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33 changed files with 3222 additions and 1455 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
zig-out zig-out
zig-pkg
.zig-cache .zig-cache

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@ -21,7 +21,9 @@ pub fn build(b: *std.Build) !void {
.has_tracy = b.option(bool, "tracy", "Tracy integration"), .has_tracy = b.option(bool, "tracy", "Tracy integration"),
.win32_has_console = b.option(bool, "console", "Show console (Window only)"), .win32_has_console = b.option(bool, "console", "Show console (Window only)"),
.win32_png_icon = b.path("src/assets/icon.png"), .win32_png_icon = b.path("src/assets/icon.png"),
.hot_reload = b.option(bool, "hot-reload", "Dynamically load game code at runtime"), .code_dynamic_linking = b.option(bool, "code-hot-reload", "Dynamically load game code at runtime"),
.asset_hot_reload = b.option(bool, "asset-hot-reload", "Load assets at runtime"),
.asset_dir = b.path("src/assets/"),
}); });
{ {

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@ -14,63 +14,98 @@ const InitOptions = struct {
dep_engine: *std.Build.Dependency, dep_engine: *std.Build.Dependency,
statically_linked: ?bool = null, code_static_linking: ?bool = null,
hot_reload: ?bool = null, code_dynamic_linking: ?bool = null,
has_imgui: ?bool = null, has_imgui: ?bool = null,
has_tracy: ?bool = null, has_tracy: ?bool = null,
win32_has_console: ?bool = null, win32_has_console: ?bool = null,
win32_png_icon: ?std.Build.LazyPath = null win32_png_icon: ?std.Build.LazyPath = null,
asset_hot_reload: ?bool = null,
asset_dir: std.Build.LazyPath,
}; };
pub fn init(outer_builder: *std.Build, opts: InitOptions) void { pub fn init(outer_builder: *std.Build, opts: InitOptions) void {
const b = opts.dep_engine.builder; const b = opts.dep_engine.builder;
const isWasm = opts.target.result.cpu.arch.isWasm(); const isWasm = opts.target.result.cpu.arch.isWasm();
const isDebug = (opts.optimize == .Debug);
var has_tracy = false; var has_tracy = false;
var hot_reload = false; var code_dynamic_linking = false;
var asset_hot_reload = false;
if (!isWasm) { if (!isWasm) {
hot_reload = opts.hot_reload orelse (opts.optimize == .Debug); code_dynamic_linking = opts.code_dynamic_linking orelse isDebug;
has_tracy = opts.has_tracy orelse (opts.optimize == .Debug); has_tracy = opts.has_tracy orelse isDebug;
asset_hot_reload = opts.asset_hot_reload orelse isDebug;
} }
const has_imgui = opts.has_imgui orelse (opts.optimize == .Debug); const has_imgui = opts.has_imgui orelse isDebug;
const statically_linked = opts.statically_linked orelse !hot_reload; const code_static_linking = opts.code_static_linking orelse true;
var build_options = b.addOptions(); var build_options = b.addOptions();
build_options.addOption(bool, "has_imgui", has_imgui); build_options.addOption(bool, "has_imgui", has_imgui);
build_options.addOption(bool, "has_tracy", has_tracy); build_options.addOption(bool, "has_tracy", has_tracy);
build_options.addOption(bool, "hot_reload", hot_reload); build_options.addOption(bool, "code_dynamic_linking", code_dynamic_linking);
build_options.addOption(bool, "statically_linked", statically_linked); build_options.addOption(bool, "code_static_linking", code_static_linking);
build_options.addOption(bool, "asset_hot_reload", asset_hot_reload);
const engine_lib = b.createModule(.{ const engine_lib = b.createModule(.{
.root_source_file = b.path("src/lib/root.zig") .root_source_file = b.path("src/game_lib/root.zig")
}); });
engine_lib.addOptions("build_options", build_options); engine_lib.addOptions("build_options", build_options);
opts.root_module.addImport("engine", engine_lib);
const runtime_module = createRuntimeModule(b, .{ const dep_stb = b.dependency("stb", .{});
engine_lib.addImport("stb_image", dep_stb.module("stb_image"));
opts.root_module.addImport("engine_lib", engine_lib);
const engine_module = createEngineModule(b, .{
.target = opts.target, .target = opts.target,
.optimize = opts.optimize, .optimize = opts.optimize,
.has_tracy = has_tracy, .has_tracy = has_tracy,
.has_imgui = has_imgui .has_imgui = has_imgui
}); });
runtime_module.root_module.addImport("lib", engine_lib); engine_module.root_module.addImport("engine_lib", engine_lib);
if (statically_linked) { if (code_static_linking) {
runtime_module.root_module.addImport("game", opts.root_module); engine_module.root_module.addImport("game", opts.root_module);
}
// TODO: Fix windows cross compile build.
// Fails to build asset bundler, because engine module is built for target and not host
const assset_bundler_tool = buildAssetBundler(
b, b.graph.host, .ReleaseSafe,
engine_module.root_module,
opts.root_module
);
const asset_bundler_step = b.addRunArtifact(assset_bundler_tool);
asset_bundler_step.addDirectoryArg(opts.asset_dir);
const assets_bundle_file = asset_bundler_step.addOutputFileArg("assets.bin");
const runtime_mod = b.createModule(.{
.root_source_file = b.path("src/runtime/main.zig"),
.target = opts.target,
.optimize = opts.optimize,
});
runtime_mod.addImport("engine", engine_module.root_module);
if (!asset_hot_reload) {
// TODO: Add compression on asset bundle
runtime_mod.addAnonymousImport("asset_bundle", .{
.root_source_file = assets_bundle_file
});
} }
var run_cmd_step: *std.Build.Step = undefined; var run_cmd_step: *std.Build.Step = undefined;
if (isWasm) { if (isWasm) {
const build_step = buildWasm(b, .{ const build_step = buildWasm(b, .{
.name = "index", .name = "index",
.root_module = runtime_module.root_module, .root_module = runtime_mod,
.dep_sokol = runtime_module.dep_sokol, .dep_sokol = engine_module.dep_sokol,
.outer_builder = outer_builder .outer_builder = outer_builder
}); });
outer_builder.getInstallStep().dependOn(build_step); outer_builder.getInstallStep().dependOn(build_step);
const dep_sokol = runtime_module.dep_sokol; const dep_sokol = engine_module.dep_sokol;
const dep_emsdk = dep_sokol.builder.dependency("emsdk", .{}); const dep_emsdk = dep_sokol.builder.dependency("emsdk", .{});
const emrun_step = sokol.emRunStep(outer_builder, .{ .name = "index", .emsdk = dep_emsdk }); const emrun_step = sokol.emRunStep(outer_builder, .{ .name = "index", .emsdk = dep_emsdk });
emrun_step.step.dependOn(build_step); emrun_step.step.dependOn(build_step);
@ -78,10 +113,10 @@ pub fn init(outer_builder: *std.Build, opts: InitOptions) void {
// TODO: Create a zip archive of all of the files. Would be useful for easier itch.io upload // TODO: Create a zip archive of all of the files. Would be useful for easier itch.io upload
} else { } else {
runtime_module.root_module.link_libc = true; runtime_mod.link_libc = true;
const exe = buildNative(b, .{ const exe = buildNative(b, .{
.name = opts.name, .name = opts.name,
.root_module = runtime_module.root_module, .root_module = runtime_mod,
.win32_has_console = opts.win32_has_console, .win32_has_console = opts.win32_has_console,
.win32_png_icon = opts.win32_png_icon .win32_png_icon = opts.win32_png_icon
}); });
@ -92,7 +127,7 @@ pub fn init(outer_builder: *std.Build, opts: InitOptions) void {
if (outer_builder.args) |args| { if (outer_builder.args) |args| {
run_cmd.addArgs(args); run_cmd.addArgs(args);
} }
if (hot_reload) { if (code_dynamic_linking) {
opts.root_module.resolved_target = opts.target; opts.root_module.resolved_target = opts.target;
opts.root_module.optimize = opts.optimize; opts.root_module.optimize = opts.optimize;
const game_lib = b.addLibrary(.{ const game_lib = b.addLibrary(.{
@ -102,21 +137,32 @@ pub fn init(outer_builder: *std.Build, opts: InitOptions) void {
}); });
const install_game_lib = b.addInstallArtifact(game_lib, .{}); const install_game_lib = b.addInstallArtifact(game_lib, .{});
run_cmd.addArg("--dynamic-lib-path");
run_cmd.addArg(b.getInstallPath(.lib, game_lib.out_lib_filename)); run_cmd.addArg(b.getInstallPath(.lib, game_lib.out_lib_filename));
run_cmd.step.dependOn(&install_game_lib.step); run_cmd.step.dependOn(&install_game_lib.step);
var game_lib_step = outer_builder.step("game-lib", "Build game dynamic library"); var game_lib_step = outer_builder.step("game-lib", "Build game dynamic library");
game_lib_step.dependOn(&install_game_lib.step); game_lib_step.dependOn(&install_game_lib.step);
} }
if (asset_hot_reload) {
run_cmd.addArg("--assets-path");
run_cmd.addFileArg(opts.asset_dir);
}
run_cmd_step = &run_cmd.step; run_cmd_step = &run_cmd.step;
} }
} }
const run_step = outer_builder.step("run", "Run game"); const run_step = outer_builder.step("run", "Run game");
run_step.dependOn(run_cmd_step); run_step.dependOn(run_cmd_step);
{
const install_assets_bin = outer_builder.addInstallFileWithDir(assets_bundle_file, .bin, "assets.bin");
const assets_step = outer_builder.step("assets", "Build assets file");
assets_step.dependOn(&install_assets_bin.step);
}
} }
const RuntimeModule = struct { const EngineModule = struct {
root_module: *std.Build.Module, root_module: *std.Build.Module,
dep_sokol: *std.Build.Dependency, dep_sokol: *std.Build.Dependency,
@ -129,9 +175,9 @@ const RuntimeModule = struct {
}; };
}; };
fn createRuntimeModule(b: *std.Build, opts: RuntimeModule.Options) RuntimeModule { fn createEngineModule(b: *std.Build, opts: EngineModule.Options) EngineModule {
const mod = b.createModule(.{ const mod = b.createModule(.{
.root_source_file = b.path("src/runtime/main.zig"), .root_source_file = b.path("src/engine/root.zig"),
.target = opts.target, .target = opts.target,
.optimize = opts.optimize, .optimize = opts.optimize,
.link_libc = true .link_libc = true
@ -190,7 +236,7 @@ fn createRuntimeModule(b: *std.Build, opts: RuntimeModule.Options) RuntimeModule
mod.addIncludePath(dep_sokol_c.path("util")); mod.addIncludePath(dep_sokol_c.path("util"));
mod.addCSourceFile(.{ mod.addCSourceFile(.{
.file = b.path("src/runtime/fontstash/sokol_fontstash_impl.c"), .file = b.path("src/engine/fontstash/sokol_fontstash_impl.c"),
.flags = cflags.items .flags = cflags.items
}); });
} }
@ -207,12 +253,36 @@ fn createRuntimeModule(b: *std.Build, opts: RuntimeModule.Options) RuntimeModule
// // TODO: Define buid config for wasm // // TODO: Define buid config for wasm
// } // }
return RuntimeModule{ return EngineModule{
.root_module = mod, .root_module = mod,
.dep_sokol = dep_sokol .dep_sokol = dep_sokol
}; };
} }
fn buildAssetBundler(
b: *std.Build,
target: std.Build.ResolvedTarget,
optimize: std.builtin.OptimizeMode,
engine: *std.Build.Module,
game: *std.Build.Module
) *std.Build.Step.Compile {
const mod = b.createModule(.{
.target = target,
.optimize = optimize,
.root_source_file = b.path("tools/asset-bundler.zig"),
});
mod.addImport("engine", engine);
mod.addImport("game", game);
// mod.addImport("asset_bundle", b.createModule(.{
// .root_source_file = b.path("src/runtime/asset_bundle.zig")
// }));
return b.addExecutable(.{
.name = "asset-bundler",
.root_module = mod,
});
}
fn buildPngToIconTool( fn buildPngToIconTool(
b: *std.Build, b: *std.Build,
target: std.Build.ResolvedTarget, target: std.Build.ResolvedTarget,
@ -301,7 +371,7 @@ fn buildWasm(b: *std.Build, opts: BuildWasmOptions) *std.Build.Step {
.use_webgl2 = true, .use_webgl2 = true,
.use_emmalloc = true, .use_emmalloc = true,
.use_filesystem = false, .use_filesystem = false,
.shell_file_path = b.path("src/runtime/shell.html"), .shell_file_path = b.path("src/engine/shell.html"),
}) catch unreachable; }) catch unreachable;
return &link_step.step; return &link_step.step;

