create Runtime struct

This commit is contained in:
Rokas Puzonas 2026-07-06 21:45:19 +03:00
parent 5512be7d9e
commit 1d9f1cfa6a
4 changed files with 761 additions and 583 deletions

222
src/graphics.zig Normal file
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@ -0,0 +1,222 @@
const std = @import("std");
const log = std.log.scoped(.graphics);
const assert = std.debug.assert;
const sokol = @import("sokol");
const sg = sokol.gfx;
const sapp = sokol.app;
const sglue = sokol.glue;
const Math = @import("math");
const Vec2 = Math.Vec2;
const Vec4 = Math.Vec4;
const Mat4 = Math.Mat4;
const Color = @import("./color.zig");
const shd = @import("shader");
const max_quads = 2048;
pub const System = struct {
pipeline: sg.Pipeline,
bindings: sg.Bindings,
pub fn init(self: *System, logger: sg.Logger) void {
self.* = @This(){
.pipeline = .{},
.bindings = .{},
};
sg.setup(.{
.environment = sglue.environment(),
.logger = logger
});
self.bindings.vertex_buffers[0] = sg.makeBuffer(.{
.size = @sizeOf(Quad) * max_quads,
.usage = .{ .vertex_buffer = true, .dynamic_update = true },
.label = "quad-vertices"
});
const index_count = max_quads * 6;
var indices: [index_count]u16 = undefined;
for (0..max_quads) |i| {
indices[6*i + 0] = @intCast(4*i + 0);
indices[6*i + 1] = @intCast(4*i + 1);
indices[6*i + 2] = @intCast(4*i + 2);
indices[6*i + 3] = @intCast(4*i + 1);
indices[6*i + 4] = @intCast(4*i + 3);
indices[6*i + 5] = @intCast(4*i + 2);
}
self.bindings.index_buffer = sg.makeBuffer(.{
.data = sg.asRange(&indices),
.usage = .{ .index_buffer = true, },
.label = "indices"
});
const shader = sg.makeShader(shd.mainShaderDesc(sg.queryBackend()));
self.pipeline = sg.makePipeline(.{
.primitive_type = .TRIANGLES,
.index_type = .UINT16,
.colors = init: {
var s: [8]sg.ColorTargetState = [_]sg.ColorTargetState{.{}} ** 8;
s[0] = .{
.blend = .{
.enabled = true,
.src_factor_rgb = .SRC_ALPHA,
.dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
.op_rgb = .ADD,
.src_factor_alpha = .ONE,
.dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
.op_alpha = .ADD,
}
};
break :init s;
},
.shader = shader,
.layout = init: {
var l = sg.VertexLayoutState{};
l.attrs[shd.ATTR_main_position].format = .FLOAT2;
l.attrs[shd.ATTR_main_color0].format = .FLOAT4;
break :init l;
},
.label = "main-pipeline"
});
}
pub fn deinit(self: System) void {
_ = self; // autofix
sg.shutdown();
}
fn createProjectionMatrix(screen_size: Vec2) Mat4 {
return Mat4.initIdentity()
// Convert normalized [-1; 1] coordinates to [0; 1]
.multiply(Mat4.initTranslate(.{ .x = -1, .y = -1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 2, .y = 2, .z = 0 }))
// Make the top-left corner (0,0)
.multiply(Mat4.initTranslate(.{ .x = 0, .y = 1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 1, .y = -1, .z = 0 }))
// Scretch [0; 1] so that they map 1-to-1 on to screen coordinates.
.multiply(Mat4.initScale(.{
.x = 1/screen_size.x,
.y = 1/screen_size.y,
.z = 0
}));
}
pub fn render(self: *System, instance: Interface) void {
assert(instance.quads.items.len < max_quads);
if (instance.quads.items.len > 0) {
sg.updateBuffer(
self.bindings.vertex_buffers[0],
sg.asRange(instance.quads.items)
);
}
// TODO: Rectify `window_size` vs `gfx.window_size`
const window_size = Vec2.init(sapp.widthf(), sapp.heightf());
var vs_params: shd.VsParams = .{
// TODO: Maybe 'view' matrix is not needed.
