# Ray Tracing in One Weekend (CUDA edition) Tutorial: https://github.com/rogerallen/raytracinginoneweekendincuda GPU Used: NVIDIA GeForce GTX 1660 Super CUDA Cores: 1408 ## Parameter sets 1: * Resolution: 300x300 * Thread block size: 8x8 * Samples per pixel: 8 * Number of additional objects: 0 * Maximum number of bounces: 50 * Time to render: 0.0085s --- 2: * Resolution: 600x600 * Thread block size: 4x4 * Samples per pixel: 50 * Number of additional objects: 200 * Maximum number of bounces: 50 * Time to render: 2.12857s 3: * Resolution: 600x600 * Thread block size: 16x16 * Samples per pixel: 50 * Number of additional objects: 200 * Maximum number of bounces: 50 * Time to render: 2.4912s 4: * Resolution: 600x600 * Thread block size: 24x24 * Samples per pixel: 50 * Number of additional objects: 200 * Maximum number of bounces: 50 * Time to render: 1.81483s --- 5: * Resolution: 1000x1000 * Thread block size: 24x24 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 14.7335s 6: * Resolution: 1000x1000 * Thread block size: 26x26 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 17.4273s 7: * Resolution: 1000x1000 * Thread block size: 4x4 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 19.0303s 8: * Resolution: 1000x1000 * Thread block size: 16x16 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 23.2295s 9: * Resolution: 1000x1000 * Thread block size: 20x20 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 23.6136s 10: * Resolution: 1000x1000 * Thread block size: 12x12 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 27.5289s 10: * Resolution: 1000x1000 * Thread block size: 29x29 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 28.6761s 11: * Resolution: 1000x1000 * Thread block size: 8x8 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 33.2001s 12: * Resolution: 1000x1000 * Thread block size: 2x2 * Samples per pixel: 100 * Number of additional objects: 300 * Maximum number of bounces: 50 * Time to render: 55.2398s --- 13: * Resolution: 2400x1200 * Thread block size: 16x16 * Samples per pixel: 100 * Number of additional objects: 500 * Maximum number of bounces: 50 * Time to render: 124.928s