);
}
}
pub fn setWorldByLevel(self: *App, index: u32) void {
self.game_scene.world.copy(self.levels.items[index]);
self.game_scene.undo_stack.clearRetainingCapacity();
} }
pub fn deinit(self: *App, plt: Platform.Deinit) void { pub fn deinit(self: *App, plt: Platform.Deinit) void {
@ -803,5 +887,5 @@ pub fn deinit(self: *App, plt: Platform.Deinit) void {
Gfx.deinitSpritesheet(self.roboto_font.spritesheet); Gfx.deinitSpritesheet(self.roboto_font.spritesheet);
self.levels.deinit(plt.gpa); self.levels.deinit(plt.gpa);
self.undo_stack.deinit(plt.gpa); self.game_scene.undo_stack.deinit(plt.gpa);
} }

View File

@ -93,19 +93,20 @@ pub fn getGlyph(font: *Font, index: Glyph.Index, scale_x: f32, scale_y: f32) ?*F
var bitmap_buffer: [Font.Glyph.max_width * Font.Glyph.max_height]u8 = undefined; var bitmap_buffer: [Font.Glyph.max_width * Font.Glyph.max_height]u8 = undefined;
const bitmap = Gfx.Image{ const bitmap = Gfx.Image{
.pixels = .{ .r8 = (&bitmap_buffer).ptr }, .pixels = (&bitmap_buffer).ptr,
.format = .r8,
.width = box_width, .width = box_width,
.height = box_height .height = box_height
}; };
font.stb.makeGlyphBitmap( font.stb.makeGlyphBitmap(
bitmap.pixels.?.r8, bitmap.pixels,
box_width, box_height, box_width, box_height,
box_width, box_width,
glyph_key.scale_x.toF32(), glyph_key.scale_x.toF32(),
glyph_key.scale_y.toF32(), glyph_key.scale_y.toF32(),
glyph_key.index glyph_key.index
); );
Gfx.setSprite(sprite, .{ .image = bitmap }); Gfx.setSprite(sprite, .{ .mipchain = .initSingle(bitmap) });
glyph.sprite = sprite; glyph.sprite = sprite;
} }
@ -125,9 +126,17 @@ pub fn getAscent(font: *Font, height: f32) f32 {
return @as(f32, @floatFromInt(vmetrics.ascent)) * scale; return @as(f32, @floatFromInt(vmetrics.ascent)) * scale;
} }
pub fn measureText(font: *Font, height: f32, text: []const u8) Rect { pub fn getAscentDescent(font: *Font, height: f32) f32 {
const vmetrics = font.stb.getFontVMetrics();
const scale = font.stb.scaleForPixelHeight(height);
return @as(f32, @floatFromInt(vmetrics.ascent - vmetrics.descent)) * scale;
}
pub fn measureText(font: *Font, text: []const u8, height: f32) Rect {
var bounds: Rect = .init(0, 0, 0, 0); var bounds: Rect = .init(0, 0, 0, 0);
var first_glyph = false; var first_glyph = true;
const ascent = font.getAscent(height);
var layout = TextRunLayout.init(font, height); var layout = TextRunLayout.init(font, height);
var iter = std.unicode.Utf8Iterator{ var iter = std.unicode.Utf8Iterator{
@ -138,11 +147,14 @@ pub fn measureText(font: *Font, height: f32, text: []const u8) Rect {
const glyph_index = font.getGlyphIndex(codepoint) orelse continue; const glyph_index = font.getGlyphIndex(codepoint) orelse continue;
const glyph_layout = layout.next(glyph_index) orelse continue; const glyph_layout = layout.next(glyph_index) orelse continue;
var glyph_rect = glyph_layout.rect;
glyph_rect.pos.y += ascent;
if (first_glyph) { if (first_glyph) {
bounds = glyph_layout.rect; bounds = glyph_rect;
first_glyph = false; first_glyph = false;
} else { } else {
bounds = bounds.expand(glyph_layout.rect); bounds = bounds.expand(glyph_rect);
} }
} }
@ -153,20 +165,13 @@ pub const DrawTextOptions = struct {
text: []const u8, text: []const u8,
pos: Vec2, pos: Vec2,
height: f32, height: f32,