// We probably should only have a combined 'mvp' matrix
.view = .initIdentity(),
.projection = createProjectionMatrix(window_size)
};
sg.applyPipeline(self.pipeline);
sg.applyBindings(self.bindings);
sg.applyUniforms(shd.UB_vs_params, sg.asRange(&vs_params));
sg.draw(0, @intCast(instance.quads.items.len * 6), 1);
}
};
pub const Instance = struct {
window_size: Vec2,
quads_buffer: [max_quads]Quad,
pub fn getInterface(self: *Instance) Interface {
return .{
.clear_color = .black,
.quads = .initBuffer(&self.quads_buffer)
};
}
};
pub const Interface = struct {
clear_color: Color,
quads: std.ArrayList(Quad),
pub fn drawQuad(self: *Interface, quad: Quad) void {
self.quads.appendBounded(quad) catch {
log.warn("max quads reached, limit: {}", .{self.quads.capacity});
};
}
pub fn drawRectangle(self: *Interface, pos: Vec2, size: Vec2, color: Color) void {
const color_vec4 = Vec4{
.x = color.r,
.y = color.g,
.z = color.b,
.w = color.a,
};
self.drawQuad(Quad{
Vertex{
.position = pos,
.color = color_vec4
},
Vertex{
.position = pos.add(.{ .x = size.x, .y = 0 }),
.color = color_vec4
},
Vertex{
.position = pos.add(.{ .x = 0, .y = size.y }),
.color = color_vec4
},
Vertex{
.position = pos.add(size),
.color = color_vec4
},
});
}
pub fn drawLine(from: Vec2, to: Vec2, color: Vec4, width: f32) void {
const step = to.sub(from).normalized().multiplyScalar(width/2);
const top_left = from.add(step.rotateLeft90());
const bottom_left = from.add(step.rotateRight90());
const top_right = to.add(step.rotateLeft90());
const bottom_right = to.add(step.rotateRight90());
drawQuad(Quad{
Vertex{
.position = top_right,
.color = color
},
Vertex{
.position = top_left,
.color = color
},
Vertex{
.position = bottom_right,
.color = color
},
Vertex{
.position = bottom_left,
.color = color
},
});
}
};
pub const Vertex = extern struct {
position: Vec2,
color: Vec4,
};
pub const Quad = [4]Vertex;

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@ -2,6 +2,7 @@ const std = @import("std");
const log = std.log.scoped(.imgui);
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const builtin = @import("builtin");
const Color = @import("./color.zig");
const Math = @import("math");
@ -10,19 +11,13 @@ const Vec2 = Math.Vec2;
const sokol = @import("sokol");
const sapp = sokol.app;
pub const State = struct {
pub const System = struct {
const simgui = sokol.imgui;
const ig = @import("cimgui");
enabled: bool,
commands_buffer: [128]Command,
strings_buffer: [Math.bytes_per_kib * 16]u8,
id_stack_buffer: [64]WidgetId,
widget_results: WidgetResult.ArrayHashMap,
pub fn init(self: *State, logger: simgui.Logger) void {
pub fn init(self: *System, logger: simgui.Logger) void {
simgui.setup(.{
.logger = logger
});
@ -32,21 +27,19 @@ pub const State = struct {
ig.igGetIO().*.ConfigFlags |= ig.ImGuiConfigFlags_ViewportsEnable;
}
const is_debug = builtin.mode == .Debug;
self.* = @This(){
.enabled = true,
.widget_results = .{},
.commands_buffer = undefined,
.strings_buffer = undefined,
.id_stack_buffer = undefined,
.enabled = is_debug,
};
}
pub fn deinit(self: *State, gpa: Allocator) void {
pub fn deinit(self: *System, gpa: Allocator) void {
_ = self; // autofix
_ = gpa; // autofix
simgui.shutdown();
self.widget_results.deinit(gpa);
}
pub fn event(self: State, e: sapp.Event) bool {
pub fn event(self: System, e: sapp.Event) bool {
if (self.enabled) {
return simgui.handleEvent(e);
}
@ -54,9 +47,12 @@ pub const State = struct {
return false;
}
pub fn render(self: *State, gpa: Allocator, imgui: *Interface) !void {
pub fn render(self: *System, gpa: Allocator, imgui: Interface) !std.ArrayList(WidgetResult.WithId) {
var result: std.ArrayList(WidgetResult.WithId) = .empty;
errdefer result.deinit(gpa);
if (!self.enabled) {
return;
return result;
}
simgui.newFrame(.{
@ -90,7 +86,6 @@ pub const State = struct {
const dockspace_id = ig.igGetID("MyDockSpace");
_ = ig.igDockSpaceEx(dockspace_id, ig.ImVec2{ .x = 0, .y = 0 }, ig.ImGuiDockNodeFlags_PassthruCentralNode, null);
self.widget_results.clearRetainingCapacity();
if (!imgui.overflowOccured()) {
for (imgui.commands.items) |cmd| {
switch (cmd) {
@ -113,7 +108,10 @@ pub const State = struct {
}
_ = ig.igBegin(name, p_open, ig.ImGuiWindowFlags_None);