518
engine/src/engine/audio.zig Normal file
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@ -0,0 +1,518 @@
const std = @import("std");
const log = std.log.scoped(.engine);
const assert = std.debug.assert;
const tracy = @import("tracy");
const Lib = @import("engine_lib");
const Math = Lib.Math;
const STBVorbis = @import("stb_vorbis");
const AudioSystem = @This();
const sokol = @import("sokol");
const saudio = sokol.audio;
const Sound = union(enum) {
nil,
raw: Raw,
vorbis: Vorbis,
const Raw = struct {
channels: [][*]f32,
sample_count: u32,
sample_rate: u32,
fn getSampleCount(self: Raw) u32 {
return self.sample_count;
}
fn getSampleRate(self: Raw) u32 {
return self.sample_rate;
}
fn streamChannel(self: Raw, buffer: []f32, cursor: u32, channel_index: usize) usize {
assert(channel_index < self.channels.len); // TODO:
const channel = self.channels[channel_index];
var memcpy_len: usize = 0;
if (cursor + buffer.len <= self.sample_count) {
memcpy_len = buffer.len;
} else if (cursor < self.sample_count) {
memcpy_len = self.sample_count - cursor;
}
@memcpy(buffer[0..memcpy_len], channel[cursor..][0..memcpy_len]);
return memcpy_len;
}
fn streamChannels(self: Raw, opts: StreamOptions) usize {
var sample_count: ?usize = null;
for (0.., opts.channels) |i, channel| {
const channel_sample_count = self.streamChannel(channel[0..opts.channel_size], opts.cursor, i);
if (sample_count == null) {
sample_count = channel_sample_count;
} else {
assert(sample_count.? == channel_sample_count);
}
}
return sample_count orelse 0;
}
fn deinit(self: Raw) void {
_ = self; // autofix
}
};
const Vorbis = struct {
alloc_buffer: []u8,
stb_vorbis: STBVorbis,
fn init(gpa: std.mem.Allocator, data: []const u8, temp_vorbis_alloc_buffer: []u8) !Vorbis {
const temp_stb_vorbis = try STBVorbis.init(data, temp_vorbis_alloc_buffer);
const alloc_buffer = try gpa.alloc(u8, temp_stb_vorbis.getMinimumAllocBufferSize());
errdefer gpa.free(alloc_buffer);
// This can't fail because `alloc_buffer` is guarenteed to be big enough
// And there can't be a decode error because `temp_stb_vorbis` was successfully initialized
const stb_vorbis = STBVorbis.init(data, alloc_buffer) catch unreachable;
return Vorbis{
.alloc_buffer = alloc_buffer,
.stb_vorbis = stb_vorbis
};
}
fn getSampleCount(self: Vorbis) u32 {
return self.stb_vorbis.getStreamLengthInSamples();
}
fn getSampleRate(self: Vorbis) u32 {
const info = self.stb_vorbis.getInfo();
return info.sample_rate;
}
fn getChannels(self: Vorbis) u32 {
const info = self.stb_vorbis.getInfo();
return info.channels;
}
fn streamChannels(self: Vorbis, opts: StreamOptions) usize {
self.stb_vorbis.seek(opts.cursor) catch |e| {
log.warn("Failed to seek vorbis: {}", .{e});
return 0;
};
// self.stb_vorbis.getSamples();
@panic("TODO");
}
fn deinit(self: Vorbis, gpa: std.mem.Allocator) void {
gpa.free(self.alloc_buffer);
}
};
const StreamOptions = struct {
channels: []const [*]f32,
channel_size: usize,
cursor: u32
};
pub fn deinit(self: Sound, gpa: std.mem.Allocator) void {
switch (self) {
.nil => {},
.raw => |raw| raw.deinit(),
.vorbis => |vorbis| vorbis.deinit(gpa)
}
}
pub fn streamChannels(self: Sound, opts: StreamOptions) usize {
return switch (self) {
.nil => 0,
.raw => |raw| raw.streamChannels(opts),
.vorbis => |vorbis| vorbis.streamChannels(opts),
};
}
pub fn getSampleCount(self: Sound) u32 {
return switch (self) {
.nil => 0,
.raw => |raw| raw.getSampleCount(),
.vorbis => |vorbis| vorbis.getSampleCount()
};
}
pub fn getSampleRate(self: Sound) u32 {
return switch (self) {
.nil => 0,
.raw => |raw| raw.getSampleRate(),
.vorbis => |vorbis| vorbis.getSampleRate()
};
}
pub fn getDuration(self: Sound) Lib.Nanoseconds {
const sample_count = self.getSampleCount();
const sample_rate = self.getSampleRate();
if (sample_rate == 0) {
return 0;
}
return @as(Lib.Nanoseconds, sample_count) * std.time.ns_per_s / sample_rate;
}
};
const CommandRingBuffer = struct {
// TODO: This ring buffer will work in a single producer single consumer configuration
// For my game this will be good enough
items: []Lib.AudioCommand,
head: std.atomic.Value(usize),
tail: std.atomic.Value(usize),
fn init(buffer: []Lib.AudioCommand) CommandRingBuffer {
return CommandRingBuffer{
.items = buffer,
.head = .init(0),
.tail = .init(0),
};
}
pub fn push(self: *CommandRingBuffer, command: Lib.AudioCommand) error{OutOfMemory}!void {
const head = self.head.load(.monotonic);
const tail = self.tail.load(.monotonic);
const next_head = @mod(head + 1, self.items.len);
// A single slot in the .items array will always not be used.
if (next_head == tail) {
return error.OutOfMemory;
}
self.items[head] = command;
self.head.store(next_head, .monotonic);
}
pub fn pop(self: *CommandRingBuffer) ?Lib.AudioCommand {
const head = self.head.load(.monotonic);
const tail = self.tail.load(.monotonic);
if (head == tail) {
return null;
}
const result = self.items[tail];
self.tail.store(@mod(tail + 1, self.items.len), .monotonic);
return result;
}
};
/// Be mindful when accessing fields on this struct!
/// This data will be accessed by the audio thread which runs
/// independentaly of the main thread
const ThreadState = struct {
instances: std.ArrayList(SoundInstance),
commands: CommandRingBuffer,
temp_channel_buffer: []f32,
pub const SoundInstance = struct {
sound_id: Lib.Sound.Id,
volume: f32 = 0,
cursor: u32 = 0,
};
pub fn init(
gpa: std.mem.Allocator,
max_instances: usize,
max_commands: usize,
max_frames_per_channel: usize
) !ThreadState {
var instances: std.ArrayList(SoundInstance) = try .initCapacity(gpa, max_instances);
errdefer instances.deinit(gpa);
const command_buffer = try gpa.alloc(Lib.AudioCommand, max_commands);
errdefer gpa.free(command_buffer);
const temp_channel_buffer = try gpa.alloc(f32, max_frames_per_channel);
errdefer gpa.free(temp_channel_buffer);
return ThreadState{
.instances = instances,
.commands = .init(command_buffer),
.temp_channel_buffer = temp_channel_buffer
};
}
pub fn deinit(self: *ThreadState, gpa: std.mem.Allocator) void {
self.instances.deinit(gpa);
gpa.free(self.commands.items);
gpa.free(self.temp_channel_buffer);
}
};
const SokolSetupOptions = struct {
logger: saudio.Logger,
channels: u32,
buffer_frames: u32
};
const SoundList = Lib.SlotMap(u8, u8, Sound);
comptime {
assert(@bitSizeOf(SoundList.Id) == @bitSizeOf(Lib.Sound.Id));
}
gpa: std.mem.Allocator,
running: std.atomic.Value(bool),
temp_vorbis_alloc_buffer: []u8,
sokol_setup: bool,
sokol_options: SokolSetupOptions,
// When possible hold `sounds_mutex` for as short as possbile, otherwise the audio thread will be affected.
sounds_mutex: std.Thread.Mutex,
sounds_arena: std.heap.ArenaAllocator,
sounds: SoundList,
thread_state: ThreadState,
const Options = struct {
allocator: std.mem.Allocator,
logger: saudio.Logger = .{},
channels: u32 = 1,
max_vorbis_alloc_buffer_size: u32 = 1 * Math.bytes_per_mib,
buffer_frames: u32 = 2048,
max_instances: u32 = 64,
max_commands: u32 = 64,
};
pub fn init(opts: Options) !AudioSystem {
const gpa = opts.allocator;
const temp_vorbis_alloc_buffer = try gpa.alloc(u8, opts.max_vorbis_alloc_buffer_size);
errdefer gpa.free(temp_vorbis_alloc_buffer);
const thread_state = try ThreadState.init(gpa,
opts.max_instances,
opts.max_instances,
opts.buffer_frames
);
errdefer thread_state.deinit(gpa);
return AudioSystem{
.gpa = gpa,
.running = .init(false),
.temp_vorbis_alloc_buffer = temp_vorbis_alloc_buffer,
.sounds = .empty,
.sounds_arena = std.heap.ArenaAllocator.init(gpa),
.thread_state = thread_state,
.sounds_mutex = .{},
.sokol_setup = false,
.sokol_options = .{
.logger = opts.logger,
.channels = opts.channels,
.buffer_frames = opts.buffer_frames
}
};
}
/// IMPORTANT! After this function is called, the `self` pointer can't be moved
pub fn setupSokol(self: *AudioSystem) void {
assert(!self.sokol_setup);
const opts = self.sokol_options;
saudio.setup(.{
.stream_userdata_cb = sokolStreamCallback,
.user_data = self,
.logger = opts.logger,
.num_channels = @intCast(opts.channels),
.buffer_frames = @intCast(opts.buffer_frames),
});
self.sokol_setup = true;
self.running.store(true, .seq_cst);
const sample_rate: f32 = @floatFromInt(saudio.sampleRate());
const max_latency: f32 = @as(f32, @floatFromInt(opts.buffer_frames)) / sample_rate;
log.debug("Audio:", .{});
log.debug("- sample_rate: {}", .{saudio.sampleRate()});
log.debug("- channels: {}", .{saudio.channels()});
log.debug("- buffer_frames: {}", .{saudio.bufferFrames()});
log.debug("- max_latency: {D}", .{@as(u64, @intFromFloat(max_latency * std.time.ns_per_s))});
}
pub fn deinit(self: *AudioSystem) void {
self.running.store(false, .seq_cst);
if (self.sokol_setup) {
saudio.shutdown();
}
self.thread_state.deinit(self.gpa);
self.gpa.free(self.temp_vorbis_alloc_buffer);
self.sounds_arena.deinit();
self.sounds.deinit(self.gpa);
}
pub fn addSound(self: *AudioSystem) !Lib.Sound.Id {
self.sounds_mutex.lock();
defer self.sounds_mutex.unlock();
const sound_id = try self.sounds.insert(self.gpa, .{
.nil = {}
});
return @enumFromInt(sound_id.asInt());
}
pub fn removeSound(self: *AudioSystem, id: Lib.Sound.Id) void {
self.sounds_mutex.lock();
defer self.sounds_mutex.unlock();
_ = self.sounds.remove(.fromInt(@intFromEnum(id)));
}
pub const DataOptions = struct {
// If the decoded size is less than `stream_threshold`, then .decode_once will by default be used.
const stream_threshold = 10 * Math.bytes_per_mib;
format: Lib.Sound.Format,
data: []const u8,
playback_style: ?Lib.Sound.PlaybackStyle = null,
};
pub fn setSoundData(self: *AudioSystem, id: Lib.Sound.Id, opts: DataOptions) !void {
const sound = self.sounds.get(.fromInt(@intFromEnum(id))) orelse return error.SoundNotFound;
assert(opts.format == .vorbis);
const vorbis = try Sound.Vorbis.init(self.gpa, opts.data, self.temp_vorbis_alloc_buffer);
const PlaybackStyle = Lib.Sound.PlaybackStyle;
var playback_style: PlaybackStyle = undefined;
if (opts.playback_style == null) {
const decoded_size = vorbis.getChannels() * vorbis.getSampleCount() * @sizeOf(f32);
const default_syle: PlaybackStyle = if (decoded_size < DataOptions.stream_threshold) .decode_once else .stream;
playback_style = default_syle;
} else {
playback_style = opts.playback_style.?;
}
var new_sound: Sound = .nil;
errdefer new_sound.deinit(self.gpa);
if (playback_style == .decode_once) {
const duration_in_samples = vorbis.getSampleCount();
const arena_allocator = self.sounds_arena.allocator();
const channels = try arena_allocator.alloc([*]f32, vorbis.getChannels());
for (channels) |*channel| {
channel.* = (try arena_allocator.alloc(f32, duration_in_samples)).ptr;
}
const samples_decoded = vorbis.stb_vorbis.getSamples(channels, duration_in_samples);
assert(samples_decoded == duration_in_samples);
new_sound = Sound{
.raw = .{
.channels = channels,
.sample_count = duration_in_samples,
.sample_rate = vorbis.getSampleRate()
}
};
vorbis.deinit(self.gpa);
} else {
new_sound = Sound{ .vorbis = vorbis };
}
{
self.sounds_mutex.lock();
defer self.sounds_mutex.unlock();
sound.deinit(self.gpa);
sound.* = new_sound;
}
}
fn sokolStream(self: *AudioSystem, buffer: [*c]f32, num_frames: u32, num_channels: u32) void {
if (!self.running.load(.seq_cst)) {
return;
}
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
self.sounds_mutex.lock();
defer self.sounds_mutex.unlock();
const thread_state = &self.thread_state;
while (thread_state.commands.pop()) |command| {
switch (command) {
.play => |opts| {
const volume = @max(opts.volume, 0);
if (volume == 0) {
log.warn("Attempt to play audio with 0 volume", .{});
continue;
}
thread_state.instances.appendBounded(.{
.sound_id = opts.id,
.volume = volume,
}) catch log.warn("Maximum number of audio instances reached!", .{});
}
}
}
assert(num_channels == 1); // TODO:
const sample_rate: u32 = @intCast(saudio.sampleRate());
assert(thread_state.temp_channel_buffer.len >= num_frames);
@memset(buffer[0..@intCast(num_frames * num_channels)], 0);
for (thread_state.instances.items) |*instance| {
const sound = self.sounds.get(.fromInt(@intFromEnum(instance.sound_id))) orelse {
log.warn("Attempt to play that doesn't exist", .{});
continue;
};
if (sound.* == .nil) {
log.warn("Attempt to play .nil sound", .{});
continue;
}
assert(sound.getSampleRate() == sample_rate); // TODO:
const sample_count = sound.streamChannels(.{
.channels = &.{
thread_state.temp_channel_buffer.ptr,
},
.channel_size = num_frames,
.cursor = instance.cursor,
});
const samples = thread_state.temp_channel_buffer[0..sample_count];
for (0.., samples) |i, sample| {
buffer[i] += sample * instance.volume;
}
instance.cursor += @intCast(samples.len);
}
{
var i: usize = 0;
while (i < thread_state.instances.items.len) {
const instance = thread_state.instances.items[i];
var is_complete = true;
if (self.sounds.get(.fromInt(@intFromEnum(instance.sound_id)))) |sound| {
is_complete = instance.cursor >= sound.getSampleCount();
}
if (is_complete) {
_ = thread_state.instances.swapRemove(i);
} else {
i += 1;
}
}
}
}
fn sokolStreamCallback(buffer: [*c]f32, num_frames: i32, num_channels: i32, user_data: ?*anyopaque) callconv(.c) void {
const audio: *AudioSystem = @alignCast(@ptrCast(user_data));
audio.sokolStream(buffer, @intCast(num_frames), @intCast(num_channels));
}

300
engine/src/engine/cli.zig Normal file
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@ -0,0 +1,300 @@
const std = @import("std");
const log = std.log.scoped(.engine);
const CLI = @This();
gpa: std.mem.Allocator,
arena: std.heap.ArenaAllocator,
options: std.ArrayList(Option),
commands: std.ArrayList(Command),
stdout: Channel,
stderr: Channel,
pub const Command = struct {
name: []const u8,
description: []const u8,
const Id = enum (u32) { _ };
};
pub const Option = struct {
long_name: []const u8,
description: []const u8,
kind: Kind,
pub const Kind = enum {
toggle,
single_argument
};
pub const Id = enum (u32) { _ };
const Value = struct {
argument: ?[]const u8 = null
};
};
const Channel = struct {
file: std.fs.File,
buffer: [4 * 4096]u8,
writer: std.fs.File.Writer,
pub fn init(self: *Channel, file: std.fs.File) void {
self.* = Channel{
.file = file,
.buffer = undefined,
.writer = file.writer(&self.buffer)
};
}
pub fn write(self: *Channel, comptime fmt: []const u8, args: anytype) void {
self.writer.interface.print(fmt, args) catch |e| {
log.err("Failed to write to channel: {}", .{e});
};
}
pub fn flush(self: *Channel) void {
self.writer.interface.flush() catch |e| {
log.err("Failed to flush channel: {}", .{e});
};
}
};
pub fn init(self: *CLI, gpa: std.mem.Allocator) void {
self.* = CLI{
.gpa = gpa,
.arena = .init(gpa),
.options = .empty,
.commands = .empty,
.stdout = undefined,
.stderr = undefined
};
self.stdout.init(std.fs.File.stdout());
self.stderr.init(std.fs.File.stderr());
}
pub fn deinit(self: *CLI) void {
self.stderr.flush();
self.stdout.flush();
self.arena.deinit();
self.options.deinit(self.gpa);
self.commands.deinit(self.gpa);
}
pub const AddOptionOptions = struct {
long_name: []const u8,
description: ?[]const u8 = null,
kind: Option.Kind = .toggle,
};
pub fn addOption(self: *CLI, opts: AddOptionOptions) !Option.Id {
const arena = self.arena.allocator();
var owned_description: []const u8 = "";
if (opts.description) |description| {
owned_description = try arena.dupe(u8, description);
}
const index = self.options.items.len;
try self.options.append(self.gpa, .{
.long_name = try arena.dupe(u8, opts.long_name),
.description = owned_description,
.kind = opts.kind
});
return @enumFromInt(index);
}
fn getOptionByLongName(self: *CLI, long_name: []const u8) ?Option.Id {
for (0.., self.options.items) |i, option| {
if (std.mem.eql(u8, long_name, option.long_name)) {
return @enumFromInt(i);
}
}
return null;
}
pub const AddCommandOptions = struct {
name: []const u8,
description: ?[]const u8 = null
};
pub fn addCommand(self: *CLI, opts: AddCommandOptions) !Command.Id {
const arena = self.arena.allocator();
var owned_description: []const u8 = "";
if (opts.description) |description| {
owned_description = try arena.dupe(u8, description);
}
const index = self.commands.items.len;
try self.commands.append(self.gpa, Command{
.name = try arena.dupe(u8, opts.name),
.description = owned_description,
});
return @enumFromInt(index);
}
pub fn showUsage(self: *CLI, program_name: []const u8) void {
self.stderr.write("Usage: {s}", .{program_name});
if (self.options.items.len > 0) {
self.stderr.write(" [options]", .{});
}
if (self.commands.items.len > 0) {
self.stderr.write(" <command>", .{});
}
self.stderr.write("\n", .{});
if (self.commands.items.len > 0) {
self.stderr.write("\n", .{});
self.stderr.write("Commands:\n", .{});
for (self.commands.items) |command| {
self.stderr.write(" {s} {s}\n", .{command.name, command.description});
}
}
if (self.options.items.len > 0) {
self.stderr.write("\n", .{});
self.stderr.write("Options:\n", .{});
for (0.., self.options.items) |i, option| {
if (i > 0) {
self.stderr.write("\n", .{});
}
self.stderr.write(" --{s}", .{option.long_name});
if (option.kind == .single_argument) {
// TODO: Make this hint renameable
self.stderr.write(" <value>", .{});
}
self.stderr.write("\n", .{});
if (option.description.len > 0) {
self.stderr.write(" {s}\n", .{option.description});
}
}
}
self.stderr.flush();
}
pub const ParseResult = struct {
arena: std.heap.ArenaAllocator,
command: ?Command.Id,
options: []?Option.Value,
pub fn init(gpa: std.mem.Allocator, options_len: usize) !ParseResult {
var arena = std.heap.ArenaAllocator.init(gpa);
errdefer arena.deinit();
const options = try arena.allocator().alloc(?Option.Value, options_len);
@memset(options, null);
return ParseResult{
.arena = arena,
.command = null,
.options = options
};
}
pub fn deinit(self: *ParseResult) void {
self.arena.deinit();
}
pub fn getOption(self: ParseResult, id: Option.Id) ?Option.Value {
return self.options[@intFromEnum(id)];
}
pub fn isSet(self: ParseResult, id: Option.Id) bool {
return self.getOption(id) != null;
}
// TODO: I don't like this function name
pub fn getOptionArgument(self: ParseResult, id: Option.Id) ?[]const u8 {
if (self.getOption(id)) |option| {
return option.argument;
}
return null;
}
};
const Parser = struct {
args: []const []const u8,
cursor: u32,
pub fn peek(self: *Parser) ?[]const u8 {
if (self.cursor < self.args.len) {
return self.args[self.cursor];
}
return null;
}
pub fn take(self: *Parser) ?[]const u8 {
if (self.peek()) |value| {
self.cursor += 1;
return value;
}
return null;
}
};
fn printErrorAndExit(self: *CLI, comptime fmt: []const u8, args: anytype) noreturn {
self.stderr.write("ERROR: " ++ fmt ++ "\n", args);
self.stderr.flush();
std.process.exit(1);
}
// TODO: I don't like the fact that this call `std.process.exit()`
// But for now this is the most convenient thing.
pub fn parse(self: *CLI, gpa: std.mem.Allocator, args: []const []const u8) !ParseResult {
var result = try ParseResult.init(gpa, self.options.items.len);
errdefer result.deinit();
var parser = Parser{
.args = args,
.cursor = 1
};
next_arg: while (parser.take()) |arg| {
if (std.mem.startsWith(u8, arg, "--")) {
const long_option_name = arg[2..];
if (self.getOptionByLongName(long_option_name)) |option_id| {
const option = self.options.items[@intFromEnum(option_id)];
var result_value = Option.Value{};
if (option.kind == .single_argument) {
const argument = parser.take() orelse {
self.printErrorAndExit("Missing required argument for '{s}'", .{arg});
};
result_value.argument = argument;
}
result.options[@intFromEnum(option_id)] = result_value;
continue :next_arg;
}
self.printErrorAndExit("Unknown option '{s}'", .{arg});
}
if (result.command == null) {
for (0.., self.commands.items) |i, command| {
if (std.mem.eql(u8, command.name, arg)) {
result.command = @enumFromInt(i);
continue :next_arg;
}
}
self.printErrorAndExit("Unknown command '{s}'", .{arg});
} else {
self.printErrorAndExit("Unknown argument '{s}'", .{arg});
}
}
return result;
}

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const std = @import("std");
const Environment = @import("./environment.zig");
const GameLinking = @import("./game_linking.zig");
const Input = @import("./input.zig");
const DebugSystem = @This();
allocator: std.mem.Allocator,
is_mouse_inside_imgui: bool,
show_debug: bool,
restart_game: bool,
recording: ?Recording,
play_recording: bool,
recording_tick: u64,
dynamic_linking: ?GameLinking.Dynamic,
const Recording = struct {
arena: std.heap.ArenaAllocator,
initial: Environment.Init,
ticks: std.ArrayList(Environment.Tick),
pub fn init(gpa: std.mem.Allocator, initial: Environment.Init) Recording {
return Recording{
.arena = .init(gpa),
.ticks = .empty,
.initial = initial
};
}
pub fn appendTick(self: *Recording, tick: Environment.Tick) !void {
const arena = self.arena.allocator();
try self.ticks.append(arena, .{
.dt_ns = tick.dt_ns,
.events = try arena.dupe(Input.Event, tick.events)
});
}
pub fn deinit(self: Recording) void {
self.arena.deinit();
}
};
pub fn init(allocator: std.mem.Allocator) DebugSystem {
return DebugSystem{
.allocator = allocator,
.is_mouse_inside_imgui = false,
.show_debug = false,
.restart_game = false,
.recording = null,
.play_recording = false,
.recording_tick = 0,
.dynamic_linking = null
};
}
pub fn deinit(self: *DebugSystem) void {
if (self.dynamic_linking) |*dynamic| {
dynamic.deinit(self.allocator);
}
}