color: Gfx.Color = .white, color: Gfx.Color,
alignment: Vec2 = .init(0, 0)
}; };
pub fn drawText(font: *Font, opts: DrawTextOptions) void { pub fn drawText(font: *Font, opts: DrawTextOptions) void {
var layout = Font.TextRunLayout.init(font, opts.height); var layout = Font.TextRunLayout.init(font, opts.height);
var pos = opts.pos; const ascent = font.getAscent(opts.height);
pos.y += font.getAscent(opts.height);
if (!opts.alignment.eql(.zero)) {
const bounds = font.measureText(opts.height, opts.text);
pos = pos.sub(bounds.size.multiply(opts.alignment));
}
var iter = std.unicode.Utf8Iterator{ var iter = std.unicode.Utf8Iterator{
.bytes = opts.text, .bytes = opts.text,
@ -179,7 +184,8 @@ pub fn drawText(font: *Font, opts: DrawTextOptions) void {
continue; continue;
} }
var glyph_pos = glyph_layout.rect.pos.add(pos); var glyph_pos = glyph_layout.rect.pos.add(opts.pos);
glyph_pos.y += ascent;
// Round to nearest pixel to avoid artifacts // Round to nearest pixel to avoid artifacts
glyph_pos.x = @round(glyph_pos.x); glyph_pos.x = @round(glyph_pos.x);
@ -316,9 +322,13 @@ const GlyphCache = struct {
found_existing: bool, found_existing: bool,
}; };
fn keyToHashMapIndex(self: *GlyphCache, key: Glyph.Key, offset: usize) usize {
return @intCast((key.toInt() + offset) % self.glyphs_hashmap.len);
}
fn insertOrGet(self: *GlyphCache, key: Glyph.Key) ?InsertOrGetResult { fn insertOrGet(self: *GlyphCache, key: Glyph.Key) ?InsertOrGetResult {
for (0..self.glyphs_hashmap.len) |offset| { for (0..self.glyphs_hashmap.len) |offset| {
const i = (key.toInt() + offset) % self.glyphs_hashmap.len; const i = self.keyToHashMapIndex(key, offset);
const hashmap_id = self.glyphs_hashmap[i]; const hashmap_id = self.glyphs_hashmap[i];
if (hashmap_id == GlyphSlot.nil_id) { if (hashmap_id == GlyphSlot.nil_id) {
const id = self.popFreeId() orelse return null; const id = self.popFreeId() orelse return null;
@ -350,7 +360,7 @@ const GlyphCache = struct {
} }
fn removeFromHashmap(self: *GlyphCache, id: GlyphSlot.Id) void { fn removeFromHashmap(self: *GlyphCache, id: GlyphSlot.Id) void {
var bucket = self.glyphs[id].glyph.key.toInt() % self.glyphs_hashmap.len; var bucket = self.keyToHashMapIndex(self.glyphs[id].glyph.key, 0);
for (0..self.glyphs_hashmap.len) |_| { for (0..self.glyphs_hashmap.len) |_| {
assert(self.glyphs_hashmap[bucket] != GlyphSlot.nil_id); assert(self.glyphs_hashmap[bucket] != GlyphSlot.nil_id);
if (self.glyphs_hashmap[bucket] == id) { if (self.glyphs_hashmap[bucket] == id) {
@ -367,7 +377,7 @@ const GlyphCache = struct {
while (self.glyphs_hashmap[current] != GlyphSlot.nil_id) { while (self.glyphs_hashmap[current] != GlyphSlot.nil_id) {
const current_glyph_id = self.glyphs_hashmap[current]; const current_glyph_id = self.glyphs_hashmap[current];
const home = self.glyphs[current_glyph_id].glyph.key.toInt() % self.glyphs_hashmap.len; const home = self.keyToHashMapIndex(self.glyphs[current_glyph_id].glyph.key, 0);
if (self.hashmapDistance(home, current) > self.hashmapDistance(home, empty)) { if (self.hashmapDistance(home, current) > self.hashmapDistance(home, empty)) {
self.glyphs_hashmap[empty] = self.glyphs_hashmap[current]; self.glyphs_hashmap[empty] = self.glyphs_hashmap[current];