if (open == false) {
try self.widget_results.put(gpa, opts.id, .{ .window_changed = open });
try result.append(gpa, .{
.id = opts.id,
.result = .{ .window_changed = open }
});
}
if (opts.open != null and opts.open == false) {
@ -129,7 +127,10 @@ pub const State = struct {
.button => |opts| {
const pressed = ig.igButton(imgui.getString(opts.label));
if (pressed) {
try self.widget_results.put(gpa, opts.id, .button_true);
try result.append(gpa, .{
.id = opts.id,
.result = .button_true
});
}
},
.slider => |opts| {
@ -141,7 +142,10 @@ pub const State = struct {
opts.max,
);
if (changed) {
try self.widget_results.put(gpa, opts.id, .{ .slider_changed = value });
try result.append(gpa, .{
.id = opts.id,
.result = .{ .slider_changed = value }
});
}
},
.checkbox => |opts| {
@ -151,7 +155,10 @@ pub const State = struct {
&value
);
if (changed) {
try self.widget_results.put(gpa, opts.id, .{ .checkbox_changed = value });
try result.append(gpa, .{
.id = opts.id,
.result = .{ .checkbox_changed = value }
});
}
},
.separator => {
@ -179,12 +186,15 @@ pub const State = struct {
);
}
if (changed) {
try self.widget_results.put(gpa, opts.id, .{
.color_edit_changed = .{
.r = color[0],
.g = color[1],
.b = color[2],
.a = color[3],
try result.append(gpa, .{
.id = opts.id,
.result = .{
.color_edit_changed = .{
.r = color[0],
.g = color[1],
.b = color[2],
.a = color[3],
}
}
});
}
@ -213,18 +223,8 @@ pub const State = struct {
}
simgui.render();
}
pub fn getInterface(self: *State) Interface {
return .{
.widget_results = self.widget_results,
.id_stack = .initBuffer(&self.id_stack_buffer),
.id_stack_overflow = false,
.commands = .initBuffer(&self.commands_buffer),
.commands_overflow = false,
.strings = .initBuffer(&self.strings_buffer),
.strings_overflow = false
};
return result;
}
};
@ -303,6 +303,50 @@ const WidgetResult = union(enum){
window_changed: bool,
const ArrayHashMap = std.array_hash_map.Auto(WidgetId, WidgetResult);
const WithId = struct {
id: WidgetId,
result: WidgetResult
};
};
pub const Instance = struct {
commands_buffer: [128]Command,
strings_buffer: [Math.bytes_per_kib * 16]u8,
id_stack_buffer: [64]WidgetId,
widget_results: WidgetResult.ArrayHashMap,
pub fn init(self: *Instance) void {
self.* = Instance{
.widget_results = .{},
.commands_buffer = undefined,
.strings_buffer = undefined,
.id_stack_buffer = undefined,
};
}
pub fn deinit(self: *Instance, gpa: Allocator) void {
self.widget_results.deinit(gpa);
}
pub fn getInterface(self: *Instance) Interface {
return .{
.widget_results = self.widget_results,
.id_stack = .initBuffer(&self.id_stack_buffer),
.id_stack_overflow = false,
.commands = .initBuffer(&self.commands_buffer),
.commands_overflow = false,
.strings = .initBuffer(&self.strings_buffer),
.strings_overflow = false
};
}
pub fn applyResults(self: *Instance, gpa: Allocator, widget_results: []WidgetResult.WithId) !void {
self.widget_results.clearRetainingCapacity();
for (widget_results) |result| {
try self.widget_results.put(gpa, result.id, result.result);
}
}
};
pub const Interface = struct {
@ -384,9 +428,9 @@ pub const Interface = struct {
};
}
fn getString(self: *Interface, index: StringIndex) [*:0]u8 {
fn getString(self: *const Interface, index: StringIndex) [*:0]const u8 {
return std.mem.sliceTo(
@as([*:0]u8, @ptrCast(&self.strings.items[index])),
@as([*:0]const u8, @ptrCast(&self.strings.items[index])),
0
);
}

302
src/input.zig Normal file
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@ -0,0 +1,302 @@
const std = @import("std");
const assert = std.debug.assert;
const sokol = @import("sokol");
const Math = @import("math");
const Vec2 = Math.Vec2;
pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
SPACE = 32,
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
_0 = 48,
_1 = 49,
_2 = 50,
_3 = 51,
_4 = 52,
_5 = 53,
_6 = 54,
_7 = 55,
_8 = 56,
_9 = 57,
SEMICOLON = 59,
EQUAL = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91,
BACKSLASH = 92,
RIGHT_BRACKET = 93,
GRAVE_ACCENT = 96,
WORLD_1 = 161,
WORLD_2 = 162,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348,
};
pub const MouseButton = enum {
left,
right,
middle,
pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?MouseButton {
return switch(mouse_button) {