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const std = @import("std");
const log = std.log.scoped(.engine);
const assert = std.debug.assert;
const Input = @import("./input.zig");
const ScreenScalar = @import("./screen_scaler.zig");
pub const Lib = @import("engine_lib");
const GameCallbacks = Lib.Callbacks;
const Math = Lib.Math;
const Vec2 = Math.Vec2;
const rgb = Math.rgb;
const Vec4 = Math.Vec4;
const Environment = @This();
gpa: std.mem.Allocator,
callbacks: GameCallbacks,
state: ?GameCallbacks.State,
frame: ?Lib.Frame,
mouse_position: ?Vec2,
started_at: std.time.Instant,
last_frame_at: Lib.Nanoseconds,
pub const Init = struct {
screen_size: Vec2,
seed: u64
};
pub const Tick = struct {
dt_ns: u64,
events: []Input.Event,
};
const TickResult = struct {
audio: []Lib.AudioCommand,
graphics: []Lib.GraphicsCommand,
clear_color: Vec4,
cursor_hidden: bool
};
pub fn init(gpa: std.mem.Allocator, callbacks: GameCallbacks) Environment {
return Environment{
.gpa = gpa,
.mouse_position = null,
.started_at = std.time.Instant.now() catch @panic("Instant.now() unsupported"),
.last_frame_at = 0,
.state = null,
.frame = null,
.callbacks = callbacks
};
}
pub fn deinit(self: *Environment) void {
if (self.frame) |*frame| {
frame.deinit();
}
}
fn processEvent(self: *Environment, event: Input.Event) void {
assert(self.frame != null);
const frame = &self.frame.?;
switch (event) {
.key_pressed => |opts| {
if (!opts.repeat) {
frame.keyboard.press(opts.code, frame.time_ns);
}
},
.key_released => |key_code| {
frame.keyboard.release(key_code);
},
.mouse_leave => {
frame.keyboard.releaseAll();
assert(self.mouse_position != null);
self.mouse_position = null;
frame.mouse_button = .empty;
},
.mouse_enter => |pos| {
assert(self.mouse_position == null);
self.mouse_position = pos;
},
.mouse_move => |pos| {
assert(self.mouse_position != null);
self.mouse_position = pos;
},
.mouse_pressed => |opts| {
assert(self.mouse_position != null);
self.mouse_position = opts.position;
frame.mouse_button.press(opts.button, frame.time_ns);
},
.mouse_released => |opts| {
assert(self.mouse_position != null);
self.mouse_position = opts.position;
frame.mouse_button.release(opts.button);
},
.window_resize => |opts| {
frame.screen_size = .initFromInt(u32, opts.width, opts.height);
},
else => {}
}
}
pub fn stateInit(self: *Environment, initial: Init, assets: Lib.Asset.List) void {
assert(self.frame == null);
const opts = Lib.Init{
.gpa = self.gpa,
.seed = initial.seed,
.assets = assets
};
self.state = self.callbacks.init(&opts);
self.frame = .init(self.gpa, initial.screen_size, assets);
}
pub fn stateDeinit(self: *Environment) void {
assert(self.state != null);
self.callbacks.deinit(self.state.?);
self.state = null;
}
pub fn stateTick(self: *Environment, opts: Environment.Tick) !TickResult {
assert(self.frame != null);
const frame = &self.frame.?;
_ = frame.arena.reset(.retain_capacity);
const arena = frame.arena.allocator();
const audio_commands_capacity = frame.audio_commands.capacity;
frame.audio_commands = .empty;
try frame.audio_commands.ensureTotalCapacity(arena, audio_commands_capacity);
const graphics_commands_capacity = frame.graphics_commands.capacity;
frame.graphics_commands = .empty;
try frame.graphics_commands.ensureTotalCapacity(arena, graphics_commands_capacity);
frame.dt_ns = opts.dt_ns;
frame.time_ns += opts.dt_ns;
for (opts.events) |event| {
if (self.mouse_position == null) {
if (event == .mouse_leave) {
continue;
}
const enter_position = switch(event) {
.mouse_pressed => |e_opts| e_opts.position,
.mouse_released => |e_opts| e_opts.position,
.mouse_move => |pos| pos,
else => null
};
if (enter_position) |pos| {
self.processEvent(.{ .mouse_enter = pos });
}
} else {
if (event == .mouse_enter) {
continue;
}
}
self.processEvent(event);
}
frame.mouse_position = self.mouse_position;
var maybe_screen_scaler: ?ScreenScalar = null;
if (frame.canvas_size) |canvas_size| {
const screen_scaler = ScreenScalar.init(frame.screen_size, canvas_size);
maybe_screen_scaler = screen_scaler;
screen_scaler.push(frame);
if (frame.mouse_position) |mouse_position| {
frame.mouse_position = mouse_position.sub(screen_scaler.translation).divideScalar(screen_scaler.scale);
}
}
assert(self.state != null);
self.callbacks.tick(self.state.?, frame);
if (maybe_screen_scaler) |screen_scaler| {
screen_scaler.pop(frame, frame.clear_color);
}
frame.keyboard.pressed = .initEmpty();
frame.keyboard.released = .initEmpty();
frame.mouse_button.pressed = .initEmpty();
frame.mouse_button.released = .initEmpty();
return TickResult{
.graphics = frame.graphics_commands.items,
.audio = frame.audio_commands.items,
.clear_color = frame.clear_color,
.cursor_hidden = frame.hide_cursor
};
}
pub fn stateDebug(self: *Environment, imgui_ctx: *Lib.ImGui) void {
assert(self.state != null);
self.callbacks.debug(self.state.?, imgui_ctx);
}

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const std = @import("std");
const log = std.log.scoped(.engine);
const assert = std.debug.assert;
const Lib = @import("engine_lib");
const GameCallbacks = Lib.Callbacks;
const build_options = Lib.build_options;
const GameLinking = @This();
pub const Dynamic = struct {
fan_fd: std.os.linux.fd_t,
path: []const u8,
dir_path: [:0]const u8,
lib: std.DynLib,
last_event_at: ?std.time.Instant,
ignore_next_event: bool,
reload_index: u32,
// TODO: Make this configurable
const event_debounce_ns = std.time.ns_per_ms * 150;
fn ensureLookup(lib: *std.DynLib, comptime T: type, name: [:0]const u8) !T {
return lib.lookup(T, name) orelse return error.MissingSymbol;
}
fn getCallbacksFromLibrary(lib: *std.DynLib) !GameCallbacks {
return GameCallbacks{
.init = try ensureLookup(lib, GameCallbacks.InitFn, "init"),
.tick = try ensureLookup(lib, GameCallbacks.TickFn, "tick"),
.deinit = try ensureLookup(lib, GameCallbacks.DeinitFn, "deinit"),
.debug = if (build_options.has_imgui) try ensureLookup(lib, GameCallbacks.DebugFn, "debug") else {},
};
}
pub fn init(gpa: std.mem.Allocator, path: []const u8) !Dynamic {
const dir_path_z = try gpa.dupeZ(u8, std.fs.path.dirname(path) orelse ".");
errdefer gpa.free(dir_path_z);
const path_dupe = try gpa.dupe(u8, path);
errdefer gpa.free(path_dupe);
const fan_fd: std.c.fd_t = @bitCast(@as(u32, @truncate(
std.os.linux.fanotify_init(.{
.REPORT_FID = true,
.REPORT_DIR_FID = true,
.REPORT_NAME = true,
.NONBLOCK = true
}, @intFromEnum(std.posix.ACCMODE.RDONLY))
)));
if (fan_fd == -1) {
return error.fanotify_init;
}
const mark_err = std.os.linux.fanotify_mark(
@intCast(fan_fd),
.{ .ADD = true, .ONLYDIR = true },
.{
.CLOSE_WRITE = true,
.CLOSE_NOWRITE = true,
.CREATE = true,
.MOVED_TO = true,
.EVENT_ON_CHILD = true,
.ONDIR = true,
},
@intCast(std.c.AT.FDCWD),
dir_path_z
);
assert(mark_err == 0);
const lib = try std.DynLib.open(path);
return Dynamic{
.fan_fd = fan_fd,
.dir_path = dir_path_z,
.path = path_dupe,
.lib = lib,
.last_event_at = null,
.reload_index = 0,
.ignore_next_event = false
};
}
pub fn deinit(self: *Dynamic, gpa: std.mem.Allocator) void {
self.lib.close();
gpa.free(self.dir_path);
gpa.free(self.path);
std.posix.close(self.fan_fd);
}
pub fn getCallbacks(self: *Dynamic) !GameCallbacks {
return getCallbacksFromLibrary(&self.lib);
}
pub fn checkForChanges(self: *Dynamic) !bool {
const fanotify = std.os.linux.fanotify;
const M = fanotify.event_metadata;
const fan_fd = self.fan_fd;
var need_to_reload = false;
// TODO: clean this up.
// Reuse the same watching logic for assets
var events_buf: [256 + 4096]u8 = undefined;
while (true) {
var len = std.posix.read(fan_fd, &events_buf) catch |err| switch (err) {
error.WouldBlock => break,
else => |e| return e,
};
var meta: [*]align(1) M = @ptrCast(&events_buf);
while (len >= @sizeOf(M) and meta[0].event_len >= @sizeOf(M) and meta[0].event_len <= len) : ({
len -= meta[0].event_len;
meta = @ptrCast(@as([*]u8, @ptrCast(meta)) + meta[0].event_len);
}) {
assert(meta[0].vers == M.VERSION);
if (meta[0].mask.Q_OVERFLOW) {
need_to_reload = true;
// TODO:
// std.log.warn("file system watch queue overflowed; falling back to fstat", .{});
break;
}
var is_lib_event = false;
const fid: *align(1) fanotify.event_info_fid = @ptrCast(meta + 1);
switch (fid.hdr.info_type) {
.DFID_NAME => {
const file_handle: *align(1) std.os.linux.file_handle = @ptrCast(&fid.handle);
const file_name_z: [*:0]u8 = @ptrCast((&file_handle.f_handle).ptr + file_handle.handle_bytes);
const file_name = std.mem.span(file_name_z);
const lib_name = std.fs.path.basename(self.path);
is_lib_event = std.mem.eql(u8,file_name, lib_name);
},
else => |t| log.warn("unexpected fanotify event '{s}'", .{@tagName(t)}),
}
if (is_lib_event) {
need_to_reload = true;
}
}
}
if (need_to_reload) {
if (self.ignore_next_event) {
self.ignore_next_event = false;
} else {
self.last_event_at = try std.time.Instant.now();
}
}
if (self.last_event_at) |last_event_at| {
const now = try std.time.Instant.now();
const time_passed = now.since(last_event_at);
if (time_passed > event_debounce_ns) {
self.last_event_at = null;
var tmp_dir = try std.fs.openDirAbsolute("/tmp", .{});
defer tmp_dir.close();
var new_filename_buffer: [std.fs.max_name_bytes]u8 = undefined;
const tmp_filename = try std.fmt.bufPrint(
&new_filename_buffer,
"{s}_{}.so",
.{std.fs.path.stem(self.path), self.reload_index}
);
try std.fs.Dir.copyFile(
std.fs.cwd(), self.path,
tmp_dir, tmp_filename,
.{}
);
var tmp_path_buffer: [std.fs.max_path_bytes]u8 = undefined;
const tmp_path = try std.fmt.bufPrint(
&tmp_path_buffer,
"/tmp/{s}",
.{tmp_filename}
);
var new_lib = try std.DynLib.open(tmp_path);
const new_callbacks = try getCallbacksFromLibrary(&new_lib);
// TODO:
_ = new_callbacks; // autofix
try tmp_dir.deleteFile(tmp_filename);
log.debug("Reload game code", .{});
self.lib.close();
self.lib = new_lib;
self.reload_index += 1;
self.ignore_next_event = true;
return true;
}
}
return false;
}
};
pub fn getStatic() ?GameCallbacks {
const game = @import("game");
return GameCallbacks{
.init = game.init,
.deinit = game.deinit,
.tick = game.tick,
.debug = if (build_options.has_imgui) game.debug else {},
};
}

