#ifndef CAMERA_H #define CAMERA_H #include "rtweekend.h" #include "vec3.h" #include "ray.h" class camera { public: camera( point3 lookfrom, point3 lookat, vec3 vup, double vfov, // vertical field-of-view in degrees, double aspect_ratio, double aperture, double focus_dist ) { auto theta = degrees_to_radians(vfov); auto h = tan(theta/2); auto viewport_height = 2.0 * h; auto viewport_width = aspect_ratio * viewport_height; w = unit_vector(lookfrom - lookat); u = unit_vector(cross(vup, w)); v = cross(w, u); origin = lookfrom; horizontal = focus_dist * viewport_width * u; vertical = focus_dist * viewport_height * v; lower_left_corner = origin - horizontal/2 - vertical/2 - focus_dist*w; lens_radius = aperture/2; } ray get_ray(double s, double t) const { vec3 rd = lens_radius * random_in_unit_sphere(); vec3 offset = u* rd.x() + v * rd.y(); return ray( origin + offset, lower_left_corner + s*horizontal + t*vertical - origin - offset ); } private: point3 origin; point3 lower_left_corner; vec3 horizontal; vec3 vertical; vec3 u, v, w; double lens_radius; }; #endif