.LEFT => .left,
.RIGHT => .right,
.MIDDLE => .middle,
else => null
};
}
};
pub const Event = union(enum) {
mouse_pressed: MouseButton,
mouse_released: MouseButton,
mouse_move: Vec2,
mouse_enter: Vec2,
mouse_leave,
mouse_scroll: Vec2,
key_pressed: KeyCode,
key_released: KeyCode,
char: u21,
window_resize: Vec2,
focused,
unfocused,
};
fn KeyStateType(T: type) type {
return struct {
pressed: std.EnumSet(T),
released: std.EnumSet(T),
down: std.EnumSet(T),
pub const empty = @This(){
.pressed = .empty,
.released = .empty,
.down = .empty,
};
pub fn press(self: *@This(), key: T) void {
self.pressed.insert(key);
self.down.insert(key);
}
pub fn release(self: *@This(), key: T) void {
self.released.insert(key);
self.down.remove(key);
}
pub fn releaseAll(self: *@This()) void {
var iter = self.down.iterator();
while (iter.next()) |key| {
self.release(key);
}
}
};
}
pub const State = struct {
key_code_mapping: std.EnumMap(KeyCode, u21),
focused: bool,
keyboard: KeyStateType(KeyCode),
mouse_buttons: KeyStateType(MouseButton),
mouse_position: ?Vec2,
mouse_scroll: Vec2,
pub const empty = State{
.key_code_mapping = .{},
.focused = false,
.keyboard = .empty,
.mouse_buttons = .empty,
.mouse_position = null,
.mouse_scroll = .init(0, 0),
};
pub fn isKeyPressed(self: State, key: KeyCode) bool {
return self.keyboard.pressed.contains(key);
}
pub fn isKeyReleased(self: State, key: KeyCode) bool {
return self.keyboard.released.contains(key);
}
pub fn isKeyDown(self: State, key: KeyCode) bool {
return self.keyboard.down.contains(key);
}
pub fn isMousePressed(self: State, button: MouseButton) bool {
return self.mouse_buttons.pressed.contains(button);
}
pub fn iMouseReleased(self: State, button: MouseButton) bool {
return self.mouse_buttons.released.contains(button);
}
pub fn isMouseDown(self: State, button: MouseButton) bool {
return self.mouse_buttons.down.contains(button);
}
};
// TODO: I don't like this struct, it's clunky to use and will become more annoying to use over time.
pub const ProcessEventsContext = struct {
input: *State,
last_key_pressed: *?KeyCode,
window_size: *Vec2,
pub fn process(self: ProcessEventsContext, e: Event) void {
const input = self.input;
switch (e) {
.key_pressed => |key| {
assert(!input.isKeyDown(key));
input.keyboard.press(key);
self.last_key_pressed.* = key;
},
.key_released => |key| {
assert(input.isKeyDown(key));
input.keyboard.release(key);
},
.mouse_pressed => |button| {
assert(input.mouse_position != null);
assert(!input.isMouseDown(button));
input.mouse_buttons.press(button);
},
.mouse_released => |button| {
assert(input.mouse_position != null);
assert(input.isMouseDown(button));
input.mouse_buttons.release(button);
},
.mouse_enter => |pos| {
assert(input.mouse_position == null);
input.mouse_position = pos;
},
.mouse_move => |pos| {
assert(input.mouse_position != null);
input.mouse_position = pos;
},
.mouse_leave => {
assert(input.mouse_position != null);
input.mouse_position = null;
},
.char => |char| {
assert(self.last_key_pressed.* != null);
input.key_code_mapping.put(self.last_key_pressed.*.?, char);
self.last_key_pressed.* = null;
},
.mouse_scroll => |offset| {
assert(input.mouse_position != null);
input.mouse_scroll = input.mouse_scroll.add(offset);
},
.window_resize => |window_size| {
self.window_size.* = window_size;
},
.focused => {
assert(!input.focused);
input.focused = true;
},
.unfocused => {
assert(input.focused);
assert(input.mouse_position == null);
assert(input.keyboard.down.eql(.empty));
assert(input.mouse_buttons.down.eql(.empty));
input.focused = false;
}
}
}
};

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@ -23,280 +23,104 @@ pub const Color = @import("./color.zig");
const shd = @import("shader");
const ImGUI = @import("./imgui.zig");
pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
SPACE = 32,
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
_0 = 48,
_1 = 49,
_2 = 50,
_3 = 51,
_4 = 52,
_5 = 53,
_6 = 54,
_7 = 55,
_8 = 56,
_9 = 57,
SEMICOLON = 59,
EQUAL = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91,
BACKSLASH = 92,
RIGHT_BRACKET = 93,
GRAVE_ACCENT = 96,
WORLD_1 = 161,
WORLD_2 = 162,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348,
};