View File

@ -6,11 +6,13 @@ const sapp = sokol.app;
const simgui = sokol.imgui; const simgui = sokol.imgui;
const sgl = sokol.gl; const sgl = sokol.gl;
const Math = @import("lib").Math; const Lib = @import("engine_lib");
const Math = Lib.Math;
const Vec2 = Math.Vec2; const Vec2 = Math.Vec2;
const Vec4 = Math.Vec4; const Vec4 = Math.Vec4;
const rgb = Math.rgb; const rgb = Math.rgb;
const Rect = Math.Rect; const Rect = Math.Rect;
const Command = Lib.GraphicsCommand;
const std = @import("std"); const std = @import("std");
const log = std.log.scoped(.graphics); const log = std.log.scoped(.graphics);
@ -19,10 +21,6 @@ const assert = std.debug.assert;
const imgui = @import("imgui.zig"); const imgui = @import("imgui.zig");
const tracy = @import("tracy"); const tracy = @import("tracy");
const fontstash = @import("./fontstash/root.zig"); const fontstash = @import("./fontstash/root.zig");
pub const Font = fontstash.Font;
const Lib = @import("lib");
const Command = Lib.GraphicsCommand;
const Graphics = @This(); const Graphics = @This();
@ -33,43 +31,80 @@ const Graphics = @This();
// * https://github.com/libsdl-org/SDL/issues/11618 // * https://github.com/libsdl-org/SDL/issues/11618
// * https://github.com/nimgl/nimgl/issues/59 // * https://github.com/nimgl/nimgl/issues/59
const Options = struct { pub const Sprite = Lib.Sprite;
const ImguiFont = struct {
ttf_data: []const u8,
size: f32 = 16
};
allocator: std.mem.Allocator, const SokolState = struct {
logger: sg.Logger = .{}, main_pipeline: sgl.Pipeline,
imgui_font: ?ImguiFont = null linear_sampler: sg.Sampler,
nearest_sampler: sg.Sampler,
font_context: fontstash.Context,
};
const ImguiFont = struct {
ttf_data: []const u8,
size: f32 = 16
};
const SokolOptions = struct {
logger: sg.Logger,
imgui_font: ?ImguiFont,
}; };
const Texture = struct { const Texture = struct {
image: sg.Image, image: sg.Image,
view: sg.View, view: sg.View,
info: Info,
const Info = struct {
width: u32,
height: u32,
};
const Data = struct { const Data = struct {
width: u32, width: u32,
height: u32, height: u32,
rgba: [*]u8 rgba: [*]u8,
pub fn clone(self: Data, allocator: std.mem.Allocator) !Data {
const pixel_count = self.width*self.height;
const rgba = try allocator.dupe(u8, self.rgba[0..(pixel_count * 4)]);
errdefer allocator.free(rgba);
return Data{
.width = self.width,
.height = self.height,
.rgba = rgba.ptr,
};
}
}; };
fn destroy(self: *Texture) void {
sg.destroyView(self.view);
sg.destroyImage(self.image);
}
}; };
pub const TextureId = Lib.TextureId;
pub const TextureInfo = Texture.Info;
pub const Sprite = Lib.Sprite; const Font = struct {
fontstash_id: ?fontstash.Font.Id,
data: ?[]const u8,
main_pipeline: sgl.Pipeline, pub fn deinit(self: Font, gpa: std.mem.Allocator) void {
linear_sampler: sg.Sampler, if (self.data) |data| {
nearest_sampler: sg.Sampler, gpa.free(data);
font_context: fontstash.Context, }
textures: std.ArrayList(Texture) = .empty, }
};
const FontArray = Lib.SlotMap(u8, u8, Font);
comptime {
assert(@bitSizeOf(FontArray.Id) == @bitSizeOf(Lib.Font.Id));
assert(FontArray.Id.none.asInt() == @intFromEnum(Lib.Font.Id.nil));
}
const TexturesArray = Lib.SlotMap(u8, u8, Texture);
comptime {
// TODO: This is PITA, can this be refactored?
assert(@bitSizeOf(TexturesArray.Id) == @bitSizeOf(Lib.Texture.Id));
assert(TexturesArray.Id.none.asInt() == @intFromEnum(Lib.Texture.Id.nil));
}
gpa: std.mem.Allocator,
textures: TexturesArray = .empty,
fonts: FontArray = .empty,
scale_stack_buffer: [32]Vec2 = undefined, scale_stack_buffer: [32]Vec2 = undefined,
scale_stack: std.ArrayList(Vec2) = .empty, scale_stack: std.ArrayList(Vec2) = .empty,
@ -77,18 +112,42 @@ scale_stack: std.ArrayList(Vec2) = .empty,
scissor_stack_buffer: [32]Rect = undefined, scissor_stack_buffer: [32]Rect = undefined,
scissor_stack: std.ArrayList(Rect) = .empty, scissor_stack: std.ArrayList(Rect) = .empty,
font_id_lookup: std.AutoArrayHashMapUnmanaged(Lib.FontId, fontstash.Font.Id) = .empty, sokol_state: ?SokolState,
sokol_options: SokolOptions,
deferred_textures_arena: std.heap.ArenaAllocator,
deferred_textures: std.AutoArrayHashMapUnmanaged(Lib.Texture.Id, Texture.Data) = .empty,
const Options = struct {
allocator: std.mem.Allocator,
logger: sg.Logger = .{},
imgui_font: ?ImguiFont = null
};
pub fn init(options: Options) !Graphics {
return Graphics{
.gpa = options.allocator,
.sokol_state = null,
.deferred_textures_arena = std.heap.ArenaAllocator.init(options.allocator),
.sokol_options = .{
.logger = options.logger,
.imgui_font = options.imgui_font,
}
};
}
pub fn setupSokol(self: *Graphics) !void {
const opts = self.sokol_options;
pub fn init(self: *Graphics, options: Options) !void {
sg.setup(.{ sg.setup(.{
.logger = options.logger, .logger = opts.logger,
.environment = sglue.environment(), .environment = sglue.environment(),
}); });
sgl.setup(.{ sgl.setup(.{
.logger = .{ .logger = .{
.func = options.logger.func, .func = opts.logger.func,
.user_data = options.logger.user_data .user_data = opts.logger.user_data
} }
}); });
@ -110,12 +169,12 @@ pub fn init(self: *Graphics, options: Options) !void {
}, },
}); });
imgui.setup(options.allocator, .{ imgui.setup(self.gpa, .{
.logger = .{ .logger = .{
.func = options.logger.func, .func = opts.logger.func,
.user_data = options.logger.user_data .user_data = opts.logger.user_data
}, },
.no_default_font = options.imgui_font != null, .no_default_font = opts.imgui_font != null,
// TODO: Figure out a way to make imgui play nicely with UI // TODO: Figure out a way to make imgui play nicely with UI
// Ideally when mouse is inside a Imgui window, then the imgui cursor should be used. // Ideally when mouse is inside a Imgui window, then the imgui cursor should be used.
@ -123,7 +182,7 @@ pub fn init(self: *Graphics, options: Options) !void {
.disable_set_mouse_cursor = true .disable_set_mouse_cursor = true
}); });
if (options.imgui_font) |imgui_font| { if (opts.imgui_font) |imgui_font| {
imgui.addFont(imgui_font.ttf_data, imgui_font.size); imgui.addFont(imgui_font.ttf_data, imgui_font.size);
} }
@ -149,24 +208,46 @@ pub fn init(self: *Graphics, options: Options) !void {
.height = @intCast(atlas_dim), .height = @intCast(atlas_dim),
}); });
self.* = Graphics{ self.sokol_state = SokolState{
.main_pipeline = main_pipeline, .main_pipeline = main_pipeline,
.linear_sampler = linear_sampler, .linear_sampler = linear_sampler,
.nearest_sampler = nearest_sampler, .nearest_sampler = nearest_sampler,
.font_context = font_context, .font_context = font_context,
}; };
var iter = self.deferred_textures.iterator();
while (iter.next()) |entry| {
try self.setTextureData(entry.key_ptr.*, entry.value_ptr.*);
}
_ = self.deferred_textures_arena.reset(.free_all);
self.deferred_textures = .empty;
} }
pub fn deinit(self: *Graphics, gpa: std.mem.Allocator) void { pub fn deinit(self: *Graphics, gpa: std.mem.Allocator) void {
self.font_id_lookup.deinit(gpa); var fonts_iter = self.fonts.iterator();
while (fonts_iter.nextItem()) |font| {
font.deinit(self.gpa);
}
self.fonts.deinit(gpa);
var textures_iter = self.textures.iterator();
while (textures_iter.nextItem()) |texture| {
texture.destroy();
}
self.textures.deinit(gpa); self.textures.deinit(gpa);
imgui.shutdown();
self.font_context.deinit(); if (self.sokol_state) |*sokol_state| {
sgl.shutdown(); imgui.shutdown();
sg.shutdown(); sokol_state.font_context.deinit();
sgl.shutdown();
sg.shutdown();
}
} }
pub fn drawCommand(self: *Graphics, command: Command) void { pub fn drawCommand(self: *Graphics, command: Command) void {
assert(self.sokol_state != null);
const sokol_state = self.sokol_state.?;
switch(command) { switch(command) {
.push_transformation => |opts| { .push_transformation => |opts| {
self.pushTransform(opts.translation, opts.scale); self.pushTransform(opts.translation, opts.scale);
@ -220,22 +301,24 @@ pub fn drawCommand(self: *Graphics, command: Command) void {
sgl.scale(1/font_resolution_scale.x, 1/font_resolution_scale.y, 1); sgl.scale(1/font_resolution_scale.x, 1/font_resolution_scale.y, 1);
const font_id = self.font_id_lookup.get(opts.font) orelse { const font = self.fonts.get(.fromInt(@intFromEnum(opts.font))) orelse {
log.warn("Attempt to use font that doesn't exist", .{}); log.warn("Attempt to use font that doesn't exist", .{});
return; return;
}; };
self.font_context.setFont(font_id); const fontstash_id = font.fontstash_id orelse return;
self.font_context.setSize(opts.size * font_resolution_scale.y); const font_context = sokol_state.font_context;
self.font_context.setAlign(.{ .x = .left, .y = .top }); font_context.setFont(fontstash_id);
self.font_context.setSpacing(0); font_context.setSize(opts.size * font_resolution_scale.y);
font_context.setAlign(.{ .x = .left, .y = .top });
font_context.setSpacing(0);
const r: u8 = @intFromFloat(opts.color.x * 255); const r: u8 = @intFromFloat(opts.color.x * 255);
const g: u8 = @intFromFloat(opts.color.y * 255); const g: u8 = @intFromFloat(opts.color.y * 255);
const b: u8 = @intFromFloat(opts.color.z * 255); const b: u8 = @intFromFloat(opts.color.z * 255);
const a: u8 = @intFromFloat(opts.color.w * 255); const a: u8 = @intFromFloat(opts.color.w * 255);
const color: u32 = r | (@as(u32, g) << 8) | (@as(u32, b) << 16) | (@as(u32, a) << 24); const color: u32 = r | (@as(u32, g) << 8) | (@as(u32, b) << 16) | (@as(u32, a) << 24);
self.font_context.setColor(color); font_context.setColor(color);
self.font_context.drawText( font_context.drawText(
opts.pos.x * font_resolution_scale.x, opts.pos.x * font_resolution_scale.x,
opts.pos.y * font_resolution_scale.y, opts.pos.y * font_resolution_scale.y,
opts.text opts.text
@ -250,9 +333,9 @@ pub fn drawCommands(self: *Graphics, commands: []const Command) void {
} }
} }
pub fn beginFrame(self: *Graphics) void { pub fn beginFrame(self: *Graphics) !void {
const zone = tracy.initZone(@src(), .{ }); assert(self.sokol_state != null);
defer zone.deinit(); const sokol_state = self.sokol_state.?;
imgui.newFrame(.{ imgui.newFrame(.{
.width = sapp.width(), .width = sapp.width(),
@ -267,16 +350,16 @@ pub fn beginFrame(self: *Graphics) void {
self.scissor_stack = .initBuffer(&self.scissor_stack_buffer); self.scissor_stack = .initBuffer(&self.scissor_stack_buffer);
self.scissor_stack.appendAssumeCapacity(.init(0, 0, sapp.widthf(), sapp.heightf())); self.scissor_stack.appendAssumeCapacity(.init(0, 0, sapp.widthf(), sapp.heightf()));
self.font_context.clearState(); sokol_state.font_context.clearState();
sgl.defaults(); sgl.defaults();
sgl.matrixModeProjection(); sgl.matrixModeProjection();
sgl.ortho(0, sapp.widthf(), sapp.heightf(), 0, -1, 1); sgl.ortho(0, sapp.widthf(), sapp.heightf(), 0, -1, 1);
sgl.loadPipeline(self.main_pipeline); sgl.loadPipeline(sokol_state.main_pipeline);
} }
pub fn endFrame(self: *Graphics, clear_color: Vec4) void { pub fn endFrame(self: *Graphics, clear_color: Vec4) void {
const zone = tracy.initZone(@src(), .{ }); assert(self.sokol_state != null);
defer zone.deinit(); const sokol_state = self.sokol_state.?;
var pass_action: sg.PassAction = .{}; var pass_action: sg.PassAction = .{};
@ -290,7 +373,7 @@ pub fn endFrame(self: *Graphics, clear_color: Vec4) void {
} }
}; };
self.font_context.flush(); sokol_state.font_context.flush();
{ {
sg.beginPass(.{ sg.beginPass(.{
@ -324,13 +407,24 @@ const Vertex = struct {
uv: Vec2 uv: Vec2
}; };
fn drawQuad(self: *Graphics, quad: [4]Vertex, color: Vec4, texture_id: TextureId) void { fn drawQuad(self: *Graphics, quad: [4]Vertex, color: Vec4, texture_id: Lib.Texture.Id) void {
assert(self.sokol_state != null);
const sokol_state = self.sokol_state.?;
var view: ?sg.View = null;
if (self.textures.get(.fromInt(@intFromEnum(texture_id)))) |texture| {
view = texture.view;
} else {
log.warn("Attempt to use texture that doesn't exist, id={}", .{texture_id});
}
sgl.enableTexture(); sgl.enableTexture();
defer sgl.disableTexture(); defer sgl.disableTexture();
const view = self.textures.items[@intFromEnum(texture_id)].view;
// TODO: Make sampler configurable // TODO: Make sampler configurable
sgl.texture(view, self.nearest_sampler); if (view != null) {
sgl.texture(view.?, sokol_state.nearest_sampler);
}
sgl.beginQuads(); sgl.beginQuads();
defer sgl.end(); defer sgl.end();
@ -408,21 +502,9 @@ fn drawLine(from: Vec2, to: Vec2, color: Vec4, width: f32) void {
); );
} }
fn addFont(self: *Graphics, name: [*c]const u8, data: []const u8) !Font.Id { // ---------------------- Textures ----------------- //
return try self.font_context.addFont(name, data);
}
fn makeView(image: sg.Image) !sg.View { fn initImageWithMipMaps(image: sg.Image, mipmaps: []const Texture.Data) !void {
const image_view = sg.makeView(.{
.texture = .{ .image = image }
});
if (image_view.id == sg.invalid_id) {
return error.InvalidView;
}
return image_view;
}
fn makeImageWithMipMaps(mipmaps: []const Texture.Data) !sg.Image {
if (mipmaps.len == 0) { if (mipmaps.len == 0) {
return error.NoMipMaps; return error.NoMipMaps;
} }
@ -437,7 +519,7 @@ fn makeImageWithMipMaps(mipmaps: []const Texture.Data) !sg.Image {
}); });
} }
const image = sg.makeImage(.{ sg.initImage(image, .{
.width = @intCast(mipmaps[0].width), .width = @intCast(mipmaps[0].width),
.height = @intCast(mipmaps[0].height), .height = @intCast(mipmaps[0].height),
.pixel_format = .RGBA8, .pixel_format = .RGBA8,
@ -447,35 +529,86 @@ fn makeImageWithMipMaps(mipmaps: []const Texture.Data) !sg.Image {
.num_mipmaps = @intCast(mip_levels.items.len), .num_mipmaps = @intCast(mip_levels.items.len),
.data = data .data = data
}); });
if (image.id == sg.invalid_id) { if (sg.queryImageState(image) != .VALID) {
return error.InvalidImage; return error.InitImage;
}
}
pub fn addTexture(self: *Graphics) !Lib.Texture.Id {
const texture_id = try self.textures.insert(self.gpa, .{
.image = .{ .id = sg.invalid_id },
.view = .{ .id = sg.invalid_id }
});
return @enumFromInt(texture_id.asInt());
}
pub fn removeTexture(self: *Graphics, id: Lib.Texture.Id) void {
_ = self.textures.remove(id);
}
pub fn setTextureData(self: *Graphics, id: Lib.Texture.Id, data: Texture.Data) !void {
if (self.sokol_state == null) {
const arena = self.deferred_textures_arena.allocator();
try self.deferred_textures.put(arena, id, try data.clone(arena));
return;
} }
return image; const texture = self.textures.get(.fromInt(@intFromEnum(id))) orelse return;
}
pub fn addTexture(self: *Graphics, gpa: std.mem.Allocator, mipmaps: []const Texture.Data) !TextureId { if (texture.image.id == sg.invalid_id) {
const image = try makeImageWithMipMaps(mipmaps); texture.image = sg.allocImage();
errdefer sg.deallocImage(image); if (texture.image.id == sg.invalid_id) {
return error.AllocImage;
const view = try makeView(image);
errdefer sg.deallocView(view);
assert(mipmaps.len > 0);
const index = self.textures.items.len;
try self.textures.append(gpa, .{
.image = image,
.view = view,
.info = .{
.width = mipmaps[0].width,
.height = mipmaps[0].height,
} }
}
if (texture.view.id == sg.invalid_id) {
texture.view = sg.allocView();
if (texture.view.id == sg.invalid_id) {
return error.AllocView;
}
}
sg.uninitView(texture.view);
sg.uninitImage(texture.image);
try initImageWithMipMaps(texture.image, &.{ data });
sg.initView(texture.view, .{
.texture = .{ .image = texture.image }
}); });
if (sg.queryViewState(texture.view) != .VALID) {
return @enumFromInt(index); return error.InitView;
}
} }
pub fn getTextureInfo(self: *Graphics, id: TextureId) TextureInfo { // ---------------------- Fonts ----------------- //
const texture = self.textures.items[@intFromEnum(id)];
return texture.info; pub fn addFont(self: *Graphics) !Lib.Font.Id {
const font_id = try self.fonts.insert(self.gpa, .{
.fontstash_id = null,
.data = null
});
return @enumFromInt(font_id.asInt());
}
pub fn removeFont(self: *Graphics, id: Lib.Font.Id) void {
_ = self.fonts.remove(.fromInt(@intFromEnum(id)));
}
pub fn setFontData(self: *Graphics, id: Lib.Font.Id, data: []const u8) !void {
const sokol_state = self.sokol_state orelse return error.SokolNotSetup;
const font = self.fonts.get(.fromInt(@intFromEnum(id))) orelse return;
const new_data = try self.gpa.dupe(u8, data);
errdefer self.gpa.free(new_data);
const new_fontstash_id = try sokol_state.font_context.addFont("", new_data);
if (font.data) |old_data| {
self.gpa.free(old_data);
}
font.data = new_data;
font.fontstash_id = new_fontstash_id;
} }

View File

@ -9,7 +9,7 @@ const sokol = @import("sokol");
const sapp = sokol.app; const sapp = sokol.app;
const simgui = sokol.imgui; const simgui = sokol.imgui;
const Lib = @import("lib"); const Lib = @import("engine_lib");
const build_options = Lib.build_options; const build_options = Lib.build_options;
const enabled = build_options.has_imgui; const enabled = build_options.has_imgui;

View File

@ -2,13 +2,11 @@ const std = @import("std");
const assert = std.debug.assert; const assert = std.debug.assert;
const sokol = @import("sokol"); const sokol = @import("sokol");
const lib = @import("lib"); const lib = @import("engine_lib");
const Frame = lib.Frame; const Frame = lib.Frame;
const Nanoseconds = lib.Nanoseconds; const Nanoseconds = lib.Nanoseconds;
const Vec2 = lib.Math.Vec2; const Vec2 = lib.Math.Vec2;
const Input = @This();
pub const Event = union(enum) { pub const Event = union(enum) {
mouse_pressed: struct { mouse_pressed: struct {
button: lib.MouseButton, button: lib.MouseButton,
@ -27,54 +25,14 @@ pub const Event = union(enum) {
repeat: bool repeat: bool
}, },
key_released: lib.KeyCode, key_released: lib.KeyCode,
window_resize, window_resize: struct {
width: u32,
height: u32,
},
char: u21, char: u21,
}; };
mouse_position: ?Vec2, pub const EventEnum = @typeInfo(Event).@"union".tag_type.?;
pub const initial = Input{
.mouse_position = null
};
pub fn processEvent(self: *Input, frame: *Frame, event: Event) void {
switch (event) {
.key_pressed => |opts| {
if (!opts.repeat) {
frame.keyboard.press(opts.code, frame.time_ns);
}
},
.key_released => |key_code| {
frame.keyboard.release(key_code);
},
.mouse_leave => {
frame.keyboard.releaseAll();
assert(self.mouse_position != null);
self.mouse_position = null;
frame.mouse_button = .empty;
},
.mouse_enter => |pos| {
assert(self.mouse_position == null);
self.mouse_position = pos;
},
.mouse_move => |pos| {
assert(self.mouse_position != null);
self.mouse_position = pos;
},
.mouse_pressed => |opts| {
assert(self.mouse_position != null);
self.mouse_position = opts.position;
frame.mouse_button.press(opts.button, frame.time_ns);
},
.mouse_released => |opts| {
assert(self.mouse_position != null);
self.mouse_position = opts.position;
frame.mouse_button.release(opts.button);
},
else => {}
}
}
pub fn getKeyCodeFromSokol(key_code: sokol.app.Keycode) ?lib.KeyCode { pub fn getKeyCodeFromSokol(key_code: sokol.app.Keycode) ?lib.KeyCode {
return switch (key_code) { return switch (key_code) {

