#include "rtweekend.h" #include "color.h" #include "hittable_list.h" #include "sphere.h" #include color ray_color(const ray& r, const hittable& world) { hit_record rec; if (world.hit(r, 0, infinity, rec)) { return 0.5 * (rec.normal + color(1, 1, 1)); } vec3 unit_direction = unit_vector(r.direction()); auto t = 0.5*(unit_direction.y() + 1.0); return (1.0 - t)*color(1.0, 1.0, 1.0) + t*color(0.5, 0.7, 1.0); } int main() { // Image const auto aspect_ratio = 16.0 / 9.0; const int image_width = 400; const int image_height = static_cast(image_width / aspect_ratio); // World hittable_list world; world.add(make_shared(point3(0, 0, -1), 0.5)); world.add(make_shared(point3(0, -100.5, -1), 100)); // Camera auto viewport_height = 2.0; auto viewport_width = aspect_ratio * viewport_height; auto focal_length = 1.0; auto origin = point3(0, 0, 0); auto horizontal = vec3(viewport_width, 0, 0); auto vertical = vec3(0, viewport_height, 0); auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal_length); // Render std::cout<<"P3\n"<= 0; --j) { std::cerr<<"\rScanlines remaining: "<