pub const MouseButton = enum {
left,
right,
middle,
pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?MouseButton {
return switch(mouse_button) {
.LEFT => .left,
.RIGHT => .right,
.MIDDLE => .middle,
else => null
};
}
};
pub const Event = union(enum) {
mouse_pressed: MouseButton,
mouse_released: MouseButton,
mouse_move: Vec2,
mouse_enter: Vec2,
mouse_leave,
mouse_scroll: Vec2,
key_pressed: KeyCode,
key_released: KeyCode,
char: u21,
window_resize: Vec2,
focused,
unfocused,
};
fn KeyStateType(T: type) type {
return struct {
pressed: std.EnumSet(T),
released: std.EnumSet(T),
down: std.EnumSet(T),
pub const empty = @This(){
.pressed = .empty,
.released = .empty,
.down = .empty,
};
pub fn press(self: *@This(), key: T) void {
self.pressed.insert(key);
self.down.insert(key);
}
pub fn release(self: *@This(), key: T) void {
self.released.insert(key);
self.down.remove(key);
}
pub fn releaseAll(self: *@This()) void {
var iter = self.down.iterator();
while (iter.next()) |key| {
self.release(key);
}
}
};
}
const Graphics = @import("./graphics.zig");
const Input = @import("./input.zig");
fn PlatformType(App: type) type {
const GraphicsState = struct {
const max_quads = 2048;
const Runtime = struct {
app: App,
screen_size: Vec2,
time: Io.Duration,
input: Input.State,
gfx: Graphics.Instance,
imgui: if (build_options.has_imgui) ImGUI.Instance else void,
last_key_pressed: ?Input.KeyCode,
pipeline: sg.Pipeline,
bindings: sg.Bindings,
const InitOptions = struct {
window_size: Vec2,
};
quads_buffer: [max_quads]Quad,
fn init(self: *@This()) void {
pub fn init(self: *@This(), opts: InitOptions) !?u8 {
self.* = @This(){
.quads_buffer = undefined,
.pipeline = .{},
.bindings = .{},
.screen_size = .init(sapp.widthf(), sapp.heightf())
.app = undefined,
.last_key_pressed = null,
.gfx = .{
.window_size = opts.window_size,
.quads_buffer = undefined,
},
.imgui = undefined,
.input = .empty,
.time = .zero
};
sg.setup(.{
.environment = sglue.environment(),
.logger = .{ .func = sokolLogCallback },
});
self.bindings.vertex_buffers[0] = sg.makeBuffer(.{
.size = @sizeOf(Quad) * max_quads,
.usage = .{ .vertex_buffer = true, .dynamic_update = true },
.label = "quad-vertices"
});
const index_count = max_quads * 6;
var indices: [index_count]u16 = undefined;
for (0..max_quads) |i| {
indices[6*i + 0] = @intCast(4*i + 0);
indices[6*i + 1] = @intCast(4*i + 1);
indices[6*i + 2] = @intCast(4*i + 2);
indices[6*i + 3] = @intCast(4*i + 1);
indices[6*i + 4] = @intCast(4*i + 3);
indices[6*i + 5] = @intCast(4*i + 2);
if (build_options.has_imgui) {
self.imgui.init();
}
self.bindings.index_buffer = sg.makeBuffer(.{
.data = sg.asRange(&indices),
.usage = .{ .index_buffer = true, },
.label = "indices"
});
const shader = sg.makeShader(shd.mainShaderDesc(sg.queryBackend()));
self.pipeline = sg.makePipeline(.{
.primitive_type = .TRIANGLES,
.index_type = .UINT16,
.colors = init: {
var s: [8]sg.ColorTargetState = [_]sg.ColorTargetState{.{}} ** 8;
s[0] = .{
.blend = .{
.enabled = true,
.src_factor_rgb = .SRC_ALPHA,
.dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
.op_rgb = .ADD,
.src_factor_alpha = .ONE,
.dst_factor_alpha = .ONE_MINUS_SRC_ALPHA,
.op_alpha = .ADD,
}
};
break :init s;
},
.shader = shader,
.layout = init: {
var l = sg.VertexLayoutState{};
l.attrs[shd.ATTR_main_position].format = .FLOAT2;
l.attrs[shd.ATTR_main_color0].format = .FLOAT4;
break :init l;
},
.label = "main-pipeline"
});
if (@hasDecl(App, "init")) {
const plt = Init{ };
return try self.app.init(plt);
} else {
return null;
}
}
fn deinit(self: @This()) void {
_ = self; // autofix
sg.shutdown();
pub fn deinit(self: *@This(), gpa: Allocator) void {
if (@hasDecl(App, "deinit")) {
self.app.deinit();
}
if (build_options.has_imgui) {
self.imgui.deinit(gpa);
}
}
fn getInterface(self: *@This()) Graphics {
return .{
.clear_color = .black,
.screen_size = self.screen_size,
.quads = .initBuffer(&self.quads_buffer)
const FrameResult = struct {
gfx: Graphics.Interface,
imgui: ?ImGUI.Interface,
};
pub fn frame(self: *@This(), dt: Io.Duration, events: []Input.Event) !FrameResult {
assert(dt.nanoseconds > 0);
self.time.nanoseconds += dt.nanoseconds;
self.input.keyboard.pressed = .empty;
self.input.keyboard.released = .empty;