819
engine/src/engine/root.zig Normal file
View File

@ -0,0 +1,819 @@
const std = @import("std");
const log = std.log.scoped(.engine);
const assert = std.debug.assert;
const sokol = @import("sokol");
const sapp = sokol.app;
const Input = @import("./input.zig");
const ScreenScalar = @import("./screen_scaler.zig");
pub const imgui = @import("./imgui.zig");
pub const Graphics = @import("./graphics.zig");
pub const CLI = @import("./cli.zig");
const Audio = @import("./audio.zig");
const tracy = @import("tracy");
const builtin = @import("builtin");
const STBImage = @import("stb_image");
const Gfx = Graphics;
pub const Lib = @import("engine_lib");
const build_options = Lib.build_options;
const debug_keybinds = (builtin.mode == .Debug);
const GameCallbacks = Lib.Callbacks;
pub const Math = Lib.Math;
pub const Vec2 = Math.Vec2;
const rgb = Math.rgb;
const Vec4 = Math.Vec4;
const DebugSystem = @import("./debug_system.zig");
const GameLinking = @import("game_linking.zig");
const Environment = @import("environment.zig");
const Engine = @This();
const IniReader = struct {
reader: *std.Io.Reader,
const Tag = union(enum) {
section: []const u8,
option: struct {
key: []const u8,
value: []const u8
},
pub fn isOption(self: Tag, key: []const u8) ?[]const u8 {
if (self == .option and std.mem.eql(u8, self.option.key, key)) {
return self.option.value;
}
return null;
}
};
pub fn next(self: *IniReader) !?Tag {
while (true) {
var line = self.reader.takeDelimiterInclusive('\n') catch |e| switch (e) {
error.EndOfStream => break,
else => return e
};
line = @constCast(std.mem.trim(u8, line, &std.ascii.whitespace));
if (std.mem.startsWith(u8, line, "#")) {
continue;
}
if (line.len == 0) {
continue;
}
if (std.mem.startsWith(u8, line, "[") and std.mem.endsWith(u8, line, "]")) {
const section_name = line[1..(line.len-1)];
return Tag{
.section = std.mem.trim(u8, section_name, &std.ascii.whitespace)
};
}
if (std.mem.indexOfScalar(u8, line, '=')) |equals_index| {
const key = line[0..equals_index];
const value = line[(equals_index+1)..];
return Tag{
.option = .{
.key = std.mem.trim(u8, key, &std.ascii.whitespace),
.value = std.mem.trim(u8, value, &std.ascii.whitespace),
}
};
}
return error.InvalidLine;
}
return null;
}
};
pub const LoadOptions = struct {
asset_dir: std.fs.Dir,
ini_reader: *IniReader,
arena: *std.heap.ArenaAllocator
};
pub const AssetSystem = struct {
assets: std.ArrayList(Lib.Asset),
pub fn register(self: AssetSystem) void {
_ = self; // autofix
}
};
pub const Subsystems = struct {
graphics: *Graphics,
audio: *Audio,
assets: *AssetSystem,
};
const ImageAsset = struct {
pub fn load(subsystems: Subsystems, opts: LoadOptions) !void {
const ini_reader = opts.ini_reader;
const arena = opts.arena;
const dir = opts.asset_dir;
var maybe_image_path: ?[]const u8 = null;
while (try ini_reader.next()) |tag| {
if (tag.isOption("path")) |opt| {
maybe_image_path = try arena.allocator().dupe(u8, opt);
}
}
if (maybe_image_path) |image_path| {
const image_data = try readFileAll(arena.allocator(), dir, image_path);
const image = try STBImage.load(image_data);
defer image.deinit();
std.debug.print("{s}\n", .{image_path});
const texture_id = try subsystems.graphics.addTexture();
try subsystems.graphics.setTextureData(texture_id, .{
.width = image.width,
.height = image.height,
.rgba = image.rgba8_pixels,
});
}
// subsystems.assets.register("icon");
// try subsystems.assets.append(self.assets_arena.allocator(), Lib.Asset{
// .id = @enumFromInt(self.assets.items.len),
// .key = try self.assets_arena.allocator().dupe(u8, asset_id),
// .data = &[_]u8{}
// });
}
};
allocator: std.mem.Allocator,
graphics: Graphics,
audio: Audio,
seed: u64,
environment: Environment,
assets_arena: std.heap.ArenaAllocator,
assets: std.ArrayList(Lib.Asset),
queued_events: std.ArrayList(Input.Event),
is_mouse_inside: bool,
debug: DebugSystem,
pub const RunOptions = struct {
allocator: std.mem.Allocator,
do_recording: bool = (builtin.mode == .Debug),
screen_width: u32 = 640,
screen_height: u32 = 480,
dynamic_library_path: ?[]const u8 = null,
assets_path: ?[]const u8 = null,
};
pub fn run(self: *Engine, opts: RunOptions) !void {
var debug_system = DebugSystem.init(opts.allocator);
var maybe_callbacks: ?GameCallbacks = null;
if (build_options.code_static_linking) {
maybe_callbacks = GameLinking.getStatic();
}
if (build_options.code_dynamic_linking and opts.dynamic_library_path != null) {
var dynamic = try GameLinking.Dynamic.init(opts.allocator, opts.dynamic_library_path.?);
maybe_callbacks = try dynamic.getCallbacks();
debug_system.dynamic_linking = dynamic;
}
if (maybe_callbacks == null) {
return error.NotLinked;
}
const callbacks = maybe_callbacks.?;
const initial = Environment.Init{
.seed = @bitCast(std.time.milliTimestamp()),
.screen_size = .initFromInt(u32, opts.screen_width, opts.screen_height)
};
self.* = Engine{
.allocator = opts.allocator,
.graphics = try .init(.{
.allocator = opts.allocator,
.logger = .{ .func = sokolLogCallback },
// TODO:
// .imgui_font = .{
// .ttf_data = @embedFile("../assets/roboto-font/Roboto-Regular.ttf"),
// }
}),
.audio = try .init(.{
.allocator = opts.allocator,
.logger = .{ .func = sokolLogCallback },
}),
.environment = .init(opts.allocator, callbacks),
.queued_events = .empty,
.seed = initial.seed,
.is_mouse_inside = false,
.debug = debug_system,
.assets = .empty,
.assets_arena = std.heap.ArenaAllocator.init(opts.allocator)
};
if (opts.assets_path) |assets_path| {
var temp_arena = std.heap.ArenaAllocator.init(opts.allocator);
defer temp_arena.deinit();
var result_arena = std.heap.ArenaAllocator.init(opts.allocator);
defer result_arena.deinit();
var dir = try std.fs.openDirAbsolute(assets_path, .{ .iterate = false });
defer dir.close();
const result = try listFilesRecursively(assets_path, temp_arena.allocator(), result_arena.allocator(), ".ini");
for (result.items) |path| {
const path_without_ini = path[0..(path.len-4)];
const index_of_dot = std.mem.lastIndexOfScalar(u8, path_without_ini, '.') orelse continue;
const asset_type = path_without_ini[(index_of_dot+1)..];
const asset_id = path_without_ini[0..index_of_dot];
std.debug.print("{s} {s}\n", .{asset_id, asset_type});
if (std.mem.eql(u8, asset_type, "image")) {
const f = try dir.openFile(path, .{ });
defer f.close();
var reader_buffer: [Math.bytes_per_kib * 4]u8 = undefined;
var file_reader = f.reader(&reader_buffer);
var ini_reader = IniReader{ .reader = &file_reader.interface };
var asset_system = AssetSystem{
.assets = .empty
};
try ImageAsset.load(.{
.audio = &self.audio,
.graphics = &self.graphics,
.assets = &asset_system
},
.{
.arena = &temp_arena,
.ini_reader = &ini_reader,
.asset_dir = dir
});
}
}
// for (result)
}
try self.assets.append(self.allocator, Lib.Asset{
.data = &.{}
});
self.environment.stateInit(initial, .{
.items = self.assets.items
});
// TODO:
// if (opts.do_recording) {
// self.recording = .init(opts.allocator, initial);
// }
tracy.setThreadName("Main");
if (builtin.os.tag == .linux) {
var sa: std.posix.Sigaction = .{
.handler = .{ .handler = posixSignalHandler },
.mask = std.posix.sigemptyset(),
.flags = std.posix.SA.RESTART,
};
std.posix.sigaction(std.posix.SIG.INT, &sa, null);
}
log.debug("Build options:", .{});
inline for (@typeInfo(build_options).@"struct".decls) |decl| {
const value = @field(build_options, decl.name);
if (@TypeOf(value) == []const u8) {
log.debug("- {s}: {s}", .{decl.name, value});
} else {
log.debug("- {s}: {}", .{decl.name, value});
}
}
// TODO: Don't hard code icon path, allow changing through options
// var icon_data = try STBImage.load(@embedFile("../assets/icon.png"));
// defer icon_data.deinit();
var icon: sapp.IconDesc = .{};
icon.sokol_default = true;
// TODO:
// icon.images[0] = .{
// .width = @intCast(icon_data.width),
// .height = @intCast(icon_data.height),
// .pixels = .{
// .ptr = icon_data.rgba8_pixels,
// .size = icon_data.width * icon_data.height * 4
// }
// };
sapp.run(.{
.init_userdata_cb = sokolInitCallback,
.frame_userdata_cb = sokolFrameCallback,
.cleanup_userdata_cb = sokolCleanupCallback,
.event_userdata_cb = sokolEventCallback,
.user_data = self,
.width = @intCast(opts.screen_width),
.height = @intCast(opts.screen_height),
.icon = icon,
.window_title = "Game",
.logger = .{ .func = sokolLogCallback },
.win32 = .{
.console_utf8 = true
}
});
}
fn listFilesRecursively(
absolute_path: []const u8,
temp_allocator: std.mem.Allocator,
result_arena: std.mem.Allocator,
extension: []const u8
) !std.ArrayList([]u8) {
var result: std.ArrayList([]u8) = .empty;
var dir = try std.fs.openDirAbsolute(absolute_path, .{ .iterate = true });
defer dir.close();
var walker = try dir.walk(temp_allocator);
defer walker.deinit();
while (try walker.next()) |entry| {
if (entry.kind == .file) {
if (std.mem.endsWith(u8, entry.path, extension)) {
try result.append(result_arena, try result_arena.dupe(u8, entry.path));
}
}
}
return result;
}
fn readFileAll(gpa: std.mem.Allocator, dir: std.fs.Dir, sub_path: []const u8) ![]u8 {
const f = try dir.openFile(sub_path, .{});
defer f.close();
var wa: std.Io.Writer.Allocating = .init(gpa);
defer wa.deinit();
var buffer: [4 * 4096]u8 = undefined;
var reader = f.reader(&buffer);
_ = try reader.interface.stream(&wa.writer, .unlimited);
return try wa.toOwnedSlice();
}
fn sokolInit(self: *Engine) !void {
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
try self.graphics.setupSokol();
self.audio.setupSokol();
}
fn sokolCleanup(self: *Engine) void {
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
// TODO:
// if (self.recording) |recording| {
// recording.deinit();
// }
self.queued_events.deinit(self.allocator);
self.environment.stateDeinit();
self.environment.deinit();
self.audio.deinit();
self.graphics.deinit(self.allocator);
self.debug.deinit();
self.assets_arena.deinit();
// TODO:
// self.game_linking.deinit(self.allocator);
}
fn sokolFrame(self: *Engine) !void {
tracy.frameMark();
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
if (self.debug.dynamic_linking) |*dynamic| {
if (try dynamic.checkForChanges()) {
self.environment.callbacks = try dynamic.getCallbacks();
}
}
const now = std.time.Instant.now() catch @panic("Instant.now() unsupported");
const time_passed = now.since(self.environment.started_at);
const dt_ns = time_passed - self.environment.last_frame_at;
self.environment.last_frame_at = time_passed;
// TODO:
// if (self.play_recording) {
// assert(self.recording != null);
// if (self.recording_tick >= self.recording.?.ticks.items.len) {
// self.play_recording = false;
// }
// }
// TODO:
var tick: Environment.Tick = undefined;
// if (self.play_recording) {
// assert(self.recording != null);
// const ticks = self.recording.?.ticks.items;
// tick = ticks[self.recording_tick];
// self.recording_tick += 1;
// } else {
tick = Environment.Tick{
.dt_ns = dt_ns,
.events = self.queued_events.items
};
//
// if (self.recording) |*recording| {
// try recording.appendTick(tick);
// }
// }
const tick_result = try self.environment.stateTick(tick);
self.queued_events.clearRetainingCapacity();
{
sapp.showMouse(!tick_result.cursor_hidden);
{
try self.graphics.beginFrame();
defer self.graphics.endFrame(tick_result.clear_color);
self.graphics.drawCommands(tick_result.graphics);
// TODO:
// if (self.show_debug and build_options.has_imgui) {
// try self.showDebugWindow();
// }
}
for (tick_result.audio) |command| {
try self.audio.thread_state.commands.push(command);
}
}
// TODO:
// if (self.restart_game) {
// self.restart_game = false;
//
// const initial = Environment.Init{
// .seed = self.seed,
// .screen_size = .init(sapp.widthf(), sapp.heightf())
// };
//
// self.environment.runGameDeinit(self.game_linking.callbacks.deinit);
// self.environment.deinit();
//
// self.environment = .init(self.allocator);
// self.environment.runGameInit(self.game_linking.callbacks.init, initial);
//
// // TODO:
// // if (self.recording) |recording| {
// // recording.deinit();
// // self.recording = .init(self.allocator, initial);
// // }
// }
}
fn showDebugWindow(self: *Engine) !void {
if (!imgui.beginWindow(.{
.name = "Debug",
.pos = Vec2.init(20, 20),
.size = Vec2.init(200, 200),
})) {
return;
}
defer imgui.endWindow();
_ = imgui.beginTabBar("debug");
defer imgui.endTabBar();
if (imgui.beginTabItem("Game")) {
defer imgui.endTabItem();
var imgui_ctx = Lib.ImGui.init(self.allocator);
defer imgui_ctx.deinit();
self.environment.runGameDebug(self.game_linking.callbacks.debug, &imgui_ctx);
for (imgui_ctx.commands.items) |cmd| {
switch (cmd) {
.text => |str| imgui.text(str)
}
}
}
if (imgui.beginTabItem("Engine")) {
defer imgui.endTabItem();
// TODO:
// if (imgui.button("Restart")) {
// self.restart_game = true;
// }
// TODO:
// if (self.recording) |recording| {
// imgui.beginDisabled(self.play_recording);
// defer imgui.endDisabled();
//
// if (imgui.button("Replay")) {
// self.environment.runGameDeinit(self.game_linking.callbacks.deinit);
// self.environment.deinit();
//
// self.environment = .init(self.allocator);
// self.environment.runGameInit(self.game_linking.callbacks.init, recording.initial);
//
// self.play_recording = true;
// self.recording_tick = 0;
// }
// }
// TODO:
// if (self.game_linking.kind == .dynamic) {
// imgui.textFmt("Linking: dynamic (from {s})", .{ self.game_linking.kind.dynamic.path });
// } else {
// imgui.textFmt("Linking: static", .{ });
// }
if (build_options.asset_hot_reload) {
imgui.textFmt("Asset loading: runtime (from {s})", .{build_options.asset_dir});
} else {
imgui.textFmt("Asset loading: builtin", .{});
}
imgui.textFmt("Seed: 0x{x:08}", .{ self.seed });
const time_ms: f64 = @floatFromInt(@divFloor(self.environment.last_frame_at, std.time.ns_per_ms));
imgui.textFmt("Time: {:.2}", .{ time_ms / 1000 });
// imgui.textFmt("Draw commands: {}\n", .{
// frame.graphics_commands.items.len,
// });
// TODO:
// imgui.textFmt("Audio instances: {}/{}\n", .{
// Audio.mixer.instances.items.len,
// Audio.mixer.instances.capacity
// });
}
}
fn sokolEvent(self: *Engine, e_ptr: [*c]const sapp.Event) !bool {
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
const e = e_ptr.*;
if (imgui.handleEvent(e)) {
if (self.is_mouse_inside) {
try self.queued_events.append(self.allocator, .{
.mouse_leave = {}
});
self.is_mouse_inside = false;
}
return true;
}
if (debug_keybinds and e.type == .KEY_DOWN) {
if (e.key_code == .F4) {
// TODO:
// self.show_debug = !self.show_debug;
return true;
}
if (e.key_code == .F5) {
// TODO:
// self.restart_game = true;
return true;
}
}
// TODO:
// if (self.play_recording) {
// return false;
// }
blk: switch (e.type) {
.MOUSE_DOWN => {
const mouse_button = Input.getMouseButtonFromSokol(e.mouse_button) orelse break :blk;
try self.queued_events.append(self.allocator, .{
.mouse_pressed = .{
.button = mouse_button,
.position = Vec2.init(e.mouse_x, e.mouse_y)
}
});
return true;
},
.MOUSE_UP => {
const mouse_button = Input.getMouseButtonFromSokol(e.mouse_button) orelse break :blk;
try self.queued_events.append(self.allocator, .{
.mouse_released = .{
.button = mouse_button,
.position = Vec2.init(e.mouse_x, e.mouse_y)
}
});
return true;
},
.MOUSE_MOVE => {
if (self.is_mouse_inside) {
try self.queued_events.append(self.allocator, .{
.mouse_move = Vec2.init(e.mouse_x, e.mouse_y)
});
} else {
try self.queued_events.append(self.allocator, .{
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
});
self.is_mouse_inside = true;
}
return true;
},
.MOUSE_ENTER => {
if (!self.is_mouse_inside) {
try self.queued_events.append(self.allocator, .{
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
});
self.is_mouse_inside = true;
}
return true;
},
.RESIZED => {
if (self.is_mouse_inside) {
try self.queued_events.append(self.allocator, .{
.mouse_leave = {}
});
self.is_mouse_inside = false;
}
try self.queued_events.append(self.allocator, .{
.window_resize = .{
.width = @intCast(e.window_width),
.height = @intCast(e.window_height)
}
});
return true;
},
.MOUSE_LEAVE => {
if (self.is_mouse_inside) {
try self.queued_events.append(self.allocator, .{
.mouse_leave = {}
});
self.is_mouse_inside = false;
}
return true;
},
.MOUSE_SCROLL => {
try self.queued_events.append(self.allocator, .{
.mouse_scroll = Vec2.init(e.scroll_x, e.scroll_y)
});
return true;
},
.KEY_DOWN => {
const key_code = Input.getKeyCodeFromSokol(e.key_code) orelse break :blk;
try self.queued_events.append(self.allocator, .{
.key_pressed = .{
.code = key_code,
.repeat = e.key_repeat
}
});
return true;
},
.KEY_UP => {
const key_code = Input.getKeyCodeFromSokol(e.key_code) orelse break :blk;
try self.queued_events.append(self.allocator, .{
.key_released = key_code
});
return true;
},
.CHAR => {
try self.queued_events.append(self.allocator, .{
.char = @intCast(e.char_code)
});
return true;
},
.QUIT_REQUESTED => {
// TODO: handle quit request. Maybe show confirmation window in certain cases.
},
else => {}
}
return false;
}
fn sokolEventCallback(e_ptr: [*c]const sapp.Event, userdata: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(userdata));
const consume_event = engine.sokolEvent(e_ptr) catch |e| blk: {
log.err("sokolEvent() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
break :blk false;
};
if (consume_event) {
sapp.consumeEvent();
}
}
fn sokolCleanupCallback(user_data: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(user_data));
engine.sokolCleanup();
}
fn sokolInitCallback(user_data: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(user_data));
engine.sokolInit() catch |e| {
log.err("sokolInit() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
sapp.requestQuit();
};
}
fn sokolFrameCallback(user_data: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(user_data));
engine.sokolFrame() catch |e| {
log.err("sokolFrame() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
sapp.requestQuit();
};
}
fn sokolLogFmt(log_level: u32, comptime format: []const u8, args: anytype) void {
const log_sokol = std.log.scoped(.sokol);
if (log_level == 0) {
log_sokol.err(format, args);
} else if (log_level == 1) {
log_sokol.err(format, args);
} else if (log_level == 2) {
log_sokol.warn(format, args);
} else {
log_sokol.info(format, args);
}
}
fn cStrToZig(c_str: [*c]const u8) [:0]const u8 {
return std.mem.span(c_str);
}
fn sokolLogCallback(tag: [*c]const u8, log_level: u32, log_item: u32, message: [*c]const u8, line_nr: u32, filename: [*c]const u8, user_data: ?*anyopaque) callconv(.c) void {
_ = user_data;
if (filename != null) {
sokolLogFmt(
log_level,
"[{s}][id:{}] {s}:{}: {s}",
.{
cStrToZig(tag orelse "-"),
log_item,
std.fs.path.basename(cStrToZig(filename orelse "-")),
line_nr,
cStrToZig(message orelse "")
}
);
} else {
sokolLogFmt(
log_level,
"[{s}][id:{}] {s}",
.{
cStrToZig(tag orelse "-"),
log_item,
cStrToZig(message orelse "")
}
);
}
}
fn posixSignalHandler(sig: i32) callconv(.c) void {
_ = sig;
sapp.requestQuit();
}

View File

@ -1,11 +1,11 @@
const Gfx = @import("./graphics.zig"); const Gfx = @import("./graphics.zig");
const Math = @import("lib").Math; const Math = @import("engine_lib").Math;
const Vec2 = Math.Vec2; const Vec2 = Math.Vec2;
const Vec4 = Math.Vec4; const Vec4 = Math.Vec4;
const rgb = Math.rgb; const rgb = Math.rgb;
const Lib = @import("lib"); const Lib = @import("engine_lib");
const Frame = Lib.Frame; const Frame = Lib.Frame;
const ScreenScalar = @This(); const ScreenScalar = @This();

View File

@ -0,0 +1,18 @@
const std = @import("std");
id: Id,
info: Info,
pub const Info = extern struct {
format: Format,
};
pub const Format = enum(u8) {
ttf
};
pub const Id = enum(u16) {
_,
pub const nil: Id = @enumFromInt(std.math.maxInt(@typeInfo(Id).@"enum".tag_type));
};

View File

@ -367,6 +367,11 @@ pub const Rect = struct {
.size = Vec2.zero .size = Vec2.zero
}; };
pub const unit = Rect{
.pos = Vec2.zero,
.size = Vec2.init(1, 1)
};
pub fn init(x: f32, y: f32, width: f32, height: f32) Rect { pub fn init(x: f32, y: f32, width: f32, height: f32) Rect {
return Rect{ return Rect{
.pos = Vec2.init(x, y), .pos = Vec2.init(x, y),

View File

@ -4,6 +4,8 @@ const log = std.log.scoped(.engine);
pub const build_options = @import("build_options"); pub const build_options = @import("build_options");
pub const ImGui = @import("./imgui.zig"); pub const ImGui = @import("./imgui.zig");
pub const Math = @import("./math.zig"); pub const Math = @import("./math.zig");
pub const SlotMap = @import("./slot_map.zig").SlotMap;
const STBImage = @import("stb_image");
const rgb = Math.rgb; const rgb = Math.rgb;
const Rect = Math.Rect; const Rect = Math.Rect;
@ -141,12 +143,12 @@ pub const MouseButton = enum {
middle, middle,
}; };
pub const TextureId = enum(u16) { _ }; pub const Texture = @import("./texture.zig");
pub const FontId = enum(u16) { _ }; pub const Font = @import("./font.zig");
pub const AudioId = enum(u16) { _ }; pub const Sound = @import("./sound.zig");
pub const Sprite = struct { pub const Sprite = struct {
texture: TextureId, texture: Texture.Id,
uv: Rect uv: Rect
}; };
@ -208,7 +210,7 @@ pub const GraphicsCommand = union(enum) {
pub const DrawText = struct { pub const DrawText = struct {
pos: Vec2, pos: Vec2,
text: []const u8, text: []const u8,
font: FontId, font: Font.Id,
size: f32, size: f32,
color: Vec4, color: Vec4,
}; };
@ -227,7 +229,7 @@ pub const GraphicsCommand = union(enum) {
pub const AudioCommand = union(enum) { pub const AudioCommand = union(enum) {
pub const Play = struct { pub const Play = struct {
id: AudioId, id: Sound.Id,
volume: f32 = 1 volume: f32 = 1
}; };
@ -268,6 +270,27 @@ pub const KeyState = struct {
} }
}; };
pub const Asset = struct {
data: []const u8,
// type: *std.builtin.Type,
pub const Id = u16;
pub const List = struct {
items: []Asset,
pub fn get(self: List, comptime T: type, id: Id) *const T {
if (id >= self.items.len) {
@panic("foo");
}
if (@sizeOf(T) != self.items[id].data.len) {
@panic("foo");
}
return @ptrCast(@alignCast(self.items[id].data.ptr));
}
};
};
pub const Frame = struct { pub const Frame = struct {
arena: std.heap.ArenaAllocator, arena: std.heap.ArenaAllocator,
time_ns: Nanoseconds, time_ns: Nanoseconds,
@ -286,7 +309,13 @@ pub const Frame = struct {
screen_size: Vec2, screen_size: Vec2,
clear_color: Vec4, clear_color: Vec4,
pub fn init(gpa: std.mem.Allocator) Frame { assets: Asset.List,
pub fn init(
gpa: std.mem.Allocator,
screen_size: Vec2,
assets: Asset.List,
) Frame {
return Frame{ return Frame{
.arena = std.heap.ArenaAllocator.init(gpa), .arena = std.heap.ArenaAllocator.init(gpa),
.time_ns = 0, .time_ns = 0,
@ -300,7 +329,8 @@ pub const Frame = struct {
.clear_color = rgb(0, 0, 0), .clear_color = rgb(0, 0, 0),
.audio_commands = .empty, .audio_commands = .empty,
.hide_cursor = false, .hide_cursor = false,
.screen_size = .init(0, 0), .screen_size = screen_size,
.assets = assets
}; };
} }
@ -393,7 +423,7 @@ pub const Frame = struct {
} }
pub const DrawTextOptions = struct { pub const DrawTextOptions = struct {
font: FontId, font: Font.Id,
size: f32 = 16, size: f32 = 16,
color: Vec4 = rgb(255, 255, 255), color: Vec4 = rgb(255, 255, 255),
}; };
@ -467,7 +497,8 @@ pub const Frame = struct {
pub const Init = struct { pub const Init = struct {
gpa: std.mem.Allocator, gpa: std.mem.Allocator,
seed: u64 seed: u64,
assets: Asset.List,
}; };
pub const Callbacks = struct { pub const Callbacks = struct {
@ -490,7 +521,8 @@ pub fn exportCallbacksIfNeeded(
comptime deinit: Callbacks.DeinitFn, comptime deinit: Callbacks.DeinitFn,
comptime debug: Callbacks.DebugFn comptime debug: Callbacks.DebugFn
) void { ) void {
if (build_options.statically_linked) { const builtin = @import("builtin");
if (builtin.output_mode != .Lib) {
return; return;
} }

