add game_debug.c
This commit is contained in:
parent
be1cb0ba9f
commit
7310056eea
163
build.zig
163
build.zig
@ -6,8 +6,9 @@ pub fn build(b: *std.Build) !void {
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const optimize = b.standardOptimizeOption(.{});
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const tracy_enabled = b.option(bool, "tracy", "Enable tracy profiling") orelse (optimize == .Debug);
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const imgui_enabled = b.option(bool, "imgui", "Enable ImGui integration") orelse (optimize == .Debug);
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var targets = std.ArrayList(*std.Build.Step.Compile){};
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var targets: std.ArrayList(*std.Build.Step.Compile) = .empty;
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const mod = b.createModule(.{
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.target = target,
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@ -16,20 +17,7 @@ pub fn build(b: *std.Build) !void {
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});
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mod.addIncludePath(b.path("./src/"));
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{
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var src_dir = try std.fs.cwd().openDir("src", .{ .iterate = true });
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defer src_dir.close();
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var iter = src_dir.iterate();
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while (try iter.next()) |entry| {
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if (entry.kind == .file and std.mem.endsWith(u8, entry.name, ".c")) {
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mod.addCSourceFile(.{
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.file = b.path(b.pathJoin(&.{ "src", entry.name })),
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.flags = &.{}
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});
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}
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}
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}
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var cflags: std.ArrayList([]const u8) = .empty;
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const raylib_dep = b.dependency("raylib", .{
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.target = target,
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@ -45,62 +33,33 @@ pub fn build(b: *std.Build) !void {
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const incbin_dep = b.dependency("incbin", .{});
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mod.addIncludePath(incbin_dep.path("."));
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{
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const imgui_mod = b.createModule(.{
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if (imgui_enabled) {
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if (try buildImGui(b, .{
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.target = target,
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.optimize = optimize,
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.link_libcpp = true,
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});
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.raylib = raylib_dep.artifact("raylib")
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})) |imgui| {
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mod.linkLibrary(imgui);
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try targets.append(b.allocator, imgui);
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}
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const imgui = b.dependency("imgui", .{});
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imgui_mod.addCSourceFiles(.{
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.root = imgui.path("."),
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.files = &.{
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"imgui.cpp",
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"imgui_demo.cpp",
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"imgui_draw.cpp",
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"imgui_tables.cpp",
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"imgui_widgets.cpp",
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},
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.flags = &.{
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"-fno-sanitize=undefined",
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"-std=c++11",
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"-Wno-deprecated-declarations",
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"-DNO_FONT_AWESOME",
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},
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});
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imgui_mod.addIncludePath(imgui.path("."));
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const imgui_lib = b.addLibrary(.{
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.name = "imgui",
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.root_module = imgui_mod
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});
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imgui_lib.installHeadersDirectory(imgui.path("."), "imgui", .{});
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imgui_lib.installHeadersDirectory(imgui.path("."), ".", .{});
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mod.linkLibrary(imgui_lib);
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try cflags.append(b.allocator, "-DIMGUI_ENABLED");
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}
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const cimgui = b.dependency("cimgui", .{});
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mod.addCSourceFile(.{
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.file = cimgui.path("cimgui.cpp"),
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.flags = &.{
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"-fno-exceptions",
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"-fno-rtti",
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"-std=c++11"
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},
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});
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mod.addIncludePath(cimgui.path("."));
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{
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var src_dir = try std.fs.cwd().openDir("src", .{ .iterate = true });
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defer src_dir.close();
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const rlimgui = b.dependency("rlimgui", .{
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.target = target,
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.optimize = optimize,
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});
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mod.addCSourceFile(.{
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.file = rlimgui.path("rlImGui.cpp"),
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.flags = &.{},
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});
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mod.addIncludePath(rlimgui.path("."));
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var iter = src_dir.iterate();
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while (try iter.next()) |entry| {
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if (entry.kind == .file and std.mem.endsWith(u8, entry.name, ".c")) {
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mod.addCSourceFile(.{
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.file = b.path(b.pathJoin(&.{ "src", entry.name })),
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.flags = cflags.items
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});
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}
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}
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}
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const exe = b.addExecutable(.{
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.name = "gaem",
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@ -129,3 +88,77 @@ pub fn build(b: *std.Build) !void {
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_ = zcc.createStep(b, "cdb", try targets.toOwnedSlice(b.allocator));
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}
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const ImGuiOptions = struct {
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target: std.Build.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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raylib: *std.Build.Step.Compile
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};
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fn buildImGui(b: *std.Build, opts: ImGuiOptions) !?*std.Build.Step.Compile {
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const imgui = b.lazyDependency("imgui", .{}) orelse return null;
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const cimgui = b.lazyDependency("cimgui", .{}) orelse return null;
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const rlimgui = b.lazyDependency("rlimgui", .{}) orelse return null;
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const cpp_flags = .{
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"-fno-exceptions",
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"-fno-rtti",
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"-std=c++11",
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"-DNO_FONT_AWESOME"
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};
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const imgui_lib = b.addLibrary(.{
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.name = "imgui",
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.root_module = b.createModule(.{
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.target = opts.target,
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.optimize = opts.optimize,
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.link_libcpp = true,
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})
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});
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imgui_lib.root_module.addCSourceFiles(.{
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.root = imgui.path("."),
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.files = &.{
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"imgui.cpp",
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"imgui_demo.cpp",
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"imgui_draw.cpp",
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"imgui_tables.cpp",
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"imgui_widgets.cpp",
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},
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.flags = &cpp_flags