self.input.mouse_buttons.pressed = .empty;
self.input.mouse_buttons.released = .empty;
const process_events_ctx = Input.ProcessEventsContext{
.input = &self.input,
.last_key_pressed = &self.last_key_pressed,
.window_size = &self.gfx.window_size
};
for (events) |e| {
process_events_ctx.process(e);
}
var result = FrameResult{
.gfx = self.gfx.getInterface(),
.imgui = null
};
var plt = Frame{
.t = self.time,
.dt = dt,
.gfx = &result.gfx,
.input = &self.input,
.input_events = events,
.imgui = null
};
if (build_options.has_imgui) {
result.imgui = self.imgui.getInterface();
plt.imgui = &result.imgui.?;
}
if (@hasDecl(App, "frame")) {
try self.app.frame(&plt);
}
return result;
}
};
@ -307,134 +131,96 @@ fn PlatformType(App: type) type {
io: Io,
cli_args: []const [:0]const u8,
app: *App,
runtime: Runtime,
gfx: GraphicsState,
imgui: if (build_options.has_imgui) ImGUI.State else void,
gfx: Graphics.System,
imgui: if (build_options.has_imgui) ImGUI.System else void,
started_at: Io.Timestamp,
last_frame_at: Io.Timestamp,
events_buffer: [256]Event,
events_buffer: [256]Input.Event,
events_overflow: bool,
events: std.ArrayList(Input.Event),
last_key_press_is_repeat: bool,
input: Input,
next_input: Input,
event_validation: struct {
last_key_pressed: ?Input.KeyCode,
window_size: Vec2,
input: Input.State,
},
fn sokolInit(user_data: ?*anyopaque) callconv(.c) void {
const self: *Self = @ptrCast(@alignCast(user_data));
const self: *Self = @ptrCast(@alignCast(user_data));
self.started_at = Io.Timestamp.now(self.io, .awake);
self.last_frame_at = self.started_at;
self.gfx.init();
self.gfx.init(.{
.func = sokolLogCallback
});
if (build_options.has_imgui) {
self.imgui.init(.{
.func = sokolLogCallback
});
}
if (@hasDecl(App, "init")) {
const plt = Init{ };
if (try self.app.init(plt)) |exit_code| {
std.process.exit(exit_code);
}
const init_opts = Runtime.InitOptions{
.window_size = Vec2.init(sapp.widthf(), sapp.heightf())
};
if (try self.runtime.init(init_opts)) |exit_code| {
std.process.exit(exit_code);
}
}
fn createProjectionMatrix(screen_size: Vec2) Mat4 {
return Mat4.initIdentity()
// Convert normalized [-1; 1] coordinates to [0; 1]
.multiply(Mat4.initTranslate(.{ .x = -1, .y = -1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 2, .y = 2, .z = 0 }))
// Make the top-left corner (0,0)
.multiply(Mat4.initTranslate(.{ .x = 0, .y = 1, .z = 0 }))
.multiply(Mat4.initScale(.{ .x = 1, .y = -1, .z = 0 }))
// Scretch [0; 1] so that they map 1-to-1 on to screen coordinates.
.multiply(Mat4.initScale(.{
.x = 1/screen_size.x,
.y = 1/screen_size.y,
.z = 0
}));
self.event_validation = .{
.input = self.runtime.input,
.window_size = self.runtime.gfx.window_size,
.last_key_pressed = self.runtime.last_key_pressed
};
}
fn frame(self: *Self) !void {
tracy.frameMark();
const now = Io.Timestamp.now(self.io, .awake);
const dt = self.last_frame_at.durationTo(now);
self.last_frame_at = now;
var events: []Input.Event = &.{};
if (!self.events_overflow) {
self.input = self.next_input;
events = self.events.items;
}
const frame_result = try self.runtime.frame(dt, events);
self.events_overflow = false;
self.events.clearRetainingCapacity();
self.event_validation = .{
.last_key_pressed = self.runtime.last_key_pressed,
.window_size = self.runtime.gfx.window_size,
.input = self.runtime.input
};
if (build_options.has_imgui) {
if (self.input.keyboard.pressed.contains(.F4)) {
if (self.runtime.input.keyboard.pressed.contains(.F4)) {
self.imgui.enabled = !self.imgui.enabled;
}
}
const now = Io.Timestamp.now(self.io, .awake);
var gfx = self.gfx.getInterface();
var plt = Frame{
.t = self.started_at.durationTo(now),
.dt = self.last_frame_at.durationTo(now),
.gfx = &gfx,
.input = &self.input,
.imgui = null
};
self.last_frame_at = now;
var imgui: ImGUI.Interface = undefined;
if (build_options.has_imgui) {
imgui = self.imgui.getInterface();
plt.imgui = &imgui;
}
if (@hasDecl(App, "frame")) {
try self.app.frame(&plt);
}
if (gfx.quads.items.len > 0) {
sg.updateBuffer(
self.gfx.bindings.vertex_buffers[0],
sg.asRange(gfx.quads.items)
);
}
const screen_size = Vec2.init(sapp.widthf(), sapp.heightf());
var vs_params: shd.VsParams = .{
// TODO: Maybe 'view' matrix is not needed.