View File

@ -22,6 +22,7 @@ const SlotMapType = @import("slot_map.zig").SlotMapType;
const Frame = struct { const Frame = struct {
index: u32, index: u32,
draw_calls: u32 = 0,
quads: std.ArrayList(VertexQuad), quads: std.ArrayList(VertexQuad),
transforms: std.ArrayList(TransformFrame), transforms: std.ArrayList(TransformFrame),
@ -494,6 +495,8 @@ pub fn flush() void {
sg.applyUniforms(shd.UB_fs_params, sg.asRange(&fs_params)); sg.applyUniforms(shd.UB_fs_params, sg.asRange(&fs_params));
assert(self.frame.quads.items.len > 0); assert(self.frame.quads.items.len > 0);
sg.draw(0, @intCast(self.frame.quads.items.len * 6), 1); sg.draw(0, @intCast(self.frame.quads.items.len * 6), 1);
self.frame.draw_calls += 1;
} }
pub fn endFrame() void { pub fn endFrame() void {
@ -501,6 +504,13 @@ pub fn endFrame() void {
flush(); flush();
// TODO: Workaround for when nothing is drawn.
// Just push anything so that screen is cleared
if (self.frame.draw_calls == 0) {
drawRectangle(.init(0, 0), .init(0, 0), .black);
flush();
}
if (self.frame.pass_started) { if (self.frame.pass_started) {
sg.endPass(); sg.endPass();
sg.commit(); sg.commit();
@ -1435,6 +1445,7 @@ pub const Image = struct {
} }
pub fn extrudeEdge(self: Image, rect: Image.Rect, size: u32) void { pub fn extrudeEdge(self: Image, rect: Image.Rect, size: u32) void {
// Left edge
for (0..rect.width) |ox| { for (0..rect.width) |ox| {
const pixel = self.getPixel(rect.x+ox, rect.y); const pixel = self.getPixel(rect.x+ox, rect.y);
for (0..size) |i| { for (0..size) |i| {
@ -1442,6 +1453,7 @@ pub const Image = struct {
} }
} }
// Right edge
for (0..rect.width) |ox| { for (0..rect.width) |ox| {
const pixel = self.getPixel(rect.x+ox, rect.y+rect.height-1); const pixel = self.getPixel(rect.x+ox, rect.y+rect.height-1);
for (0..size) |i| { for (0..size) |i| {
@ -1449,6 +1461,7 @@ pub const Image = struct {
} }
} }
// Top edge
for (0..rect.height) |oy| { for (0..rect.height) |oy| {
const pixel = self.getPixel(rect.x, rect.y+oy); const pixel = self.getPixel(rect.x, rect.y+oy);
for (0..size) |i| { for (0..size) |i| {
@ -1456,6 +1469,7 @@ pub const Image = struct {
} }
} }
// Bottom edge
for (0..rect.height) |oy| { for (0..rect.height) |oy| {
const pixel = self.getPixel(rect.x+rect.width-1, rect.y+oy); const pixel = self.getPixel(rect.x+rect.width-1, rect.y+oy);
for (0..size) |i| { for (0..size) |i| {
@ -1463,7 +1477,29 @@ pub const Image = struct {
} }
} }
// TODO: Add padding to corners. // Top left
{
const pixel = self.getPixel(rect.x, rect.y);
self.setRect(rect.x-size, rect.y-size, size, size, pixel);
}
// Top right
{
const pixel = self.getPixel(rect.x+rect.width-1, rect.y);
self.setRect(rect.x+rect.width, rect.y-size, size, size, pixel);
}
// Bottom left
{
const pixel = self.getPixel(rect.x, rect.y+rect.height-1);
self.setRect(rect.x-size, rect.y+rect.height, size, size, pixel);
}
// Bottom right
{
const pixel = self.getPixel(rect.x+rect.width-1, rect.y+rect.height-1);
self.setRect(rect.x+rect.width, rect.y+rect.height, size, size, pixel);
}
} }
}; };
@ -1752,4 +1788,8 @@ pub const TransformFrame = struct {
pub fn apply(self: TransformFrame, position: Vec2) Vec2 { pub fn apply(self: TransformFrame, position: Vec2) Vec2 {
return position.multiply(self.scale).add(self.offset); return position.multiply(self.scale).add(self.offset);
} }
pub fn applyInverse(self: TransformFrame, position: Vec2) Vec2 {
return position.sub(self.offset).divide(self.scale);
}
}; };

View File

@ -464,6 +464,10 @@ pub const Rect = struct {
}; };
} }
pub fn shrinkPercent(self: Rect, percent: f32) Rect {
return self.shrink(self.size.multiplyScalar(percent / 2));
}
pub fn grow(self: Rect, margin: Vec2) Rect { pub fn grow(self: Rect, margin: Vec2) Rect {
return self.shrink(margin.multiplyScalar(-1)); return self.shrink(margin.multiplyScalar(-1));
} }