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});
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imgui_lib.root_module.addIncludePath(imgui.path("."));
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// Needed for cimgui
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imgui_lib.installHeadersDirectory(imgui.path("."), "imgui", .{});
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// Needed for rlimgui
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imgui_lib.installHeadersDirectory(imgui.path("."), ".", .{});
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const lib = b.addLibrary(.{
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.name = "imgui_raylib_cimgui",
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.root_module = b.createModule(.{
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.target = opts.target,
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.optimize = opts.optimize,
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.link_libcpp = true,
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})
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});
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lib.root_module.linkLibrary(imgui_lib);
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lib.root_module.addCSourceFile(.{
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.file = cimgui.path("cimgui.cpp"),
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.flags = &cpp_flags
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});
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lib.root_module.addIncludePath(cimgui.path("."));
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lib.root_module.addCSourceFile(.{
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.file = rlimgui.path("rlImGui.cpp"),
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.flags = &cpp_flags,
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});
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lib.root_module.addIncludePath(rlimgui.path("."));
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lib.root_module.linkLibrary(opts.raylib);
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lib.installHeader(rlimgui.path("rlImGui.h"), "rlImGui.h");
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lib.installHeader(cimgui.path("cimgui.h"), "cimgui.h");
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return lib;
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}
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@ -20,14 +20,17 @@
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.imgui = .{
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.url = "https://github.com/ocornut/imgui/archive/6d910d5487d11ca567b61c7824b0c78c569d62f0.tar.gz",
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.hash = "N-V-__8AALp9cwA8tEuEno2YCZyivsMaobnF-Z7qZGY3qBOt",
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.lazy = true
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},
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.rlimgui = .{
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.url = "https://github.com/raylib-extras/rlImGui/archive/dc7f97679a024eee8f5f009e77cc311748200415.tar.gz",
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.hash = "N-V-__8AAC-taQCKZ-3IjRuWJ-5Dc47QKHDPEmqlwXhvjBGq",
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.lazy = true
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},
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.cimgui = .{
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.url = "https://github.com/cimgui/cimgui/archive/bfd30140a9c5832b5e0dcf179d6e1e5c69373d5a.tar.gz",
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.hash = "N-V-__8AAOY-OACWjhmHu289AXFy9Fro3w_30mGFYL8FTq71",
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.lazy = true
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}
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},
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.minimum_zig_version = "0.15.2",
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58
src/game_debug.c
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58
src/game_debug.c
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@ -0,0 +1,58 @@
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#include "main.h"
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#ifdef IMGUI_ENABLED
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#define NO_FONT_AWESOME
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#include <rlImGui.h>
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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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#include <cimgui.h>
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void game_debug_init()
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{
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rlImGuiBeginInitImGui();
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ImGuiIO *io = igGetIO_ContextPtr(igGetCurrentContext());
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io->IniFilename = NULL;
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igStyleColorsDark(NULL);
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rlImGuiEndInitImGui();
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}
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void game_debug_deinit()
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{
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rlImGuiShutdown();
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}
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void game_debug_show(struct Game *game)
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{
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rlImGuiBegin();
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igSetNextWindowSize((ImVec2_c){ 400, 200 }, ImGuiCond_Once);
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if (igBegin("Debug", NULL, ImGuiWindowFlags_None)) {
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char label[64] = { 0 };
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snprintf(label, sizeof(label), "FPS: %.1f (%.2fms)", 1.0f / game->input.dt, game->input.dt * 1000);
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igTextEx(label, NULL, ImGuiTextFlags_None);
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igTextEx("Hello, World", NULL, ImGuiTextFlags_None);
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}
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igEnd();
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rlImGuiEnd();
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}
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#else
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void game_debug_init()
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{
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}
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void game_debug_deinit()
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{
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}
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void game_debug_show(struct Game *game)
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{
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}
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#endif
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10
src/main.c
10
src/main.c
@ -86,14 +86,12 @@ int main(void)
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SetWindowState(FLAG_WINDOW_RESIZABLE);
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SetTargetFPS(60);
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rlImGuiSetup(true);
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resources_init(&g_resources);
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struct Game game = { 0 };
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game_init(&game);
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bool open = true;
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game_debug_init();
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while (!WindowShouldClose())
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{
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@ -119,15 +117,13 @@ int main(void)
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game_tick(&game);
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end_window_scaling(&transform, BLACK);
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rlImGuiBegin();
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if (open) igShowDemoWindow(&open);
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rlImGuiEnd();
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game_debug_show(&game);
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EndDrawing();
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}
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game_free(&game);
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rlImGuiShutdown();
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game_debug_deinit();
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CloseWindow();
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return 0;
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@ -2,7 +2,6 @@
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#include <raylib.h>
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#include <raymath.h>
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#include <rlImGui.h>
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#include <rlgl.h>
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#include <TracyConfig.h>
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#include <tracy/TracyC.h>
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@ -15,9 +14,6 @@
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#include <stdio.h>
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#include <string.h>
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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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#include <cimgui.h>
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#define INCBIN_STYLE INCBIN_STYLE_SNAKE
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#define INCBIN_PREFIX
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#include <incbin.h>
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@ -75,5 +71,9 @@ void game_init(struct Game *game);
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void game_free(struct Game *game);
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void game_tick(struct Game *game);
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void game_debug_init();
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void game_debug_deinit();
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void game_debug_show(struct Game *game);
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Color rgb(uint8_t r, uint8_t g, uint8_t b);
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Color hex(const char *str);
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