View File

@ -0,0 +1,489 @@
const std = @import("std");
const tracy = @import("tracy");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
/// This array provides:
/// - O(1) insertion
/// - Unique IDs for every inserted item (assuming that generation doesn't overflow)
/// TODO: Use a stack of unused indexes to implement O(1) insertion
/// TODO: Implement a way to use a list *assumeCapacity() style of functions.
pub fn SlotMap(
Index: type,
Generation: type,
Item: type
) type {
assert(@bitSizeOf(Generation) % 8 == 0);
assert(@bitSizeOf(Index) % 8 == 0);
return struct {
const Self = @This();
items: [*]Item,
generations: [*]Generation,
unused: [*]u8,
len: u32,
capacity: u32,
pub const empty = Self{
.items = &[_]Item{},
.generations = &[_]Generation{},
.unused = &[_]u8{},
.capacity = 0,
.len = 0,
};
pub const Id = packed struct {
pub const Int = @Type(.{
.int = .{
.bits = @bitSizeOf(Id),
.signedness = .unsigned
}
});
generation: Generation,
index: Index,
// TODO: Maybe `Id.Optional` type should be created to ensure .wrap() and .toOptional()
pub const none = Id{
.generation = std.math.maxInt(Generation),
.index = std.math.maxInt(Index),
};
pub fn format(self: Id, writer: *std.Io.Writer) std.Io.Writer.Error!void {
if (self == Id.none) {
try writer.print("Id({s}){{ .none }}", .{ @typeName(Item) });
} else {
try writer.print("Id({s}){{ {}, {} }}", .{ @typeName(Item), self.index, self.generation });
}
}
pub fn asInt(self: Id) Int {
return @bitCast(self);
}
pub fn fromInt(self: Int) Id {
return @bitCast(self);
}
};
pub const ItemWithId = struct {
id: Id,
item: *Item,
};
pub const Iterator = struct {
array_list: *Self,
index: Index,
pub fn nextId(self: *Iterator) ?Id {
while (self.index < self.array_list.len) {
const index = self.index;
self.index += 1;
// TODO: Inline the `byte_index` calculate for better speed.
// Probably not needed. Idk
if (self.array_list.isUnused(index)) {
continue;
}
return Id{
.index = @intCast(index),
.generation = self.array_list.generations[index]
};
}
return null;
}
pub fn nextItem(self: *Iterator) ?*Item {
if (self.nextId()) |id| {
return &self.array_list.items[id.index];
}
return null;
}
pub fn next(self: *Iterator) ?ItemWithId {
if (self.nextId()) |id| {
return ItemWithId{
.id = id,
.item = &self.array_list.items[id.index]
};
}
return null;
}
};
pub const Metadata = extern struct {
len: u32,
count: u32
};
fn divCeilGeneration(num: u32) u32 {
return std.math.divCeil(u32, num, @bitSizeOf(Generation)) catch unreachable;
}
fn divFloorGeneration(num: u32) u32 {
return @divFloor(num, @bitSizeOf(Generation));
}
pub fn ensureTotalCapacityPrecise(self: *Self, allocator: Allocator, new_capacity: u32) !void {
if (new_capacity > std.math.maxInt(Index)) {
return error.OutOfIndexSpace;
}
// TODO: Shrinking is not supported
assert(new_capacity >= self.capacity);
const unused_bit_array_len = divCeilGeneration(self.capacity);
const new_unused_bit_array_len = divCeilGeneration(new_capacity);
// TODO: Handle allocation failure case
const new_unused = try allocator.realloc(self.unused[0..unused_bit_array_len], new_unused_bit_array_len);
const new_items = try allocator.realloc(self.items[0..self.capacity], new_capacity);
const new_generations = try allocator.realloc(self.generations[0..self.capacity], new_capacity);
self.unused = new_unused.ptr;
self.items = new_items.ptr;
self.generations = new_generations.ptr;
self.capacity = new_capacity;
}
fn growCapacity(current: u32, minimum: u32) u32 {
const init_capacity = @as(comptime_int, @max(1, std.atomic.cache_line / @sizeOf(Item)));
var new = current;
while (true) {
new +|= new / 2 + init_capacity;
if (new >= minimum) {
return new;
}
}
}
pub fn ensureTotalCapacity(self: *Self, allocator: Allocator, new_capacity: u32) !void {
if (self.capacity >= new_capacity) return;
const better_capacity = Self.growCapacity(self.capacity, new_capacity);
try self.ensureTotalCapacityPrecise(allocator, better_capacity);
}
pub fn clearRetainingCapacity(self: *Self) void {
self.count = 0;
self.len = 0;
}
pub fn ensureUnusedCapacity(self: *Self, allocator: Allocator, unused_capacity: u32) !void {
try self.ensureTotalCapacity(allocator, self.len + unused_capacity);
}
fn findFirstUnused(self: *Self) ?Index {
for (0..divCeilGeneration(self.len)) |byte_index| {
if (self.unused[byte_index] != 0) {
const found = @ctz(self.unused[byte_index]) + byte_index * @bitSizeOf(Generation);
if (found < self.len) {
return @intCast(found);
} else {
return null;
}
}
}
return null;
}
fn markUnused(self: *Self, index: Index, unused: bool) void {
assert(index < self.len);
const byte_index = divFloorGeneration(index);
const bit_index = @mod(index, @bitSizeOf(Generation));
const bit_flag = @as(u8, 1) << @intCast(bit_index);
if (unused) {
self.unused[byte_index] |= bit_flag;
} else {
self.unused[byte_index] &= ~bit_flag;
}
}
fn isUnused(self: *Self, index: Index) bool {
assert(index < self.len);
const byte_index = divFloorGeneration(index);
const bit_index = @mod(index, @bitSizeOf(Generation));
const bit_flag = @as(u8, 1) << @intCast(bit_index);
return (self.unused[byte_index] & bit_flag) != 0;
}
pub fn insertUndefined(self: *Self, allocator: Allocator) !Id {
var unused_index: Index = undefined;
if (self.findFirstUnused()) |index| {
unused_index = index;
} else {
try self.ensureUnusedCapacity(allocator, 1);
unused_index = @intCast(self.len);
self.len += 1;
self.generations[unused_index] = 0;
}
self.markUnused(unused_index, false);
const id = Id{
.index = @intCast(unused_index),
.generation = self.generations[unused_index]
};
assert(id != Id.none);
return id;
}
pub fn insert(self: *Self, allocator: Allocator, item: Item) !Id {
const id = try self.insertUndefined(allocator);
const new_item_ptr = self.getAssumeExists(id);
new_item_ptr.* = item;
return id;
}
pub fn exists(self: *Self, id: Id) bool {
if (id.index >= self.len) {
return false;
}
if (self.isUnused(id.index)) {
return false;
}
if (self.generations[id.index] != id.generation) {
return false;
}
return true;
}
pub fn removeAssumeExists(self: *Self, id: Id) void {
assert(self.exists(id));
self.markUnused(id.index, true);
// TODO: Maybe a log should be shown when a wrap-around occurs?
self.generations[id.index] +%= 1;
self.count -= 1;
}
pub fn remove(self: *Self, id: Id) bool {
if (!self.exists(id)) {
return false;
}
self.removeAssumeExists(id);
return true;
}
pub fn getAssumeExists(self: *Self, id: Id) *Item {
assert(self.exists(id));
return &self.items[id.index];
}
pub fn get(self: *Self, id: Id) ?*Item {
if (self.exists(id)) {
return self.getAssumeExists(id);
} else {
return null;
}
}
pub fn iterator(self: *Self) Iterator {
return Iterator{
.array_list = self,
.index = 0
};
}
pub fn deinit(self: *Self, allocator: Allocator) void {
allocator.free(self.unused[0..divCeilGeneration(self.capacity)]);
allocator.free(self.generations[0..self.capacity]);
allocator.free(self.items[0..self.capacity]);
}
pub fn clone(self: *Self, allocator: Allocator) !Self {
const items = try allocator.dupe(Item, self.items[0..self.capacity]);
errdefer allocator.free(items);
const generations = try allocator.dupe(Generation, self.generations[0..self.capacity]);
errdefer allocator.free(generations);
const unused = try allocator.dupe(u8, self.unused[0..divCeilGeneration(self.capacity)]);
errdefer allocator.free(unused);
return Self{
.items = items.ptr,
.generations = generations.ptr,
.unused = unused.ptr,
.len = self.len,
.capacity = self.capacity
};
}
pub fn getMetadata(self: *Self) Metadata {
return Metadata{
.len = self.len,
};
}
pub fn write(self: *Self, writer: *std.Io.Writer, endian: std.builtin.Endian) !void {
const zone = tracy.beginZone(@src(), .{ .name = "gen array list write" });
defer zone.end();
try writer.writeSliceEndian(Item, self.items[0..self.len], endian);
try writer.writeSliceEndian(Generation, self.generations[0..self.len], endian);
try writer.writeAll(self.unused[0..divCeilGeneration(self.len)]);
}
pub fn read(
self: *Self,
allocator: Allocator,
reader: *std.Io.Reader,
endian: std.builtin.Endian,
metadata: Metadata
) !void {
const zone = tracy.beginZone(@src(), .{ .name = "gen array list read" });
defer zone.end();
try self.ensureTotalCapacity(allocator, metadata.len);
try reader.readSliceEndian(Item, self.items[0..metadata.len], endian);
try reader.readSliceEndian(Generation, self.generations[0..metadata.len], endian);
try reader.readSliceAll(self.unused[0..divCeilGeneration(metadata.len)]);
self.len = metadata.len;
}
};
}
const TestMap = SlotMap(u24, u8, u32);
test "insert & remove" {
const expect = std.testing.expect;
const gpa = std.testing.allocator;
var array_list: TestMap = .empty;
defer array_list.deinit(gpa);
const id1 = try array_list.insert(gpa, 10);
try expect(array_list.exists(id1));
try expect(array_list.remove(id1));
try expect(!array_list.exists(id1));
try expect(!array_list.remove(id1));
const id2 = try array_list.insert(gpa, 10);
try expect(array_list.exists(id2));
try expect(!array_list.exists(id1));
try expect(id1.index == id2.index);
}
test "generation wrap around" {
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var array_list: TestMap = .empty;
defer array_list.deinit(gpa);
// Grow array list so that at least 1 slot exists
const id1 = try array_list.insert(gpa, 10);
array_list.removeAssumeExists(id1);
// Artificially increase generation count
array_list.generations[id1.index] = std.math.maxInt(@FieldType(TestMap.Id, "generation"));
// Check if generation wraps around
const id2 = try array_list.insert(gpa, 10);
array_list.removeAssumeExists(id2);
try expectEqual(id1.index, id2.index);
try expectEqual(0, array_list.generations[id1.index]);
}
test "iterator" {
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var array_list: TestMap = .empty;
defer array_list.deinit(gpa);
// Create array which has a hole
const id1 = try array_list.insert(gpa, 1);
const id2 = try array_list.insert(gpa, 2);
const id3 = try array_list.insert(gpa, 3);
array_list.removeAssumeExists(id2);
var iter = array_list.iterator();
try expectEqual(
TestMap.ItemWithId{
.id = id1,
.item = array_list.getAssumeExists(id1)
},
iter.next().?
);
try expectEqual(
TestMap.ItemWithId{
.id = id3,
.item = array_list.getAssumeExists(id3)
},
iter.next().?
);
try expectEqual(null, iter.next());
}
test "read & write" {
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var array_list1: TestMap = .empty;
defer array_list1.deinit(gpa);
var array_list2: TestMap = .empty;
defer array_list2.deinit(gpa);
const id1 = try array_list1.insert(gpa, 1);
const id2 = try array_list1.insert(gpa, 2);
const id3 = try array_list1.insert(gpa, 3);
var buffer: [1024]u8 = undefined;
var writer = std.Io.Writer.fixed(&buffer);
const native_endian = builtin.cpu.arch.endian();
try array_list1.write(&writer, native_endian);
var reader = std.Io.Reader.fixed(writer.buffered());
try array_list2.read(gpa, &reader, native_endian, array_list1.getMetadata());
try expectEqual(array_list1.getAssumeExists(id1).*, array_list2.getAssumeExists(id1).*);
try expectEqual(array_list1.getAssumeExists(id2).*, array_list2.getAssumeExists(id2).*);
try expectEqual(array_list1.getAssumeExists(id3).*, array_list2.getAssumeExists(id3).*);
}
test "clear retaining capacity" {
const expect = std.testing.expect;
const expectEqual = std.testing.expectEqual;
const gpa = std.testing.allocator;
var array_list: TestMap = .empty;
defer array_list.deinit(gpa);
const id1 = try array_list.insert(gpa, 10);
try expect(array_list.exists(id1));
array_list.clearRetainingCapacity();
const id2 = try array_list.insert(gpa, 10);
try expect(array_list.exists(id2));
try expectEqual(id1, id2);
}

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@ -0,0 +1,24 @@
const std = @import("std");
id: Id,
info: Info,
pub const Info = extern struct {
format: Format,
playback_style: PlaybackStyle
};
pub const PlaybackStyle = enum(u8) {
stream,
decode_once,
};
pub const Format = enum(u8) {
vorbis
};
pub const Id = enum(u16) {
_,
pub const nil: Id = @enumFromInt(std.math.maxInt(@typeInfo(Id).@"enum".tag_type));
};

View File

@ -0,0 +1,27 @@
const std = @import("std");
id: Id,
info: Info,
pub const Info = extern struct {
width: u32,
height: u32,
format: Format,
pub const nil = Info{
.width = 0,
.height = 0,
.format = .rgba
};
};
pub const Format = enum(u8) {
png,
rgba
};
pub const Id = enum(u16) {
_,
pub const nil: Id = @enumFromInt(std.math.maxInt(@typeInfo(Id).@"enum".tag_type));
};

View File

@ -1,75 +0,0 @@
const std = @import("std");
const assert = std.debug.assert;
const STBVorbis = @import("stb_vorbis");
const Lib = @import("lib");
pub const Data = union(enum) {
raw: struct {
channels: [][*]f32,
sample_count: u32,
sample_rate: u32
},
vorbis: struct {
alloc_buffer: []u8,
stb_vorbis: STBVorbis,
},
pub fn streamChannel(
self: Data,
buffer: []f32,
cursor: u32,
channel_index: u32,
sample_rate: u32
) []f32 {
// var result: std.ArrayList(f32) = .initBuffer(buffer);
switch (self) {
.raw => |opts| {
if (opts.sample_rate == sample_rate) {
assert(channel_index < opts.channels.len); // TODO:
const channel = opts.channels[channel_index];
var memcpy_len: usize = 0;
if (cursor + buffer.len <= opts.sample_count) {
memcpy_len = buffer.len;
} else if (cursor < opts.sample_count) {
memcpy_len = opts.sample_count - cursor;
}
@memcpy(buffer[0..memcpy_len], channel[cursor..][0..memcpy_len]);
return buffer[0..memcpy_len];
} else {
// const in_sample_rate: f32 = @floatFromInt(opts.sample_rate);
// const out_sample_rate: f32 = @floatFromInt(sample_rate);
// const increment = in_sample_rate / out_sample_rate;
// _ = increment; // autofix
unreachable;
}
},
.vorbis => |opts| {
_ = opts; // autofix
unreachable;
},
}
// return result.items;
}
pub fn getSampleCount(self: Data) u32 {
return switch (self) {
.raw => |opts| opts.sample_count,
.vorbis => |opts| opts.stb_vorbis.getStreamLengthInSamples()
};
}
pub fn getSampleRate(self: Data) u32 {
return switch (self) {
.raw => |opts| opts.sample_rate,
.vorbis => |opts| blk: {
const info = opts.stb_vorbis.getInfo();
break :blk info.sample_rate;
}
};
}
pub const Id = Lib.AudioId;
};