View File

@ -126,16 +126,21 @@ fn PlatformType(App: type) type {
ImGUI.beginFrame(self.show_imgui, self.frame_arena.allocator()); ImGUI.beginFrame(self.show_imgui, self.frame_arena.allocator());
if (@hasDecl(App, "frame")) { if (@hasDecl(App, "frame")) {
const plt = Frame{ var plt = Frame{
.gpa = self.gpa, .gpa = self.gpa,
.arena = self.arena.allocator(), .arena = self.arena.allocator(),
.io = self.io, .io = self.io,
.input = &self.input, .input = &self.input,
.input_events = self.events.items, .input_events = self.events.items,
.frame = self.frame_arena.allocator(), .frame = self.frame_arena.allocator(),
.assets = &self.assets .assets = &self.assets,
.request_quit = false
}; };
try self.app.frame(plt); try self.app.frame(&plt);
if (plt.request_quit) {
sapp.requestQuit();
}
} }
Gfx.flush(); Gfx.flush();
@ -603,6 +608,7 @@ pub const Frame = struct {
assets: *Assets, assets: *Assets,
input: *Input, input: *Input,
input_events: []Input.Event, input_events: []Input.Event,
request_quit: bool,
fn nanosecondsToSeconds(nanoseconds: Nanoseconds) f32 { fn nanosecondsToSeconds(nanoseconds: Nanoseconds) f32 {
return @floatCast(@as(f64, @floatFromInt(nanoseconds)) / std.time.ns_per_s); return @floatCast(@as(f64, @floatFromInt(nanoseconds)) / std.time.ns_per_s);