// We probably should only have a combined 'mvp' matrix
.view = .initIdentity(),
.projection = createProjectionMatrix(screen_size)
};
var pass_action: sg.PassAction = .{};
pass_action.colors[0] = .{
.load_action = .CLEAR,
.clear_value = toSokolColor(gfx.clear_color)
.clear_value = toSokolColor(frame_result.gfx.clear_color)
};
sg.beginPass(.{ .action = pass_action, .swapchain = sglue.swapchain() });
sg.applyPipeline(self.gfx.pipeline);
sg.applyBindings(self.gfx.bindings);
sg.applyUniforms(shd.UB_vs_params, sg.asRange(&vs_params));
sg.draw(0, @intCast(gfx.quads.items.len * 6), 1);
self.gfx.render(frame_result.gfx);
if (build_options.has_imgui) {
try self.imgui.render(self.gpa, &imgui);
var results = try self.imgui.render(self.gpa, frame_result.imgui.?);
defer results.deinit(self.gpa);
try self.runtime.imgui.applyResults(self.gpa, results.items);
}
sg.endPass();
sg.commit();
self.events_overflow = false;
inline for (&.{ &self.input, &self.next_input }) |input| {
input.events.clearRetainingCapacity();
input.keyboard.pressed = .empty;
input.keyboard.released = .empty;
input.mouse_buttons.pressed = .empty;
input.mouse_buttons.released = .empty;
}
}
fn sokolFrame(user_data: ?*anyopaque) callconv(.c) void {
@ -448,74 +234,27 @@ fn PlatformType(App: type) type {
};
}
fn processEvent(input: *Input, e: Event) void {
switch (e) {
.key_pressed => |key| {
assert(!input.isKeyDown(key));
input.keyboard.press(key);
},
.key_released => |key| {
assert(input.isKeyDown(key));
input.keyboard.release(key);
},
.mouse_pressed => |button| {
assert(input.mouse_position != null);
assert(!input.isMouseDown(button));
input.mouse_buttons.press(button);
},
.mouse_released => |button| {
assert(input.mouse_position != null);
assert(input.isMouseDown(button));
input.mouse_buttons.release(button);
},
.mouse_enter => |pos| {
assert(input.mouse_position == null);
input.mouse_position = pos;
},
.mouse_move => |pos| {
assert(input.mouse_position != null);
input.mouse_position = pos;
},
.mouse_leave => {
assert(input.mouse_position != null);
input.mouse_position = null;
},
.char => |char| {
const last_event = input.events.getLast();
assert(last_event == .key_pressed);
input.key_code_mapping.put(last_event.key_pressed, char);
},
.mouse_scroll => |offset| {
assert(input.mouse_position != null);
input.mouse_scroll = input.mouse_scroll.add(offset);
},
.window_resize => {},
.focused => {},
.unfocused => {
assert(input.mouse_position == null);
assert(input.keyboard.down.eql(.empty));
assert(input.mouse_buttons.down.eql(.empty));
}
}
}
fn appendEvent(self: *Self, e: Event) void {
const input = &self.next_input;
if (input.events.capacity == input.events.items.len) {
fn appendEvent(self: *Self, e: Input.Event) void {
if (self.events.capacity == self.events.items.len) {
if (!self.events_overflow) {
log.warn("too many events, limit: {}", .{input.events.capacity});
log.warn("too many events, limit: {}", .{self.events.capacity});
}
self.events_overflow = true;
return;
}
Self.processEvent(input, e);
input.events.appendAssumeCapacity(e);
self.events.appendAssumeCapacity(e);
const process_events_ctx = Input.ProcessEventsContext{
.input = &self.event_validation.input,
.last_key_pressed = &self.event_validation.last_key_pressed,
.window_size = &self.event_validation.window_size
};
process_events_ctx.process(e);
}
fn pushEvent(self: *Self, e: Event) void {
const input = &self.next_input;
fn pushEvent(self: *Self, e: Input.Event) void {
const input = &self.event_validation.input;
if (input.focused) {
if (e == .focused) {
@ -544,8 +283,6 @@ fn PlatformType(App: type) type {
if (input.mouse_position != null) {
self.appendEvent(.{ .mouse_leave = {} });
}
input.focused = false;
}
} else {
@ -560,7 +297,6 @@ fn PlatformType(App: type) type {
self.appendEvent(.{ .mouse_enter = e.mouse_move });
}
}
input.focused = true;
}
self.appendEvent(e);
@ -579,12 +315,12 @@ fn PlatformType(App: type) type {
switch (e.type) {
.MOUSE_DOWN => {
self.pushEvent(.{
.mouse_pressed = MouseButton.fromSokol(e.mouse_button) orelse return false,