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@ -1,146 +0,0 @@
const std = @import("std");
const log = std.log.scoped(.audio);
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const sokol = @import("sokol");
const saudio = sokol.audio;
const Lib = @import("lib");
const AudioData = @import("./data.zig").Data;
pub const Store = @import("./store.zig");
const Mixer = @This();
pub const Instance = struct {
data_id: Lib.AudioId,
volume: f32 = 0,
cursor: u32 = 0,
};
pub const Command = Lib.AudioCommand;
pub const RingBuffer = struct {
// TODO: This ring buffer will work in a single producer single consumer configuration
// For my game this will be good enough
items: []Command,
head: std.atomic.Value(usize) = .init(0),
tail: std.atomic.Value(usize) = .init(0),
pub fn push(self: *RingBuffer, command: Command) error{OutOfMemory}!void {
const head = self.head.load(.monotonic);
const tail = self.tail.load(.monotonic);
const next_head = @mod(head + 1, self.items.len);
// A single slot in the .items array will always not be used.
if (next_head == tail) {
return error.OutOfMemory;
}
self.items[head] = command;
self.head.store(next_head, .monotonic);
}
pub fn pop(self: *RingBuffer) ?Command {
const head = self.head.load(.monotonic);
const tail = self.tail.load(.monotonic);
if (head == tail) {
return null;
}
const result = self.items[tail];
self.tail.store(@mod(tail + 1, self.items.len), .monotonic);
return result;
}
};
// TODO: Tracks
instances: std.ArrayList(Instance),
commands: RingBuffer,
working_buffer: []f32,
pub fn init(
gpa: Allocator,
max_instances: u32,
max_commands: u32,
working_buffer_size: u32
) !Mixer {
var instances = try std.ArrayList(Instance).initCapacity(gpa, max_instances);
errdefer instances.deinit(gpa);
const commands = try gpa.alloc(Command, max_commands);
errdefer gpa.free(commands);
const working_buffer = try gpa.alloc(f32, working_buffer_size);
errdefer gpa.free(working_buffer);
return Mixer{
.working_buffer = working_buffer,
.instances = instances,
.commands = .{
.items = commands
}
};
}
pub fn deinit(self: *Mixer, gpa: Allocator) void {
self.instances.deinit(gpa);
gpa.free(self.commands.items);
gpa.free(self.working_buffer);
}
pub fn queue(self: *Mixer, command: Command) void {
self.commands.push(command) catch log.warn("Maximum number of audio commands reached!", .{});
}
pub fn stream(self: *Mixer, store: Store, buffer: []f32, num_frames: u32, num_channels: u32) !void {
while (self.commands.pop()) |command| {
switch (command) {
.play => |opts| {
const volume = @max(opts.volume, 0);
if (volume == 0) {
log.warn("Attempt to play audio with 0 volume", .{});
continue;
}
self.instances.appendBounded(.{
.data_id = opts.id,
.volume = volume,
}) catch log.warn("Maximum number of audio instances reached!", .{});
}
}
}
assert(num_channels == 1); // TODO:
const sample_rate: u32 = @intCast(saudio.sampleRate());
@memset(buffer, 0);
assert(self.working_buffer.len >= num_frames);
for (self.instances.items) |*instance| {
const audio_data = store.get(instance.data_id);
const samples = audio_data.streamChannel(self.working_buffer[0..num_frames], instance.cursor, 0, sample_rate);
for (0.., samples) |i, sample| {
buffer[i] += sample * instance.volume;
}
instance.cursor += @intCast(samples.len);
}
{
var i: usize = 0;
while (i < self.instances.items.len) {
const instance = self.instances.items[i];
const audio_data = store.get(instance.data_id);
const is_complete = instance.cursor == audio_data.getSampleCount();
if (is_complete) {
_ = self.instances.swapRemove(i);
} else {
i += 1;
}
}
}
}

View File

@ -1,111 +0,0 @@
const std = @import("std");
const log = std.log.scoped(.audio);
const assert = std.debug.assert;
const tracy = @import("tracy");
const Math = @import("lib").Math;
const STBVorbis = @import("stb_vorbis");
pub const Data = @import("./data.zig").Data;
pub const Store = @import("./store.zig");
pub const Mixer = @import("./mixer.zig");
pub const Command = Mixer.Command;
const Nanoseconds = @import("lib").Nanoseconds;
const sokol = @import("sokol");
const saudio = sokol.audio;
var stopped: bool = true;
var gpa: std.mem.Allocator = undefined;
var store: Store = undefined;
pub var mixer: Mixer = undefined;
const Options = struct {
allocator: std.mem.Allocator,
logger: saudio.Logger = .{},
channels: u32 = 1,
max_vorbis_alloc_buffer_size: u32 = 1 * Math.bytes_per_mib,
buffer_frames: u32 = 2048,
max_instances: u32 = 64
};
pub fn init(opts: Options) !void {
gpa = opts.allocator;
store = try Store.init(.{
.allocator = opts.allocator,
.max_vorbis_alloc_buffer_size = opts.max_vorbis_alloc_buffer_size,
});
mixer = try Mixer.init(gpa,
opts.max_instances,
opts.max_instances,
opts.buffer_frames
);
saudio.setup(.{
.logger = opts.logger,
.stream_cb = sokolStreamCallback,
.num_channels = @intCast(opts.channels),
.buffer_frames = @intCast(opts.buffer_frames)
});
stopped = false;
const sample_rate: f32 = @floatFromInt(saudio.sampleRate());
const audio_latency: f32 = @as(f32, @floatFromInt(opts.buffer_frames)) / sample_rate;
log.debug("Audio latency = {D}", .{@as(u64, @intFromFloat(audio_latency * std.time.ns_per_s))});
}
pub fn deinit() void {
stopped = true;
saudio.shutdown();
mixer.deinit(gpa);
store.deinit();
}
pub fn load(opts: Store.LoadOptions) !Data.Id {
return try store.load(opts);
}
const Info = struct {
sample_count: u32,
sample_rate: u32,
pub fn getDuration(self: Info) Nanoseconds {
return @as(Nanoseconds, self.sample_count) * std.time.ns_per_s / self.sample_rate;
}
};
pub fn getInfo(id: Data.Id) Info {
const data = store.get(id);
return Info{
.sample_count = data.getSampleCount(),
.sample_rate = data.getSampleRate(),
};
}
fn sokolStreamCallback(buffer: [*c]f32, num_frames: i32, num_channels: i32) callconv(.c) void {
if (stopped) {
return;
}
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
const num_frames_u32: u32 = @intCast(num_frames);
const num_channels_u32: u32 = @intCast(num_channels);
mixer.stream(
store,
buffer[0..(num_frames_u32 * num_channels_u32)],
num_frames_u32,
num_channels_u32
) catch |e| {
log.err("mixer.stream() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
};
}

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@ -1,106 +0,0 @@
const std = @import("std");
const assert = std.debug.assert;
const Math = @import("lib").Math;
const STBVorbis = @import("stb_vorbis");
const AudioData = @import("./data.zig").Data;
const Store = @This();
arena: std.heap.ArenaAllocator,
list: std.ArrayList(AudioData),
temp_vorbis_alloc_buffer: []u8,
const Options = struct {
allocator: std.mem.Allocator,
max_vorbis_alloc_buffer_size: u32,
};
pub fn init(opts: Options) !Store {
const gpa = opts.allocator;
const temp_vorbis_alloc_buffer = try gpa.alloc(u8, opts.max_vorbis_alloc_buffer_size);
errdefer gpa.free(temp_vorbis_alloc_buffer);
return Store{
.arena = std.heap.ArenaAllocator.init(gpa),
.list = .empty,
.temp_vorbis_alloc_buffer = temp_vorbis_alloc_buffer
};
}
pub fn deinit(self: *Store) void {
const gpa = self.arena.child_allocator;
gpa.free(self.temp_vorbis_alloc_buffer);
self.list.deinit(gpa);
self.arena.deinit();
}
pub const LoadOptions = struct {
const PlaybackStyle = enum {
stream,
decode_once,
// If the decoded size is less than `stream_threshold`, then .decode_once will by default be used.
const stream_threshold = 10 * Math.bytes_per_mib;
};
const Format = enum {
vorbis
};
format: Format,
data: []const u8,
playback_style: ?PlaybackStyle = null,
};
pub fn load(self: *Store, opts: LoadOptions) !AudioData.Id {
const gpa = self.arena.child_allocator;
const id = self.list.items.len;
try self.list.ensureUnusedCapacity(gpa, 1);
const PlaybackStyle = LoadOptions.PlaybackStyle;
const temp_stb_vorbis = try STBVorbis.init(opts.data, self.temp_vorbis_alloc_buffer);
const info = temp_stb_vorbis.getInfo();
const duration_in_samples = temp_stb_vorbis.getStreamLengthInSamples();
const decoded_size = info.channels * duration_in_samples * @sizeOf(f32);
const stream_threshold = PlaybackStyle.stream_threshold;
const default_playback_style: PlaybackStyle = if (decoded_size < stream_threshold) .decode_once else .stream;
const arena_allocator = self.arena.allocator();
const playback_style = opts.playback_style orelse default_playback_style;
if (playback_style == .decode_once) {
const channels = try arena_allocator.alloc([*]f32, info.channels);
for (channels) |*channel| {
channel.* = (try arena_allocator.alloc(f32, duration_in_samples)).ptr;
}
const samples_decoded = temp_stb_vorbis.getSamples(channels, duration_in_samples);
assert(samples_decoded == duration_in_samples);
self.list.appendAssumeCapacity(AudioData{
.raw = .{
.channels = channels,
.sample_count = duration_in_samples,
.sample_rate = info.sample_rate
}
});
} else {
const alloc_buffer = try arena_allocator.alloc(u8, temp_stb_vorbis.getMinimumAllocBufferSize());
const stb_vorbis = STBVorbis.init(opts.data, alloc_buffer) catch unreachable;
self.list.appendAssumeCapacity(AudioData{
.vorbis = .{
.alloc_buffer = alloc_buffer,
.stb_vorbis = stb_vorbis
}
});
}
return @enumFromInt(id);
}
pub fn get(self: Store, id: AudioData.Id) AudioData {
return self.list.items[@intFromEnum(id)];
}