335
src/ui.zig Normal file
View File

@ -0,0 +1,335 @@
const std = @import("std");
const log = std.log;
const assert = std.debug.assert;
const Font = @import("./font.zig");
const Platform = @import("platform");
const Gfx = Platform.Gfx;
const Math = Platform.Math;
const Color = Platform.Color;
const Vec2 = Platform.Vec2;
const Rect = Math.Rect;
const UI = @This();
pub const Key = enum(u64) {
_,
const StringHasher = std.hash.Wyhash;
pub const CombineHasher = std.hash.Fnv1a_64;
pub const nil = Key.init(0);
pub fn init(hash: u64) Key {
return @enumFromInt(hash);
}
pub fn initPtr(ptr: anytype) Key {
return Key.initUsize(@intFromPtr(ptr));
}
pub fn initUsize(num: usize) Key {
return Key.init(@truncate(num));
}
pub fn initString(seed: u64, text: []const u8) Key {
return Key.init(StringHasher.hash(seed, text));
}
pub fn combine(self: Key, other: Key) Key {
var hasher = CombineHasher.init();
hasher.update(std.mem.asBytes(&@intFromEnum(self)));
hasher.update(std.mem.asBytes(&@intFromEnum(other)));
return Key.init(hasher.final());
}
pub fn isNil(self: Key) bool {
return self == nil;
}
pub fn format(self: Key, writer: *std.io.Writer) std.io.Writer.Error!void {
try writer.print("{s}{{ 0x{x:016} }}", .{ @typeName(Key), @intFromEnum(self) });
}
};
pub const VerticalLayout = struct {
ui: *UI,
used: f32 = 0,
gap: f32 = 0,
pub fn advance(self: *VerticalLayout, height: f32) void {
self.used += height;
self.used += self.gap;
}
pub fn next(self: *VerticalLayout, height: f32) Rect {
const container = self.ui.top().container;
const result = Rect{
.pos = container.pos.add(.init(0, self.used)),
.size = .init(container.size.x, height)
};
self.advance(height);
return result;
}
pub fn textButton(self: *VerticalLayout, text: []const u8) bool {
const frame = self.ui.top();
const font = frame.font orelse return false;
var button_size = font.measureText(text, frame.text_height).size;
button_size = button_size.add(frame.padding.toVec2());
const row_rect = self.next(button_size.y);
const button_rect = Rect{
.pos = row_rect.pos,
.size = button_size
};
return self.ui.textButton(button_rect, text);
}
};
pub const Sides = struct {
left: f32,
right: f32,
top: f32,
bottom: f32,
pub const empty = Sides{
.left = 0,
.right = 0,
.top = 0,
.bottom = 0
};
pub fn grow(self: Sides, rect: Rect) Rect {
return Rect{
.pos = rect.pos.sub(.init(self.left, self.top)),
.size = rect.size.add(.init(self.left+self.right, self.top+self.bottom))
};
}
pub fn shrink(self: Sides, rect: Rect) Rect {
return Rect{
.pos = rect.pos.add(.init(self.left, self.top)),
.size = rect.size.sub(.init(self.left+self.right, self.top+self.bottom))
};
}
pub fn add(lhs: Sides, rhs: Sides) Sides {
return Sides{
.left = lhs.left + rhs.left,
.right = lhs.right + rhs.right,
.top = lhs.top + rhs.top,
.bottom = lhs.bottom + rhs.bottom,
};
}
pub fn initVertical(amount: f32) Sides {
return Sides{
.top = amount/2,
.bottom = amount/2,
.left = 0,
.right = 0,
};
}
pub fn initHorizontal(amount: f32) Sides {
return Sides{
.left = amount/2,
.right = amount/2,
.top = 0,
.bottom = 0,
};
}
pub fn vertical(self: Sides) f32 {
return self.top + self.bottom;
}
pub fn horizontal(self: Sides) f32 {
return self.left + self.right;
}
pub fn addVertical(self: *Sides, amount: f32) void {
self.* = self.add(.initVertical(amount));
}
pub fn addHorizontal(self: *Sides, amount: f32) void {
self.* = self.add(.initHorizontal(amount));
}
pub fn toVec2(self: Sides) Vec2 {
return Vec2.init(self.horizontal(), self.vertical());
}
};
const Box = struct {
margin: Sides,
padding: Sides,
};
pub const Frame = struct {
container: Rect = .zero,
key: Key = .nil,
font: ?*Font = null,
text_color: Color = .white,
text_height: f32 = 64,
margin: Sides = .empty,
padding: Sides = .empty,
};
pub const State = struct {
hot: Key,
active: Key,
pub const empty = State{
.hot = .nil,
.active = .nil
};
};
state: *State,
input: *Platform.Input,
stack: [32]Frame,
stack_len: u32,
pub fn init(state: *State, input: *Platform.Input) UI {
var stack: [32]Frame = undefined;
stack[0] = Frame{};
return UI{
.state = state,
.input = input,
.stack = stack,
.stack_len = 1
};
}
pub fn beginFrame(self: *UI) void {
if (self.state.active == Key.nil) {
self.state.hot = .nil;
}
}
pub fn endFrame(self: *UI) void {
if (self.input.isMouseReleased(.left)) {
self.state.active = .nil;
}
}
pub fn push(self: *UI) void {
if (self.stack_len == self.stack.len) {
log.warn("UI stack capacity limit reached", .{});
return;
}
assert(self.stack_len >= 1);
self.stack[self.stack_len] = self.stack[self.stack_len-1];
self.stack_len += 1;
}
pub fn pop(self: *UI) void {
if (self.stack_len <= 1) {
log.warn("Attempt to pop from empty UI", .{});
return;
}
self.stack_len -= 1;
}
pub fn top(self: *UI) *Frame {
assert(self.stack_len > 0);
return &self.stack[self.stack_len-1];
}
pub fn measureText(self: *UI, text: []const u8) Rect {
const frame = self.top();
const font = frame.font orelse return .zero;
return font.measureText(
text,
frame.text_height,
);
}
pub fn drawText(self: *UI, pos: Vec2, text: []const u8) void {
const frame = self.top();
const font = frame.font orelse return;
font.drawText(.{
.pos = pos,
.text = text,
.height = frame.text_height,
.color = frame.text_color
});
}
pub fn getMousePosition(self: *UI) ?Vec2 {
if (self.input.mouse_position) |screen_mouse_position| {
return Gfx.getTransform().applyInverse(screen_mouse_position);
}
return null;
}
const ButtonState = enum {
normal,
hot,
active,
released,
};
fn buttonLogic(self: *UI, rect: Rect, key: Key) ButtonState {
if (self.getMousePosition()) |mouse_position| {
const is_inside = rect.isInside(mouse_position);
if (self.state.hot == Key.nil and is_inside) {
self.state.hot = key;
}
if (self.state.hot == key and self.input.isMousePressed(.left)) {
self.state.active = key;
}
if (self.state.active == key and self.input.isMouseReleased(.left) and is_inside) {
return .released;
}
}
if (self.state.active == key) {
return .active;
} else if (self.state.hot == key) {
return .hot;
} else {
return .normal;
}
}
pub fn textButton(self: *UI, rect: Rect, text: []const u8) bool {
const frame = self.top();
const text_bounds = self.measureText(text);
const button_state = self.buttonLogic(rect, Key.initString(@intFromEnum(frame.key), text));
if (button_state == .active) {
Gfx.drawRectangle(rect.pos, rect.size, .blue);
} else if (button_state == .hot) {
Gfx.drawRectangle(rect.pos, rect.size, .red);
} else {
Gfx.drawRectangle(rect.pos, rect.size, .white);
}
var content_size = rect.size.sub(frame.padding.toVec2());
content_size.x = @max(content_size.x, 0);
content_size.y = @max(content_size.y, 0);
self.drawText(
rect.pos
.sub(text_bounds.pos)
.add(.init(frame.padding.left, frame.padding.top))
.add(content_size.sub(text_bounds.size).multiplyScalar(0.5)),
text
);
return button_state == .released;
}