109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/**
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* \mainpage raylib-cpp
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*
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* [raylib-cpp](https://github.com/robloach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
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*
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* See the ::raylib namespace for all available classes.
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*
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* @code
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* #include "raylib-cpp.hpp"
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*
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* int main()
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* {
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* int screenWidth = 800;
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* int screenHeight = 450;
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*
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* raylib::Window w(screenWidth, screenHeight, "raylib-cpp - basic window");
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* raylib::Texture logo("raylib_logo.png");
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*
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* SetTargetFPS(60);
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*
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* while (!w.ShouldClose())
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* {
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* BeginDrawing();
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*
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* ClearBackground(RAYWHITE);
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*
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* DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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*
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* // Object methods.
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* logo.Draw(
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* screenWidth / 2 - texture.getWidth() / 2,
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* screenHeight / 2 - texture.getHeight() / 2);
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*
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* EndDrawing();
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* }
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*
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* // UnloadTexture() and CloseWindow() are called automatically.
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*
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* return 0;
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* }
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* @endcode
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*
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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/**
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* Provides all the classes associated with raylib-cpp.
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*/
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namespace raylib {
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// Nothing.
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} // namespace raylib
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#include "./AudioDevice.hpp"
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#include "./AudioStream.hpp"
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#include "./BoundingBox.hpp"
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#include "./Camera2D.hpp"
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#include "./Camera3D.hpp"
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#include "./Color.hpp"
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#include "./DroppedFiles.hpp"
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#include "./Font.hpp"
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#include "./Gamepad.hpp"
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#include "./Image.hpp"
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#include "./Material.hpp"
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#include "./Matrix.hpp"
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#include "./Mesh.hpp"
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#include "./Model.hpp"
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#include "./ModelAnimation.hpp"
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#include "./Mouse.hpp"
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#include "./Music.hpp"
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#include "./Ray.hpp"
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#include "./RayHitInfo.hpp"
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#include "./Rectangle.hpp"
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#include "./RenderTexture.hpp"
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#include "./Shader.hpp"
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#include "./Sound.hpp"
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#include "./Texture.hpp"
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#include "./Vector2.hpp"
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#include "./Vector3.hpp"
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#include "./Vector4.hpp"
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#include "./VrSimulator.hpp"
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#include "./Wave.hpp"
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#include "./Window.hpp"
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#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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