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@ -1,788 +0,0 @@
const std = @import("std");
const log = std.log.scoped(.engine);
const assert = std.debug.assert;
const sokol = @import("sokol");
const sapp = sokol.app;
pub const Input = @import("./input.zig");
const ScreenScalar = @import("./screen_scaler.zig");
pub const imgui = @import("./imgui.zig");
pub const Graphics = @import("./graphics.zig");
pub const Audio = @import("./audio/root.zig");
const tracy = @import("tracy");
const builtin = @import("builtin");
const STBImage = @import("stb_image");
const Gfx = Graphics;
const Lib = @import("lib");
const build_options = Lib.build_options;
const debug_keybinds = (builtin.mode == .Debug);
const GameCallbacks = Lib.Callbacks;
pub const Math = Lib.Math;
pub const Vec2 = Math.Vec2;
const rgb = Math.rgb;
const GameLinking = struct {
kind: union(enum) {
static,
dynamic: struct {
fan_fd: std.os.linux.fd_t,
path: []const u8,
dir_path: [:0]const u8,
lib: std.DynLib,
last_event_at: ?std.time.Instant,
ignore_next_event: bool,
reload_index: u32
},
},
callbacks: GameCallbacks,
// TODO: Make this configurable
const event_debounce_ns = std.time.ns_per_ms * 150;
pub fn initDynamic(gpa: std.mem.Allocator, path: []const u8) !GameLinking {
if (!build_options.hot_reload) {
return error.NotSupported;
}
const dir_path_z = try gpa.dupeZ(u8, std.fs.path.dirname(path) orelse ".");
errdefer gpa.free(dir_path_z);
const path_dupe = try gpa.dupe(u8, path);
errdefer gpa.free(path_dupe);
const fan_fd: std.c.fd_t = @bitCast(@as(u32, @truncate(
std.os.linux.fanotify_init(.{
.REPORT_FID = true,
.REPORT_DIR_FID = true,
.REPORT_NAME = true,
.NONBLOCK = true
}, @intFromEnum(std.posix.ACCMODE.RDONLY))
)));
if (fan_fd == -1) {
return error.fanotify_init;
}
const mark_err = std.os.linux.fanotify_mark(
@intCast(fan_fd),
.{ .ADD = true, .ONLYDIR = true },
.{
.CLOSE_WRITE = true,
.CLOSE_NOWRITE = true,
.CREATE = true,
.MOVED_TO = true,
.EVENT_ON_CHILD = true,
.ONDIR = true,
},
@intCast(std.c.AT.FDCWD),
dir_path_z
);
assert(mark_err == 0);
var lib = try std.DynLib.open(path);
const callbacks = try getCallbacksFromLibrary(&lib);
return GameLinking{
.kind = .{
.dynamic = .{
.fan_fd = fan_fd,
.dir_path = dir_path_z,
.path = path_dupe,
.lib = lib,
.last_event_at = null,
.reload_index = 0,
.ignore_next_event = false
}
},
.callbacks = callbacks
};
}
pub fn initStatic() !GameLinking {
if (!build_options.statically_linked) {
return error.NotStaticallyLinked;
}
const game = @import("game");
return GameLinking{
.kind = .static,
.callbacks = GameCallbacks{
.init = game.init,
.deinit = game.deinit,
.tick = game.tick,
.debug = if (build_options.has_imgui) game.debug else {},
}
};
}
pub fn deinit(self: *GameLinking, gpa: std.mem.Allocator) void {
if (build_options.hot_reload and self.kind == .dynamic) {
self.kind.dynamic.lib.close();
gpa.free(self.kind.dynamic.dir_path);
gpa.free(self.kind.dynamic.path);
std.posix.close(self.kind.dynamic.fan_fd);
}
}
fn getCallbacksFromLibrary(lib: *std.DynLib) !GameCallbacks {
return GameCallbacks{
.init = lib.lookup(GameCallbacks.InitFn, "init") orelse return error.MissingFunction,
.tick = lib.lookup(GameCallbacks.TickFn, "tick") orelse return error.MissingFunction,
.deinit = lib.lookup(GameCallbacks.DeinitFn, "deinit") orelse return error.MissingFunction,
.debug = if (build_options.has_imgui) lib.lookup(GameCallbacks.DebugFn, "debug") orelse return error.MissingFunction else {},
};
}
pub fn check(self: *GameLinking) !void {
if (self.kind == .static) {
return;
}
if (!build_options.hot_reload) {
return;
}
const fanotify = std.os.linux.fanotify;
const M = fanotify.event_metadata;
const fan_fd = self.kind.dynamic.fan_fd;
var need_to_reload = false;
var events_buf: [256 + 4096]u8 = undefined;
while (true) {
var len = std.posix.read(fan_fd, &events_buf) catch |err| switch (err) {
error.WouldBlock => break,
else => |e| return e,
};
var meta: [*]align(1) M = @ptrCast(&events_buf);
while (len >= @sizeOf(M) and meta[0].event_len >= @sizeOf(M) and meta[0].event_len <= len) : ({
len -= meta[0].event_len;
meta = @ptrCast(@as([*]u8, @ptrCast(meta)) + meta[0].event_len);
}) {
assert(meta[0].vers == M.VERSION);
if (meta[0].mask.Q_OVERFLOW) {
need_to_reload = true;
// TODO:
// std.log.warn("file system watch queue overflowed; falling back to fstat", .{});
break;
}
var is_lib_event = false;
const fid: *align(1) fanotify.event_info_fid = @ptrCast(meta + 1);
switch (fid.hdr.info_type) {
.DFID_NAME => {
const file_handle: *align(1) std.os.linux.file_handle = @ptrCast(&fid.handle);
const file_name_z: [*:0]u8 = @ptrCast((&file_handle.f_handle).ptr + file_handle.handle_bytes);
const file_name = std.mem.span(file_name_z);
const lib_name = std.fs.path.basename(self.kind.dynamic.path);
is_lib_event = std.mem.eql(u8,file_name, lib_name);
},
else => |t| log.warn("unexpected fanotify event '{s}'", .{@tagName(t)}),
}
if (is_lib_event) {
need_to_reload = true;
}
}
}
if (need_to_reload) {
if (self.kind.dynamic.ignore_next_event) {
self.kind.dynamic.ignore_next_event = false;
} else {
self.kind.dynamic.last_event_at = try std.time.Instant.now();
}
}
if (self.kind.dynamic.last_event_at) |last_event_at| {
const now = try std.time.Instant.now();
const time_passed = now.since(last_event_at);
if (time_passed > event_debounce_ns) {
self.kind.dynamic.last_event_at = null;
var tmp_dir = try std.fs.openDirAbsolute("/tmp", .{});
defer tmp_dir.close();
var new_filename_buffer: [std.fs.max_name_bytes]u8 = undefined;
const tmp_filename = try std.fmt.bufPrint(
&new_filename_buffer,
"{s}_{}.so",
.{std.fs.path.stem(self.kind.dynamic.path), self.kind.dynamic.reload_index}
);
try std.fs.Dir.copyFile(
std.fs.cwd(), self.kind.dynamic.path,
tmp_dir, tmp_filename,
.{}
);
var tmp_path_buffer: [std.fs.max_path_bytes]u8 = undefined;
const tmp_path = try std.fmt.bufPrint(
&tmp_path_buffer,
"/tmp/{s}",
.{tmp_filename}
);
var new_lib = try std.DynLib.open(tmp_path);
const new_callbacks = try getCallbacksFromLibrary(&new_lib);
try tmp_dir.deleteFile(tmp_filename);
log.debug("Reload game code", .{});
self.kind.dynamic.lib.close();
self.kind.dynamic.lib = new_lib;
self.callbacks = new_callbacks;
self.kind.dynamic.reload_index += 1;
self.kind.dynamic.ignore_next_event = true;
}
}
}
};
const GameState = struct {
state: GameCallbacks.State,
input: Input,
frame: Lib.Frame,
started_at: std.time.Instant,
last_frame_at: Lib.Nanoseconds,
previous_tick_canvas_size: ?Vec2,
seed: u64,
const Options = struct {
gpa: std.mem.Allocator,
seed: u64
};
pub fn init(opts: Options) GameState {
return GameState{
.input = .initial,
.frame = .init(opts.gpa),
.started_at = std.time.Instant.now() catch @panic("Instant.now() unsupported"),
.last_frame_at = 0,
.previous_tick_canvas_size = null,
.seed = opts.seed,
.state = undefined
};
}
pub fn deinit(self: *GameState) void {
self.frame.deinit();
}
};
const Engine = @This();
allocator: std.mem.Allocator,
graphics: Graphics,
game_linking: GameLinking,
game_state: GameState,
seed: u64,
show_debug: bool,
restart_game: bool,
const RunOptions = struct {
allocator: std.mem.Allocator,
game_library_path: ?[]const u8 = null
};
pub fn run(self: *Engine, opts: RunOptions) !void {
self.* = Engine{
.allocator = opts.allocator,
.graphics = undefined,
.game_state = undefined,
.game_linking = undefined,
.show_debug = false,
.restart_game = false,
.seed = @bitCast(std.time.milliTimestamp()),
};
if (opts.game_library_path) |game_library_path| {
self.game_linking = try .initDynamic(self.allocator, game_library_path);
} else {
self.game_linking = try .initStatic();
}
tracy.setThreadName("Main");
if (builtin.os.tag == .linux) {
var sa: std.posix.Sigaction = .{
.handler = .{ .handler = posixSignalHandler },
.mask = std.posix.sigemptyset(),
.flags = std.posix.SA.RESTART,
};
std.posix.sigaction(std.posix.SIG.INT, &sa, null);
}
log.debug("Build options:", .{});
inline for (@typeInfo(build_options).@"struct".decls) |decl| {
log.debug("- {s}: {}", .{decl.name, @field(build_options, decl.name)});
}
// TODO: Don't hard code icon path, allow changing through options
// var icon_data = try STBImage.load(@embedFile("../assets/icon.png"));
// defer icon_data.deinit();
var icon: sapp.IconDesc = .{};
icon.sokol_default = true;
// TODO:
// icon.images[0] = .{
// .width = @intCast(icon_data.width),
// .height = @intCast(icon_data.height),
// .pixels = .{
// .ptr = icon_data.rgba8_pixels,
// .size = icon_data.width * icon_data.height * 4
// }
// };
sapp.run(.{
.init_userdata_cb = sokolInitCallback,
.frame_userdata_cb = sokolFrameCallback,
.cleanup_userdata_cb = sokolCleanupCallback,
.event_userdata_cb = sokolEventCallback,
.user_data = self,
.width = 640,
.height = 480,
.icon = icon,
.window_title = "Game",
.logger = .{ .func = sokolLogCallback },
.win32 = .{
.console_utf8 = true
}
});
}
fn sokolInit(self: *Engine) !void {
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
try self.graphics.init(.{
.allocator = self.allocator,
.logger = .{ .func = sokolLogCallback },
// TODO:
// .imgui_font = .{
// .ttf_data = @embedFile("../assets/roboto-font/Roboto-Regular.ttf"),
// }
});
try Audio.init(.{
.allocator = self.allocator,
.logger = .{ .func = sokolLogCallback },
});
self.game_state = .init(.{
.gpa = self.allocator,
.seed = self.seed
});
const opts = Lib.Init{
.gpa = self.allocator,
.seed = self.game_state.seed,
};
self.game_state.state = self.game_linking.callbacks.init(&opts);
}
fn sokolCleanup(self: *Engine) void {
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
self.game_linking.callbacks.deinit(self.game_state.state);
self.game_state.deinit();
Audio.deinit();
self.graphics.deinit(self.allocator);
self.game_linking.deinit(self.allocator);
}
fn sokolFrame(self: *Engine) !void {
tracy.frameMark();
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
const frame = &self.game_state.frame;
try self.game_linking.check();
const screen_size = Vec2.init(sapp.widthf(), sapp.heightf());
var maybe_screen_scaler: ?ScreenScalar = null;
if (self.game_state.previous_tick_canvas_size) |canvas_size| {
maybe_screen_scaler = ScreenScalar.init(screen_size, canvas_size);
}
{
const now = std.time.Instant.now() catch @panic("Instant.now() unsupported");
const time_passed = now.since(self.game_state.started_at);
defer self.game_state.last_frame_at = time_passed;
_ = frame.arena.reset(.retain_capacity);
const arena = frame.arena.allocator();
const audio_commands_capacity = frame.audio_commands.capacity;
frame.audio_commands = .empty;
try frame.audio_commands.ensureTotalCapacity(arena, audio_commands_capacity);
const graphics_commands_capacity = frame.graphics_commands.capacity;
frame.graphics_commands = .empty;
try frame.graphics_commands.ensureTotalCapacity(arena, graphics_commands_capacity);
frame.screen_size = screen_size;
frame.time_ns = time_passed;
frame.dt_ns = time_passed - self.game_state.last_frame_at;
frame.mouse_position = self.game_state.input.mouse_position;
if (maybe_screen_scaler) |screen_scaler| {
screen_scaler.push(frame);
if (frame.mouse_position) |mouse_position| {
frame.mouse_position = mouse_position.sub(screen_scaler.translation).divideScalar(screen_scaler.scale);
}
}
if (debug_keybinds) {
if (frame.isKeyPressed(.F3)) {
self.show_debug = !self.show_debug;
}
if (frame.isKeyPressed(.F5)) {
self.restart_game = true;
}
}
self.game_linking.callbacks.tick(self.game_state.state, frame);
if (maybe_screen_scaler) |screen_scaler| {
screen_scaler.pop(frame, frame.clear_color);
}
frame.keyboard.pressed = .initEmpty();
frame.keyboard.released = .initEmpty();
frame.mouse_button.pressed = .initEmpty();
frame.mouse_button.released = .initEmpty();
}
// Canvas size modification must always be applied a frame later.
// So that mouse coordinate transformations are consistent.
self.game_state.previous_tick_canvas_size = frame.canvas_size;
sapp.showMouse(!frame.hide_cursor);
{
self.graphics.beginFrame();
defer self.graphics.endFrame(frame.clear_color);
self.graphics.drawCommands(frame.graphics_commands.items);
if (self.show_debug and build_options.has_imgui) {
try self.showDebugWindow(frame);
}
}
for (frame.audio_commands.items) |command| {
try Audio.mixer.commands.push(command);
}
if (self.restart_game) {
self.restart_game = false;
self.game_linking.callbacks.deinit(self.game_state.state);
self.game_state.deinit();
self.game_state = .init(.{
.gpa = self.allocator,
.seed = self.seed
});
const opts = Lib.Init{
.gpa = self.allocator,
.seed = self.game_state.seed,
};
self.game_state.state = self.game_linking.callbacks.init(&opts);
}
}
fn showDebugWindow(self: *Engine, frame: *Lib.Frame) !void {
if (!imgui.beginWindow(.{
.name = "Debug",
.pos = Vec2.init(20, 20),
.size = Vec2.init(200, 200),
})) {
return;
}
defer imgui.endWindow();
_ = imgui.beginTabBar("debug");
defer imgui.endTabBar();
if (imgui.beginTabItem("Game")) {
defer imgui.endTabItem();
var imgui_ctx = Lib.ImGui.init(self.allocator);
defer imgui_ctx.deinit();
self.game_linking.callbacks.debug(self.game_state.state, &imgui_ctx);
for (imgui_ctx.commands.items) |cmd| {
switch (cmd) {
.text => |str| imgui.text(str)
}
}
}
if (imgui.beginTabItem("Engine")) {
defer imgui.endTabItem();
if (imgui.button("Restart")) {
self.restart_game = true;
}
const linking_label = if (self.game_linking.kind == .static) "static" else "dynamic";
imgui.textFmt("Linking: {s}", .{ linking_label });
imgui.textFmt("Seed: 0x{x:08}", .{ self.seed });
const time_ms: f64 = @floatFromInt(@divFloor(self.game_state.last_frame_at, std.time.ns_per_ms));
imgui.textFmt("Time: {:.2}", .{ time_ms / 1000 });
imgui.textFmt("Draw commands: {}\n", .{
frame.graphics_commands.items.len,
});
imgui.textFmt("Audio instances: {}/{}\n", .{
Audio.mixer.instances.items.len,
Audio.mixer.instances.capacity
});
}
}
fn sokolEvent(self: *Engine, e_ptr: [*c]const sapp.Event) !bool {
const zone = tracy.initZone(@src(), .{ });
defer zone.deinit();
const e = e_ptr.*;
const input = &self.game_state.input;
const frame = &self.game_state.frame;
if (imgui.handleEvent(e)) {
if (input.mouse_position != null) {
input.processEvent(frame, .{
.mouse_leave = {}
});
}
input.mouse_position = null;
return true;
}
blk: switch (e.type) {
.MOUSE_DOWN => {
const mouse_button = Input.getMouseButtonFromSokol(e.mouse_button) orelse break :blk;
input.processEvent(frame, .{
.mouse_pressed = .{
.button = mouse_button,
.position = Vec2.init(e.mouse_x, e.mouse_y)
}
});
return true;
},
.MOUSE_UP => {
const mouse_button = Input.getMouseButtonFromSokol(e.mouse_button) orelse break :blk;
input.processEvent(frame, .{
.mouse_released = .{
.button = mouse_button,
.position = Vec2.init(e.mouse_x, e.mouse_y)
}
});
return true;
},
.MOUSE_MOVE => {
if (input.mouse_position == null) {
input.processEvent(frame, .{
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
});
} else {
input.processEvent(frame, .{
.mouse_move = Vec2.init(e.mouse_x, e.mouse_y)
});
}
return true;
},
.MOUSE_ENTER => {
if (input.mouse_position == null) {
input.processEvent(frame, .{
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
});
}
return true;
},
.RESIZED => {
if (input.mouse_position != null) {
input.processEvent(frame, .{
.mouse_leave = {}
});
}
input.processEvent(frame, .{
.window_resize = {}
});
return true;
},
.MOUSE_LEAVE => {
if (input.mouse_position != null) {
input.processEvent(frame, .{
.mouse_leave = {}
});
}
return true;
},
.MOUSE_SCROLL => {
input.processEvent(frame, .{
.mouse_scroll = Vec2.init(e.scroll_x, e.scroll_y)
});
return true;
},
.KEY_DOWN => {
const key_code = Input.getKeyCodeFromSokol(e.key_code) orelse break :blk;
input.processEvent(frame, .{
.key_pressed = .{
.code = key_code,
.repeat = e.key_repeat
}
});
return true;
},
.KEY_UP => {
const key_code = Input.getKeyCodeFromSokol(e.key_code) orelse break :blk;
input.processEvent(frame, .{
.key_released = key_code
});
return true;
},
.CHAR => {
input.processEvent(frame, .{
.char = @intCast(e.char_code)
});
return true;
},
.QUIT_REQUESTED => {
// TODO: handle quit request. Maybe show confirmation window in certain cases.
},
else => {}
}
return false;
}
fn sokolEventCallback(e_ptr: [*c]const sapp.Event, userdata: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(userdata));
const consume_event = engine.sokolEvent(e_ptr) catch |e| blk: {
log.err("sokolEvent() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
break :blk false;
};
if (consume_event) {
sapp.consumeEvent();
}
}
fn sokolCleanupCallback(userdata: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(userdata));
engine.sokolCleanup();
}
fn sokolInitCallback(userdata: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(userdata));
engine.sokolInit() catch |e| {
log.err("sokolInit() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
sapp.requestQuit();
};
}
fn sokolFrameCallback(userdata: ?*anyopaque) callconv(.c) void {
const engine: *Engine = @alignCast(@ptrCast(userdata));
engine.sokolFrame() catch |e| {
log.err("sokolFrame() failed: {}", .{e});
if (@errorReturnTrace()) |trace| {
std.debug.dumpStackTrace(trace.*);
}
sapp.requestQuit();
};
}
fn sokolLogFmt(log_level: u32, comptime format: []const u8, args: anytype) void {
const log_sokol = std.log.scoped(.sokol);
if (log_level == 0) {
log_sokol.err(format, args);
} else if (log_level == 1) {
log_sokol.err(format, args);
} else if (log_level == 2) {
log_sokol.warn(format, args);
} else {
log_sokol.info(format, args);
}
}
fn cStrToZig(c_str: [*c]const u8) [:0]const u8 {
return std.mem.span(c_str);
}
fn sokolLogCallback(tag: [*c]const u8, log_level: u32, log_item: u32, message: [*c]const u8, line_nr: u32, filename: [*c]const u8, user_data: ?*anyopaque) callconv(.c) void {
_ = user_data;
if (filename != null) {
sokolLogFmt(
log_level,
"[{s}][id:{}] {s}:{}: {s}",
.{
cStrToZig(tag orelse "-"),
log_item,
std.fs.path.basename(cStrToZig(filename orelse "-")),
line_nr,
cStrToZig(message orelse "")
}
);
} else {
sokolLogFmt(
log_level,
"[{s}][id:{}] {s}",
.{
cStrToZig(tag orelse "-"),
log_item,
cStrToZig(message orelse "")
}
);
}
}
fn posixSignalHandler(sig: i32) callconv(.c) void {
_ = sig;
sapp.requestQuit();
}

View File

@ -1,6 +1,12 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin"); const builtin = @import("builtin");
const Engine = @import("./engine.zig"); const Engine = @import("engine");
const CLI = Engine.CLI;
const build_options = Engine.Lib.build_options;
pub const std_options: std.Options = .{
// TODO: Override .logFn for logging to a file
};
var engine: Engine = undefined; var engine: Engine = undefined;
@ -8,6 +14,8 @@ pub fn main() !void {
var debug_allocator: std.heap.DebugAllocator(.{}) = .init; var debug_allocator: std.heap.DebugAllocator(.{}) = .init;
defer _ = debug_allocator.deinit(); defer _ = debug_allocator.deinit();
const isWasm = builtin.cpu.arch.isWasm();
// TODO: Use tracy TracingAllocator // TODO: Use tracy TracingAllocator
var allocator: std.mem.Allocator = undefined; var allocator: std.mem.Allocator = undefined;
if (builtin.cpu.arch.isWasm()) { if (builtin.cpu.arch.isWasm()) {
@ -18,17 +26,102 @@ pub fn main() !void {
allocator = std.heap.smp_allocator; allocator = std.heap.smp_allocator;
} }
const args = try std.process.argsAlloc(allocator);
defer std.process.argsFree(allocator, args);
var game_library_path: ?[]const u8 = null; var game_library_path: ?[]const u8 = null;
if (args.len >= 2) { defer if (game_library_path) |str| allocator.free(str);
game_library_path = args[1];
var assets_path: ?[]const u8 = null;
defer if (assets_path) |str| allocator.free(str);
// var asset_loading: Engine.RunOptions.AssetLoading = undefined;
// if (!build_options.asset_hot_reload) {
// asset_loading = .{
// .bundle_bytes = @embedFile("asset_bundle")
// };
// } else {
// asset_loading = .{
// .dir_path = build_options.asset_dir
// };
// }
if (!isWasm) {
var cli: CLI = undefined;
cli.init(allocator);
defer cli.deinit();
const opt_help = try cli.addOption(.{
.long_name = "help",
.description = "Show this message"
});
var opt_game_lib_path: ?CLI.Option.Id = null;
if (build_options.code_dynamic_linking) {
opt_game_lib_path = try cli.addOption(.{
.long_name = "dynamic-lib-path",
.description = "Load game code from dynamic library",
.kind = .single_argument
});
}
var opt_assets_path: ?CLI.Option.Id = null;
if (build_options.asset_hot_reload) {
opt_assets_path = try cli.addOption(.{
.long_name = "assets-path",
.description = "Load assets from folder at runtime",
.kind = .single_argument
});
}
const cmd_version = try cli.addCommand(.{
.name = "version",
.description = "Show semantic version and build options"
});
const cmd_launch = try cli.addCommand(.{
.name = "launch",
});
const args = try std.process.argsAlloc(allocator);
defer std.process.argsFree(allocator, args);
var parsed = try cli.parse(allocator, args);
defer parsed.deinit();
if (parsed.isSet(opt_help)) {
cli.showUsage(args[0]);
std.process.exit(0);
}
if (opt_game_lib_path) |opt| {
if (parsed.getOptionArgument(opt)) |arg| {
game_library_path = try allocator.dupe(u8, arg);
}
}
if (opt_assets_path) |opt| {
if (parsed.getOptionArgument(opt)) |arg| {
assets_path = try allocator.dupe(u8, arg);
}
}
const command = parsed.command orelse cmd_launch;
if (command == cmd_version) {
cli.stdout.write("Version: {s}\n", .{ "TODO:" });
cli.stdout.flush();
std.process.exit(0);
} else if (command == cmd_launch) {
// Nothing to be done
} else {
unreachable;
}
} }
try engine.run(.{ try engine.run(.{
.allocator = allocator, .allocator = allocator,
.game_library_path = game_library_path .dynamic_library_path = game_library_path,
.assets_path = assets_path
}); });
} }

View File

@ -0,0 +1,4 @@
[asdf]
path = ./icon.png
# afd

View File

@ -2,51 +2,51 @@ const std = @import("std");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const assert = std.debug.assert; const assert = std.debug.assert;
const Engine = @import("engine"); const Engine = @import("engine_lib");
const FontId = Engine.FontId; const FontId = Engine.Font.Id;
const Vec2 = Engine.Math.Vec2; const Vec2 = Engine.Math.Vec2;
const rgb = Engine.Math.rgb; const rgb = Engine.Math.rgb;
const Game = @This(); const Game = @This();
const FontName = enum {
regular,
bold,
italic,
const EnumArray = std.EnumArray(FontName, FontId);
};
const State = struct { const State = struct {
gpa: Allocator, gpa: Allocator,
player: Vec2, player: Vec2,
};
// font_id: FontName.EnumArray, const AssetId = enum {
// wood01: Audio.Data.Id, icon
};
const Image = struct {
width: u32,
height: u32,
rgba: []const u8,
pub const nil = Image{
.width = 0,
.height = 0,
.rgba = &.{ }
};
}; };
pub fn init(opts: *const Engine.Init) callconv(.c) *anyopaque { pub fn init(opts: *const Engine.Init) callconv(.c) *anyopaque {
const gpa = opts.gpa; const gpa = opts.gpa;
// const font_id_array: FontName.EnumArray = .init(.{
// .regular = try Gfx.addFont("regular", @embedFile("assets/roboto-font/Roboto-Regular.ttf")),
// .bold = try Gfx.addFont("bold", @embedFile("assets/roboto-font/Roboto-Bold.ttf")),
// .italic = try Gfx.addFont("italic", @embedFile("assets/roboto-font/Roboto-Italic.ttf")),
// });
// const wood01 = try Audio.load(.{
// .format = .vorbis,
// .data = @embedFile("assets/wood01.ogg"),
// });
const state = gpa.create(State) catch @panic("OOM"); const state = gpa.create(State) catch @panic("OOM");
state.* = State{ state.* = State{
.gpa = gpa, .gpa = gpa,
.player = .init(50, 50), .player = .init(50, 50),
// .font_id = font_id_array,
// .wood01 = wood01
}; };
// var icon = opts.assets.get(ImageAsset, "icon");
// icon.id
// icon.rgba
// icon.texture_id
// std.debug.print("{}\n", .{opts.assets});
// const icon = opts.assets.get(Image, @intFromEnum(AssetId.icon));
return state; return state;
} }
@ -81,7 +81,7 @@ pub fn tick(state_ptr: *anyopaque, frame: *Engine.Frame) callconv(.c) void {
if (dir.x != 0 or dir.y != 0) { if (dir.x != 0 or dir.y != 0) {
// frame.playAudio(.{ // frame.playAudio(.{
// .id = g_state.wood01, // .id = frame.assets.getSound(@intFromEnum(AssetId.sound_wood)),
// .volume = 0.1 // .volume = 0.1
// }); // });
} }
@ -92,21 +92,38 @@ pub fn tick(state_ptr: *anyopaque, frame: *Engine.Frame) callconv(.c) void {
.rect = .{ .pos = .init(0, 0), .size = canvas_size }, .rect = .{ .pos = .init(0, 0), .size = canvas_size },
.color = rgb(20, 20, 20) .color = rgb(20, 20, 20)
}); });
// const icon = frame.assets.getTexture(@intFromEnum(AssetId.texture_icon));
const size = Vec2.init(20, 20); const size = Vec2.init(20, 20);
frame.drawRectangle(.{ frame.drawRectangle(.{
.rect = .{ .rect = .{
.pos = state.player.sub(size.divideScalar(2)), .pos = state.player.sub(size.divideScalar(2)),
.size = size .size = size
}, },
.color = rgb(200, 2, 200) .color = rgb(200, 2, 200),
// .sprite = .{
// .texture = icon,
// .uv = .unit
// }
}); });
if (dir.x != 0 or dir.y != 0) { if (dir.x != 0 or dir.y != 0) {
frame.drawRectanglOutline(state.player.sub(size.divideScalar(2)), size, rgb(20, 20, 20), 3); frame.drawRectanglOutline(state.player.sub(size.divideScalar(2)), size, rgb(20, 20, 20), 3);
} }
// const regular_font = g_state.font_id.get(.regular); if (frame.mouse_position) |mouse_position| {
// frame.drawText(g_state.player, "Player", .{ const mouse_size = Vec2.init(10, 10);
// .font = regular_font, frame.drawRectangle(.{
.rect = .{
.pos = mouse_position.sub(mouse_size.divideScalar(2)),
.size = mouse_size
},
.color = rgb(20, 2, 200)
});
}
// frame.drawText(state.player, "Player", .{
// .font = getFont(frame.assets, .regular),
// .size = 10 // .size = 10
// }); // });
} }