#ifndef VEC3_H #define VEC3_H #include #include using std::sqrt; class vec3 { public: vec3() : e{0, 0, 0} {} vec3(double e0, double e1, double e2) : e{e0, e1, e2} {} double x() const { return e[0]; } double y() const { return e[1]; } double z() const { return e[2]; } vec3 operator-() const { return vec3(-e[0], -e[1], -e[2]); } double operator[](int i) const { return e[i]; } double& operator[](int i) { return e[i]; } vec3& operator+=(const vec3 &v) { e[0] += v.e[0]; e[1] += v.e[1]; e[2] += v.e[2]; return *this; } vec3& operator*=(const double t) { e[0] *= t; e[1] *= t; e[2] *= t; return *this; } vec3& operator/=(const double t) { return *this *= 1/t; } double length() { return sqrt(length_squared()); } double length_squared() { return e[0]*e[0] + e[1]*e[1] + e[2]*e[2]; } public: double e[3]; }; // Type aliases for vec3 using point3 = vec3; // 3D point using color = vec3; // RGB color // vec3 utility functions inline std::ostream& operator<<(std::ostream& out, const vec3 &v) { return out<