.mouse_pressed = Input.MouseButton.fromSokol(e.mouse_button) orelse return false,
});
},
.MOUSE_UP => {
self.pushEvent(.{
.mouse_released = MouseButton.fromSokol(e.mouse_button) orelse return false,
.mouse_released = Input.MouseButton.fromSokol(e.mouse_button) orelse return false,
});
},
.MOUSE_MOVE => {
@ -662,15 +398,11 @@ fn PlatformType(App: type) type {
fn sokolCleanup(user_data: ?*anyopaque) callconv(.c) void {
const self: *Self = @ptrCast(@alignCast(user_data));
self.runtime.deinit(self.gpa);
if (build_options.has_imgui) {
self.imgui.deinit(self.gpa);
}
self.gfx.deinit();
if (@hasDecl(App, "deinit")) {
self.app.deinit();
}
self.gpa.destroy(self.app);
}
};
}
@ -683,138 +415,16 @@ pub const RunOptions = struct {
height: i32 = 600,
};
pub const Vertex = extern struct {
position: Vec2,
color: Vec4,
};
pub const Quad = [4]Vertex;
pub const Graphics = struct {
clear_color: Color,
screen_size: Vec2,
quads: std.ArrayList(Quad),
pub fn drawQuad(self: *Graphics, quad: Quad) void {
self.quads.appendBounded(quad) catch {
log.warn("max quads reached", .{});
};
}
pub fn drawRectangle(self: *Graphics, pos: Vec2, size: Vec2, color: Color) void {
const color_vec4 = Vec4{
.x = color.r,
.y = color.g,
.z = color.b,
.w = color.a,
};
self.drawQuad(Quad{
Vertex{
.position = pos,
.color = color_vec4
},
Vertex{
.position = pos.add(.{ .x = size.x, .y = 0 }),
.color = color_vec4
},
Vertex{
.position = pos.add(.{ .x = 0, .y = size.y }),
.color = color_vec4
},
Vertex{
.position = pos.add(size),
.color = color_vec4
},
});
}
pub fn drawLine(from: Vec2, to: Vec2, color: Vec4, width: f32) void {
const step = to.sub(from).normalized().multiplyScalar(width/2);
const top_left = from.add(step.rotateLeft90());
const bottom_left = from.add(step.rotateRight90());
const top_right = to.add(step.rotateLeft90());
const bottom_right = to.add(step.rotateRight90());
drawQuad(Quad{
Vertex{
.position = top_right,
.color = color
},
Vertex{
.position = top_left,
.color = color
},
Vertex{
.position = bottom_right,
.color = color
},
Vertex{
.position = bottom_left,
.color = color
},
});
}
};
pub const Init = struct {
};
pub const Input = struct {
key_code_mapping: std.EnumMap(KeyCode, u21),
focused: bool,
keyboard: KeyStateType(KeyCode),
mouse_buttons: KeyStateType(MouseButton),
mouse_position: ?Vec2,
mouse_scroll: Vec2,
events: std.ArrayList(Event),
fn init(events_buffer: []Event) Input {
return .{
.events = .initBuffer(events_buffer),
.key_code_mapping = .{},
.keyboard = .empty,
.mouse_buttons = .empty,
.mouse_position = null,
.mouse_scroll = .init(0, 0),
.focused = false
};
}
pub fn isKeyPressed(self: Input, key: KeyCode) bool {
return self.keyboard.pressed.contains(key);
}
pub fn isKeyReleased(self: Input, key: KeyCode) bool {
return self.keyboard.released.contains(key);
}
pub fn isKeyDown(self: Input, key: KeyCode) bool {
return self.keyboard.down.contains(key);
}
pub fn isMousePressed(self: Input, button: MouseButton) bool {
return self.mouse_buttons.pressed.contains(button);
}
pub fn iMouseReleased(self: Input, button: MouseButton) bool {
return self.mouse_buttons.released.contains(button);
}
pub fn isMouseDown(self: Input, button: MouseButton) bool {
return self.mouse_buttons.down.contains(button);
}
};
pub const Frame = struct {
t: Io.Duration,
dt: Io.Duration,
gfx: *Graphics,
input: *Input,
gfx: *Graphics.Interface,
input: *Input.State,
input_events: []Input.Event,
imgui: ?*ImGUI.Interface,
fn nanosecondsToSeconds(nanoseconds: i96) f32 {
@ -840,16 +450,16 @@ pub fn run(App: type, opts: RunOptions) void {
.gpa = gpa,
.io = opts.init.io,
.cli_args = opts.init.minimal.args.toSlice(arena) catch @panic("OOM"),
.app = gpa.create(App) catch @panic("OOM"),
.runtime = undefined,
.gfx = undefined,
.imgui = undefined,
.events_buffer = undefined,
.events_overflow = false,
.input = .init(&[0]Event{}),
.next_input = .init(&plt.events_buffer),
.events = .initBuffer(&plt.events_buffer),
.started_at = undefined,
.last_frame_at = undefined,
.last_key_press_is_repeat = false,
.event_validation = undefined,
};
var icon: sapp.IconDesc = .{};